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Nordi98 2025-07-29 07:30:32 +02:00
parent a2feb8b80a
commit b086fbe4db
8 changed files with 887 additions and 27 deletions

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@ -11,7 +11,7 @@ Config.PfandDelay = 1500
-- Consumable items that generate deposits -- Consumable items that generate deposits
Config.ConsumableItems = { Config.ConsumableItems = {
['beer'] = { ['beer'] = {
pfandItem = 'empty_glasbootle', pfandItem = 'empty_glasbottle',
label = 'Bier' label = 'Bier'
}, },
['water_bottle'] = { ['water_bottle'] = {

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@ -0,0 +1,412 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- Add targets to all vending machine props
CreateThread(function()
Wait(2000) -- Wait for everything to load
refreshTargets()
end)
-- Refresh all targets
function refreshTargets()
-- Remove old targets first
for i = 1, #Config.VendingProps do
exports['qb-target']:RemoveTargetModel(Config.VendingProps[i])
end
-- Add new targets
exports['qb-target']:AddTargetModel(Config.VendingProps, {
options = {
{
type = "client",
event = "vending:client:buyMachine",
icon = "fas fa-dollar-sign",
label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")",
canInteract = function(entity)
return not isMachineRegistered(entity)
end
},
{
type = "client",
event = "vending:client:openBuyMenu",
icon = "fas fa-shopping-cart",
label = "Kaufen",
canInteract = function(entity)
return isMachineRegistered(entity)
end
},
{
type = "client",
event = "vending:client:openOwnerMenu",
icon = "fas fa-cog",
label = "Verwalten",
canInteract = function(entity)
return isMachineRegistered(entity) and isOwner(entity)
end
},
{
type = "client",
event = "vending:client:robberyMenu",
icon = "fas fa-mask",
label = "Aufbrechen",
canInteract = function(entity)
return isMachineRegistered(entity) and hasRobberyItem() and not isOwner(entity)
end
}
},
distance = 2.0
})
end
-- Check if machine is registered
function isMachineRegistered(entity)
local coords = GetEntityCoords(entity)
local registered = false
QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
registered = exists
end, coords)
-- Wait for callback (not ideal but necessary for sync check)
while registered == false do
Wait(10)
end
return registered
end
-- Check if player is owner
function isOwner(entity)
local coords = GetEntityCoords(entity)
local owner = false
QBCore.Functions.TriggerCallback('vending:server:isOwner', function(isOwner)
owner = isOwner
end, coords)
-- Wait for callback
while owner == false do
Wait(10)
end
return owner
end
-- Check if player has robbery item
function hasRobberyItem()
local PlayerData = QBCore.Functions.GetPlayerData()
for k, v in pairs(PlayerData.items) do
if v.name == Config.RobberyItem and v.amount > 0 then
return true
end
end
return false
end
-- Buy vending machine
RegisterNetEvent('vending:client:buyMachine', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
local model = GetEntityModel(entity)
local prop = nil
-- Find prop name
for i = 1, #Config.VendingProps do
if GetHashKey(Config.VendingProps[i]) == model then
prop = Config.VendingProps[i]
break
end
end
if not prop then return end
lib.registerContext({
id = 'vending_buy_confirm',
title = 'Verkaufsautomat kaufen',
options = {
{
title = 'Bestätigen',
description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
icon = 'fas fa-check',
onSelect = function()
TriggerServerEvent('vending:server:registerMachine', coords, prop)
end
},
{
title = 'Abbrechen',
description = 'Kauf abbrechen',
icon = 'fas fa-times'
}
}
})
lib.showContext('vending_buy_confirm')
end)
-- Open buy menu
RegisterNetEvent('vending:client:openBuyMenu', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Dieser Automat ist leer!', 'error')
return
end
local options = {}
for i = 1, #items do
local item = items[i]
if item.amount > 0 then
table.insert(options, {
title = QBCore.Shared.Items[item.name].label,
description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
onSelect = function()
TriggerServerEvent('vending:server:buyItem', coords, item.name)
end
})
end
end
lib.registerContext({
id = 'vending_buy_menu',
title = 'Verkaufsautomat',
options = options
})
lib.showContext('vending_buy_menu')
end, coords)
end)
-- Open owner menu
RegisterNetEvent('vending:client:openOwnerMenu', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
lib.registerContext({
id = 'vending_owner_menu',
title = 'Verkaufsautomat Verwaltung',
options = {
{
title = 'Inventar verwalten',
description = 'Items hinzufügen/entfernen',
icon = 'fas fa-box',
onSelect = function()
TriggerServerEvent('vending:server:openStash', coords)
end
},
{
title = 'Preise festlegen',
description = 'Verkaufspreise für Items setzen',
icon = 'fas fa-tags',
onSelect = function()
openPriceMenu(coords)
end
},
{
title = 'Geld abheben',
description = 'Einnahmen auszahlen lassen',
icon = 'fas fa-money-bill',
onSelect = function()
openWithdrawMenu(coords)
end
},
{
title = 'Statistiken',
description = 'Verkaufsstatistiken anzeigen',
icon = 'fas fa-chart-bar',
onSelect = function()
TriggerServerEvent('vending:server:openManagement', coords)
end
}
}
})
lib.showContext('vending_owner_menu')
end)
-- Open price menu
function openPriceMenu(coords)
QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
return
end
local options = {}
for i = 1, #items do
local item = items[i]
table.insert(options, {
title = QBCore.Shared.Items[item.name].label,
description = 'Aktueller Preis: $' .. item.price,
icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
onSelect = function()
setPriceForItem(coords, item.name, item.price)
end
})
end
lib.registerContext({
id = 'vending_price_menu',
title = 'Preise festlegen',
options = options
})
lib.showContext('vending_price_menu')
end, coords)
end
-- Set price for specific item
function setPriceForItem(coords, itemName, currentPrice)
local input = lib.inputDialog('Preis festlegen', {
{
type = 'number',
label = 'Neuer Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName),
description = 'Aktueller Preis: $' .. currentPrice,
required = true,
min = 1,
max = 9999,
default = currentPrice
}
})
if input and input[1] then
TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
end
end
-- Open withdraw menu
function openWithdrawMenu(coords)
QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
if not machine then return end
local input = lib.inputDialog('Geld abheben', {
{
type = 'number',
label = 'Betrag (Verfügbar: $' .. machine.money .. ')',
description = 'Wie viel möchtest du abheben?',
required = true,
min = 1,
max = machine.money
}
})
if input and input[1] then
TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
end
end, coords)
end
-- Robbery menu
RegisterNetEvent('vending:client:robberyMenu', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
lib.registerContext({
id = 'vending_robbery_menu',
title = 'Verkaufsautomat aufbrechen',
options = {
{
title = 'Aufbrechen',
description = 'Versuche den Automaten aufzubrechen',
icon = 'fas fa-mask',
onSelect = function()
TriggerServerEvent('vending:server:startRobbery', coords)
end
}
}
})
lib.showContext('vending_robbery_menu')
end)
-- Start robbery minigame
RegisterNetEvent('vending:client:startRobbery', function(coords)
local success = false
-- Progress bar
if lib.progressBar({
duration = 5000,
label = 'Automaten aufbrechen...',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
},
anim = {
dict = 'missheist_jewel',
clip = 'smash_case'
}
}) then
-- Lockpicking minigame
local result = lib.skillCheck({'easy', 'easy', 'medium', 'medium', 'hard'}, {'w', 'a', 's', 'd'})
if result then
success = true
end
TriggerServerEvent('vending:server:completeRobbery', coords, success)
end
end)
-- Police alert
RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
QBCore.Functions.Notify('Verkaufsautomat wird aufgebrochen: ' .. streetName, 'error', 10000)
-- Add blip
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
SetBlipSprite(blip, 161)
SetBlipScale(blip, 1.0)
SetBlipColour(blip, 1)
SetBlipAsShortRange(blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Verkaufsautomat Aufbruch")
EndTextCommandSetBlipName(blip)
-- Remove blip after 5 minutes
SetTimeout(300000, function()
RemoveBlip(blip)
end)
end)
-- Management menu
RegisterNetEvent('vending:client:openManagement', function(machine)
lib.registerContext({
id = 'vending_management',
title = 'Verkaufsautomat #' .. machine.id,
options = {
{
title = 'Guthaben: $' .. machine.money,
description = 'Aktuelles Guthaben im Automaten',
icon = 'fas fa-dollar-sign'
},
{
title = 'Inventar verwalten',
description = 'Items hinzufügen oder entfernen',
icon = 'fas fa-box',
onSelect = function()
TriggerServerEvent('vending:server:openStash', machine.coords)
end
},
{
title = 'Preise verwalten',
description = 'Verkaufspreise anpassen',
icon = 'fas fa-tags',
onSelect = function()
openPriceMenu(machine.coords)
end
}
}
})
lib.showContext('vending_management')
end)
-- Refresh targets when called from server
RegisterNetEvent('vending:client:refreshTargets', function()
refreshTargets()
end)

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@ -0,0 +1,27 @@
Config = {}
-- Vending Machine Settings
Config.VendingProps = {
'prop_vend_coffe_01',
'prop_vend_soda_01',
'prop_vend_soda_02',
'prop_vend_water_01'
}
-- Purchase Settings
Config.VendingMachinePrice = 5000 -- Price to buy/register a vending machine
-- Items
Config.RobberyItem = 'crowbar' -- Item needed to rob vending machines
-- Inventory Settings
Config.MaxWeight = 50000 -- Maximum weight for vending machine stash
Config.MaxSlots = 20 -- Maximum slots for vending machine stash
-- Pricing
Config.DefaultPrice = 5 -- Default price if owner hasn't set a price
-- Robbery Settings
Config.MinRobberyAmount = 50 -- Minimum money in machine to rob
Config.MaxRobberyAmount = 500 -- Maximum money that can be stolen
Config.RobberyItemBreakChance = 25 -- Chance (%) that robbery item breaks

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@ -0,0 +1,30 @@
fx_version 'cerulean'
game 'gta5'
author 'YourName'
description 'Advanced Vending Machine System with Manual Placement'
version '1.0.0'
shared_scripts {
'@ox_lib/init.lua',
'config.lua'
}
client_scripts {
'client.lua'
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server.lua'
}
dependencies {
'qb-core',
'qb-target',
'ox_lib',
'tgiann-inventory',
'oxmysql'
}
lua54 'yes'

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@ -0,0 +1,369 @@
local QBCore = exports['qb-core']:GetCoreObject()
local vendingMachines = {}
local robberyInProgress = {}
-- Load vending machines from database
CreateThread(function()
local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines')
if result then
for i = 1, #result do
local data = result[i]
vendingMachines[data.id] = {
id = data.id,
owner = data.owner,
coords = json.decode(data.coords),
prop = data.prop,
money = data.money,
items = json.decode(data.items) or {},
prices = json.decode(data.prices) or {},
stash = 'vending_' .. data.id
}
-- Create stash for this vending machine
exports['tgiann-inventory']:CreateStash({
stashId = 'vending_' .. data.id,
stashName = 'Vending Machine #' .. data.id,
maxWeight = Config.MaxWeight,
maxSlots = Config.MaxSlots,
stashCoords = vendingMachines[data.id].coords
})
end
end
end)
-- Register vending machine (when player buys it)
RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if there's already a machine at these coords
for id, machine in pairs(vendingMachines) do
local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
if dist < 2.0 then
TriggerClientEvent('QBCore:Notify', src, 'Hier ist bereits ein Automat registriert!', 'error')
return
end
end
-- Check if player has enough money
if Player.PlayerData.money.cash < Config.VendingMachinePrice then
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst $' .. Config.VendingMachinePrice .. ' um diesen Automaten zu kaufen!', 'error')
return
end
-- Remove money
Player.Functions.RemoveMoney('cash', Config.VendingMachinePrice)
-- Create machine in database
local machineId = MySQL.insert.await('INSERT INTO vending_machines (owner, coords, prop, money, items, prices) VALUES (?, ?, ?, ?, ?, ?)', {
Player.PlayerData.citizenid,
json.encode(coords),
prop,
0,
json.encode({}),
json.encode({})
})
-- Add to memory
vendingMachines[machineId] = {
id = machineId,
owner = Player.PlayerData.citizenid,
coords = coords,
prop = prop,
money = 0,
items = {},
prices = {},
stash = 'vending_' .. machineId
}
-- Create stash
exports['tgiann-inventory']:CreateStash({
stashId = 'vending_' .. machineId,
stashName = 'Vending Machine #' .. machineId,
maxWeight = Config.MaxWeight,
maxSlots = Config.MaxSlots,
stashCoords = coords
})
TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
TriggerClientEvent('vending:client:refreshTargets', -1)
end)
-- Open management menu
RegisterNetEvent('vending:server:openManagement', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
TriggerClientEvent('vending:client:openManagement', src, machine)
end)
-- Open stash
RegisterNetEvent('vending:server:openStash', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
exports['tgiann-inventory']:OpenStash(src, machine.stash)
end)
-- Set item price
RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
-- Update price
machine.prices[itemName] = price
MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId})
TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' auf $' .. price .. ' gesetzt!', 'success')
end)
-- Withdraw money
RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
if machine.money < amount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
return
end
-- Update machine money
machine.money = machine.money - amount
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Give money to player
Player.Functions.AddMoney('cash', amount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
end)
-- Buy item from vending machine
RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
local price = machine.prices[itemName] or Config.DefaultPrice
-- Check if player has enough money
if Player.PlayerData.money.cash < price then
TriggerClientEvent('QBCore:Notify', src, 'Du hast nicht genug Geld!', 'error')
return
end
-- Check if item is available in stash
local stashItems = exports['tgiann-inventory']:GetStashItems(machine.stash)
local hasItem = false
for i = 1, #stashItems do
if stashItems[i].name == itemName and stashItems[i].amount > 0 then
hasItem = true
break
end
end
if not hasItem then
TriggerClientEvent('QBCore:Notify', src, 'Artikel nicht verfügbar!', 'error')
return
end
-- Remove money from player
Player.Functions.RemoveMoney('cash', price)
-- Add money to machine
machine.money = machine.money + price
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Remove item from stash and give to player
exports['tgiann-inventory']:RemoveItemFromStash(machine.stash, itemName, 1)
exports['tgiann-inventory']:AddItem(src, itemName, 1)
TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
end)
-- Start robbery
RegisterNetEvent('vending:server:startRobbery', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
-- Check if player has required item
local hasItem = exports['tgiann-inventory']:GetItemByName(src, Config.RobberyItem)
if not hasItem or hasItem.amount < 1 then
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
return
end
-- Check if already being robbed
if robberyInProgress[machineId] then
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
return
end
-- Check if machine has money
if machine.money < Config.MinRobberyAmount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
return
end
robberyInProgress[machineId] = true
-- Alert police
local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
local streetName = GetStreetNameFromHashKey(streetHash)
local players = QBCore.Functions.GetQBPlayers()
for k, v in pairs(players) do
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
end
end
TriggerClientEvent('vending:client:startRobbery', src, coords)
end)
-- Complete robbery
RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
robberyInProgress[machineId] = false
if success then
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
-- Remove money from machine
machine.money = machine.money - stolenAmount
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Give money to player
Player.Functions.AddMoney('cash', stolenAmount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
-- Remove robbery item with chance
if math.random(1, 100) <= Config.RobberyItemBreakChance then
exports['tgiann-inventory']:RemoveItem(src, Config.RobberyItem, 1)
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
end
else
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
end
end)
-- Helper function to get machine ID by coordinates
function getMachineIdByCoords(coords)
for id, machine in pairs(vendingMachines) do
local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
if dist < 2.0 then
return id
end
end
return nil
end
-- Get machine data by coordinates
QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(source, cb, coords)
local machineId = getMachineIdByCoords(coords)
if machineId then
cb(vendingMachines[machineId])
else
cb(nil)
end
end)
-- Get stash items for vending machine menu
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
local machineId = getMachineIdByCoords(coords)
if not machineId then
cb({})
return
end
local machine = vendingMachines[machineId]
local items = exports['tgiann-inventory']:GetStashItems(machine.stash)
-- Add prices to items
for i = 1, #items do
items[i].price = machine.prices[items[i].name] or Config.DefaultPrice
end
cb(items)
end)
-- Check if player owns machine
QBCore.Functions.CreateCallback('vending:server:isOwner', function(source, cb, coords)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then
cb(false)
return
end
local machineId = getMachineIdByCoords(coords)
if not machineId then
cb(false)
return
end
local machine = vendingMachines[machineId]
cb(machine.owner == Player.PlayerData.citizenid)
end)
-- Check if machine exists at coords
QBCore.Functions.CreateCallback('vending:server:machineExists', function(source, cb, coords)
local machineId = getMachineIdByCoords(coords)
cb(machineId ~= nil)
end)

View file

@ -1589,7 +1589,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_glasbottle" -- This is the item that will be returned after all uses
}, },
["spazi"] = { ["spazi"] = {
uses = 2, uses = 2,
@ -1603,7 +1604,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["spazi_limo"] = { ["spazi_limo"] = {
uses = 2, uses = 2,
@ -1617,7 +1619,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["ecola_dose"] = { ["ecola_dose"] = {
uses = 1, uses = 1,
@ -1631,7 +1634,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["sprunk_dose"] = { ["sprunk_dose"] = {
uses = 1, uses = 1,
@ -1645,7 +1649,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["slushi"] = { ["slushi"] = {
uses = 2, uses = 2,
@ -1687,7 +1692,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["sprunk_zero_dose"] = { ["sprunk_zero_dose"] = {
uses = 1, uses = 1,
@ -1701,7 +1707,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["sprunk_dose"] = { ["sprunk_dose"] = {
uses = 1, uses = 1,
@ -1715,7 +1722,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["orange_o_tang_zero_dose"] = { ["orange_o_tang_zero_dose"] = {
uses = 1, uses = 1,
@ -1729,7 +1737,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["orange_o_tang_dose"] = { ["orange_o_tang_dose"] = {
uses = 1, uses = 1,
@ -1743,7 +1752,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["ecola_zero_flasche"] = { ["ecola_zero_flasche"] = {
uses = 2, uses = 2,
@ -1757,7 +1767,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_bottle" -- This is the item that will be returned after all uses
}, },
["ecola_flasche"] = { ["ecola_flasche"] = {
uses = 2, uses = 2,
@ -1771,7 +1782,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_bottle" -- This is the item that will be returned after all uses
}, },
["sprunk_flasche"] = { ["sprunk_flasche"] = {
uses = 2, uses = 2,
@ -1785,7 +1797,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_bottle" -- This is the item that will be returned after all uses
}, },
["sprunk_zero_flasche"] = { ["sprunk_zero_flasche"] = {
uses = 2, uses = 2,
@ -1799,7 +1812,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_bottle" -- This is the item that will be returned after all uses
}, },
["orange_o_tang_zero_flasche"] = { ["orange_o_tang_zero_flasche"] = {
uses = 2, uses = 2,
@ -1813,7 +1827,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_bottle" -- This is the item that will be returned after all uses
}, },
["orange_o_tang_flasche"] = { ["orange_o_tang_flasche"] = {
uses = 2, uses = 2,
@ -1827,7 +1842,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_bottle" -- This is the item that will be returned after all uses
}, },
["water_bottle"] = { ["water_bottle"] = {
uses = 2, uses = 2,
@ -1855,8 +1871,9 @@ Config.Items = {
stress = 0, stress = 0,
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 10,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["munky_juice"] = { ["munky_juice"] = {
uses = 1, uses = 1,
@ -1884,7 +1901,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["campers_fuel"] = { ["campers_fuel"] = {
uses = 1, uses = 1,
@ -1897,8 +1915,9 @@ Config.Items = {
stress = 0, stress = 0,
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 10,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["kakao"] = { ["kakao"] = {
uses = 1, uses = 1,
@ -2013,7 +2032,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_can" -- This is the item that will be returned after all uses
}, },
["kayas_rotwein"] = { ["kayas_rotwein"] = {
uses = 2, uses = 2,
@ -2042,7 +2062,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_glasbottle" -- This is the item that will be returned after all uses
}, },
["cerveza_barracho"] = { ["cerveza_barracho"] = {
uses = 2, uses = 2,
@ -2057,7 +2078,8 @@ Config.Items = {
armor = 0, armor = 0,
alcohol = 0, alcohol = 0,
stamina = 0, stamina = 0,
} },
return_item = "empty_glasbottle" -- This is the item that will be returned after all uses
}, },
["kadis_rostbite"] = { ["kadis_rostbite"] = {
uses = 2, uses = 2,

View file

@ -10805,7 +10805,7 @@ itemsData = {
image = 'empty_can.png', image = 'empty_can.png',
name = 'empty_can', name = 'empty_can',
}, },
empty_glasbootle = { empty_glasbottle = {
shouldClose = true, shouldClose = true,
type = 'item', type = 'item',
description = '', description = '',
@ -10814,6 +10814,6 @@ itemsData = {
unique = true, unique = true,
useable = true, useable = true,
image = 'empty_glasbootle.png', image = 'empty_glasbootle.png',
name = 'empty_glasbootle', name = 'empty_glasbottle',
}, },
} }