1
0
Fork 0
forked from Simnation/Main

Merge branch 'master' of ssh://git.simnation-rp.de/Simnation/Main

This commit is contained in:
EVO 2025-07-27 15:29:44 +02:00
commit ae1357b6cf
1122 changed files with 9624 additions and 8693 deletions

View file

@ -0,0 +1,5 @@
fx_version 'cerulean'
games { 'gta5' }
author 'DTPL 3D <3d@dtpl.cz>'
description 'Touchdown Car Rental'
version '1.0.1'

View file

@ -0,0 +1,21 @@
<CodeWalkerProject>
<Name>New CodeWalker Project</Name>
<Version value="1" />
<YmapFilenames>
<Item>dtpl_carrent.ymap</Item>
<Item>hei_ap1_03_strm_2.ymap</Item>
</YmapFilenames>
<YtypFilenames>
<Item>dtpl_carrent.ytyp</Item>
</YtypFilenames>
<YbnFilenames />
<YndFilenames />
<YnvFilenames />
<TrainsFilenames />
<ScenarioFilenames />
<AudioRelFilenames />
<YdrFilenames />
<YddFilenames />
<YftFilenames />
<YtdFilenames />
</CodeWalkerProject>

View file

@ -1485,13 +1485,7 @@ CodeStudio.Products = {
itemName = "AR-15", itemName = "AR-15",
itemStock = 50, itemStock = 50,
itemPrice = 0, itemPrice = 0,
itemInfo = "Versatile rifle with attachments", itemInfo = "",
itemMetaData = { -- Also Supports Adding Attachement's [Example: For QBCore Server]
attachments = {
{ component = 'flashlight_attachment', label = 'Flashlight' },
{ component = 'holoscope_attachment', label = '3x Scope' },
}
}
}, },
['weapon_nightstick'] = { ['weapon_nightstick'] = {
itemName = "Schlagstok", itemName = "Schlagstok",

View file

@ -93,16 +93,45 @@ function RemovePlayerMoney(player, amount, bank)
end end
function AddItem(source, item, amount, metadata) function AddItem(source, item, amount, metadata)
if not metadata then metadata = {} end -- Initialize metadata if not provided
metadata = metadata or {}
if GetResourceState('ox_inventory') == 'started' then if GetResourceState('ox_inventory') == 'started' then
exports['ox_inventory']:AddItem(source, item, amount, metadata) exports['ox_inventory']:AddItem(source, item, amount, metadata)
elseif GetResourceState('qs-inventory') == 'started' then elseif GetResourceState('qs-inventory') == 'started' then
exports['qs-inventory']:AddItem(source, item, amount, false, metadata) exports['qs-inventory']:AddItem(source, item, amount, false, metadata)
elseif GetResourceState('tgiann-inventory') == 'started' then elseif GetResourceState('tgiann-inventory') == 'started' then
exports["tgiann-inventory"]:AddItem(source, item, amount, slot, metadata, isClotheSlot) -- For tgiann-inventory, we need to handle weapons differently
local upperItem = string.upper(tostring(item))
if string.match(upperItem, "WEAPON_") then
-- Create a completely new metadata table for weapons to avoid any reference issues
local weaponMetadata = {
-- Always use a string for serie, generated fresh each time
serie = tostring(math.random(100000, 999999)),
-- Copy any existing metadata values that should be preserved
ammo = metadata.ammo or 0,
quality = metadata.quality or 100
}
-- Debug output to verify the metadata structure
print("Adding weapon: " .. item)
print("Metadata: serie=" .. weaponMetadata.serie .. ", type=" .. type(weaponMetadata.serie))
-- Use the clean weapon metadata instead of the original
exports["tgiann-inventory"]:AddItem(source, item, amount, nil, weaponMetadata, nil)
else
-- For non-weapon items, use the original metadata
exports["tgiann-inventory"]:AddItem(source, item, amount, nil, metadata, nil)
end
elseif GetResourceState('origen_inventory') == 'started' then elseif GetResourceState('origen_inventory') == 'started' then
exports['origen_inventory']:addItem(source, item, amount, metadata, false) exports['origen_inventory']:addItem(source, item, amount, metadata, false)
else else
-- Default handling for QB/ESX
local Player = GetPlayer(source) local Player = GetPlayer(source)
if CodeStudio.ServerType == 'QB' then if CodeStudio.ServerType == 'QB' then
Player.Functions.AddItem(item, amount, nil, metadata) Player.Functions.AddItem(item, amount, nil, metadata)
@ -112,6 +141,9 @@ function AddItem(source, item, amount, metadata)
end end
end end
function BuyItems(data) function BuyItems(data)
local item = data.item local item = data.item
local amount = tonumber(data.amount) or 1 local amount = tonumber(data.amount) or 1

View file

@ -0,0 +1,261 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- Müllschredder Locations mit Props
local shredderLocations = {
{
coords = vector3(287.5, -1334.5, 29.3),
heading = 0.0,
prop = 'prop_dumpster_4' -- Ändere hier das Prop
},
{
coords = vector3(148.54, 269.21, 109.97),
heading = 90.0,
prop = 'prop_bin_08a' -- Anderes Prop Beispiel
}
}
local createdProps = {}
-- Erstelle Müllschredder Props und Targets
Citizen.CreateThread(function()
for i, location in ipairs(shredderLocations) do
-- Prop Model laden
local model = GetHashKey(location.prop)
RequestModel(model)
while not HasModelLoaded(model) do
Wait(1)
end
-- Prop erstellen
local shredder = CreateObject(model, location.coords.x, location.coords.y, location.coords.z, false, false, false)
SetEntityHeading(shredder, location.heading)
FreezeEntityPosition(shredder, true)
SetEntityInvincible(shredder, true)
table.insert(createdProps, shredder)
-- QB-Target hinzufügen
exports['qb-target']:AddTargetEntity(shredder, {
options = {
{
type = "client",
event = "shredder:openInventory",
icon = "fas fa-dumpster",
label = "Müllschredder öffnen",
canInteract = function()
return true
end,
},
{
type = "client",
event = "shredder:openMenu",
icon = "fas fa-fire",
label = "Items vernichten",
canInteract = function()
return true
end,
}
},
distance = 2.0
})
end
end)
-- Schredder Inventar öffnen
RegisterNetEvent('shredder:openInventory', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
-- Prüfen ob Spieler nah genug an einem Schredder ist
local nearShredder = false
for i, location in ipairs(shredderLocations) do
local distance = #(coords - location.coords)
if distance <= 3.0 then
nearShredder = true
break
end
end
if not nearShredder then
lib.notify({
title = 'Müllschredder',
description = 'Du bist zu weit vom Schredder entfernt!',
type = 'error'
})
return
end
-- Schredder Inventar öffnen
TriggerServerEvent('shredder:server:openInventory')
end)
-- Vernichtungsmenü öffnen
RegisterNetEvent('shredder:openMenu', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
-- Prüfen ob Spieler nah genug an einem Schredder ist
local nearShredder = false
for i, location in ipairs(shredderLocations) do
local distance = #(coords - location.coords)
if distance <= 3.0 then
nearShredder = true
break
end
end
if not nearShredder then
lib.notify({
title = 'Müllschredder',
description = 'Du bist zu weit vom Schredder entfernt!',
type = 'error'
})
return
end
TriggerServerEvent('shredder:server:getItems')
end)
-- Menü mit Items anzeigen
RegisterNetEvent('shredder:client:showMenu', function(items)
if not items or #items == 0 then
lib.notify({
title = 'Müllschredder',
description = 'Der Schredder ist leer!',
type = 'error'
})
return
end
local menuOptions = {}
-- Alle Items vernichten Option
table.insert(menuOptions, {
title = '🔥 ALLE ITEMS VERNICHTEN',
description = 'Vernichtet alle Items im Schredder permanent!',
icon = 'fire',
onSelect = function()
confirmDestroyAll()
end
})
table.insert(menuOptions, {
title = '─────────────────',
description = 'Einzelne Items:',
disabled = true
})
-- Einzelne Items zum Menü hinzufügen
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
table.insert(menuOptions, {
title = (item.label or item.name),
description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
icon = 'trash',
onSelect = function()
confirmDestroySingle(item.name, item.amount, slot)
end
})
end
end
lib.registerContext({
id = 'shredder_menu',
title = '🗑️ Müllschredder Verwaltung',
options = menuOptions
})
lib.showContext('shredder_menu')
end)
-- Einzelnes Item vernichten bestätigen
function confirmDestroySingle(itemName, amount, slot)
lib.registerContext({
id = 'shred_single_confirm',
title = '⚠️ Item vernichten?',
options = {
{
title = '🔥 Ja, vernichten',
description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
icon = 'check',
onSelect = function()
TriggerServerEvent('shredder:server:destroySingle', itemName, amount, slot)
end
},
{
title = '❌ Abbrechen',
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('shredder:server:getItems')
end
}
}
})
lib.showContext('shred_single_confirm')
end
-- Alle Items vernichten bestätigen
function confirmDestroyAll()
lib.registerContext({
id = 'shred_all_confirm',
title = '⚠️ WARNUNG ⚠️',
options = {
{
title = '🔥 JA, ALLES VERNICHTEN',
description = 'ALLE Items im Schredder werden permanent gelöscht!',
icon = 'fire',
onSelect = function()
TriggerServerEvent('shredder:server:destroyAll')
end
},
{
title = '❌ Abbrechen',
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('shredder:server:getItems')
end
}
}
})
lib.showContext('shred_all_confirm')
end
-- Erfolgs-Notification mit Effekt
RegisterNetEvent('shredder:client:itemDestroyed', function(message)
lib.notify({
title = 'Müllschredder',
description = message,
type = 'success',
duration = 4000
})
-- Partikel-Effekt
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
RequestNamedPtfxAsset("core")
while not HasNamedPtfxAssetLoaded("core") do
Wait(1)
end
UseParticleFxAssetNextCall("core")
StartParticleFxNonLoopedAtCoord("ent_sht_steam", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
-- Sound Effect
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
end)
-- Cleanup beim Resource Stop
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
for _, prop in pairs(createdProps) do
if DoesEntityExist(prop) then
DeleteEntity(prop)
end
end
end
end)

View file

@ -0,0 +1,25 @@
fx_version 'cerulean'
game 'gta5'
author 'YourName'
description 'Müllschredder mit separatem Inventar für tgiann-inventory'
version '1.0.0'
shared_scripts {
'@ox_lib/init.lua'
}
client_scripts {
'client.lua'
}
server_scripts {
'server.lua'
}
dependencies {
'qb-core',
'qb-target',
'ox_lib',
'tgiann-inventory'
}

View file

@ -0,0 +1,108 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- Schredder Inventar öffnen
RegisterNetEvent('shredder:server:openInventory', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Schredder Inventar öffnen (tgiann-inventory)
exports['tgiann-inventory']:OpenInventory(src, 'stash', 'shredder_' .. src, {
maxweight = 50000, -- 50kg max
slots = 20, -- 20 Slots
label = 'Müllschredder'
})
end)
-- Items aus Schredder abrufen
RegisterNetEvent('shredder:server:getItems', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Schredder Inventar Items abrufen
local stashId = 'shredder_' .. src
local items = exports['tgiann-inventory']:GetInventory(stashId)
TriggerClientEvent('shredder:client:showMenu', src, items or {})
end)
-- Einzelnes Item vernichten
RegisterNetEvent('shredder:server:destroySingle', function(itemName, amount, slot)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local stashId = 'shredder_' .. src
-- Item aus Schredder entfernen
local success = exports['tgiann-inventory']:RemoveItemFromInventory(stashId, itemName, amount, slot)
if success then
-- Log für Admins
print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ' .. amount .. 'x ' .. itemName .. ' vernichtet')
-- Discord Webhook
TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Item Vernichtet', 'orange',
'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Item:** ' .. amount .. 'x ' .. itemName .. '\n**Aktion:** Einzelnes Item vernichtet')
TriggerClientEvent('shredder:client:itemDestroyed', src, amount .. 'x ' .. itemName .. ' wurde vernichtet!')
-- Menü neu laden
Wait(1000)
TriggerEvent('shredder:server:getItems', src)
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Vernichten des Items!', 'error')
end
end)
-- Alle Items vernichten
RegisterNetEvent('shredder:server:destroyAll', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local stashId = 'shredder_' .. src
local items = exports['tgiann-inventory']:GetInventory(stashId)
if not items or next(items) == nil then
TriggerClientEvent('QBCore:Notify', src, 'Der Schredder ist bereits leer!', 'error')
return
end
local destroyedItems = {}
local totalItems = 0
-- Alle Items vernichten
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
local success = exports['tgiann-inventory']:RemoveItemFromInventory(stashId, item.name, item.amount, slot)
if success then
table.insert(destroyedItems, {name = item.name, amount = item.amount})
totalItems = totalItems + item.amount
end
end
end
if #destroyedItems > 0 then
-- Log für Admins
print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ALLE Items vernichtet (' .. totalItems .. ' Items)')
-- Discord Webhook mit Item Liste
local itemList = ""
for _, item in pairs(destroyedItems) do
itemList = itemList .. '' .. item.amount .. 'x ' .. item.name .. '\n'
end
TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Alle Items Vernichtet', 'red',
'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Aktion:** Alle Items vernichtet\n**Anzahl Items:** ' .. totalItems .. '\n**Items:**\n' .. itemList)
TriggerClientEvent('shredder:client:itemDestroyed', src, 'ALLE Items (' .. totalItems .. ' Stück) wurden vernichtet!')
else
TriggerClientEvent('QBCore:Notify', src, 'Keine Items zum Vernichten gefunden!', 'error')
end
end)

Some files were not shown because too many files have changed in this diff Show more