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Nordi98 2025-08-06 12:21:15 +02:00
parent 8c28aa9419
commit a8696c338d
4 changed files with 206 additions and 230 deletions

View file

@ -61,8 +61,6 @@ local function ShowVehicleActions(vehicle, playerJob)
actionOptions = {
{value = 'move', label = '🏠 In Garage stellen'},
{value = 'delete', label = '🗑️ Von Map löschen'},
{value = 'impound', label = '🚫 Beschlagnahmen'},
{value = 'release', label = '✅ Aus Beschlagnahme freigeben'},
{value = 'repair', label = '🔧 Reparieren'}
}
elseif playerJob.jobName == 'mechanic' then
@ -87,15 +85,13 @@ local function ShowVehicleActions(vehicle, playerJob)
actionOptions = {
{value = 'move', label = '🏠 In Garage stellen'},
{value = 'delete', label = '🗑️ Von Map löschen'},
{value = 'repair', label = '🔧 Reparieren'},
{value = 'impound', label = '🚫 Beschlagnahmen'},
{value = 'release', label = '✅ Aus Beschlagnahme freigeben'}
{value = 'repair', label = '🔧 Reparieren'}
}
end
}
local vehicleLabel = QBCore.Shared.Vehicles[vehicle.vehicle]?.name or vehicle.vehicle
local input = lib.inputDialog('Fahrzeug Aktionen - ' .. vehicleLabel .. ' (' .. vehicle.plate .. ')', {
local input = lib.inputDialog('Fahrzeug Aktionen - ' .. (vehicle.name or vehicleLabel) .. ' (' .. vehicle.plate .. ')', {
{
type = 'select',
label = 'Aktion wählen (' .. playerJob.jobLabel .. ')',
@ -106,7 +102,7 @@ local function ShowVehicleActions(vehicle, playerJob)
{
type = 'select',
label = 'Garage auswählen',
description = 'Nur für "In Garage stellen" und "Freigeben" benötigt',
description = 'Nur für "In Garage stellen" benötigt',
options = garageOptions,
required = false
}
@ -129,7 +125,7 @@ local function ShowVehicleActions(vehicle, playerJob)
elseif action == 'delete' then
local alert = lib.alertDialog({
header = 'Fahrzeug löschen',
content = 'Bist du sicher, dass du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') von der Map löschen möchtest?',
content = 'Bist du sicher, dass du das Fahrzeug ' .. (vehicle.name or vehicleLabel) .. ' (' .. vehicle.plate .. ') von der Map löschen möchtest?',
centered = true,
cancel = true
})
@ -139,41 +135,13 @@ local function ShowVehicleActions(vehicle, playerJob)
elseif action == 'repair' then
local alert = lib.alertDialog({
header = 'Fahrzeug reparieren',
content = 'Möchtest du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') vollständig reparieren?',
content = 'Möchtest du das Fahrzeug ' .. (vehicle.name or vehicleLabel) .. ' (' .. vehicle.plate .. ') vollständig reparieren?',
centered = true,
cancel = true
})
if alert == 'confirm' then
TriggerServerEvent('vehicleadmin:repairVehicle', vehicle.plate)
end
elseif action == 'impound' then
local alert = lib.alertDialog({
header = 'Fahrzeug beschlagnahmen',
content = 'Möchtest du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') beschlagnahmen? (500€ Gebühr)',
centered = true,
cancel = true
})
if alert == 'confirm' then
TriggerServerEvent('vehicleadmin:impoundVehicle', vehicle.plate)
end
elseif action == 'release' then
if not garage then
lib.notify({
title = 'Fehler',
description = 'Bitte wähle eine Garage für die Freigabe aus',
type = 'error'
})
return
end
local alert = lib.alertDialog({
header = 'Fahrzeug freigeben',
content = 'Möchtest du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') aus der Beschlagnahme freigeben?',
centered = true,
cancel = true
})
if alert == 'confirm' then
TriggerServerEvent('vehicleadmin:releaseFromImpound', vehicle.plate, garage)
end
end
end
end)
@ -196,7 +164,7 @@ local function ShowPlayerVehicles(citizenid, playerName, playerJob)
local options = {}
for i = 1, #vehicles do
local vehicle = vehicles[i]
local vehicleLabel = QBCore.Shared.Vehicles[vehicle.vehicle]?.name or vehicle.vehicle
local vehicleLabel = vehicle.name or QBCore.Shared.Vehicles[vehicle.vehicle]?.name or vehicle.vehicle
-- Color coding based on state
local icon = 'car'
@ -213,14 +181,22 @@ local function ShowPlayerVehicles(citizenid, playerName, playerJob)
iconColor = '#ef4444'
end
local description = GetStateText(vehicle.state) .. ' | 🏠 ' .. (vehicle.garage or 'Keine Garage') ..
'\n🔧 Motor: ' .. GetConditionText(vehicle.engine) .. ' | 🚗 Karosserie: ' .. GetConditionText(vehicle.body) ..
'\n' .. GetFuelText(vehicle.fuel)
if vehicle.depotprice and vehicle.depotprice > 0 then
description = description .. '\n💰 Gebühr: ' .. vehicle.depotprice .. ''
-- Parse mods if needed
local mods = {}
if type(vehicle.mods) == 'string' then
mods = json.decode(vehicle.mods) or {}
else
mods = vehicle.mods or {}
end
local engineHealth = mods.engineHealth or 1000
local bodyHealth = mods.bodyHealth or 1000
local fuelLevel = mods.fuelLevel or 100
local description = GetStateText(vehicle.state) .. ' | 🏠 ' .. (vehicle.garage or 'Keine Garage') ..
'\n🔧 Motor: ' .. GetConditionText(engineHealth) .. ' | 🚗 Karosserie: ' .. GetConditionText(bodyHealth) ..
'\n' .. GetFuelText(fuelLevel)
table.insert(options, {
title = vehicleLabel .. ' (' .. vehicle.plate .. ')',
description = description,
@ -295,34 +271,7 @@ RegisterNetEvent('vehicleadmin:openMenu', function()
ShowPlayerMenu()
end)
-- Keybind for quick access (optional)
RegisterKeyMapping('vehicleadmin', 'Öffne Fahrzeug Admin Menu', 'keyboard', '')
-- Show help text when menu is opened
RegisterNetEvent('vehicleadmin:showHelp', function()
lib.notify({
title = 'Fahrzeugverwaltung',
description = 'Verwende /vehicleadmin oder die entsprechenden Job-Befehle um das Menu zu öffnen',
type = 'info',
duration = 5000
})
end)
-- Auto-refresh function for real-time updates
local function RefreshCurrentMenu()
-- This can be used to refresh the current menu if needed
-- Implementation depends on your specific needs
end
-- Export functions for other scripts
exports('OpenVehicleAdmin', function()
ShowPlayerMenu()
end)
exports('HasVehicleAdminPermission', function()
local hasPermission = false
QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerJob', function(jobData)
hasPermission = jobData and jobData.hasPermission or false
end)
return hasPermission
end)

View file

@ -33,13 +33,20 @@ QBCore.Functions.CreateCallback('vehicleadmin:getPlayers', function(source, cb)
end
MySQL.Async.fetchAll('SELECT citizenid, charinfo FROM players ORDER BY charinfo', {}, function(result)
if not result then
cb({})
return
end
local players = {}
for i = 1, #result do
local charinfo = json.decode(result[i].charinfo)
table.insert(players, {
citizenid = result[i].citizenid,
name = charinfo.firstname .. ' ' .. charinfo.lastname
})
if charinfo and charinfo.firstname and charinfo.lastname then
table.insert(players, {
citizenid = result[i].citizenid,
name = charinfo.firstname .. ' ' .. charinfo.lastname
})
end
end
cb(players)
end)
@ -53,28 +60,33 @@ QBCore.Functions.CreateCallback('vehicleadmin:getPlayerVehicles', function(sourc
end
MySQL.Async.fetchAll('SELECT * FROM player_vehicles WHERE citizenid = ?', {citizenid}, function(result)
if not result then
cb({})
return
end
local vehicles = {}
for i = 1, #result do
local vehicle = result[i]
table.insert(vehicles, {
plate = vehicle.plate,
vehicle = vehicle.vehicle,
garage = vehicle.garage,
state = vehicle.state,
fuel = vehicle.fuel,
engine = vehicle.engine,
body = vehicle.body,
plate = vehicle.plate or 'UNKNOWN',
vehicle = vehicle.vehicle or 'unknown',
garage = vehicle.garage or 'none',
state = vehicle.garage == "OUT" and 0 or 1, -- Anpassung an euer Garagensystem
fuel = vehicle.fuel or 100,
engine = vehicle.engine or 1000,
body = vehicle.body or 1000,
citizenid = vehicle.citizenid,
depotprice = vehicle.depotprice,
drivingdistance = vehicle.drivingdistance
name = vehicle.name or "Unbekanntes Fahrzeug",
mods = vehicle.mods or "{}"
})
end
cb(vehicles)
end)
end)
-- Get all garages
-- Get all garages from your config
QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
if not HasPermission(source) then
cb(false)
@ -82,12 +94,20 @@ QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
end
local garages = {}
for garageName, garageData in pairs(QBCore.Shared.Garages) do
-- Verwende die Garagen aus eurem Config
for k, v in pairs(Config.Zonen) do
table.insert(garages, {
name = garageName,
label = garageData.label or garageName
name = v.name,
label = v.name -- Ihr könnt hier auch eine Label-Property hinzufügen
})
end
-- Sortiere alphabetisch
table.sort(garages, function(a, b)
return a.name < b.name
end)
cb(garages)
end)
@ -126,24 +146,40 @@ RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
break
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
break
end
end
end
-- Update database
MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ? WHERE plate = ?', {1, garage, plate}, function(affectedRows)
-- Update database - Anpassung an euer Garagensystem
MySQL.Async.execute('UPDATE player_vehicles SET garage = ? WHERE plate = ?', {garage, plate}, function(affectedRows)
if affectedRows > 0 then
-- Entferne das Fahrzeug aus dem Parking-System, falls vorhanden
MySQL.Async.execute('DELETE FROM vehicle_parking WHERE plate = ?', {plate})
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
print(string.format('[VEHICLE ADMIN] %s (%s) moved vehicle %s to garage %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate,
garage
))
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) moved vehicle %s to garage %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate,
garage
))
-- Log für Discord
TriggerEvent('mh_garage:log', {
type = "admin_move",
user = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
citizenid = Player.PlayerData.citizenid,
plate = plate,
garage = garage
})
end
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
@ -177,21 +213,33 @@ RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
for i = 1, #vehicles do
local veh = vehicles[i]
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
deleted = true
break
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
deleted = true
break
end
end
end
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
print(string.format('[VEHICLE ADMIN] %s (%s) deleted vehicle %s from map',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) deleted vehicle %s from map',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
-- Log für Discord
TriggerEvent('mh_garage:log', {
type = "admin_delete",
user = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
citizenid = Player.PlayerData.citizenid,
plate = plate
})
end
if deleted then
TriggerClientEvent('ox_lib:notify', src, {
@ -220,129 +268,84 @@ RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
return
end
-- Update database
MySQL.Async.execute('UPDATE player_vehicles SET engine = ?, body = ? WHERE plate = ?', {1000, 1000, plate}, function(affectedRows)
-- Also repair if vehicle is on map
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
SetVehicleFixed(veh)
SetVehicleDeformationFixed(veh)
SetVehicleUndriveable(veh, false)
SetVehicleEngineOn(veh, true, true)
break
-- Get vehicle mods first
MySQL.Async.fetchAll('SELECT mods FROM player_vehicles WHERE plate = ?', {plate}, function(result)
if result and result[1] and result[1].mods then
local mods = json.decode(result[1].mods)
-- Update mods with repaired values
mods.engineHealth = 1000
mods.bodyHealth = 1000
mods.fuelLevel = 100
-- Reset door and window status if they exist
if mods.doorStatus then
mods.doorStatus = {}
end
end
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
print(string.format('[VEHICLE ADMIN] %s (%s) repaired vehicle %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
if affectedRows > 0 then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde repariert',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Reparieren des Fahrzeugs',
type = 'error'
})
end
end)
end)
-- Impound vehicle (Police only)
RegisterNetEvent('vehicleadmin:impoundVehicle', function(plate)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'police' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Polizisten können Fahrzeuge beschlagnahmen',
type = 'error'
})
return
end
-- Delete vehicle from world if it exists
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
break
end
end
-- Set state to impounded (2) and move to impound garage
MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ?, depotprice = ? WHERE plate = ?',
{2, 'impound', 500, plate}, function(affectedRows)
if affectedRows > 0 then
print(string.format('[VEHICLE ADMIN] %s (Police) impounded vehicle %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
plate
))
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde beschlagnahmt (500€ Gebühr)',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Beschlagnahmen des Fahrzeugs',
type = 'error'
})
end
end)
end)
-- Release from impound (Police/Admin only)
RegisterNetEvent('vehicleadmin:releaseFromImpound', function(plate, garage)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or (Player.PlayerData.job.name ~= 'police' and not QBCore.Functions.HasPermission(src, 'admin')) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Polizisten oder Admins können Fahrzeuge freigeben',
type = 'error'
})
return
end
-- Set state to in garage (1) and move to specified garage
MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ?, depotprice = ? WHERE plate = ?',
{1, garage, 0, plate}, function(affectedRows)
if affectedRows > 0 then
print(string.format('[VEHICLE ADMIN] %s (%s) released vehicle %s from impound to garage %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate,
garage
))
if mods.windowStatus then
mods.windowStatus = {}
for i = 0, 7 do
mods.windowStatus[tostring(i)] = true
end
end
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde aus der Beschlagnahme freigegeben',
type = 'success'
})
-- Update database with repaired mods
MySQL.Async.execute('UPDATE player_vehicles SET mods = ? WHERE plate = ?', {json.encode(mods), plate}, function(affectedRows)
-- Also repair if vehicle is on map
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
SetVehicleFixed(veh)
SetVehicleDeformationFixed(veh)
SetVehicleUndriveable(veh, false)
SetVehicleEngineOn(veh, true, true)
SetVehicleFuelLevel(veh, 100.0)
exports["lc_fuel"]:SetFuel(veh, 100)
break
end
end
end
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) repaired vehicle %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
-- Log für Discord
TriggerEvent('mh_garage:log', {
type = "admin_repair",
user = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
citizenid = Player.PlayerData.citizenid,
plate = plate
})
end
if affectedRows > 0 then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde repariert',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Reparieren des Fahrzeugs',
type = 'error'
})
end
end)
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Freigeben des Fahrzeugs',
description = 'Fahrzeug nicht gefunden',
type = 'error'
})
end
@ -434,3 +437,27 @@ QBCore.Commands.Add('dealeradmin', 'Öffne Autohändler Fahrzeug Menu', {}, fals
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Erweiterung des Log-Systems für Fahrzeugadmin
AddEventHandler('mh_garage:log', function(data)
local type = data.type
local user = data.user
local citizenid = data.citizenid
local plate = data.plate
local garage = data.garage
local Color = "purple"
local Text = ""
if type == "admin_move" then
Text = user .. " [" .. citizenid .. "] hat Fahrzeug " .. plate .. " in Garage " .. garage .. " gestellt."
Color = "blue"
elseif type == "admin_delete" then
Text = user .. " [" .. citizenid .. "] hat Fahrzeug " .. plate .. " von der Map gelöscht."
Color = "orange"
elseif type == "admin_repair" then
Text = user .. " [" .. citizenid .. "] hat Fahrzeug " .. plate .. " repariert."
Color = "green"
end
sendToDiscord("Fahrzeugadmin", Text, Color)
end)

View file

@ -164,7 +164,7 @@ config.stashes = {
coords = vector3(1825.34, 3684.54, 34.4),
textUiLabel = 'öffnen',
name = 'sheriffarmory', -- uniq name
label = 'Aromory',
label = 'Armory',
slots = 80,
weight = 100000,
jobs = { police = { 7, 8, 9, 10 } } -- only 9 ranks for police job

View file

@ -3,7 +3,7 @@ JobCalls = {}
JobCalls.Positions = {
{
name = "Police",
coords = vector3(454.1935, -984.5326, 30.6610),
coords = vector3(1825.22, 3670.96, 34.4), --- SD
vector3(1825.2719, 3670.9895, 34.4050),
number = 911,
needjob = "police",