forked from Simnation/Main
housing
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6d90da2841
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169 changed files with 12687 additions and 2932 deletions
333
resources/[housing]/bob74_ipl/dlc_smuggler/hangar.lua
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333
resources/[housing]/bob74_ipl/dlc_smuggler/hangar.lua
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-- SmugglerHangar: -1267.0 -3013.135 -49.5
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exports('GetSmugglerHangarObject', function()
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return SmugglerHangar
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end)
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SmugglerHangar = {
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interiorId = 260353,
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Ipl = {
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Interior = {
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ipl = "sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_",
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Load = function()
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EnableIpl(SmugglerHangar.Ipl.Interior.ipl, true)
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end,
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Remove = function()
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EnableIpl(SmugglerHangar.Ipl.Interior.ipl, false)
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end
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}
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},
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Colors = {
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colorSet1 = 1, -- sable, red, gray
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colorSet2 = 2, -- white, blue, gray
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colorSet3 = 3, -- gray, orange, blue
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colorSet4 = 4, -- gray, blue, orange
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colorSet5 = 5, -- gray, light gray, red
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colorSet6 = 6, -- yellow, gray, light gray
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colorSet7 = 7, -- light Black and white
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colorSet8 = 8, -- dark Black and white
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colorSet9 = 9 -- sable and gray
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},
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Walls = {
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default = "set_tint_shell",
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SetColor = function(color, refresh)
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SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, true, refresh)
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SetInteriorEntitySetColor(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, color)
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end,
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},
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Floor = {
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Style = {
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raw = "set_floor_1",
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plain = "set_floor_2",
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Set = function(floor, refresh)
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SmugglerHangar.Floor.Style.Clear(false)
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SetIplPropState(SmugglerHangar.interiorId, floor, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, {
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SmugglerHangar.Floor.Style.raw,
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SmugglerHangar.Floor.Style.plain
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}, false, refresh)
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end
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},
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Decals = {
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decal1 = "set_floor_decal_1",
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decal2 = "set_floor_decal_2",
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decal4 = "set_floor_decal_3",
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decal3 = "set_floor_decal_4",
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decal5 = "set_floor_decal_5",
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decal6 = "set_floor_decal_6",
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decal7 = "set_floor_decal_7",
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decal8 = "set_floor_decal_8",
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decal9 = "set_floor_decal_9",
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Set = function(decal, color, refresh)
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if color == nil then
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color = 1
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end
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SmugglerHangar.Floor.Decals.Clear(false)
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SetIplPropState(SmugglerHangar.interiorId, decal, true, refresh)
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SetInteriorEntitySetColor(SmugglerHangar.interiorId, decal, color)
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, {
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SmugglerHangar.Floor.Decals.decal1,
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SmugglerHangar.Floor.Decals.decal2,
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SmugglerHangar.Floor.Decals.decal3,
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SmugglerHangar.Floor.Decals.decal4,
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SmugglerHangar.Floor.Decals.decal5,
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SmugglerHangar.Floor.Decals.decal6,
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SmugglerHangar.Floor.Decals.decal7,
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SmugglerHangar.Floor.Decals.decal8,
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SmugglerHangar.Floor.Decals.decal9
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}, false, refresh)
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end
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}
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},
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Cranes = {
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on = "set_crane_tint",
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off = "",
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Set = function(crane, color, refresh)
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SmugglerHangar.Cranes.Clear()
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if crane ~= "" then
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SetIplPropState(SmugglerHangar.interiorId, crane, true, refresh)
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SetInteriorEntitySetColor(SmugglerHangar.interiorId, crane, color)
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else
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if refresh then
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RefreshInterior(SmugglerHangar.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Cranes.on, false, refresh)
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end
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},
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ModArea = {
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on = "set_modarea",
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off = "",
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Set = function(mod, color, refresh)
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if color == nil then
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color = 1
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end
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SmugglerHangar.ModArea.Clear(false)
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if mod ~= "" then
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SetIplPropState(SmugglerHangar.interiorId, mod, true, refresh)
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SetInteriorEntitySetColor(SmugglerHangar.interiorId, mod, color)
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else
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if refresh then
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RefreshInterior(SmugglerHangar.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.ModArea.on, false, refresh)
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end
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},
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Office = {
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basic = "set_office_basic",
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modern = "set_office_modern",
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traditional = "set_office_traditional",
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Set = function(office, refresh)
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SmugglerHangar.Office.Clear(false)
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SetIplPropState(SmugglerHangar.interiorId, office, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, {
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SmugglerHangar.Office.basic,
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SmugglerHangar.Office.modern,
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SmugglerHangar.Office.traditional
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}, false, refresh)
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end
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},
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Bedroom = {
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Style = {
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none = "",
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modern = {
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"set_bedroom_modern",
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"set_bedroom_tint"
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},
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traditional = {
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"set_bedroom_traditional",
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"set_bedroom_tint"
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},
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Set = function(bed, color, refresh)
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if color == nil then
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color = 1
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end
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SmugglerHangar.Bedroom.Style.Clear(false)
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if bed ~= "" then
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SetIplPropState(SmugglerHangar.interiorId, bed, true, refresh)
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SetInteriorEntitySetColor(SmugglerHangar.interiorId, "set_bedroom_tint", color)
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else
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if refresh then
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RefreshInterior(SmugglerHangar.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, {
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SmugglerHangar.Bedroom.Style.modern,
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SmugglerHangar.Bedroom.Style.traditional
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}, false, refresh)
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end
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},
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Blinds = {
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none = "",
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opened = "set_bedroom_blinds_open",
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closed = "set_bedroom_blinds_closed",
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Set = function(blinds, refresh)
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SmugglerHangar.Bedroom.Blinds.Clear(false)
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if blinds ~= "" then
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SetIplPropState(SmugglerHangar.interiorId, blinds, true, refresh)
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else
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if refresh then
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RefreshInterior(SmugglerHangar.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, {
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SmugglerHangar.Bedroom.Blinds.opened,
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SmugglerHangar.Bedroom.Blinds.closed
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}, false, refresh)
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end
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}
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},
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Lighting = {
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FakeLights = {
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none = "",
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yellow = 2,
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blue = 1,
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white = 0,
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Set = function(light, refresh)
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SmugglerHangar.Lighting.FakeLights.Clear(false)
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if light ~= "" then
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SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", true, refresh)
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SetInteriorEntitySetColor(SmugglerHangar.interiorId, "set_lighting_tint_props", light)
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else
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if refresh then
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RefreshInterior(SmugglerHangar.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", false, refresh)
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end
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},
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Ceiling = {
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none = "",
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yellow = "set_lighting_hangar_a",
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blue = "set_lighting_hangar_b",
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white = "set_lighting_hangar_c",
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Set = function(light, refresh)
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SmugglerHangar.Lighting.Ceiling.Clear(false)
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if light ~= "" then
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SetIplPropState(SmugglerHangar.interiorId, light, true, refresh)
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else
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if refresh then
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RefreshInterior(SmugglerHangar.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, {
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SmugglerHangar.Lighting.Ceiling.yellow,
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SmugglerHangar.Lighting.Ceiling.blue,
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SmugglerHangar.Lighting.Ceiling.white
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}, false, refresh)
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end
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},
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Walls = {
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none = "",
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neutral = "set_lighting_wall_neutral",
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blue = "set_lighting_wall_tint01",
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orange = "set_lighting_wall_tint02",
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lightYellow = "set_lighting_wall_tint03",
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lightYellow2 = "set_lighting_wall_tint04",
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dimmed = "set_lighting_wall_tint05",
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strongYellow = "set_lighting_wall_tint06",
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white = "set_lighting_wall_tint07",
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lightGreen = "set_lighting_wall_tint08",
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yellow = "set_lighting_wall_tint09",
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Set = function(light, refresh)
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SmugglerHangar.Lighting.Walls.Clear(false)
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if light ~= "" then
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SetIplPropState(SmugglerHangar.interiorId, light, true, refresh)
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else
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if refresh then
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RefreshInterior(SmugglerHangar.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(SmugglerHangar.interiorId, {
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SmugglerHangar.Lighting.Walls.neutral,
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SmugglerHangar.Lighting.Walls.blue,
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SmugglerHangar.Lighting.Walls.orange,
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SmugglerHangar.Lighting.Walls.lightYellow,
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SmugglerHangar.Lighting.Walls.lightYellow2,
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SmugglerHangar.Lighting.Walls.dimmed,
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SmugglerHangar.Lighting.Walls.strongYellow,
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SmugglerHangar.Lighting.Walls.white,
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SmugglerHangar.Lighting.Walls.lightGreen,
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SmugglerHangar.Lighting.Walls.yellow
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}, false, refresh)
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end
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}
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},
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Details = {
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bedroomClutter = "set_bedroom_clutter",
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Enable = function(details, state, refresh)
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SetIplPropState(SmugglerHangar.interiorId, details, state, refresh)
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end
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},
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LoadDefault = function()
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SmugglerHangar.Ipl.Interior.Load()
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SmugglerHangar.Walls.SetColor(SmugglerHangar.Colors.colorSet1)
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SmugglerHangar.Cranes.Set(SmugglerHangar.Cranes.on, SmugglerHangar.Colors.colorSet1)
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SmugglerHangar.Floor.Style.Set(SmugglerHangar.Floor.Style.plain)
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SmugglerHangar.Floor.Decals.Set(SmugglerHangar.Floor.Decals.decal1, SmugglerHangar.Colors.colorSet1)
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SmugglerHangar.Lighting.Ceiling.Set(SmugglerHangar.Lighting.Ceiling.yellow)
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SmugglerHangar.Lighting.Walls.Set(SmugglerHangar.Lighting.Walls.neutral)
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SmugglerHangar.Lighting.FakeLights.Set(SmugglerHangar.Lighting.FakeLights.yellow)
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SmugglerHangar.ModArea.Set(SmugglerHangar.ModArea.on, SmugglerHangar.Colors.colorSet1)
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SmugglerHangar.Office.Set(SmugglerHangar.Office.basic)
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SmugglerHangar.Bedroom.Style.Set(SmugglerHangar.Bedroom.Style.modern, SmugglerHangar.Colors.colorSet1)
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SmugglerHangar.Bedroom.Blinds.Set(SmugglerHangar.Bedroom.Blinds.opened)
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SmugglerHangar.Details.Enable(SmugglerHangar.Details.bedroomClutter, false)
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RefreshInterior(SmugglerHangar.interiorId)
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end
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}
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