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2 changed files with 169 additions and 112 deletions
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@ -168,8 +168,8 @@ function ShowBillingForm(selectedPlayer, accountOptions)
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timestamp = GetGameTimer()
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}
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-- Show waiting screen
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ShowWaitingScreen(billData.billId, selectedPlayer.name)
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-- Show waiting screen with all details
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ShowWaitingScreen(billData.billId, selectedPlayer.name, input[1], input[2])
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else
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lib.notify({
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title = 'Billing System',
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@ -183,14 +183,27 @@ function ShowBillingForm(selectedPlayer, accountOptions)
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end
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-- Function to show waiting screen
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function ShowWaitingScreen(billId, playerName)
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function ShowWaitingScreen(billId, playerName, amount, reason)
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-- Create a more informative waiting screen
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lib.registerContext({
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id = 'bill_waiting_screen',
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title = 'Warte auf Antwort',
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title = 'Warte auf Zahlung',
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options = {
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{
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title = 'Rechnung gesendet',
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description = 'Warte auf Antwort von ' .. playerName,
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title = 'Rechnung Details',
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description = 'Gesendet an: ' .. playerName,
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metadata = {
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{label = 'Betrag', value = '$' .. amount},
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{label = 'Grund', value = reason},
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{label = 'Status', value = 'Warte auf Antwort...'},
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},
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icon = 'file-invoice-dollar',
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disabled = true
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},
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{
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title = 'Warte auf Antwort',
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progress = 100, -- This creates a loading bar
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description = playerName .. ' entscheidet über die Rechnung',
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icon = 'clock',
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disabled = true
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},
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@ -207,6 +220,73 @@ function ShowWaitingScreen(billId, playerName)
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})
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lib.showContext('bill_waiting_screen')
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-- Start a loading animation
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Citizen.CreateThread(function()
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local dots = 0
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local loadingText = {'Warte', 'Warte.', 'Warte..', 'Warte...'}
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local progress = 100
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while pendingBills[billId] do
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Citizen.Wait(500)
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dots = (dots + 1) % 4
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-- Update the context menu with new loading text
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lib.registerContext({
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id = 'bill_waiting_screen',
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title = 'Warte auf Zahlung',
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options = {
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{
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title = 'Rechnung Details',
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description = 'Gesendet an: ' .. playerName,
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metadata = {
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{label = 'Betrag', value = '$' .. amount},
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{label = 'Grund', value = reason},
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{label = 'Status', value = 'Warte auf Antwort...'},
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},
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icon = 'file-invoice-dollar',
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disabled = true
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},
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{
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title = loadingText[dots + 1],
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progress = progress,
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description = playerName .. ' entscheidet über die Rechnung',
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icon = 'clock',
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disabled = true
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},
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{
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title = 'Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times-circle',
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onSelect = function()
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pendingBills[billId] = nil
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OpenMainBillingMenu()
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end
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}
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}
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})
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-- Only refresh the context if it's still showing
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if isMenuOpen('bill_waiting_screen') then
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lib.showContext('bill_waiting_screen')
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else
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break
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end
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-- Cycle the progress bar
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progress = progress - 5
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if progress <= 0 then
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progress = 100
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end
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end
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end)
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end
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-- Helper function to check if a menu is open
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function isMenuOpen(menuId)
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-- This is a placeholder - ox_lib doesn't provide a direct way to check
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-- You might need to track this yourself or use a different approach
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return true
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end
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-- Function to show payment account selection
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@ -585,19 +665,46 @@ RegisterNetEvent('billing:client:billResponse', function(billId, action, playerN
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lib.notify({
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title = 'Rechnung bezahlt',
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description = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' bezahlt',
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type = 'success'
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type = 'success',
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duration = 7000
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})
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-- Show a more detailed success message
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lib.alertDialog({
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header = 'Zahlung erhalten',
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content = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' für "' .. bill.reason .. '" bezahlt.',
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centered = true,
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cancel = false
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})
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elseif action == 'decline' then
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lib.notify({
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title = 'Rechnung abgelehnt',
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description = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' abgelehnt',
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type = 'error'
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type = 'error',
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duration = 7000
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})
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-- Show a more detailed decline message
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lib.alertDialog({
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header = 'Rechnung abgelehnt',
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content = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' für "' .. bill.reason .. '" abgelehnt.',
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centered = true,
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cancel = false
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})
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elseif action == 'later' then
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lib.notify({
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title = 'Rechnung gespeichert',
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description = playerName .. ' wird deine Rechnung später bezahlen',
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type = 'info'
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type = 'info',
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duration = 7000
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})
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-- Show a more detailed "pay later" message
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lib.alertDialog({
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header = 'Zahlung aufgeschoben',
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content = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' für "' .. bill.reason .. '" für später gespeichert.',
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centered = true,
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cancel = false
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})
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end
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@ -640,5 +747,3 @@ Citizen.CreateThread(function()
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end
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end
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end)
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@ -8,7 +8,7 @@ lib.callback.register('billing:server:sendBill', function(source, data)
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local target = QBCore.Functions.GetPlayer(data.playerId)
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if not player or not target then
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return false
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return { success = false }
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end
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local senderName = player.PlayerData.charinfo.firstname .. ' ' .. player.PlayerData.charinfo.lastname
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@ -29,6 +29,10 @@ lib.callback.register('billing:server:sendBill', function(source, data)
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local billId = result[1] and result[1].id or nil
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if not billId then
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return { success = false }
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end
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-- Store additional data about the bill
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MySQL.insert.await('INSERT INTO billing_accounts (bill_id, bill_description, sender_id, receiver_id, account_id, amount, created_at) VALUES (?, ?, ?, ?, ?, ?, NOW())', {
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billId,
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@ -39,6 +43,13 @@ lib.callback.register('billing:server:sendBill', function(source, data)
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data.amount
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})
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-- Store sender information for notifications
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MySQL.insert.await('INSERT INTO billing_senders (bill_id, sender_id, sender_source) VALUES (?, ?, ?)', {
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billId,
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player.PlayerData.citizenid,
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src
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})
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-- Send payment prompt to target player
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TriggerClientEvent('billing:client:showPaymentPrompt', data.playerId, {
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billId = billId,
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@ -50,7 +61,11 @@ lib.callback.register('billing:server:sendBill', function(source, data)
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-- Notify the sender
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TriggerClientEvent('QBCore:Notify', src, 'Rechnung über $' .. data.amount .. ' an ' .. target.PlayerData.charinfo.firstname .. ' gesendet', 'success')
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return true
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-- Return success with bill ID
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return {
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success = true,
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billId = billId
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}
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end)
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-- Add a callback to get bill status
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@ -86,7 +101,7 @@ lib.callback.register('billing:server:getAllBillStatuses', function(source)
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return {}
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end)
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-- Add a new callback for handling bill responses
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-- Add a callback for handling bill responses
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lib.callback.register('billing:server:handleBillResponse', function(source, data)
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local src = source
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local player = QBCore.Functions.GetPlayer(src)
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@ -348,6 +363,17 @@ MySQL.ready(function()
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print("^2[nordi_billing] Created billing_accounts table^7")
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end
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-- Create billing_senders table for tracking bill senders
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MySQL.query.await([[
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CREATE TABLE IF NOT EXISTS billing_senders (
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id INT AUTO_INCREMENT PRIMARY KEY,
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bill_id INT,
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sender_id VARCHAR(50),
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sender_source INT,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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)
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]])
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-- Create offline_payments table if it doesn't exist
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MySQL.query.await([[
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CREATE TABLE IF NOT EXISTS offline_payments (
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@ -360,9 +386,31 @@ MySQL.ready(function()
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)
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]])
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print("^2[nordi_billing] Database tables initialized^7")
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end) -- Added closing parenthesis here
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end)
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-- Event to notify bill sender
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RegisterNetEvent('billing:server:notifyBillSender', function(billId, action)
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local src = source
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local player = QBCore.Functions.GetPlayer(src)
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if not player then return end
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-- Get sender information
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local senderInfo = MySQL.query.await('SELECT * FROM billing_senders WHERE bill_id = ?', {billId})
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if not senderInfo or #senderInfo == 0 then return end
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local senderSource = senderInfo[1].sender_source
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-- Get bill information
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local billInfo = MySQL.query.await('SELECT * FROM billing_accounts WHERE bill_id = ?', {billId})
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if not billInfo or #billInfo == 0 then return end
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local amount = billInfo[1].amount
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local playerName = player.PlayerData.charinfo.firstname .. ' ' .. player.PlayerData.charinfo.lastname
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-- Notify the sender
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TriggerClientEvent('billing:client:billResponse', senderSource, billId, action, playerName)
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end)
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-- Handle offline payments when a player logs in
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RegisterNetEvent('QBCore:Server:PlayerLoaded', function()
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-- This will trigger the client to open the bills menu
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TriggerClientEvent('billing:client:openBillsMenu', source)
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end)
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-- Event handler for opening bills menu from command
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RegisterNetEvent('billing:client:openBillsMenu', function()
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-- This is handled on the client side
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end)
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-- Add a server event to notify bill sender when a bill is paid
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RegisterServerEvent('billing:server:notifyBillPaid', function(senderId, amount, receiverName)
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local sender = QBCore.Functions.GetPlayerByCitizenId(senderId)
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if sender then
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TriggerClientEvent('QBCore:Notify', sender.PlayerData.source, receiverName .. ' hat deine Rechnung über $' .. amount .. ' bezahlt', 'success')
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end
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end)
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-- Add a server event to notify bill sender when a bill is declined
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RegisterServerEvent('billing:server:notifyBillDeclined', function(senderId, amount, receiverName)
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local sender = QBCore.Functions.GetPlayerByCitizenId(senderId)
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if sender then
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TriggerClientEvent('QBCore:Notify', sender.PlayerData.source, receiverName .. ' hat deine Rechnung über $' .. amount .. ' abgelehnt', 'error')
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end
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end)
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-- Add a new callback for handling bill responses
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lib.callback.register('billing:server:handleBillResponse', function(source, data)
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local src = source
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local player = QBCore.Functions.GetPlayer(src)
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if not player then return false end
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if data.action == 'pay' then
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-- Process payment based on selected account
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if data.accountId == 'personal' then
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-- Pay from personal bank account
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local billResult = MySQL.query.await('SELECT * FROM ps_banking_bills WHERE id = ?', {data.billId})
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if not billResult or #billResult == 0 then return false end
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local bill = billResult[1]
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local amount = tonumber(bill.amount)
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-- Check if player has enough money in their bank account
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if player.PlayerData.money["bank"] < amount then
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return false
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end
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-- Process payment manually instead of using callback to avoid issues
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player.Functions.RemoveMoney("bank", amount, "bill-payment")
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-- IMPORTANT: Delete the bill from ps_banking_bills table
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MySQL.query.await('DELETE FROM ps_banking_bills WHERE id = ?', {data.billId})
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-- Process the payment to the recipient's account
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ProcessBillPayment(data.billId)
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-- Notify the player
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TriggerClientEvent('QBCore:Notify', src, 'Du hast die Rechnung über $' .. amount .. ' bezahlt', 'success')
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return true
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else
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-- Pay from shared account
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local success = PayBillFromSharedAccount(src, data.billId, data.accountId)
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return success
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end
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elseif data.action == 'decline' then
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-- Mark as declined in our system
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MySQL.update.await('UPDATE billing_accounts SET declined = 1 WHERE bill_id = ?', {data.billId})
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-- IMPORTANT: Delete the bill from ps_banking_bills table when declined
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MySQL.query.await('DELETE FROM ps_banking_bills WHERE id = ?', {data.billId})
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-- Find the sender to notify them
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local billInfo = MySQL.query.await('SELECT * FROM billing_accounts WHERE bill_id = ?', {data.billId})
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if billInfo and #billInfo > 0 then
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local senderId = billInfo[1].sender_id
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local sender = QBCore.Functions.GetPlayerByCitizenId(senderId)
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if sender then
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TriggerClientEvent('QBCore:Notify', sender.PlayerData.source, 'Deine Rechnung wurde abgelehnt', 'error')
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end
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end
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-- Notify the player
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TriggerClientEvent('QBCore:Notify', src, 'Du hast die Rechnung abgelehnt', 'info')
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return true
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elseif data.action == 'later' then
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-- Simply close the prompt without any action
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-- The bill will remain in the system as unpaid
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-- Notify the player
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TriggerClientEvent('QBCore:Notify', src, 'Die Rechnung wurde für später gespeichert', 'info')
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return true
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end
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return false
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end)
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