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2 changed files with 86 additions and 247 deletions
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@ -119,6 +119,11 @@ local function SetVehicleMods(vehicle, mods)
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-- Setze Modkit
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SetVehicleModKit(vehicle, 0)
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-- Rad Typ zuerst setzen
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if mods.wheelType then
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SetVehicleWheelType(vehicle, mods.wheelType)
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end
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-- Basis Mods
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for i = 0, 49 do
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if mods[tostring(i)] ~= nil then
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@ -180,13 +185,9 @@ local function SetVehicleMods(vehicle, mods)
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SetVehicleWindowTint(vehicle, mods.windowTint)
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end
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-- Rad Typ
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if mods.wheelType then
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SetVehicleWheelType(vehicle, mods.wheelType)
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end
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-- Rauch Farbe
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if mods.tyreSmokeColor then
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ToggleVehicleMod(vehicle, 20, true) -- Aktiviere Rauch
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SetVehicleTyreSmokeColor(vehicle, mods.tyreSmokeColor.r, mods.tyreSmokeColor.g, mods.tyreSmokeColor.b)
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end
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@ -207,6 +208,15 @@ local function SetVehicleMods(vehicle, mods)
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if mods.turbo ~= nil then
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ToggleVehicleMod(vehicle, 18, mods.turbo)
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end
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-- Setze Felgen nochmal explizit
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if mods["23"] ~= nil then -- Vorderräder
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SetVehicleMod(vehicle, 23, mods["23"], false)
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end
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if mods["24"] ~= nil then -- Hinterräder
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SetVehicleMod(vehicle, 24, mods["24"], false)
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end
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end
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-- Extrem starke Anti-Despawn Funktion
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@ -341,19 +351,34 @@ end)
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-- Lade Fahrzeuge beim Spawn
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Debug("Spieler geladen, lade Fahrzeuge...")
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Wait(10000) -- Warte bis alles geladen ist
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Debug("Spieler geladen, warte vor dem Laden der Fahrzeuge...")
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-- Längere Wartezeit, um sicherzustellen, dass alles geladen ist
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Wait(15000)
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TriggerServerEvent('antidespawn:server:loadVehicles')
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end)
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-- Lade Fahrzeuge auch beim Resource Start
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-- Automatisches Laden beim Resource Start
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CreateThread(function()
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Wait(15000) -- Warte bis alles geladen ist
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-- Längere Wartezeit beim Serverstart
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Wait(20000)
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-- Prüfe ob Spieler eingeloggt ist
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local playerData = QBCore.Functions.GetPlayerData()
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if playerData and playerData.citizenid then
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Debug("Resource gestartet, lade Fahrzeuge...")
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TriggerServerEvent('antidespawn:server:loadVehicles')
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else
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-- Warte auf Login, wenn Spieler noch nicht eingeloggt ist
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Debug("Warte auf Spieler-Login...")
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while true do
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Wait(5000)
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playerData = QBCore.Functions.GetPlayerData()
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if playerData and playerData.citizenid then
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Debug("Spieler jetzt eingeloggt, lade Fahrzeuge...")
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TriggerServerEvent('antidespawn:server:loadVehicles')
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break
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end
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end
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end
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end)
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@ -457,38 +482,9 @@ RegisterNetEvent('antidespawn:client:spawnVehicle', function(data)
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SetModelAsNoLongerNeeded(modelHash)
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else
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Debug("Modell konnte nicht geladen werden: " .. data.plate .. " (Hash: " .. tostring(modelHash) .. ")")
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-- Versuche es mit einem Standard-Fahrzeug als Fallback
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local fallbackModel = GetHashKey("adder")
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RequestModel(fallbackModel)
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timeout = 0
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while not HasModelLoaded(fallbackModel) and timeout < 50 do
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Wait(100)
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timeout = timeout + 1
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end
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if HasModelLoaded(fallbackModel) then
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Debug("Verwende Fallback-Modell")
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local vehicle = CreateVehicle(fallbackModel, data.coords.x, data.coords.y, data.coords.z, data.heading, true, false)
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if DoesEntityExist(vehicle) then
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SetVehicleNumberPlateText(vehicle, data.plate)
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PreventDespawn(vehicle)
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trackedVehicles[data.plate] = vehicle
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lastKnownCoords[data.plate] = GetEntityCoords(vehicle)
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Debug("Fahrzeug mit Fallback-Modell gespawnt: " .. data.plate)
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end
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SetModelAsNoLongerNeeded(fallbackModel)
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else
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Debug("Auch Fallback-Modell konnte nicht geladen werden!")
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end
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end
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end)
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-- Hilfsfunktion um Fahrzeug anhand Kennzeichen zu finden
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function GetVehicleByPlate(plate)
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local vehicles = GetGamePool('CVehicle')
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@ -531,10 +527,12 @@ RegisterNetEvent('jg-advancedgarages:client:vehicle-stored', function(data)
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if trackedVehicles[data.plate] then
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trackedVehicles[data.plate] = nil
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lastKnownCoords[data.plate] = nil
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TriggerServerEvent('antidespawn:server:removeVehicle', data.plate)
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end
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Debug("Fahrzeug in Garage gespeichert: " .. data.plate)
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-- Entferne aus Datenbank
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TriggerServerEvent('antidespawn:server:removeVehicle', data.plate)
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Debug("Fahrzeug in Garage gespeichert, aus DB entfernt: " .. data.plate)
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end
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end)
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@ -585,6 +583,12 @@ RegisterNetEvent('jg-advancedgarages:client:open-garage', function(garageId, veh
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end
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end)
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-- Manuelle Lade-Funktion
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RegisterCommand('loadvehicles', function()
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Debug("Manuelles Laden der Fahrzeuge...")
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TriggerServerEvent('antidespawn:server:loadVehicles')
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end, false)
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-- Debug Command
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RegisterCommand('fixvehicle', function()
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local playerPed = PlayerPedId()
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