forked from Simnation/Main
Merge branch 'master' of ssh://git.simnation-rp.de/Simnation/Main
This commit is contained in:
commit
ae1357b6cf
1122 changed files with 9624 additions and 8693 deletions
|
@ -9,6 +9,8 @@ local PlyInCarCam = false
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local bcamstate = false
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local carCam = false
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local onRec = false
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local isRecording = false
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local isDashcamRecording = false
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-- for prop and ped
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local propNetID = nil
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@ -767,22 +769,88 @@ RegisterNetEvent('spy-bodycam:client:deleteDecoyPed',function(plyId)
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end)
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RegisterNetEvent('spy-bodycam:client:startRec',function(webhook,serviceUsed)
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SendNUIMessage({
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action = "toggle_record",
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hook = webhook,
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service = serviceUsed,
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recTiming = Config.RecordTime,
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})
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if Config.ForceViewCam then
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SetTimecycleModifier(Config.CameraEffect.bodycam)
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SetTimecycleModifierStrength(0.5)
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CreateThread(function()
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onRec = true
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while onRec do
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SetFollowPedCamViewMode(4)
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Wait(0)
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end
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end)
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if isRecording then
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SendNUIMessage({action = "cancel_rec_force"})
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isRecording = false
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NotifyPlayer('Recording stopped!', 'success', 2500)
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if Config.ForceViewCam then
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onRec = false
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SetFollowPedCamViewMode(1)
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SetTimecycleModifier('default')
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SetTimecycleModifierStrength(1.0)
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end
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else
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SendNUIMessage({
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action = "toggle_record",
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hook = webhook,
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service = serviceUsed,
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recTiming = Config.RecordTime,
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})
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isRecording = true
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NotifyPlayer('Recording started!', 'success', 2500)
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if Config.ForceViewCam then
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SetTimecycleModifier(Config.CameraEffect.bodycam)
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SetTimecycleModifierStrength(0.5)
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CreateThread(function()
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onRec = true
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while onRec do
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SetFollowPedCamViewMode(4)
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Wait(0)
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end
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end)
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end
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end
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end)
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RegisterNetEvent('spy-bodycam:client:startDashcamRec', function(webhook, serviceUsed, netId)
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if isDashcamRecording then
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SendNUIMessage({action = "stop_dashcam_recording"})
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isDashcamRecording = false
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NotifyPlayer('Dashcam recording stopped!', 'success', 2500)
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if Config.ForceViewCam then
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onRec = false
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SetFollowPedCamViewMode(1)
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SetTimecycleModifier('default')
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SetTimecycleModifierStrength(1.0)
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end
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else
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local veh = NetworkGetEntityFromNetworkId(netId)
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if not DoesEntityExist(veh) then
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NotifyPlayer('Vehicle not found!', 'error', 2500)
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return
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end
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-- Get vehicle info for recording overlay
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local carPlate = GetVehicleNumberPlateText(veh)
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local carName = GetVehDisplayName(GetEntityModel(veh))
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-- Send message to NUI to start recording
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SendNUIMessage({
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action = "toggle_dashcam_record",
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hook = webhook,
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service = serviceUsed,
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recTiming = Config.RecordTime,
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vehicleId = netId,
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vehiclePlate = carPlate,
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vehicleName = carName
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})
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isDashcamRecording = true
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NotifyPlayer('Dashcam recording started!', 'success', 2500)
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if Config.ForceViewCam then
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SetTimecycleModifier(Config.CameraEffect.dashcam)
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SetTimecycleModifierStrength(0.5)
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CreateThread(function()
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onRec = true
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while onRec do
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SetFollowPedCamViewMode(4)
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Wait(0)
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end
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end)
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end
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end
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end)
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@ -805,6 +873,42 @@ RegisterNetEvent('spy-bodycam:client:refreshRecords',function(records,isBoss)
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})
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end)
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-- Register hotkeys for recording if enabled in config
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Citizen.CreateThread(function()
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if Config.EnableRecordingHotkeys then
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-- Bodycam recording hotkey
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RegisterKeyMapping('bodycamrecord', 'Start/Stop bodycam recording', 'keyboard', Config.RecordHotkey)
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RegisterCommand('bodycamrecord', function()
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if bcamstate then -- Only if bodycam is active
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TriggerServerEvent('spy-bodycam:server:toggleRecording')
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else
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NotifyPlayer('Bodycam not activated!', 'error', 2500)
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end
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end, false)
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-- Dashcam recording hotkey
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RegisterKeyMapping('dashcamrecord', 'Start/Stop dashcam recording', 'keyboard', Config.DashcamHotkey)
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RegisterCommand('dashcamrecord', function()
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if IsPedInAnyVehicle(cache.ped, false) then
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local veh = GetVehiclePedIsIn(cache.ped, false)
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if isCarAuth(veh) then
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local netId = NetworkGetNetworkIdFromEntity(veh)
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if GlobalState.CarsOnBodycam[netId] then
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TriggerServerEvent('spy-bodycam:server:toggleDashcamRecording', netId)
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else
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NotifyPlayer('Dashcam not activated in this vehicle!', 'error', 2500)
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end
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else
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NotifyPlayer('Vehicle not authorized for dashcam!', 'error', 2500)
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end
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else
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NotifyPlayer('You need to be in a vehicle to use dashcam!', 'error', 2500)
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end
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end, false)
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end
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end)
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RegisterKeyMapping('bodycamexit', 'Exit bodycam spectate', 'keyboard', Config.ExitCamKey)
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RegisterCommand('bodycamexit', function()
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if PlyInCam or PlyInCarCam then
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@ -827,7 +931,7 @@ RegisterNUICallback('videoLog', function(data, cb)
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local videoUrl = data.vidurl
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local pos = GetEntityCoords(cache.ped)
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local s1, s2 = GetStreetNameAtCoord(pos.x, pos.y, pos.z)
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TriggerServerEvent('spy-bodycam:server:logVideoDetails', videoUrl,GetStreetNameFromHashKey(s1))
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TriggerServerEvent('spy-bodycam:server:logVideoDetails', videoUrl, GetStreetNameFromHashKey(s1), data.isDashcam)
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end
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end)
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@ -1041,6 +1145,7 @@ function PlayWatchAnim(ped,isNet)
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Citizen.Wait(10)
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end
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local prop = CreateObject(tabletprop, x, y, z + 0.2, isNet, true, false)
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AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), -0.05, 0.0, 0.0, 0.0, 0.0, 0.0,
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AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), -0.05, 0.0, 0.0, 0.0, 0.0, 0.0, true, true, false, true, 1, true)
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local animDict = 'amb@code_human_in_bus_passenger_idles@female@tablet@idle_a'
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RequestAnimDict(animDict)
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@ -1220,4 +1325,37 @@ function HasItemsCheck(itemname)
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return false
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end
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-- Register hotkeys for recording
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if Config.EnableRecordingHotkeys then
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RegisterCommand('+bodycamrecord', function()
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if bcamstate then
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TriggerServerEvent('spy-bodycam:server:toggleRecording')
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else
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NotifyPlayer('Bodycam not activated!', 'error', 2500)
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end
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end, false)
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RegisterCommand('+dashcamrecord', function()
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if IsPedInAnyVehicle(cache.ped, false) then
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local veh = GetVehiclePedIsIn(cache.ped, false)
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if isCarAuth(veh) then
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local netId = NetworkGetNetworkIdFromEntity(veh)
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if GlobalState.CarsOnBodycam[netId] then
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TriggerServerEvent('spy-bodycam:server:toggleDashcamRecording', netId)
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else
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NotifyPlayer('Dashcam not activated in this vehicle!', 'error', 2500)
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end
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else
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NotifyPlayer('Vehicle not authorized for dashcam!', 'error', 2500)
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end
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else
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NotifyPlayer('You need to be in a vehicle to use dashcam!', 'error', 2500)
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end
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end, false)
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RegisterKeyMapping('+bodycamrecord', 'Start/Stop bodycam recording', 'keyboard', Config.RecordHotkey)
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RegisterKeyMapping('+dashcamrecord', 'Start/Stop dashcam recording', 'keyboard', Config.DashcamHotkey)
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end
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@ -21,10 +21,13 @@ Config.Dependency = {
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UseProgress = 'qb', -- qb | ox | esx
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UseMenu = 'qb', -- qb | ox | esx
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UseNotify = 'qb', -- qb | ox | esx
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UseAppearance = 'illenium', -- qb | illenium | false
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UseAppearance = 'illenium', -- qb | illenium | false
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}
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Config.ExitCamKey = 'BACK'
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Config.RecordHotkey = 'F1' -- Hotkey for bodycam recording
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Config.DashcamHotkey = 'F10' -- Hotkey for dashcam recording
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Config.EnableRecordingHotkeys = true -- Enable/disable hotkey functionality
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Config.CameraEffect = {
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bodycam = 'Island_CCTV_ChannelFuzz',
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@ -119,4 +122,4 @@ Config.VehCamOffset = {
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-- 19: Military
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-- 20: Commercial
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-- 21: Trains
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-- 22: Open Wheel
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-- 22: Open Wheel
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@ -161,13 +161,71 @@ Citizen.CreateThread(function()
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end
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end)
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RegisterNetEvent('spy-bodycam:server:logVideoDetails', function(videoUrl,streetName)
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-- Handle bodycam recording toggle
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RegisterNetEvent('spy-bodycam:server:toggleRecording', function()
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local src = source
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if PlayerOnBodycam[src] then
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local defwebhook
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if Upload.ServiceUsed == 'discord' then
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local jobKey
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if Config.Framework == 'qb' then
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local Player = QBCore.Functions.GetPlayer(src)
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jobKey = Player.PlayerData.job.name
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else
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local xPlayer = ESX.GetPlayerFromId(src)
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jobKey = xPlayer.getJob().name
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end
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if Upload.JobUploads[jobKey] then
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defwebhook = Upload.JobUploads[jobKey].webhook
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else
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defwebhook = Upload.DefaultUploads.webhook
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end
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elseif Upload.ServiceUsed == 'fivemanage' or Upload.ServiceUsed == 'fivemerr' then
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defwebhook = Upload.Token
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end
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TriggerClientEvent('spy-bodycam:client:startRec', src, defwebhook, Upload.ServiceUsed)
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else
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NotifyPlayerSv('Bodycam not turned on!', 'error', 3000, src)
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end
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end)
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-- Handle dashcam recording toggle
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RegisterNetEvent('spy-bodycam:server:toggleDashcamRecording', function(netId)
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local src = source
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if CarsOnBodycam[netId] then
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local defwebhook
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if Upload.ServiceUsed == 'discord' then
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local jobKey
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if Config.Framework == 'qb' then
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local Player = QBCore.Functions.GetPlayer(src)
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jobKey = Player.PlayerData.job.name
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else
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local xPlayer = ESX.GetPlayerFromId(src)
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jobKey = xPlayer.getJob().name
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end
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if Upload.JobUploads[jobKey] then
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defwebhook = Upload.JobUploads[jobKey].webhook
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else
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defwebhook = Upload.DefaultUploads.webhook
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end
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elseif Upload.ServiceUsed == 'fivemanage' or Upload.ServiceUsed == 'fivemerr' then
|
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defwebhook = Upload.Token
|
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end
|
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TriggerClientEvent('spy-bodycam:client:startDashcamRec', src, defwebhook, Upload.ServiceUsed, netId)
|
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else
|
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NotifyPlayerSv('Dashcam not turned on!', 'error', 3000, src)
|
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end
|
||||
end)
|
||||
|
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|
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RegisterNetEvent('spy-bodycam:server:logVideoDetails', function(videoUrl, streetName, isDashcam)
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local src = source
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local offName
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local offJob
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local offRank
|
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local jobKey
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local date = os.date('%Y-%m-%d')
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local recordType = isDashcam and "dashcam" or "bodycam"
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if Config.Framework == 'qb' then
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local Player = QBCore.Functions.GetPlayer(src)
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@ -184,12 +242,13 @@ RegisterNetEvent('spy-bodycam:server:logVideoDetails', function(videoUrl,streetN
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end
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|
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---SQL UPLOAD
|
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MySQL.Async.execute('INSERT INTO spy_bodycam (job, videolink, street, date, playername) VALUES (@job, @videolink, @street, @date, @playername)', {
|
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MySQL.Async.execute('INSERT INTO spy_bodycam (job, videolink, street, date, playername, recordtype) VALUES (@job, @videolink, @street, @date, @playername, @recordtype)', {
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['@job'] = jobKey,
|
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['@videolink'] = videoUrl,
|
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['@street'] = streetName,
|
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['@date'] = date,
|
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['@playername'] = offName
|
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['@playername'] = offName,
|
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['@recordtype'] = recordType
|
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}, function(rowsChanged) end)
|
||||
|
||||
if Upload.DiscordLogs.Enabled then
|
||||
|
@ -204,7 +263,7 @@ RegisterNetEvent('spy-bodycam:server:logVideoDetails', function(videoUrl,streetN
|
|||
end
|
||||
local embedData = {
|
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{
|
||||
title = Upload.DiscordLogs.Title,
|
||||
title = Upload.DiscordLogs.Title .. (isDashcam and " (Dashcam)" or " (Bodycam)"),
|
||||
color = 16761035,
|
||||
fields = {
|
||||
{ name = "Name:", value = offName, inline = false },
|
||||
|
@ -212,7 +271,7 @@ RegisterNetEvent('spy-bodycam:server:logVideoDetails', function(videoUrl,streetN
|
|||
{ name = "Job Rank:", value = offRank, inline = false },
|
||||
},
|
||||
footer = {
|
||||
text = "Date: " .. os.date("!%Y-%m-%d %H:%M:%S", os.time()),
|
||||
text = "Date: " .. os.date("!%Y-%m-%d %H:%M:%S", os.time()),
|
||||
icon_url = "https://i.imgur.com/CuSyeZT.png",
|
||||
},
|
||||
author = author
|
||||
|
@ -370,4 +429,58 @@ AddEventHandler('onResourceStart', function(resourceName)
|
|||
checkForUpdates()
|
||||
end
|
||||
end)
|
||||
-- Handle bodycam recording toggle
|
||||
RegisterNetEvent('spy-bodycam:server:toggleRecording', function()
|
||||
local src = source
|
||||
if PlayerOnBodycam[src] then
|
||||
local defwebhook
|
||||
if Upload.ServiceUsed == 'discord' then
|
||||
local jobKey
|
||||
if Config.Framework == 'qb' then
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
jobKey = Player.PlayerData.job.name
|
||||
else
|
||||
local xPlayer = ESX.GetPlayerFromId(src)
|
||||
jobKey = xPlayer.getJob().name
|
||||
end
|
||||
if Upload.JobUploads[jobKey] then
|
||||
defwebhook = Upload.JobUploads[jobKey].webhook
|
||||
else
|
||||
defwebhook = Upload.DefaultUploads.webhook
|
||||
end
|
||||
elseif Upload.ServiceUsed == 'fivemanage' or Upload.ServiceUsed == 'fivemerr' then
|
||||
defwebhook = Upload.Token
|
||||
end
|
||||
TriggerClientEvent('spy-bodycam:client:startRec', src, defwebhook, Upload.ServiceUsed)
|
||||
else
|
||||
NotifyPlayerSv('Bodycam not turned on!', 'error', 3000, src)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Handle dashcam recording toggle
|
||||
RegisterNetEvent('spy-bodycam:server:toggleDashcamRecording', function(netId)
|
||||
local src = source
|
||||
if CarsOnBodycam[netId] then
|
||||
local defwebhook
|
||||
if Upload.ServiceUsed == 'discord' then
|
||||
local jobKey
|
||||
if Config.Framework == 'qb' then
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
jobKey = Player.PlayerData.job.name
|
||||
else
|
||||
local xPlayer = ESX.GetPlayerFromId(src)
|
||||
jobKey = xPlayer.getJob().name
|
||||
end
|
||||
if Upload.JobUploads[jobKey] then
|
||||
defwebhook = Upload.JobUploads[jobKey].webhook
|
||||
else
|
||||
defwebhook = Upload.DefaultUploads.webhook
|
||||
end
|
||||
elseif Upload.ServiceUsed == 'fivemanage' or Upload.ServiceUsed == 'fivemerr' then
|
||||
defwebhook = Upload.Token
|
||||
end
|
||||
TriggerClientEvent('spy-bodycam:client:startDashcamRec', src, defwebhook, Upload.ServiceUsed, netId)
|
||||
else
|
||||
NotifyPlayerSv('Dashcam not turned on!', 'error', 3000, src)
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -79,9 +79,18 @@
|
|||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Dashcam Recording UI -->
|
||||
<div id="dashcam-recording-ui">
|
||||
<div class="dashcam-header">
|
||||
<div class="dashcam-recording-indicator"></div>
|
||||
<span>DASHCAM RECORDING</span>
|
||||
</div>
|
||||
<div id="dashcam-vehicle-info">Police Cruiser - ABC123</div>
|
||||
<div id="dashcam-timer">00:00</div>
|
||||
</div>
|
||||
<audio id="beep-sound" src="audio/on_sound.mp3"></audio>
|
||||
<audio id="off-sound" src="audio/off_sound.mp3"></audio>
|
||||
<script src="js/jquery-3.7.1.min.js"></script>
|
||||
<script type="module" src="js/app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
</html>
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
import { GameView } from './gameview.js';
|
||||
const gameview = new GameView();
|
||||
let isRecording = false;
|
||||
let isDashcamRecording = false;
|
||||
let recordingTimeout;
|
||||
let dashcamRecordingTimeout;
|
||||
let dashcamTimer;
|
||||
|
||||
$(document).ready(function () {
|
||||
$('.overlayCont').hide();
|
||||
|
@ -10,6 +13,7 @@ $(document).ready(function () {
|
|||
$('.recCont').hide();
|
||||
$('.askMain').hide();
|
||||
$('.vidplaycont').hide();
|
||||
$('#dashcam-recording-ui').hide();
|
||||
const beepSound = document.getElementById('beep-sound');
|
||||
const offSound = document.getElementById('off-sound');
|
||||
|
||||
|
@ -98,7 +102,7 @@ $(document).ready(function () {
|
|||
startRecording(data.hook, data.service);
|
||||
recordingTimeout = setTimeout(() => {
|
||||
if (isRecording) {
|
||||
// Stop recording automatically after 30 seconds
|
||||
// Stop recording automatically after configured time
|
||||
isRecording = false;
|
||||
$('.HeadText').html('<i class="fa-solid fa-circle bodyIcon" style="color: white;"></i>' + 'Recording Stopped');
|
||||
setTimeout(() => {
|
||||
|
@ -118,6 +122,53 @@ $(document).ready(function () {
|
|||
stopRecording();
|
||||
}
|
||||
}
|
||||
if (data.action === 'toggle_dashcam_record') {
|
||||
clearTimeout(dashcamRecordingTimeout);
|
||||
if (!isDashcamRecording) {
|
||||
// Start dashcam recording
|
||||
isDashcamRecording = true;
|
||||
$('#dashcam-recording-ui').show();
|
||||
$('#dashcam-vehicle-info').text(`${data.vehicleName} - ${data.vehiclePlate}`);
|
||||
|
||||
// Start a timer for the dashcam recording
|
||||
let seconds = 0;
|
||||
dashcamTimer = setInterval(() => {
|
||||
seconds++;
|
||||
const mins = Math.floor(seconds / 60);
|
||||
const secs = seconds % 60;
|
||||
$('#dashcam-timer').text(`${mins.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`);
|
||||
}, 1000);
|
||||
|
||||
// Start recording using the existing function
|
||||
startRecording(data.hook, data.service, data.recTiming, true);
|
||||
|
||||
// Auto-stop after the configured time
|
||||
dashcamRecordingTimeout = setTimeout(() => {
|
||||
if (isDashcamRecording) {
|
||||
isDashcamRecording = false;
|
||||
$('#dashcam-recording-ui').hide();
|
||||
clearInterval(dashcamTimer);
|
||||
stopRecording(true);
|
||||
}
|
||||
}, data.recTiming * 1000);
|
||||
} else {
|
||||
// Stop dashcam recording
|
||||
isDashcamRecording = false;
|
||||
$('#dashcam-recording-ui').hide();
|
||||
clearTimeout(dashcamRecordingTimeout);
|
||||
clearInterval(dashcamTimer);
|
||||
stopRecording(true);
|
||||
}
|
||||
}
|
||||
if (data.action === 'stop_dashcam_recording') {
|
||||
if (isDashcamRecording) {
|
||||
isDashcamRecording = false;
|
||||
$('#dashcam-recording-ui').hide();
|
||||
clearTimeout(dashcamRecordingTimeout);
|
||||
clearInterval(dashcamTimer);
|
||||
stopRecording(true);
|
||||
}
|
||||
}
|
||||
if (data.action === 'cancel_rec_force') {
|
||||
if (isRecording) {
|
||||
// Force stop recording
|
||||
|
@ -129,6 +180,13 @@ $(document).ready(function () {
|
|||
}, 1000);
|
||||
stopRecording();
|
||||
}
|
||||
if (isDashcamRecording) {
|
||||
isDashcamRecording = false;
|
||||
$('#dashcam-recording-ui').hide();
|
||||
clearTimeout(dashcamRecordingTimeout);
|
||||
clearInterval(dashcamTimer);
|
||||
stopRecording(true);
|
||||
}
|
||||
}
|
||||
|
||||
// RECORDS SHOWING
|
||||
|
@ -138,16 +196,18 @@ $(document).ready(function () {
|
|||
|
||||
if (Array.isArray(data.recordData) && data.recordData.length > 0) {
|
||||
$.each(data.recordData, function (index, record) {
|
||||
var recordType = record.recordtype || 'bodycam';
|
||||
var recordIcon = recordType === 'dashcam' ? 'fa-car' : 'fa-video';
|
||||
var camBox = $(
|
||||
`
|
||||
<div class="camBox">
|
||||
<div class="camInfo">
|
||||
<div class="camTitle">${record.playername}<span class="camStreet"> [${record.street}]</span></div>
|
||||
<div class="camDesc">Date: ${record.date}</div>
|
||||
<div class="camDesc">${recordType.toUpperCase()} | Date: ${record.date}</div>
|
||||
</div>
|
||||
<div class="camIcons">
|
||||
<div class="camShow" data-stored="${record.videolink}"><i class="fa-solid fa-eye"></i></div>
|
||||
${data.isBoss ? `<div class="camDelete"><i class="fa-solid fa-trash"></i></div>` : ''}
|
||||
${data.isBoss ? `<div class="camDelete" data-url="${record.videolink}"><i class="fa-solid fa-trash"></i></div>` : ''}
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
@ -166,16 +226,18 @@ $(document).ready(function () {
|
|||
$('.recInnerScroll').empty();
|
||||
if (Array.isArray(data.recordData) && data.recordData.length > 0) {
|
||||
$.each(data.recordData, function (index, record) {
|
||||
var recordType = record.recordtype || 'bodycam';
|
||||
var recordIcon = recordType === 'dashcam' ? 'fa-car' : 'fa-video';
|
||||
var camBox = $(
|
||||
`
|
||||
<div class="camBox">
|
||||
<div class="camInfo">
|
||||
<div class="camTitle">${record.playername}<span class="camStreet"> [${record.street}]</span></div>
|
||||
<div class="camDesc">Date: ${record.date}</div>
|
||||
<div class="camDesc">${recordType.toUpperCase()} | Date: ${record.date}</div>
|
||||
</div>
|
||||
<div class="camIcons">
|
||||
<div class="camShow" data-stored="${record.videolink}"><i class="fa-solid fa-eye"></i></div>
|
||||
${data.isBoss ? `<div class="camDelete"><i class="fa-solid fa-trash"></i></div>` : ''}
|
||||
${data.isBoss ? `<div class="camDelete" data-url="${record.videolink}"><i class="fa-solid fa-trash"></i></div>` : ''}
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
@ -196,7 +258,7 @@ $(document).ready(function () {
|
|||
function updateVisibility(searchText) {
|
||||
$('.camBox').each(function () {
|
||||
var camTitleText = $(this).find('.camTitle').text().toLowerCase();
|
||||
var camDescDate = $(this).find('.camDesc').text().trim().replace('Date: ', '');
|
||||
var camDescDate = $(this).find('.camDesc').text().trim().replace(/.*Date: /, '');
|
||||
if ((searchText === '' || camTitleText.includes(searchText)) &&
|
||||
($(this).css('display') !== 'none' || camDescDate === $('.selectedDate').val())
|
||||
) {
|
||||
|
@ -220,7 +282,7 @@ $(document).ready(function () {
|
|||
$('.selectedDate').on('change', function () {
|
||||
var selectedDate = $(this).val();
|
||||
$('.camBox').each(function () {
|
||||
var camDescDate = $(this).find('.camDesc').text().trim().replace('Date: ', '');
|
||||
var camDescDate = $(this).find('.camDesc').text().trim().replace(/.*Date: /, '');
|
||||
if (selectedDate === '') {
|
||||
$(this).show();
|
||||
} else if (selectedDate === camDescDate) {
|
||||
|
@ -235,7 +297,7 @@ $(document).ready(function () {
|
|||
|
||||
$(document).on('click', '.camDelete', function () {
|
||||
const camBox = $(this).closest('.camBox');
|
||||
deleteUrl = camBox.find('.camShow').data('stored');
|
||||
deleteUrl = $(this).data('url');
|
||||
$('.askMain').fadeIn();
|
||||
});
|
||||
|
||||
|
@ -287,7 +349,7 @@ let mediaRecorder;
|
|||
let audioStream;
|
||||
const canvasElement = document.querySelector('canvas');
|
||||
|
||||
async function uploadBlob(videoBlob, hook, service) {
|
||||
async function uploadBlob(videoBlob, hook, service, isDashcam = false) {
|
||||
$.post(`https://${GetParentResourceName()}/exitBodyCam`, '{}');
|
||||
const formData = new FormData();
|
||||
try {
|
||||
|
@ -306,7 +368,8 @@ async function uploadBlob(videoBlob, hook, service) {
|
|||
}
|
||||
responseData = await response.json();
|
||||
$.post(`https://${GetParentResourceName()}/videoLog`, JSON.stringify({
|
||||
vidurl: responseData.url
|
||||
vidurl: responseData.url,
|
||||
isDashcam: isDashcam
|
||||
}));
|
||||
} else if (service === 'fivemerr') {
|
||||
formData.append('file', videoBlob, 'video.webm');
|
||||
|
@ -322,7 +385,8 @@ async function uploadBlob(videoBlob, hook, service) {
|
|||
}
|
||||
responseData = await response.json();
|
||||
$.post(`https://${GetParentResourceName()}/videoLog`, JSON.stringify({
|
||||
vidurl: responseData.url
|
||||
vidurl: responseData.url,
|
||||
isDashcam: isDashcam
|
||||
}));
|
||||
} else if (service === 'discord') {
|
||||
formData.append('file', videoBlob, 'video.webm');
|
||||
|
@ -335,7 +399,8 @@ async function uploadBlob(videoBlob, hook, service) {
|
|||
}
|
||||
responseData = await response.json();
|
||||
$.post(`https://${GetParentResourceName()}/videoLog`, JSON.stringify({
|
||||
vidurl: responseData.attachments[0].url
|
||||
vidurl: responseData.attachments[0].url,
|
||||
isDashcam: isDashcam
|
||||
}));
|
||||
}
|
||||
} catch (error) {
|
||||
|
@ -353,15 +418,16 @@ async function startMicrophoneCapture() {
|
|||
}
|
||||
}
|
||||
|
||||
async function startRecording(hook, service) {
|
||||
async function startRecording(hook, service, recordTime, isDashcam = false) {
|
||||
audioStream = await startMicrophoneCapture();
|
||||
if (!isRecording){
|
||||
if (!isRecording && !isDashcamRecording) {
|
||||
if (audioStream) {
|
||||
audioStream.getAudioTracks().forEach(track => track.stop());
|
||||
}
|
||||
return
|
||||
return;
|
||||
}
|
||||
console.log('Video Recording Started');
|
||||
|
||||
console.log(isDashcam ? 'Dashcam Recording Started' : 'Bodycam Recording Started');
|
||||
const gameView = gameview.createGameView(canvasElement);
|
||||
const canvasStream = canvasElement.captureStream(30);
|
||||
|
||||
|
@ -379,7 +445,7 @@ async function startRecording(hook, service) {
|
|||
mediaRecorder.onstop = async () => {
|
||||
const videoBlob = new Blob(videoChunks, { type: 'video/webm' });
|
||||
if (videoBlob.size > 0) {
|
||||
uploadBlob(videoBlob, hook, service);
|
||||
uploadBlob(videoBlob, hook, service, isDashcam);
|
||||
}
|
||||
if (audioStream) {
|
||||
audioStream.getAudioTracks().forEach(track => track.stop());
|
||||
|
@ -387,8 +453,15 @@ async function startRecording(hook, service) {
|
|||
};
|
||||
}
|
||||
|
||||
function stopRecording() {
|
||||
function stopRecording(isDashcam = false) {
|
||||
if (mediaRecorder && mediaRecorder.state === 'recording') {
|
||||
mediaRecorder.stop();
|
||||
}
|
||||
}
|
||||
|
||||
if (isDashcam) {
|
||||
isDashcamRecording = false;
|
||||
$('#dashcam-recording-ui').hide();
|
||||
} else {
|
||||
isRecording = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -448,4 +448,57 @@
|
|||
color: rgba(255, 255, 255, 0.26);
|
||||
font-size: 3rem;
|
||||
font-family: "Fjalla One", sans-serif;
|
||||
}
|
||||
}
|
||||
|
||||
/* Dashcam Recording UI */
|
||||
#dashcam-recording-ui {
|
||||
position: absolute;
|
||||
top: 20px;
|
||||
left: 20px;
|
||||
background-color: rgba(0, 0, 0, 0.7);
|
||||
color: white;
|
||||
padding: 15px;
|
||||
border-radius: 5px;
|
||||
font-family: "Play", sans-serif;
|
||||
display: none;
|
||||
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
|
||||
border: 1px solid rgba(255, 0, 0, 0.3);
|
||||
min-width: 250px;
|
||||
}
|
||||
|
||||
.dashcam-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 10px;
|
||||
font-weight: bold;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
#dashcam-vehicle-info {
|
||||
font-size: 14px;
|
||||
margin-bottom: 5px;
|
||||
color: #f0f0f0;
|
||||
}
|
||||
|
||||
#dashcam-timer {
|
||||
font-size: 20px;
|
||||
font-weight: bold;
|
||||
color: #ff3333;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.dashcam-recording-indicator {
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
background-color: red;
|
||||
border-radius: 50%;
|
||||
display: inline-block;
|
||||
margin-right: 10px;
|
||||
animation: blink 1s infinite;
|
||||
}
|
||||
|
||||
@keyframes blink {
|
||||
0% { opacity: 1; }
|
||||
50% { opacity: 0; }
|
||||
100% { opacity: 1; }
|
||||
}
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTAK47", "Airsoft AK47")
|
|
@ -1,19 +0,0 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
|
@ -1,214 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTAK47</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -1,443 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@rifle@hi@assault_rifle</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@rifle@hi@assault_rifle</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="0.850000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
|
||||
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item>
|
||||
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftak_mag1</modelName>
|
||||
<txdName>airsoftak_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftak</modelName>
|
||||
<txdName>airsoftak</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTAK_MAG</Name>
|
||||
<Model>airsoftak_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_AR_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="45"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
|
@ -1,290 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="464"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTAK47</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTAK47</Name>
|
||||
<Model>airsoftak</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTAK47</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_RIFLE</WheelSlot>
|
||||
<Group>GROUP_RIFLE</Group>
|
||||
<AmmoInfo ref="AMMO_RIFLE"/>
|
||||
<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/>
|
||||
<ClipSize value="30"/>
|
||||
<AccuracySpread value="3.500000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.300000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="140.000000"/>
|
||||
<ForceHitVehicle value="1300.000000"/>
|
||||
<ForceHitFlyingHeli value="1250.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="70.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="600.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.158000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="120"/>
|
||||
<InitialRumbleIntensity value="0.650000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="80"/>
|
||||
<RumbleIntensity value="0.450000"/>
|
||||
<RumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="190"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="110"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.700000"/>
|
||||
<LockOnRange value="65.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="47.500000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="35.000000"/>
|
||||
<FirstPersonScopeFov value="20.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="20.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.2500" z="-0.0010"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.30000" z="-0.01450"/>
|
||||
<FirstPersonScopeRotationOffset x="0.40000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="100"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.200000" y="0.300000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.520000"/>
|
||||
<AimOffsetMax x="0.180000" y="-0.225000" z="0.475000"/>
|
||||
<AimProbeLengthMax value="0.400000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-1.300000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_ASSAULTRIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTAK47</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>ASLTRIFLE</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Automatic</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTAK_MAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="60"/>
|
||||
<HudCapacity value="40"/>
|
||||
<HudAccuracy value="45"/>
|
||||
<HudRange value="45"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTG36C", "Airsoft G36C")
|
|
@ -1,19 +0,0 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
|
@ -1,214 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -1,442 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash />
|
||||
<CoverMovementExtraClipSetHash />
|
||||
<CoverAlternateMovementClipSetHash />
|
||||
<CoverWeaponClipSetHash />
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash />
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash />
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash />
|
||||
<WeaponClipSetStreamedHash />
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth />
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash />
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash />
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash />
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash />
|
||||
<JumpUpperbodyClipSetHash />
|
||||
<FallUpperbodyClipSetHash />
|
||||
<FromStrafeTransitionUpperBodyClipSetHash />
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="NULL" />
|
||||
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
|
||||
<AimGrenadeThrowNormalClipsetHash />
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>anim@weapons@rifle@lo@spcarbine</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash />
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>anim@weapons@rifle@lo@spcarbine</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>anim@weapons@rifle@lo@spcarbine_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@rifle@lo@spcarbine@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.650000"/>
|
||||
<AnimBlindFireRateModifier value="1.650000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash />
|
||||
<CoverMovementExtraClipSetHash />
|
||||
<CoverAlternateMovementClipSetHash />
|
||||
<CoverWeaponClipSetHash />
|
||||
<MotionClipSetHash>weapons@rifle@lo@spcarbine@f</MotionClipSetHash>
|
||||
<MotionFilterHash />
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash />
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash />
|
||||
<WeaponClipSetStreamedHash />
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth />
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash />
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash />
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash />
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash />
|
||||
<JumpUpperbodyClipSetHash />
|
||||
<FallUpperbodyClipSetHash />
|
||||
<FromStrafeTransitionUpperBodyClipSetHash />
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="NULL" />
|
||||
<AimGrenadeThrowNormalClipsetHash />
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@special_carbine@</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@special_carbine@</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@special_carbine@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@special_carbine@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@special_carbine@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@special_carbine@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@special_carbine@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@special_carbine@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftg36_mag1</modelName>
|
||||
<txdName>airsoftg36_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftg36</modelName>
|
||||
<txdName>airsoftg36</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTG36C_MAG</Name>
|
||||
<Model>airsoftg36_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_CR_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="60"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
|
@ -1,290 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="472"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTG36C</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTG36C</Name>
|
||||
<Model>airsoftg36</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTG36C</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_RIFLE</WheelSlot>
|
||||
<Group>GROUP_RIFLE</Group>
|
||||
<AmmoInfo ref="AMMO_RIFLE"/>
|
||||
<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/>
|
||||
<ClipSize value="30"/>
|
||||
<AccuracySpread value="6.500000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.750000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="140.000000"/>
|
||||
<ForceHitVehicle value="1200.000000"/>
|
||||
<ForceHitFlyingHeli value="1250.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="600.000000"/>
|
||||
<Penetration value="0.100000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.750000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.135000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="90"/>
|
||||
<InitialRumbleIntensity value="0.700000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="90"/>
|
||||
<RumbleIntensity value="0.100000"/>
|
||||
<RumbleIntensityTrigger value="0.800000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.700000"/>
|
||||
<LockOnRange value="65.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="47.500000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="35.000000"/>
|
||||
<FirstPersonScopeFov value="20.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="20.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="-0.0280"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="100"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.430000"/>
|
||||
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000"/>
|
||||
<AimProbeLengthMax value="0.340000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-1.000000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTG36C</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>CRBNRIFLE</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Automatic</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTG36C_MAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="65"/>
|
||||
<HudCapacity value="40"/>
|
||||
<HudAccuracy value="55"/>
|
||||
<HudRange value="45"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTGLOCK20", "Airsoft Glock 20")
|
|
@ -1,19 +0,0 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
|
@ -1,383 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MICHAEL_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>FRANKLIN_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>TREVOR_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTGLOCK20</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -1,347 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTGLOCK20">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@pistol@combat_pistol</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@pistol@combat_pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@pistol@combat_pistol@w_stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.650000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTGLOCK20">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@pistol@combat_pistol@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.650000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTGLOCK20">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.650000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTGLOCK20">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.650000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTGLOCK20">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.650000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTGLOCK20">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.650000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftglock20_mag1</modelName>
|
||||
<txdName>airsoftglock20_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftglock20</modelName>
|
||||
<txdName>airsoftglock20</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTGLOCK20_MAG</Name>
|
||||
<Model>airsoftglock20_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_CP_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="20"/>
|
||||
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
|
@ -1,293 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="466"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTGLOCK20</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTGLOCK20</Name>
|
||||
<Model>airsoftglock20</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTGLOCK20</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_PISTOL</WheelSlot>
|
||||
<Group>GROUP_PISTOL</Group>
|
||||
<AmmoInfo ref="AMMO_PISTOL"/>
|
||||
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
|
||||
<ClipSize value="12"/>
|
||||
<AccuracySpread value="2.000000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="3.300000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="20.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="50.000000"/>
|
||||
<ForceHitPed value="125.000000"/>
|
||||
<ForceHitVehicle value="600.000000"/>
|
||||
<ForceHitFlyingHeli value="650.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="70.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="250.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="250.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.370000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt/>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.275000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletSmall</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.200000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.000000"/>
|
||||
<FlashFxScale value="0.800000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.000000" y="2.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="160"/>
|
||||
<InitialRumbleIntensity value="0.200000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.900000"/>
|
||||
<RumbleDuration value="90"/>
|
||||
<RumbleIntensity value="0.200000"/>
|
||||
<RumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="160"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="90"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="2.000000"/>
|
||||
<LockOnRange value="55.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="40.000000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="-0.00200" y="0.0000" z="0.0050"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="00000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<IkRecoilDisplacement value="0.005"/>
|
||||
<IkRecoilDisplacementScope value="0.005"/>
|
||||
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.225000" y="0.100000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.375000"/>
|
||||
<AimOffsetMax x="0.170000" y="-0.200000" z="0.525000"/>
|
||||
<AimProbeLengthMax value="0.285000"/>
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
|
||||
<TorsoAimOffset x="-1.300000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.650000"/>
|
||||
<ReticuleMinSizeCrouched value="0.550000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_COMBATPISTOL</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTGLOCK20</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>CMBTPISTOL</StatName>
|
||||
<KnockdownCount value="3"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Normal</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTGLOCK20_MAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="40"/>
|
||||
<HudCapacity value="10"/>
|
||||
<HudAccuracy value="50"/>
|
||||
<HudRange value="30"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTM249", "Airsoft M249")
|
|
@ -1,19 +0,0 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
|
@ -1,214 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -1,394 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@machinegun@combat_mg</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@machinegun@combat_mg</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@machinegun@combat_mg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@machinegun@combat_mg@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@machinegun@combat_mg@hi</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@machinegun@combat_mg@hi</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@machinegun@combat_mg@hi</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>weapons@machinegun@f</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@light_machine_gun@combat_mg@</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftm249_mag</modelName>
|
||||
<txdName>airsoftm249_mag</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftm249</modelName>
|
||||
<txdName>airsoftm249</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTM249BOX</Name>
|
||||
<Model>airsoftm249_mag</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCDCMG_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="200"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
|
@ -1,294 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="469"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTM249</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTM249</Name>
|
||||
<Model>airsoftm249</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTM249</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SMG</WheelSlot>
|
||||
<Group>GROUP_MG</Group>
|
||||
<AmmoInfo ref="AMMO_MG"/>
|
||||
<AimingInfo ref="MG_LOW_BASE_STRAFE"/>
|
||||
<ClipSize value="200"/>
|
||||
<AccuracySpread value="10.000000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.250000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="150.000000"/>
|
||||
<ForceHitVehicle value="2000.000000"/>
|
||||
<ForceHitFlyingHeli value="2250.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="20.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="600.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.108000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.500000" y="5.000000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="155"/>
|
||||
<InitialRumbleIntensity value="0.400000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="100"/>
|
||||
<RumbleIntensity value="0.100000"/>
|
||||
<RumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.700000"/>
|
||||
<LockOnRange value="65.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="47.500000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
|
||||
<RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
|
||||
<CameraFov value="35.000000"/>
|
||||
<FirstPersonScopeFov value="20.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="20.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00400" y="-0.0750" z="-0.0260"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="-0.1500" z="-0.0470"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.0750" y="0.000000" z="-0.02500000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="80"/>
|
||||
<RecoilShakeAmplitude value="0.060000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<IkRecoilDisplacement value="0.0"/>
|
||||
<IkRecoilDisplacementScope value="0.004"/>
|
||||
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.275000" y="0.175000" z="0.275000"/>
|
||||
<AimProbeLengthMin value="0.435000"/>
|
||||
<AimOffsetMax x="0.215000" y="-0.050000" z="0.415000"/>
|
||||
<AimProbeLengthMax value="0.350000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.11700" y="-0.096000" z="0.867000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000"/>
|
||||
<TorsoAimOffset x="-1.100000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_COMBATMG</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTM249</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>CMBTMG</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Mini</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTM249BOX</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone>Gun_Feed</GunFeedBone>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_MG"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="65"/>
|
||||
<HudCapacity value="70"/>
|
||||
<HudAccuracy value="45"/>
|
||||
<HudRange value="60"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTM4", "Airsoft M4")
|
|
@ -1,18 +0,0 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
|
@ -1,214 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -1,394 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftm4a1_mag1</modelName>
|
||||
<txdName>airsoftm4a1_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftm4a1</modelName>
|
||||
<txdName>airsoftm4a1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTM4_CLIP</Name>
|
||||
<Model>airsoftm4a1_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_CR_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="50"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
|
@ -1,290 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="462"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTM4</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTM4</Name>
|
||||
<Model>airsoftm4a1</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTM4</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_RIFLE</WheelSlot>
|
||||
<Group>GROUP_RIFLE</Group>
|
||||
<AmmoInfo ref="AMMO_RIFLE"/>
|
||||
<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/>
|
||||
<ClipSize value="30"/>
|
||||
<AccuracySpread value="5.000000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.300000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="140.000000"/>
|
||||
<ForceHitVehicle value="1200.000000"/>
|
||||
<ForceHitFlyingHeli value="1250.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="600.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.135000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="90"/>
|
||||
<InitialRumbleIntensity value="0.700000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="90"/>
|
||||
<RumbleIntensity value="0.100000"/>
|
||||
<RumbleIntensityTrigger value="0.800000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.700000"/>
|
||||
<LockOnRange value="65.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="47.500000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="35.000000"/>
|
||||
<FirstPersonScopeFov value="20.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="20.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="-0.0280"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="100"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.430000"/>
|
||||
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000"/>
|
||||
<AimProbeLengthMax value="0.340000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-1.000000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.100000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTM4</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>CRBNRIFLE</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Automatic</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTM4_CLIP</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="90"/>
|
||||
<HudCapacity value="40"/>
|
||||
<HudAccuracy value="40"/>
|
||||
<HudRange value="30"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTMP5", "Airsoft MP5")
|
|
@ -1,19 +0,0 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
|
@ -1,389 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_MINIGUN</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_mini</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@MP_FEMALE@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MICHAEL_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ZERO@ARMED@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ZERO@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>FRANKLIN_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ONE@ARMED@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ONE@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>TREVOR_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_TWO@ARMED@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_TWO@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -1,443 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@rifle@lo@smg</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@rifle@lo@smg</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@rifle@lo@smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@rifle@lo@smg@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@smg@</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@smg@</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@submachine_gun@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftmp5_mag1</modelName>
|
||||
<txdName>airsoftmp5_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftmp5</modelName>
|
||||
<txdName>airsoftmp5</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTMP5_CLIP</Name>
|
||||
<Model>airsoftmp5_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_SMG_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="60"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
|
@ -1,290 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="465"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTMP5</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTMP5</Name>
|
||||
<Model>airsoftmp5</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTMP5</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SMG</WheelSlot>
|
||||
<Group>GROUP_SMG</Group>
|
||||
<AmmoInfo ref="AMMO_SMG"/>
|
||||
<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/>
|
||||
<ClipSize value="30"/>
|
||||
<AccuracySpread value="8.500000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="3.000000"/>
|
||||
<RecoilErrorTime value="0.200000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="100.000000"/>
|
||||
<ForceHitVehicle value="1100.000000"/>
|
||||
<ForceHitFlyingHeli value="750.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="500.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.118000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletSmall</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.00000" y="2.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="120"/>
|
||||
<InitialRumbleIntensity value="0.150000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.900000"/>
|
||||
<RumbleDuration value="95"/>
|
||||
<RumbleIntensity value="0.120000"/>
|
||||
<RumbleIntensityTrigger value="0.700000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="120"/>
|
||||
<InitialRumbleIntensityFps value="0.750000"/>
|
||||
<RumbleDurationFps value="80"/>
|
||||
<RumbleIntensityFps value="0.480000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="2.500000"/>
|
||||
<LockOnRange value="55.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="40.000000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="30.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.500000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="2.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.0000" z="-0.014"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.10000" z="-0.02600"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.100000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="0"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.210000" y="0.200000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.400000"/>
|
||||
<AimOffsetMax x="0.160000" y="-0.200000" z="0.450000"/>
|
||||
<AimProbeLengthMax value="0.325000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-1.100000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.100000"/>
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.750000"/>
|
||||
<ReticuleMinSizeCrouched value="0.600000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_SMG</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTMP5</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>SMG</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Mini</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTMP5_CLIP</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_SMG"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="55"/>
|
||||
<HudCapacity value="40"/>
|
||||
<HudAccuracy value="40"/>
|
||||
<HudRange value="35"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTUZIMICRO", "Airsoft Micro Uzi")
|
|
@ -1,19 +0,0 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
|
@ -1,383 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MICHAEL_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>FRANKLIN_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>TREVOR_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -1,345 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@submg@micro_smg</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@submg@micro_smg</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@submg@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@submg@micro_smg@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@submg@micro_smg@hi</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@submg@micro_smg@hi</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@submg@advanced_rifle@micro_w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftmicrouzi_mag</modelName>
|
||||
<txdName>airsoftmicrouzi_mag</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftmicrouzi</modelName>
|
||||
<txdName>airsoftmicrouzi</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTUZIMAG</Name>
|
||||
<Model>airsoftmicrouzi_mag</Model>
|
||||
<LocName>WCT_CLIP2</LocName>
|
||||
<LocDesc>WCDMSMG_CLIP2</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="true"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="87"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="70"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_LARGE"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
|
@ -1,294 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="468"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTUZIMICRO</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTUZIMICRO</Name>
|
||||
<Model>airsoftmicrouzi</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTUZIMICRO</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SMG</WheelSlot>
|
||||
<Group>GROUP_SMG</Group>
|
||||
<AmmoInfo ref="AMMO_SMG"/>
|
||||
<AimingInfo ref="SMG_2H_BASE_STRAFE"/>
|
||||
<ClipSize value="16"/>
|
||||
<AccuracySpread value="10.000000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="0.300000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.500000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="40.000000"/>
|
||||
<ForceHitPed value="120.000000"/>
|
||||
<ForceHitVehicle value="750.000000"/>
|
||||
<ForceHitFlyingHeli value="750.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="500.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="0.750000"/>
|
||||
<AnimReloadRate value="0.800000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.100000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletSmall</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.00000" y="2.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="86"/>
|
||||
<InitialRumbleIntensity value="0.366000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="96"/>
|
||||
<RumbleIntensity value="0.100000"/>
|
||||
<RumbleIntensityTrigger value="0.800000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="106"/>
|
||||
<InitialRumbleIntensityFps value="0.700000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="0.650000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="2.500000"/>
|
||||
<LockOnRange value="55.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="40.000000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="35.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="-0.0400" z="0.00000"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.0020" y="-0.02000" z="-0.0160"/>
|
||||
<FirstPersonScopeRotationOffset x="0.0000" y="0.0000" z="0.2000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.00000" z="0.2000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="0.10" y="-0.030000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.050" y="0.000000" z="-0.04"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.0250" y="0.000000" z="-0.050"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.077000" y="0.000000" z="-0.0350000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="0"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<IkRecoilDisplacement value="0.0"/>
|
||||
<IkRecoilDisplacementScope value="0.001"/>
|
||||
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.260000" y="0.125000" z="0.300000"/>
|
||||
<AimProbeLengthMin value="0.300000"/>
|
||||
<AimOffsetMax x="0.250000" y="-0.255000" z="0.325000"/>
|
||||
<AimProbeLengthMax value="0.285000"/>
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.20700" y="-0.040000" z="0.942000"/>
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
|
||||
<TorsoAimOffset x="-1.000000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.100000"/>
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.750000"/>
|
||||
<ReticuleMinSizeCrouched value="0.600000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_MICROSMG</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTUZIMICRO</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>MICROSMG</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>AutomaticSMG</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTUZIMAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire TreatAsOneHandedInCover UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseAlternateFPDrivebyClipset</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_SMG"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="60"/>
|
||||
<HudCapacity value="20"/>
|
||||
<HudAccuracy value="30"/>
|
||||
<HudRange value="25"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +0,0 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTR700", "Airsoft R700")
|
|
@ -1,19 +0,0 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
|
@ -1,214 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -1,389 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftr700_scope</modelName>
|
||||
<txdName>airsoftr700_scope</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftr700_mag1</modelName>
|
||||
<txdName>airsoftr700_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftr700</modelName>
|
||||
<txdName>airsoftr700</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftr700_mag</modelName>
|
||||
<txdName>airsoftr700_mag</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -1,49 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTR700_MAG</Name>
|
||||
<Model>airsoftr700_mag</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_SR_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="10"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
<Item type="CWeaponComponentScopeInfo">
|
||||
<Name>AIRSOFTR700_SCOPE</Name>
|
||||
<Model>airsoftr700_scope</Model>
|
||||
<LocName>WCT_SCOPE_MAX</LocName>
|
||||
<LocDesc>WCD_SCOPE_MAX</LocDesc>
|
||||
<AttachBone>AAPScop</AttachBone>
|
||||
<WeaponAttachBone>WAPScop</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="true"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="10"/>
|
||||
<HudRange value="0"/>
|
||||
<CameraHash>SNIPER_AIM_CAMERA</CameraHash>
|
||||
<RecoilShakeAmplitude value="0.280000"/>
|
||||
<ExtraZoomFactorForAccurateMode value="0.000000"/>
|
||||
<ReticuleHash>SNIPER_MAX</ReticuleHash>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
|
@ -1,266 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="467"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTR700</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTR700</Name>
|
||||
<Model>airsoftr700</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTR700</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>DELAYED_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SNIPER</WheelSlot>
|
||||
<Group>GROUP_SNIPER</Group>
|
||||
<AmmoInfo ref="AMMO_SNIPER"/>
|
||||
<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/>
|
||||
<ClipSize value="10"/>
|
||||
<AccuracySpread value="5.000000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="0.500000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="0.000000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="300.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="100.000000"/>
|
||||
<ForceHitPed value="170.000000"/>
|
||||
<ForceHitVehicle value="1500.000000"/>
|
||||
<ForceHitFlyingHeli value="2500.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="75.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="750.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="450.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="2.500000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="1.567000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.000000"/>
|
||||
<BulletBendingZoomedRadius value="0.000000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<MuzzleSmokeFx/>
|
||||
<MuzzleSmokeFxMinLevel value="0.000000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.000000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.000000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="0.500000"/>
|
||||
<FlashFxLightEnabled value="false"/>
|
||||
<FlashFxLightCastsShadows value="true"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="150"/>
|
||||
<InitialRumbleIntensity value="0.800000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDuration value="150"/>
|
||||
<RumbleIntensity value="0.800000"/>
|
||||
<RumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
|
||||
<LockOnRange value="50.000000"/>
|
||||
<WeaponRange value="300.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="1500.000000"/>
|
||||
<DamageFallOffRangeMax value="1500.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash/>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.17500" z="-0.01500"/>
|
||||
<FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.000000"/>
|
||||
<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="0.280000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.125000" y="0.225000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.590000"/>
|
||||
<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000"/>
|
||||
<AimProbeLengthMax value="0.550000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-0.340000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.160000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.050000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
|
||||
<PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTR700</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>SNIPERRFL</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Sniper</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPScop</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTR700_SCOPE</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTR700_MAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="NULL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="25"/>
|
||||
<HudCapacity value="10"/>
|
||||
<HudAccuracy value="70"/>
|
||||
<HudRange value="95"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Binary file not shown.
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Loading…
Add table
Add a link
Reference in a new issue