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resources/[jobs]/[civ]/mh_jobgarage/client/chiefsettings.lua aktualisiert

This commit is contained in:
Miho 2025-06-23 20:14:50 +02:00
parent 94e5ce7ac3
commit bb8090d08c

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@ -37,56 +37,57 @@ function OpenChiefMenu(vehicles)
end
function OpenChiefAddVehicleMenu()
local coords = GetEntityCoords(PlayerPedId())
local Player = QBCore.Functions.GetPlayerData()
local vehicles = GetGamePool('CVehicle')
local opt = {}
for i = 1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = #(vehicleCoords - coords)
QBCore.Functions.TriggerCallback('mh_jobgarage:CallOwnerVehicles', function(vehicles)
if vehicles ~= false then
local opt = {}
if distance < 20.0 then
local mods = QBCore.Functions.GetVehicleProperties(vehicles[i])
print(json.encode(mods))
table.insert(opt, {
title = "Kennzeichen: "..mods.plate,
description = "Dieses Fahrzeug Hinzufügen?",
icon = "car",
onSelect = function()
local value = lib.inputDialog("Schlüsselkasten", {
{type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"},
{type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel."},
{type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"}
})
for i = 1, #vehicles, 1 do
local isSpawned, mods = IsVehicleSpawned(plate)
QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb)
if cb.status then
Notification("Schlüsselkasten", cb.text, cb.type)
lib.hideContext('ChiefAddVehicleMenu')
QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb)
OpenMenu(cb)
end, Player.job.name)
else
Notification("Schlüsselkasten", cb.text, cb.type)
if cb.key then
SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y)
table.insert(opt, {
title = "Kennzeichen: "..mods.plate,
description = "Deine Ersatzschlüssel: "..vehicles[i].keys,
icon = 'car',
onSelect = function()
local value = lib.inputDialog("Schlüsselkasten", {
{type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"},
{type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel.", min = 1, max = vehicles[i].keys},
{type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"}
})
QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb)
if cb.status then
Notification("Schlüsselkasten", cb.text, cb.type)
lib.hideContext('ChiefAddVehicleMenu')
QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb)
OpenMenu(cb)
end, Player.job.name)
else
Notification("Schlüsselkasten", cb.text, cb.type)
if cb.key then
SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y)
end
end
end
end, mods.plate, value)
end
})
end, mods.plate, value)
end
})
lib.registerContext({
id = "ChiefAddVehicleMenu",
title = "Schlüsselkasten",
description = "Füge ein Fahrzeug hinzu.",
options = opt
})
lib.registerContext({
id = "ChiefAddVehicleMenu",
title = "Schlüsselkasten",
description = "Füge ein Fahrzeug hinzu.",
options = opt
})
lib.showContext("ChiefAddVehicleMenu")
lib.showContext("ChiefAddVehicleMenu")
end
else
Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error")
end
end
end)
end
function OpenChiefEditVehicleMenu(veh)