forked from Simnation/Main
Merge branch 'master' of ssh://git.simnation-rp.de/Simnation/Main
This commit is contained in:
commit
ae1357b6cf
1122 changed files with 9624 additions and 8693 deletions
5
resources/[defaultmaps]/dtpl_carrental/fxmanifest.lua
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5
resources/[defaultmaps]/dtpl_carrental/fxmanifest.lua
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|
@ -0,0 +1,5 @@
|
|||
fx_version 'cerulean'
|
||||
games { 'gta5' }
|
||||
author 'DTPL 3D <3d@dtpl.cz>'
|
||||
description 'Touchdown Car Rental'
|
||||
version '1.0.1'
|
BIN
resources/[defaultmaps]/dtpl_carrental/stream/_dtplcarrent.ymf
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resources/[defaultmaps]/dtpl_carrental/stream/_dtplcarrent.ymf
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@ -0,0 +1,21 @@
|
|||
<CodeWalkerProject>
|
||||
<Name>New CodeWalker Project</Name>
|
||||
<Version value="1" />
|
||||
<YmapFilenames>
|
||||
<Item>dtpl_carrent.ymap</Item>
|
||||
<Item>hei_ap1_03_strm_2.ymap</Item>
|
||||
</YmapFilenames>
|
||||
<YtypFilenames>
|
||||
<Item>dtpl_carrent.ytyp</Item>
|
||||
</YtypFilenames>
|
||||
<YbnFilenames />
|
||||
<YndFilenames />
|
||||
<YnvFilenames />
|
||||
<TrainsFilenames />
|
||||
<ScenarioFilenames />
|
||||
<AudioRelFilenames />
|
||||
<YdrFilenames />
|
||||
<YddFilenames />
|
||||
<YftFilenames />
|
||||
<YtdFilenames />
|
||||
</CodeWalkerProject>
|
BIN
resources/[defaultmaps]/dtpl_carrental/stream/dtpl_carrent.ymap
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resources/[defaultmaps]/dtpl_carrental/stream/dtpl_carrent.ymap
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resources/[defaultmaps]/dtpl_carrental/stream/dtpl_carrent.ytyp
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resources/[defaultmaps]/dtpl_carrental/stream/dtpl_carrent.ytyp
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resources/[defaultmaps]/dtpl_carrental/stream/hei_ap1_03_9.ybn
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resources/[defaultmaps]/dtpl_carrental/stream/hei_ap1_03_9.ybn
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resources/[defaultmaps]/dtpl_carrental/stream/rental_light.ydr
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resources/[defaultmaps]/dtpl_carrental/stream/rental_light.ydr
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Before Width: | Height: | Size: 632 KiB After Width: | Height: | Size: 632 KiB |
Before Width: | Height: | Size: 632 KiB After Width: | Height: | Size: 632 KiB |
|
@ -1485,13 +1485,7 @@ CodeStudio.Products = {
|
|||
itemName = "AR-15",
|
||||
itemStock = 50,
|
||||
itemPrice = 0,
|
||||
itemInfo = "Versatile rifle with attachments",
|
||||
itemMetaData = { -- Also Supports Adding Attachement's [Example: For QBCore Server]
|
||||
attachments = {
|
||||
{ component = 'flashlight_attachment', label = 'Flashlight' },
|
||||
{ component = 'holoscope_attachment', label = '3x Scope' },
|
||||
}
|
||||
}
|
||||
itemInfo = "",
|
||||
},
|
||||
['weapon_nightstick'] = {
|
||||
itemName = "Schlagstok",
|
||||
|
|
|
@ -93,16 +93,45 @@ function RemovePlayerMoney(player, amount, bank)
|
|||
end
|
||||
|
||||
function AddItem(source, item, amount, metadata)
|
||||
if not metadata then metadata = {} end
|
||||
-- Initialize metadata if not provided
|
||||
metadata = metadata or {}
|
||||
|
||||
if GetResourceState('ox_inventory') == 'started' then
|
||||
exports['ox_inventory']:AddItem(source, item, amount, metadata)
|
||||
|
||||
elseif GetResourceState('qs-inventory') == 'started' then
|
||||
exports['qs-inventory']:AddItem(source, item, amount, false, metadata)
|
||||
|
||||
elseif GetResourceState('tgiann-inventory') == 'started' then
|
||||
exports["tgiann-inventory"]:AddItem(source, item, amount, slot, metadata, isClotheSlot)
|
||||
-- For tgiann-inventory, we need to handle weapons differently
|
||||
local upperItem = string.upper(tostring(item))
|
||||
|
||||
if string.match(upperItem, "WEAPON_") then
|
||||
-- Create a completely new metadata table for weapons to avoid any reference issues
|
||||
local weaponMetadata = {
|
||||
-- Always use a string for serie, generated fresh each time
|
||||
serie = tostring(math.random(100000, 999999)),
|
||||
-- Copy any existing metadata values that should be preserved
|
||||
ammo = metadata.ammo or 0,
|
||||
quality = metadata.quality or 100
|
||||
}
|
||||
|
||||
-- Debug output to verify the metadata structure
|
||||
print("Adding weapon: " .. item)
|
||||
print("Metadata: serie=" .. weaponMetadata.serie .. ", type=" .. type(weaponMetadata.serie))
|
||||
|
||||
-- Use the clean weapon metadata instead of the original
|
||||
exports["tgiann-inventory"]:AddItem(source, item, amount, nil, weaponMetadata, nil)
|
||||
else
|
||||
-- For non-weapon items, use the original metadata
|
||||
exports["tgiann-inventory"]:AddItem(source, item, amount, nil, metadata, nil)
|
||||
end
|
||||
|
||||
elseif GetResourceState('origen_inventory') == 'started' then
|
||||
exports['origen_inventory']:addItem(source, item, amount, metadata, false)
|
||||
|
||||
else
|
||||
-- Default handling for QB/ESX
|
||||
local Player = GetPlayer(source)
|
||||
if CodeStudio.ServerType == 'QB' then
|
||||
Player.Functions.AddItem(item, amount, nil, metadata)
|
||||
|
@ -112,6 +141,9 @@ function AddItem(source, item, amount, metadata)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function BuyItems(data)
|
||||
local item = data.item
|
||||
local amount = tonumber(data.amount) or 1
|
||||
|
|
261
resources/[inventory]/nordi_schredder/client.lua
Normal file
261
resources/[inventory]/nordi_schredder/client.lua
Normal file
|
@ -0,0 +1,261 @@
|
|||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
-- Müllschredder Locations mit Props
|
||||
local shredderLocations = {
|
||||
{
|
||||
coords = vector3(287.5, -1334.5, 29.3),
|
||||
heading = 0.0,
|
||||
prop = 'prop_dumpster_4' -- Ändere hier das Prop
|
||||
},
|
||||
{
|
||||
coords = vector3(148.54, 269.21, 109.97),
|
||||
heading = 90.0,
|
||||
prop = 'prop_bin_08a' -- Anderes Prop Beispiel
|
||||
}
|
||||
}
|
||||
|
||||
local createdProps = {}
|
||||
|
||||
-- Erstelle Müllschredder Props und Targets
|
||||
Citizen.CreateThread(function()
|
||||
for i, location in ipairs(shredderLocations) do
|
||||
-- Prop Model laden
|
||||
local model = GetHashKey(location.prop)
|
||||
RequestModel(model)
|
||||
while not HasModelLoaded(model) do
|
||||
Wait(1)
|
||||
end
|
||||
|
||||
-- Prop erstellen
|
||||
local shredder = CreateObject(model, location.coords.x, location.coords.y, location.coords.z, false, false, false)
|
||||
SetEntityHeading(shredder, location.heading)
|
||||
FreezeEntityPosition(shredder, true)
|
||||
SetEntityInvincible(shredder, true)
|
||||
|
||||
table.insert(createdProps, shredder)
|
||||
|
||||
-- QB-Target hinzufügen
|
||||
exports['qb-target']:AddTargetEntity(shredder, {
|
||||
options = {
|
||||
{
|
||||
type = "client",
|
||||
event = "shredder:openInventory",
|
||||
icon = "fas fa-dumpster",
|
||||
label = "Müllschredder öffnen",
|
||||
canInteract = function()
|
||||
return true
|
||||
end,
|
||||
},
|
||||
{
|
||||
type = "client",
|
||||
event = "shredder:openMenu",
|
||||
icon = "fas fa-fire",
|
||||
label = "Items vernichten",
|
||||
canInteract = function()
|
||||
return true
|
||||
end,
|
||||
}
|
||||
},
|
||||
distance = 2.0
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Schredder Inventar öffnen
|
||||
RegisterNetEvent('shredder:openInventory', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
-- Prüfen ob Spieler nah genug an einem Schredder ist
|
||||
local nearShredder = false
|
||||
for i, location in ipairs(shredderLocations) do
|
||||
local distance = #(coords - location.coords)
|
||||
if distance <= 3.0 then
|
||||
nearShredder = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not nearShredder then
|
||||
lib.notify({
|
||||
title = 'Müllschredder',
|
||||
description = 'Du bist zu weit vom Schredder entfernt!',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- Schredder Inventar öffnen
|
||||
TriggerServerEvent('shredder:server:openInventory')
|
||||
end)
|
||||
|
||||
-- Vernichtungsmenü öffnen
|
||||
RegisterNetEvent('shredder:openMenu', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
-- Prüfen ob Spieler nah genug an einem Schredder ist
|
||||
local nearShredder = false
|
||||
for i, location in ipairs(shredderLocations) do
|
||||
local distance = #(coords - location.coords)
|
||||
if distance <= 3.0 then
|
||||
nearShredder = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not nearShredder then
|
||||
lib.notify({
|
||||
title = 'Müllschredder',
|
||||
description = 'Du bist zu weit vom Schredder entfernt!',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerServerEvent('shredder:server:getItems')
|
||||
end)
|
||||
|
||||
-- Menü mit Items anzeigen
|
||||
RegisterNetEvent('shredder:client:showMenu', function(items)
|
||||
if not items or #items == 0 then
|
||||
lib.notify({
|
||||
title = 'Müllschredder',
|
||||
description = 'Der Schredder ist leer!',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
local menuOptions = {}
|
||||
|
||||
-- Alle Items vernichten Option
|
||||
table.insert(menuOptions, {
|
||||
title = '🔥 ALLE ITEMS VERNICHTEN',
|
||||
description = 'Vernichtet alle Items im Schredder permanent!',
|
||||
icon = 'fire',
|
||||
onSelect = function()
|
||||
confirmDestroyAll()
|
||||
end
|
||||
})
|
||||
|
||||
table.insert(menuOptions, {
|
||||
title = '─────────────────',
|
||||
description = 'Einzelne Items:',
|
||||
disabled = true
|
||||
})
|
||||
|
||||
-- Einzelne Items zum Menü hinzufügen
|
||||
for slot, item in pairs(items) do
|
||||
if item and item.amount and item.amount > 0 then
|
||||
table.insert(menuOptions, {
|
||||
title = (item.label or item.name),
|
||||
description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
|
||||
icon = 'trash',
|
||||
onSelect = function()
|
||||
confirmDestroySingle(item.name, item.amount, slot)
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
lib.registerContext({
|
||||
id = 'shredder_menu',
|
||||
title = '🗑️ Müllschredder Verwaltung',
|
||||
options = menuOptions
|
||||
})
|
||||
|
||||
lib.showContext('shredder_menu')
|
||||
end)
|
||||
|
||||
-- Einzelnes Item vernichten bestätigen
|
||||
function confirmDestroySingle(itemName, amount, slot)
|
||||
lib.registerContext({
|
||||
id = 'shred_single_confirm',
|
||||
title = '⚠️ Item vernichten?',
|
||||
options = {
|
||||
{
|
||||
title = '🔥 Ja, vernichten',
|
||||
description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
|
||||
icon = 'check',
|
||||
onSelect = function()
|
||||
TriggerServerEvent('shredder:server:destroySingle', itemName, amount, slot)
|
||||
end
|
||||
},
|
||||
{
|
||||
title = '❌ Abbrechen',
|
||||
description = 'Zurück zum Hauptmenü',
|
||||
icon = 'times',
|
||||
onSelect = function()
|
||||
TriggerServerEvent('shredder:server:getItems')
|
||||
end
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
lib.showContext('shred_single_confirm')
|
||||
end
|
||||
|
||||
-- Alle Items vernichten bestätigen
|
||||
function confirmDestroyAll()
|
||||
lib.registerContext({
|
||||
id = 'shred_all_confirm',
|
||||
title = '⚠️ WARNUNG ⚠️',
|
||||
options = {
|
||||
{
|
||||
title = '🔥 JA, ALLES VERNICHTEN',
|
||||
description = 'ALLE Items im Schredder werden permanent gelöscht!',
|
||||
icon = 'fire',
|
||||
onSelect = function()
|
||||
TriggerServerEvent('shredder:server:destroyAll')
|
||||
end
|
||||
},
|
||||
{
|
||||
title = '❌ Abbrechen',
|
||||
description = 'Zurück zum Hauptmenü',
|
||||
icon = 'times',
|
||||
onSelect = function()
|
||||
TriggerServerEvent('shredder:server:getItems')
|
||||
end
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
lib.showContext('shred_all_confirm')
|
||||
end
|
||||
|
||||
-- Erfolgs-Notification mit Effekt
|
||||
RegisterNetEvent('shredder:client:itemDestroyed', function(message)
|
||||
lib.notify({
|
||||
title = 'Müllschredder',
|
||||
description = message,
|
||||
type = 'success',
|
||||
duration = 4000
|
||||
})
|
||||
|
||||
-- Partikel-Effekt
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
RequestNamedPtfxAsset("core")
|
||||
while not HasNamedPtfxAssetLoaded("core") do
|
||||
Wait(1)
|
||||
end
|
||||
|
||||
UseParticleFxAssetNextCall("core")
|
||||
StartParticleFxNonLoopedAtCoord("ent_sht_steam", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
|
||||
|
||||
-- Sound Effect
|
||||
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
|
||||
end)
|
||||
|
||||
-- Cleanup beim Resource Stop
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if GetCurrentResourceName() == resourceName then
|
||||
for _, prop in pairs(createdProps) do
|
||||
if DoesEntityExist(prop) then
|
||||
DeleteEntity(prop)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
25
resources/[inventory]/nordi_schredder/fxmanifest.lua
Normal file
25
resources/[inventory]/nordi_schredder/fxmanifest.lua
Normal file
|
@ -0,0 +1,25 @@
|
|||
fx_version 'cerulean'
|
||||
game 'gta5'
|
||||
|
||||
author 'YourName'
|
||||
description 'Müllschredder mit separatem Inventar für tgiann-inventory'
|
||||
version '1.0.0'
|
||||
|
||||
shared_scripts {
|
||||
'@ox_lib/init.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'client.lua'
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'server.lua'
|
||||
}
|
||||
|
||||
dependencies {
|
||||
'qb-core',
|
||||
'qb-target',
|
||||
'ox_lib',
|
||||
'tgiann-inventory'
|
||||
}
|
108
resources/[inventory]/nordi_schredder/server.lua
Normal file
108
resources/[inventory]/nordi_schredder/server.lua
Normal file
|
@ -0,0 +1,108 @@
|
|||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
-- Schredder Inventar öffnen
|
||||
RegisterNetEvent('shredder:server:openInventory', function()
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player then return end
|
||||
|
||||
-- Schredder Inventar öffnen (tgiann-inventory)
|
||||
exports['tgiann-inventory']:OpenInventory(src, 'stash', 'shredder_' .. src, {
|
||||
maxweight = 50000, -- 50kg max
|
||||
slots = 20, -- 20 Slots
|
||||
label = 'Müllschredder'
|
||||
})
|
||||
end)
|
||||
|
||||
-- Items aus Schredder abrufen
|
||||
RegisterNetEvent('shredder:server:getItems', function()
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player then return end
|
||||
|
||||
-- Schredder Inventar Items abrufen
|
||||
local stashId = 'shredder_' .. src
|
||||
local items = exports['tgiann-inventory']:GetInventory(stashId)
|
||||
|
||||
TriggerClientEvent('shredder:client:showMenu', src, items or {})
|
||||
end)
|
||||
|
||||
-- Einzelnes Item vernichten
|
||||
RegisterNetEvent('shredder:server:destroySingle', function(itemName, amount, slot)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player then return end
|
||||
|
||||
local stashId = 'shredder_' .. src
|
||||
|
||||
-- Item aus Schredder entfernen
|
||||
local success = exports['tgiann-inventory']:RemoveItemFromInventory(stashId, itemName, amount, slot)
|
||||
|
||||
if success then
|
||||
-- Log für Admins
|
||||
print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ' .. amount .. 'x ' .. itemName .. ' vernichtet')
|
||||
|
||||
-- Discord Webhook
|
||||
TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Item Vernichtet', 'orange',
|
||||
'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Item:** ' .. amount .. 'x ' .. itemName .. '\n**Aktion:** Einzelnes Item vernichtet')
|
||||
|
||||
TriggerClientEvent('shredder:client:itemDestroyed', src, amount .. 'x ' .. itemName .. ' wurde vernichtet!')
|
||||
|
||||
-- Menü neu laden
|
||||
Wait(1000)
|
||||
TriggerEvent('shredder:server:getItems', src)
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Vernichten des Items!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Alle Items vernichten
|
||||
RegisterNetEvent('shredder:server:destroyAll', function()
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player then return end
|
||||
|
||||
local stashId = 'shredder_' .. src
|
||||
local items = exports['tgiann-inventory']:GetInventory(stashId)
|
||||
|
||||
if not items or next(items) == nil then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Der Schredder ist bereits leer!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local destroyedItems = {}
|
||||
local totalItems = 0
|
||||
|
||||
-- Alle Items vernichten
|
||||
for slot, item in pairs(items) do
|
||||
if item and item.amount and item.amount > 0 then
|
||||
local success = exports['tgiann-inventory']:RemoveItemFromInventory(stashId, item.name, item.amount, slot)
|
||||
if success then
|
||||
table.insert(destroyedItems, {name = item.name, amount = item.amount})
|
||||
totalItems = totalItems + item.amount
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #destroyedItems > 0 then
|
||||
-- Log für Admins
|
||||
print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ALLE Items vernichtet (' .. totalItems .. ' Items)')
|
||||
|
||||
-- Discord Webhook mit Item Liste
|
||||
local itemList = ""
|
||||
for _, item in pairs(destroyedItems) do
|
||||
itemList = itemList .. '• ' .. item.amount .. 'x ' .. item.name .. '\n'
|
||||
end
|
||||
|
||||
TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Alle Items Vernichtet', 'red',
|
||||
'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Aktion:** Alle Items vernichtet\n**Anzahl Items:** ' .. totalItems .. '\n**Items:**\n' .. itemList)
|
||||
|
||||
TriggerClientEvent('shredder:client:itemDestroyed', src, 'ALLE Items (' .. totalItems .. ' Stück) wurden vernichtet!')
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Keine Items zum Vernichten gefunden!', 'error')
|
||||
end
|
||||
end)
|
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Add table
Add a link
Reference in a new issue