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Nordi98 2025-07-11 22:03:57 +02:00
parent deb110922c
commit b952f7107a
3 changed files with 32 additions and 28 deletions

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@ -10219,7 +10219,7 @@ itemsData = {
type = 'item',
description = '',
weight = 1000,
label = 'scrap_metal',
label = 'altes Metal',
unique = true,
useable = true,
image = 'scrap_metal.png',

View file

@ -81,20 +81,20 @@ local function StartMagnetFishingProcess(selectedMagnet, waterLoc)
magnetFishing = true
-- Create magnet rope prop
local model = `prop_fishing_rod_01` -- Using fishing rod as placeholder, ideally would be replaced with a magnet rope model
local model = `prop_tool_cable01` -- Besseres Prop für ein Seil mit Magnet
lib.requestModel(model, 100)
local magnetRope = CreateObject(model, GetEntityCoords(cache.ped), true, false, false)
AttachEntityToEntity(magnetRope, cache.ped, GetPedBoneIndex(cache.ped, 18905), 0.1, 0.05, 0, 80.0, 120.0, 160.0, true, true, false, true, 1, true)
AttachEntityToEntity(magnetRope, cache.ped, GetPedBoneIndex(cache.ped, 28422), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true, true, false, true, 1, true)
SetModelAsNoLongerNeeded(model)
-- Load animations
lib.requestAnimDict('mini@tennis', 100)
lib.requestAnimDict('amb@world_human_stand_fishing@idle_a', 100)
lib.requestAnimDict('amb@world_human_hammering@male@base', 100) -- Für das Auswerfen
lib.requestAnimDict('amb@world_human_hang_out_street@male_c@base', 100) -- Für das Warten
-- Initial casting animation
TaskPlayAnim(cache.ped, 'mini@tennis', 'forehand_ts_md_far', 1.0, -1.0, 1.0, 48, 0, 0, 0, 0)
Wait(3000)
TaskPlayAnim(cache.ped, 'amb@world_human_stand_fishing@idle_a', 'idle_c', 1.0, -1.0, 1.0, 11, 0, 0, 0, 0)
-- Initial animation - Auswerfen des Magneten
TaskPlayAnim(cache.ped, 'amb@world_human_hammering@male@base', 'base', 8.0, -8.0, -1, 16, 0, false, false, false)
Wait(2000)
TaskPlayAnim(cache.ped, 'amb@world_human_hang_out_street@male_c@base', 'base', 8.0, -8.0, -1, 1, 0, false, false, false)
-- Main magnet fishing loop
while magnetFishing do
@ -106,9 +106,9 @@ local function StartMagnetFishingProcess(selectedMagnet, waterLoc)
-- Cast magnet
if IsDisabledControlJustReleased(0, 24) then
-- Casting animation
TaskPlayAnim(cache.ped, 'mini@tennis', 'forehand_ts_md_far', 1.0, -1.0, 1.0, 48, 0, 0, 0, 0)
TriggerEvent('wasabi_magnet:notify', Strings.waiting_find, Strings.waiting_find_desc, 'inform')
-- Auswerfen Animation
TaskPlayAnim(cache.ped, 'amb@world_human_hammering@male@base', 'base', 8.0, -8.0, -1, 16, 0, false, false, false)
TriggerEvent('nordi_magnetfishing:notify', Strings.waiting_find, Strings.waiting_find_desc, 'inform')
-- Wait for magnet to find something
local waitTime = math.random(Config.timeForFind.min, Config.timeForFind.max)
@ -119,59 +119,62 @@ local function StartMagnetFishingProcess(selectedMagnet, waterLoc)
break
end
TriggerEvent('wasabi_magnet:notify', Strings.got_pull, Strings.got_pull_desc, 'inform')
TriggerEvent('nordi_magnetfishing:notify', Strings.got_pull, Strings.got_pull_desc, 'inform')
Wait(1000)
-- Get find data based on selected magnet
local findData = lib.callback.await('wasabi_magnet:getFindData', 100, selectedMagnet.itemName)
local findData = lib.callback.await('nordi_magnetfishing:getFindData', 100, selectedMagnet.itemName)
-- Skill check to retrieve find
if lib.skillCheck(findData.difficulty) then
-- Erfolgreiche Zieh-Animation
ClearPedTasks(cache.ped)
TaskPlayAnim(cache.ped, 'amb@world_human_hammering@male@base', 'base', 8.0, -8.0, -1, 16, 0, false, false, false)
Wait(1500)
TryMagnetFind(findData)
TaskPlayAnim(cache.ped, 'amb@world_human_stand_fishing@idle_a', 'idle_c', 1.0, -1.0, 1.0, 11, 0, 0, 0, 0)
TaskPlayAnim(cache.ped, 'amb@world_human_hang_out_street@male_c@base', 'base', 8.0, -8.0, -1, 1, 0, false, false, false)
-- Check for magnet loss
local loseChance = math.random(1,100)
if loseChance <= selectedMagnet.loseChance then
TriggerServerEvent('wasabi_magnet:loseMagnet', selectedMagnet.itemName)
TriggerEvent('wasabi_magnet:notify', Strings.magnet_lost, Strings.magnet_lost_desc, 'error')
TriggerServerEvent('nordi_magnetfishing:loseMagnet', selectedMagnet.itemName)
TriggerEvent('nordi_magnetfishing:notify', Strings.magnet_lost, Strings.magnet_lost_desc, 'error')
-- Check if we still have this magnet
local hasMagnet = lib.callback.await('wasabi_magnet:checkItem', 100, selectedMagnet.itemName)
local hasMagnet = lib.callback.await('nordi_magnetfishing:checkItem', 100, selectedMagnet.itemName)
if not hasMagnet then
-- Try to get a new magnet
local newMagnet = GetBestAvailableMagnet()
if newMagnet then
selectedMagnet = newMagnet
TriggerEvent('wasabi_magnet:notify', 'New Magnet', 'Using ' .. selectedMagnet.label .. ' as magnet', 'inform')
TriggerEvent('nordi_magnetfishing:notify', 'Neuer Magnet', 'Du verwendest jetzt ' .. selectedMagnet.label, 'inform')
else
TriggerEvent('wasabi_magnet:notify', Strings.no_magnet, Strings.no_magnet_desc, 'error')
TriggerEvent('nordi_magnetfishing:notify', Strings.no_magnet, Strings.no_magnet_desc, 'error')
magnetFishing = false
break
end
end
end
else
-- Failed to retrieve find
-- Failed to retrieve find - Fehlgeschlagene Animation
local breakChance = math.random(1,100)
if breakChance < Config.magnetRope.breakChance then
TriggerServerEvent('wasabi_magnet:ropeBroke')
TriggerEvent('wasabi_magnet:notify', Strings.rope_broke, Strings.rope_broke_desc, 'error')
TriggerServerEvent('nordi_magnetfishing:ropeBroke')
TriggerEvent('nordi_magnetfishing:notify', Strings.rope_broke, Strings.rope_broke_desc, 'error')
ClearPedTasks(cache.ped)
magnetFishing = false
break
end
TriggerEvent('wasabi_magnet:notify', Strings.failed_find, Strings.failed_find_desc, 'error')
TriggerEvent('nordi_magnetfishing:notify', Strings.failed_find, Strings.failed_find_desc, 'error')
end
elseif IsControlJustReleased(0, 194) then
-- Cancel magnet fishing with backspace
ClearPedTasks(cache.ped)
TriggerEvent('wasabi_magnet:notify', 'Magnet Fishing Canceled', 'You stopped magnet fishing', 'inform')
TriggerEvent('nordi_magnetfishing:notify', 'Magnet Fishing abgebrochen', 'Du hast aufgehört zu angeln', 'inform')
break
elseif #(GetEntityCoords(cache.ped) - waterLoc) > 30 then
-- Too far from water
TriggerEvent('wasabi_magnet:notify', 'Too Far', 'You moved too far from the water', 'error')
TriggerEvent('nordi_magnetfishing:notify', 'Zu weit weg', 'Du bist zu weit vom Wasser entfernt', 'error')
break
end
end
@ -179,10 +182,11 @@ local function StartMagnetFishingProcess(selectedMagnet, waterLoc)
-- Clean up
magnetFishing = false
DeleteObject(magnetRope)
RemoveAnimDict('mini@tennis')
RemoveAnimDict('amb@world_human_stand_fishing@idle_a')
RemoveAnimDict('amb@world_human_hammering@male@base')
RemoveAnimDict('amb@world_human_hang_out_street@male_c@base')
end
RegisterNetEvent('wasabi_magnet:startMagnetFishing', function()
-- Check if player is in a valid state to magnet fish
if IsPedInAnyVehicle(cache.ped) or IsPedSwimming(cache.ped) then