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1 changed files with 135 additions and 84 deletions
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@ -170,42 +170,58 @@ if (Config.useContextMenu) then
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local item = transferVehMenu:AddItem(model .. " " .. plate)
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item.closeMenuOnClick = true
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item.OnClick = function()
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local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
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item.OnClick = function()
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local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
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if #nearbyPlayers == 0 then
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Notification("Keine Spieler in der Nähe gefunden")
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return
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end
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if #nearbyPlayers == 0 then
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Notification("Keine Spieler in der Nähe gefunden")
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return
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end
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-- Spielerauswahl-Menü erstellen
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local playerOptions = {}
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for _, player in ipairs(nearbyPlayers) do
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table.insert(playerOptions, {
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title = player.name,
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description = "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m",
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serverPlayerId = player.serverId
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})
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end
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-- Spielerauswahl-Menü erstellen
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local playerOptions = {}
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for _, player in ipairs(nearbyPlayers) do
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table.insert(playerOptions, {
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title = player.name,
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description = "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m",
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metadata = {
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["Spieler ID"] = player.serverId
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},
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args = {
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serverId = player.serverId,
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name = player.name
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}
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})
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end
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lib.registerMenu({
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id = 'transfer_vehicle_menu',
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title = 'Fahrzeug übergeben',
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position = 'top-right',
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options = playerOptions,
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onSelect = function(selected)
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local targetPlayer = playerOptions[selected].serverPlayerId
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local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayer)
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-- Stelle sicher, dass wir mindestens eine Option haben
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if #playerOptions == 0 then
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Notification("Keine Spieler in der Nähe gefunden")
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return
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end
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if success then
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Notification("Du hast dein " .. model .. " an " .. playerOptions[selected].title .. " übergeben")
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else
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Notification("Übergabe fehlgeschlagen")
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end
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end
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})
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lib.registerMenu({
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id = 'transfer_vehicle_menu',
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title = 'Fahrzeug übergeben',
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position = 'top-right',
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options = playerOptions,
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onSelect = function(selected, scrollIndex, args)
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if args and args.serverId then
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local targetPlayer = args.serverId
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local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayer)
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lib.showMenu('transfer_vehicle_menu')
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if success then
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Notification("Du hast dein " .. model .. " an " .. args.name .. " übergeben")
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else
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Notification("Übergabe fehlgeschlagen")
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end
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else
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Notification("Fehler bei der Spielerauswahl")
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end
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end
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})
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lib.showMenu('transfer_vehicle_menu')
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end
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end
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@ -484,55 +500,80 @@ function GenerateKeyInventoryNativeUI()
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submenuTransferVehicle:AddItem(vehItem)
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end
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submenuTransferVehicle.OnItemSelect = function(menu, item, index)
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local selectedVehicle = vehicleData[index]
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local plate = selectedVehicle[1]
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local model = GetLabelText(GetDisplayNameFromVehicleModel(selectedVehicle[2]))
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if (model == "NULL") then
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model = GetDisplayNameFromVehicleModel(selectedVehicle[2])
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end
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submenuTransferVehicle.OnItemSelect = function(menu, item, index)
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local selectedVehicle = vehicleData[index]
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local plate = selectedVehicle[1]
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local model = GetLabelText(GetDisplayNameFromVehicleModel(selectedVehicle[2]))
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if (model == "NULL") then
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model = GetDisplayNameFromVehicleModel(selectedVehicle[2])
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end
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-- Menü schließen und Spielerauswahl anzeigen
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menuPoolNativeUI:CloseAllMenus()
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menuOpen = false
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-- Menü schließen und Spielerauswahl anzeigen
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menuPoolNativeUI:CloseAllMenus()
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menuOpen = false
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-- Spieler in der Nähe abrufen
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local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
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-- Spieler in der Nähe abrufen
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local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
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if #nearbyPlayers == 0 then
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Keine Spieler in der Nähe gefunden",
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position = "top",
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type = "error",
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icon = "car"
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})
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return
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end
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if #nearbyPlayers == 0 then
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Keine Spieler in der Nähe gefunden",
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position = "top",
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type = "error",
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icon = "car"
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})
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return
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end
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-- Spielerauswahl-Menü erstellen
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local playerOptions = {}
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for _, player in ipairs(nearbyPlayers) do
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table.insert(playerOptions, {
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title = player.name,
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description = "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m",
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serverPlayerId = player.serverId
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})
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end
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-- Spielerauswahl-Menü erstellen
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local playerOptions = {}
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for _, player in ipairs(nearbyPlayers) do
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table.insert(playerOptions, {
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title = player.name,
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description = "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m",
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metadata = {
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["Spieler ID"] = player.serverId
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},
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args = {
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serverId = player.serverId,
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name = player.name
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}
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})
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end
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lib.registerMenu({
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id = 'transfer_vehicle_menu',
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title = 'Fahrzeug übergeben',
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position = 'top-right',
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options = playerOptions,
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onSelect = function(selected)
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local targetPlayer = playerOptions[selected].serverPlayerId
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-- Stelle sicher, dass wir mindestens eine Option haben
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if #playerOptions == 0 then
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Keine Spieler in der Nähe gefunden",
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position = "top",
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type = "error",
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icon = "car"
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})
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return
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end
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lib.registerMenu({
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id = 'transfer_vehicle_menu',
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title = 'Fahrzeug übergeben',
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position = 'top-right',
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options = playerOptions,
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onClose = function()
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-- Optional: Öffne das Hauptmenü wieder
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GenerateKeyInventoryNativeUI()
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keyInvMenuNativeUI:Visible(true)
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menuOpen = true
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end,
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onSelect = function(selected, scrollIndex, args)
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if args and args.serverId then
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local targetPlayer = args.serverId
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local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayer)
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if success then
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Du hast dein " .. model .. " an " .. playerOptions[selected].title .. " übergeben",
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description = "Du hast dein " .. model .. " an " .. args.name .. " übergeben",
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position = "top",
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type = "success",
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icon = "car"
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@ -546,11 +587,21 @@ function GenerateKeyInventoryNativeUI()
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icon = "car"
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})
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end
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else
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Fehler bei der Spielerauswahl",
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position = "top",
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type = "error",
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icon = "car"
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})
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end
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})
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end
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})
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lib.showMenu('transfer_vehicle_menu')
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end
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lib.showMenu('transfer_vehicle_menu')
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end
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local submenuShowKeys = menuPoolNativeUI:AddSubMenu(keyInvMenuNativeUI, Config.Strings.NUI.keysTitle, Config.Strings.NUI.keysDesc)
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submenuShowKeys.ParentItem:RightLabel(">")
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