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Nordi98 2025-08-05 15:48:31 +02:00
parent d72b640e12
commit bb5b4ae2f0
2 changed files with 169 additions and 112 deletions

View file

@ -168,8 +168,8 @@ function ShowBillingForm(selectedPlayer, accountOptions)
timestamp = GetGameTimer() timestamp = GetGameTimer()
} }
-- Show waiting screen -- Show waiting screen with all details
ShowWaitingScreen(billData.billId, selectedPlayer.name) ShowWaitingScreen(billData.billId, selectedPlayer.name, input[1], input[2])
else else
lib.notify({ lib.notify({
title = 'Billing System', title = 'Billing System',
@ -183,14 +183,27 @@ function ShowBillingForm(selectedPlayer, accountOptions)
end end
-- Function to show waiting screen -- Function to show waiting screen
function ShowWaitingScreen(billId, playerName) function ShowWaitingScreen(billId, playerName, amount, reason)
-- Create a more informative waiting screen
lib.registerContext({ lib.registerContext({
id = 'bill_waiting_screen', id = 'bill_waiting_screen',
title = 'Warte auf Antwort', title = 'Warte auf Zahlung',
options = { options = {
{ {
title = 'Rechnung gesendet', title = 'Rechnung Details',
description = 'Warte auf Antwort von ' .. playerName, description = 'Gesendet an: ' .. playerName,
metadata = {
{label = 'Betrag', value = '$' .. amount},
{label = 'Grund', value = reason},
{label = 'Status', value = 'Warte auf Antwort...'},
},
icon = 'file-invoice-dollar',
disabled = true
},
{
title = 'Warte auf Antwort',
progress = 100, -- This creates a loading bar
description = playerName .. ' entscheidet über die Rechnung',
icon = 'clock', icon = 'clock',
disabled = true disabled = true
}, },
@ -207,6 +220,73 @@ function ShowWaitingScreen(billId, playerName)
}) })
lib.showContext('bill_waiting_screen') lib.showContext('bill_waiting_screen')
-- Start a loading animation
Citizen.CreateThread(function()
local dots = 0
local loadingText = {'Warte', 'Warte.', 'Warte..', 'Warte...'}
local progress = 100
while pendingBills[billId] do
Citizen.Wait(500)
dots = (dots + 1) % 4
-- Update the context menu with new loading text
lib.registerContext({
id = 'bill_waiting_screen',
title = 'Warte auf Zahlung',
options = {
{
title = 'Rechnung Details',
description = 'Gesendet an: ' .. playerName,
metadata = {
{label = 'Betrag', value = '$' .. amount},
{label = 'Grund', value = reason},
{label = 'Status', value = 'Warte auf Antwort...'},
},
icon = 'file-invoice-dollar',
disabled = true
},
{
title = loadingText[dots + 1],
progress = progress,
description = playerName .. ' entscheidet über die Rechnung',
icon = 'clock',
disabled = true
},
{
title = 'Abbrechen',
description = 'Zurück zum Hauptmenü',
icon = 'times-circle',
onSelect = function()
pendingBills[billId] = nil
OpenMainBillingMenu()
end
}
}
})
-- Only refresh the context if it's still showing
if isMenuOpen('bill_waiting_screen') then
lib.showContext('bill_waiting_screen')
else
break
end
-- Cycle the progress bar
progress = progress - 5
if progress <= 0 then
progress = 100
end
end
end)
end
-- Helper function to check if a menu is open
function isMenuOpen(menuId)
-- This is a placeholder - ox_lib doesn't provide a direct way to check
-- You might need to track this yourself or use a different approach
return true
end end
-- Function to show payment account selection -- Function to show payment account selection
@ -585,19 +665,46 @@ RegisterNetEvent('billing:client:billResponse', function(billId, action, playerN
lib.notify({ lib.notify({
title = 'Rechnung bezahlt', title = 'Rechnung bezahlt',
description = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' bezahlt', description = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' bezahlt',
type = 'success' type = 'success',
duration = 7000
})
-- Show a more detailed success message
lib.alertDialog({
header = 'Zahlung erhalten',
content = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' für "' .. bill.reason .. '" bezahlt.',
centered = true,
cancel = false
}) })
elseif action == 'decline' then elseif action == 'decline' then
lib.notify({ lib.notify({
title = 'Rechnung abgelehnt', title = 'Rechnung abgelehnt',
description = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' abgelehnt', description = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' abgelehnt',
type = 'error' type = 'error',
duration = 7000
})
-- Show a more detailed decline message
lib.alertDialog({
header = 'Rechnung abgelehnt',
content = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' für "' .. bill.reason .. '" abgelehnt.',
centered = true,
cancel = false
}) })
elseif action == 'later' then elseif action == 'later' then
lib.notify({ lib.notify({
title = 'Rechnung gespeichert', title = 'Rechnung gespeichert',
description = playerName .. ' wird deine Rechnung später bezahlen', description = playerName .. ' wird deine Rechnung später bezahlen',
type = 'info' type = 'info',
duration = 7000
})
-- Show a more detailed "pay later" message
lib.alertDialog({
header = 'Zahlung aufgeschoben',
content = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' für "' .. bill.reason .. '" für später gespeichert.',
centered = true,
cancel = false
}) })
end end
@ -640,5 +747,3 @@ Citizen.CreateThread(function()
end end
end end
end) end)

View file

@ -8,7 +8,7 @@ lib.callback.register('billing:server:sendBill', function(source, data)
local target = QBCore.Functions.GetPlayer(data.playerId) local target = QBCore.Functions.GetPlayer(data.playerId)
if not player or not target then if not player or not target then
return false return { success = false }
end end
local senderName = player.PlayerData.charinfo.firstname .. ' ' .. player.PlayerData.charinfo.lastname local senderName = player.PlayerData.charinfo.firstname .. ' ' .. player.PlayerData.charinfo.lastname
@ -29,6 +29,10 @@ lib.callback.register('billing:server:sendBill', function(source, data)
local billId = result[1] and result[1].id or nil local billId = result[1] and result[1].id or nil
if not billId then
return { success = false }
end
-- Store additional data about the bill -- Store additional data about the bill
MySQL.insert.await('INSERT INTO billing_accounts (bill_id, bill_description, sender_id, receiver_id, account_id, amount, created_at) VALUES (?, ?, ?, ?, ?, ?, NOW())', { MySQL.insert.await('INSERT INTO billing_accounts (bill_id, bill_description, sender_id, receiver_id, account_id, amount, created_at) VALUES (?, ?, ?, ?, ?, ?, NOW())', {
billId, billId,
@ -39,6 +43,13 @@ lib.callback.register('billing:server:sendBill', function(source, data)
data.amount data.amount
}) })
-- Store sender information for notifications
MySQL.insert.await('INSERT INTO billing_senders (bill_id, sender_id, sender_source) VALUES (?, ?, ?)', {
billId,
player.PlayerData.citizenid,
src
})
-- Send payment prompt to target player -- Send payment prompt to target player
TriggerClientEvent('billing:client:showPaymentPrompt', data.playerId, { TriggerClientEvent('billing:client:showPaymentPrompt', data.playerId, {
billId = billId, billId = billId,
@ -50,7 +61,11 @@ lib.callback.register('billing:server:sendBill', function(source, data)
-- Notify the sender -- Notify the sender
TriggerClientEvent('QBCore:Notify', src, 'Rechnung über $' .. data.amount .. ' an ' .. target.PlayerData.charinfo.firstname .. ' gesendet', 'success') TriggerClientEvent('QBCore:Notify', src, 'Rechnung über $' .. data.amount .. ' an ' .. target.PlayerData.charinfo.firstname .. ' gesendet', 'success')
return true -- Return success with bill ID
return {
success = true,
billId = billId
}
end) end)
-- Add a callback to get bill status -- Add a callback to get bill status
@ -86,7 +101,7 @@ lib.callback.register('billing:server:getAllBillStatuses', function(source)
return {} return {}
end) end)
-- Add a new callback for handling bill responses -- Add a callback for handling bill responses
lib.callback.register('billing:server:handleBillResponse', function(source, data) lib.callback.register('billing:server:handleBillResponse', function(source, data)
local src = source local src = source
local player = QBCore.Functions.GetPlayer(src) local player = QBCore.Functions.GetPlayer(src)
@ -348,6 +363,17 @@ MySQL.ready(function()
print("^2[nordi_billing] Created billing_accounts table^7") print("^2[nordi_billing] Created billing_accounts table^7")
end end
-- Create billing_senders table for tracking bill senders
MySQL.query.await([[
CREATE TABLE IF NOT EXISTS billing_senders (
id INT AUTO_INCREMENT PRIMARY KEY,
bill_id INT,
sender_id VARCHAR(50),
sender_source INT,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
)
]])
-- Create offline_payments table if it doesn't exist -- Create offline_payments table if it doesn't exist
MySQL.query.await([[ MySQL.query.await([[
CREATE TABLE IF NOT EXISTS offline_payments ( CREATE TABLE IF NOT EXISTS offline_payments (
@ -360,9 +386,31 @@ MySQL.ready(function()
) )
]]) ]])
print("^2[nordi_billing] Database tables initialized^7") print("^2[nordi_billing] Database tables initialized^7")
end) -- Added closing parenthesis here end)
-- Event to notify bill sender
RegisterNetEvent('billing:server:notifyBillSender', function(billId, action)
local src = source
local player = QBCore.Functions.GetPlayer(src)
if not player then return end
-- Get sender information
local senderInfo = MySQL.query.await('SELECT * FROM billing_senders WHERE bill_id = ?', {billId})
if not senderInfo or #senderInfo == 0 then return end
local senderSource = senderInfo[1].sender_source
-- Get bill information
local billInfo = MySQL.query.await('SELECT * FROM billing_accounts WHERE bill_id = ?', {billId})
if not billInfo or #billInfo == 0 then return end
local amount = billInfo[1].amount
local playerName = player.PlayerData.charinfo.firstname .. ' ' .. player.PlayerData.charinfo.lastname
-- Notify the sender
TriggerClientEvent('billing:client:billResponse', senderSource, billId, action, playerName)
end)
-- Handle offline payments when a player logs in -- Handle offline payments when a player logs in
RegisterNetEvent('QBCore:Server:PlayerLoaded', function() RegisterNetEvent('QBCore:Server:PlayerLoaded', function()
@ -418,99 +466,3 @@ QBCore.Commands.Add('bills', 'Zeige deine unbezahlten Rechnungen an', {}, false,
-- This will trigger the client to open the bills menu -- This will trigger the client to open the bills menu
TriggerClientEvent('billing:client:openBillsMenu', source) TriggerClientEvent('billing:client:openBillsMenu', source)
end) end)
-- Event handler for opening bills menu from command
RegisterNetEvent('billing:client:openBillsMenu', function()
-- This is handled on the client side
end)
-- Add a server event to notify bill sender when a bill is paid
RegisterServerEvent('billing:server:notifyBillPaid', function(senderId, amount, receiverName)
local sender = QBCore.Functions.GetPlayerByCitizenId(senderId)
if sender then
TriggerClientEvent('QBCore:Notify', sender.PlayerData.source, receiverName .. ' hat deine Rechnung über $' .. amount .. ' bezahlt', 'success')
end
end)
-- Add a server event to notify bill sender when a bill is declined
RegisterServerEvent('billing:server:notifyBillDeclined', function(senderId, amount, receiverName)
local sender = QBCore.Functions.GetPlayerByCitizenId(senderId)
if sender then
TriggerClientEvent('QBCore:Notify', sender.PlayerData.source, receiverName .. ' hat deine Rechnung über $' .. amount .. ' abgelehnt', 'error')
end
end)
-- Add a new callback for handling bill responses
lib.callback.register('billing:server:handleBillResponse', function(source, data)
local src = source
local player = QBCore.Functions.GetPlayer(src)
if not player then return false end
if data.action == 'pay' then
-- Process payment based on selected account
if data.accountId == 'personal' then
-- Pay from personal bank account
local billResult = MySQL.query.await('SELECT * FROM ps_banking_bills WHERE id = ?', {data.billId})
if not billResult or #billResult == 0 then return false end
local bill = billResult[1]
local amount = tonumber(bill.amount)
-- Check if player has enough money in their bank account
if player.PlayerData.money["bank"] < amount then
return false
end
-- Process payment manually instead of using callback to avoid issues
player.Functions.RemoveMoney("bank", amount, "bill-payment")
-- IMPORTANT: Delete the bill from ps_banking_bills table
MySQL.query.await('DELETE FROM ps_banking_bills WHERE id = ?', {data.billId})
-- Process the payment to the recipient's account
ProcessBillPayment(data.billId)
-- Notify the player
TriggerClientEvent('QBCore:Notify', src, 'Du hast die Rechnung über $' .. amount .. ' bezahlt', 'success')
return true
else
-- Pay from shared account
local success = PayBillFromSharedAccount(src, data.billId, data.accountId)
return success
end
elseif data.action == 'decline' then
-- Mark as declined in our system
MySQL.update.await('UPDATE billing_accounts SET declined = 1 WHERE bill_id = ?', {data.billId})
-- IMPORTANT: Delete the bill from ps_banking_bills table when declined
MySQL.query.await('DELETE FROM ps_banking_bills WHERE id = ?', {data.billId})
-- Find the sender to notify them
local billInfo = MySQL.query.await('SELECT * FROM billing_accounts WHERE bill_id = ?', {data.billId})
if billInfo and #billInfo > 0 then
local senderId = billInfo[1].sender_id
local sender = QBCore.Functions.GetPlayerByCitizenId(senderId)
if sender then
TriggerClientEvent('QBCore:Notify', sender.PlayerData.source, 'Deine Rechnung wurde abgelehnt', 'error')
end
end
-- Notify the player
TriggerClientEvent('QBCore:Notify', src, 'Du hast die Rechnung abgelehnt', 'info')
return true
elseif data.action == 'later' then
-- Simply close the prompt without any action
-- The bill will remain in the system as unpaid
-- Notify the player
TriggerClientEvent('QBCore:Notify', src, 'Die Rechnung wurde für später gespeichert', 'info')
return true
end
return false
end)