forked from Simnation/Main
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8c28aa9419
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4 changed files with 206 additions and 230 deletions
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@ -61,8 +61,6 @@ local function ShowVehicleActions(vehicle, playerJob)
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'impound', label = '🚫 Beschlagnahmen'},
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{value = 'release', label = '✅ Aus Beschlagnahme freigeben'},
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{value = 'repair', label = '🔧 Reparieren'}
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}
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elseif playerJob.jobName == 'mechanic' then
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@ -87,15 +85,13 @@ local function ShowVehicleActions(vehicle, playerJob)
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'repair', label = '🔧 Reparieren'},
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{value = 'impound', label = '🚫 Beschlagnahmen'},
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{value = 'release', label = '✅ Aus Beschlagnahme freigeben'}
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{value = 'repair', label = '🔧 Reparieren'}
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}
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}
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end
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local vehicleLabel = QBCore.Shared.Vehicles[vehicle.vehicle]?.name or vehicle.vehicle
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local input = lib.inputDialog('Fahrzeug Aktionen - ' .. vehicleLabel .. ' (' .. vehicle.plate .. ')', {
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local input = lib.inputDialog('Fahrzeug Aktionen - ' .. (vehicle.name or vehicleLabel) .. ' (' .. vehicle.plate .. ')', {
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{
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type = 'select',
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label = 'Aktion wählen (' .. playerJob.jobLabel .. ')',
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@ -106,7 +102,7 @@ local function ShowVehicleActions(vehicle, playerJob)
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{
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type = 'select',
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label = 'Garage auswählen',
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description = 'Nur für "In Garage stellen" und "Freigeben" benötigt',
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description = 'Nur für "In Garage stellen" benötigt',
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options = garageOptions,
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required = false
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}
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@ -129,7 +125,7 @@ local function ShowVehicleActions(vehicle, playerJob)
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elseif action == 'delete' then
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local alert = lib.alertDialog({
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header = 'Fahrzeug löschen',
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content = 'Bist du sicher, dass du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') von der Map löschen möchtest?',
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content = 'Bist du sicher, dass du das Fahrzeug ' .. (vehicle.name or vehicleLabel) .. ' (' .. vehicle.plate .. ') von der Map löschen möchtest?',
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centered = true,
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cancel = true
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})
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@ -139,41 +135,13 @@ local function ShowVehicleActions(vehicle, playerJob)
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elseif action == 'repair' then
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local alert = lib.alertDialog({
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header = 'Fahrzeug reparieren',
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content = 'Möchtest du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') vollständig reparieren?',
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content = 'Möchtest du das Fahrzeug ' .. (vehicle.name or vehicleLabel) .. ' (' .. vehicle.plate .. ') vollständig reparieren?',
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centered = true,
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cancel = true
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})
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if alert == 'confirm' then
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TriggerServerEvent('vehicleadmin:repairVehicle', vehicle.plate)
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end
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elseif action == 'impound' then
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local alert = lib.alertDialog({
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header = 'Fahrzeug beschlagnahmen',
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content = 'Möchtest du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') beschlagnahmen? (500€ Gebühr)',
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centered = true,
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cancel = true
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})
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if alert == 'confirm' then
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TriggerServerEvent('vehicleadmin:impoundVehicle', vehicle.plate)
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end
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elseif action == 'release' then
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if not garage then
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lib.notify({
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title = 'Fehler',
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description = 'Bitte wähle eine Garage für die Freigabe aus',
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type = 'error'
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})
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return
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end
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local alert = lib.alertDialog({
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header = 'Fahrzeug freigeben',
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content = 'Möchtest du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') aus der Beschlagnahme freigeben?',
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centered = true,
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cancel = true
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})
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if alert == 'confirm' then
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TriggerServerEvent('vehicleadmin:releaseFromImpound', vehicle.plate, garage)
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end
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end
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end
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end)
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@ -196,7 +164,7 @@ local function ShowPlayerVehicles(citizenid, playerName, playerJob)
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local options = {}
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for i = 1, #vehicles do
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local vehicle = vehicles[i]
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local vehicleLabel = QBCore.Shared.Vehicles[vehicle.vehicle]?.name or vehicle.vehicle
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local vehicleLabel = vehicle.name or QBCore.Shared.Vehicles[vehicle.vehicle]?.name or vehicle.vehicle
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-- Color coding based on state
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local icon = 'car'
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@ -213,14 +181,22 @@ local function ShowPlayerVehicles(citizenid, playerName, playerJob)
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iconColor = '#ef4444'
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end
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local description = GetStateText(vehicle.state) .. ' | 🏠 ' .. (vehicle.garage or 'Keine Garage') ..
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'\n🔧 Motor: ' .. GetConditionText(vehicle.engine) .. ' | 🚗 Karosserie: ' .. GetConditionText(vehicle.body) ..
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'\n' .. GetFuelText(vehicle.fuel)
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if vehicle.depotprice and vehicle.depotprice > 0 then
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description = description .. '\n💰 Gebühr: ' .. vehicle.depotprice .. '€'
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-- Parse mods if needed
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local mods = {}
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if type(vehicle.mods) == 'string' then
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mods = json.decode(vehicle.mods) or {}
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else
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mods = vehicle.mods or {}
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end
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local engineHealth = mods.engineHealth or 1000
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local bodyHealth = mods.bodyHealth or 1000
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local fuelLevel = mods.fuelLevel or 100
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local description = GetStateText(vehicle.state) .. ' | 🏠 ' .. (vehicle.garage or 'Keine Garage') ..
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'\n🔧 Motor: ' .. GetConditionText(engineHealth) .. ' | 🚗 Karosserie: ' .. GetConditionText(bodyHealth) ..
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'\n' .. GetFuelText(fuelLevel)
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table.insert(options, {
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title = vehicleLabel .. ' (' .. vehicle.plate .. ')',
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description = description,
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@ -295,34 +271,7 @@ RegisterNetEvent('vehicleadmin:openMenu', function()
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ShowPlayerMenu()
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end)
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-- Keybind for quick access (optional)
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RegisterKeyMapping('vehicleadmin', 'Öffne Fahrzeug Admin Menu', 'keyboard', '')
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-- Show help text when menu is opened
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RegisterNetEvent('vehicleadmin:showHelp', function()
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lib.notify({
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title = 'Fahrzeugverwaltung',
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description = 'Verwende /vehicleadmin oder die entsprechenden Job-Befehle um das Menu zu öffnen',
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type = 'info',
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duration = 5000
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})
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end)
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-- Auto-refresh function for real-time updates
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local function RefreshCurrentMenu()
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-- This can be used to refresh the current menu if needed
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-- Implementation depends on your specific needs
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end
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-- Export functions for other scripts
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exports('OpenVehicleAdmin', function()
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ShowPlayerMenu()
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end)
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exports('HasVehicleAdminPermission', function()
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local hasPermission = false
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QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerJob', function(jobData)
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hasPermission = jobData and jobData.hasPermission or false
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end)
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return hasPermission
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end)
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@ -33,14 +33,21 @@ QBCore.Functions.CreateCallback('vehicleadmin:getPlayers', function(source, cb)
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end
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MySQL.Async.fetchAll('SELECT citizenid, charinfo FROM players ORDER BY charinfo', {}, function(result)
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if not result then
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cb({})
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return
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end
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local players = {}
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for i = 1, #result do
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local charinfo = json.decode(result[i].charinfo)
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if charinfo and charinfo.firstname and charinfo.lastname then
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table.insert(players, {
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citizenid = result[i].citizenid,
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name = charinfo.firstname .. ' ' .. charinfo.lastname
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})
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end
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end
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cb(players)
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end)
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end)
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@ -53,28 +60,33 @@ QBCore.Functions.CreateCallback('vehicleadmin:getPlayerVehicles', function(sourc
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end
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MySQL.Async.fetchAll('SELECT * FROM player_vehicles WHERE citizenid = ?', {citizenid}, function(result)
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if not result then
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cb({})
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return
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end
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local vehicles = {}
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for i = 1, #result do
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local vehicle = result[i]
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table.insert(vehicles, {
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plate = vehicle.plate,
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vehicle = vehicle.vehicle,
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garage = vehicle.garage,
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state = vehicle.state,
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fuel = vehicle.fuel,
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engine = vehicle.engine,
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body = vehicle.body,
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plate = vehicle.plate or 'UNKNOWN',
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vehicle = vehicle.vehicle or 'unknown',
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garage = vehicle.garage or 'none',
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state = vehicle.garage == "OUT" and 0 or 1, -- Anpassung an euer Garagensystem
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fuel = vehicle.fuel or 100,
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engine = vehicle.engine or 1000,
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body = vehicle.body or 1000,
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citizenid = vehicle.citizenid,
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depotprice = vehicle.depotprice,
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drivingdistance = vehicle.drivingdistance
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name = vehicle.name or "Unbekanntes Fahrzeug",
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mods = vehicle.mods or "{}"
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})
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end
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cb(vehicles)
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end)
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end)
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-- Get all garages
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-- Get all garages from your config
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QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
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if not HasPermission(source) then
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cb(false)
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@ -82,12 +94,20 @@ QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
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end
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local garages = {}
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for garageName, garageData in pairs(QBCore.Shared.Garages) do
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-- Verwende die Garagen aus eurem Config
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for k, v in pairs(Config.Zonen) do
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table.insert(garages, {
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name = garageName,
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label = garageData.label or garageName
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name = v.name,
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label = v.name -- Ihr könnt hier auch eine Label-Property hinzufügen
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})
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end
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-- Sortiere alphabetisch
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table.sort(garages, function(a, b)
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return a.name < b.name
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end)
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cb(garages)
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end)
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@ -126,18 +146,24 @@ RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
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local vehicles = GetAllVehicles()
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for i = 1, #vehicles do
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local veh = vehicles[i]
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if DoesEntityExist(veh) then
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local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
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if vehPlate == plate:gsub("%s+", "") then
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DeleteEntity(veh)
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break
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end
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end
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end
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-- Update database
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MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ? WHERE plate = ?', {1, garage, plate}, function(affectedRows)
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-- Update database - Anpassung an euer Garagensystem
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MySQL.Async.execute('UPDATE player_vehicles SET garage = ? WHERE plate = ?', {garage, plate}, function(affectedRows)
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if affectedRows > 0 then
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-- Entferne das Fahrzeug aus dem Parking-System, falls vorhanden
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MySQL.Async.execute('DELETE FROM vehicle_parking WHERE plate = ?', {plate})
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-- Log the action
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local Player = QBCore.Functions.GetPlayer(src)
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if Player then
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print(string.format('[VEHICLE ADMIN] %s (%s) moved vehicle %s to garage %s',
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Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
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Player.PlayerData.job.label,
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@ -145,6 +171,16 @@ RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
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garage
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))
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-- Log für Discord
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TriggerEvent('mh_garage:log', {
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type = "admin_move",
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user = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
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citizenid = Player.PlayerData.citizenid,
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plate = plate,
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garage = garage
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})
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end
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Fahrzeugverwaltung',
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description = 'Fahrzeug wurde in Garage ' .. garage .. ' gestellt',
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@ -177,6 +213,7 @@ RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
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for i = 1, #vehicles do
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local veh = vehicles[i]
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if DoesEntityExist(veh) then
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local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
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if vehPlate == plate:gsub("%s+", "") then
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DeleteEntity(veh)
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@ -184,15 +221,26 @@ RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
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break
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end
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end
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end
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-- Log the action
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local Player = QBCore.Functions.GetPlayer(src)
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if Player then
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print(string.format('[VEHICLE ADMIN] %s (%s) deleted vehicle %s from map',
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Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
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Player.PlayerData.job.label,
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plate
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))
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-- Log für Discord
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TriggerEvent('mh_garage:log', {
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type = "admin_delete",
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user = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
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citizenid = Player.PlayerData.citizenid,
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plate = plate
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})
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end
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if deleted then
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Fahrzeugverwaltung',
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@ -220,30 +268,66 @@ RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
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return
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end
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-- Update database
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MySQL.Async.execute('UPDATE player_vehicles SET engine = ?, body = ? WHERE plate = ?', {1000, 1000, plate}, function(affectedRows)
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-- Get vehicle mods first
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MySQL.Async.fetchAll('SELECT mods FROM player_vehicles WHERE plate = ?', {plate}, function(result)
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if result and result[1] and result[1].mods then
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local mods = json.decode(result[1].mods)
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-- Update mods with repaired values
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mods.engineHealth = 1000
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mods.bodyHealth = 1000
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mods.fuelLevel = 100
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-- Reset door and window status if they exist
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if mods.doorStatus then
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mods.doorStatus = {}
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end
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if mods.windowStatus then
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mods.windowStatus = {}
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for i = 0, 7 do
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mods.windowStatus[tostring(i)] = true
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end
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end
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-- Update database with repaired mods
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MySQL.Async.execute('UPDATE player_vehicles SET mods = ? WHERE plate = ?', {json.encode(mods), plate}, function(affectedRows)
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-- Also repair if vehicle is on map
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local vehicles = GetAllVehicles()
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for i = 1, #vehicles do
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local veh = vehicles[i]
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if DoesEntityExist(veh) then
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local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
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if vehPlate == plate:gsub("%s+", "") then
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SetVehicleFixed(veh)
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SetVehicleDeformationFixed(veh)
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SetVehicleUndriveable(veh, false)
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SetVehicleEngineOn(veh, true, true)
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SetVehicleFuelLevel(veh, 100.0)
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exports["lc_fuel"]:SetFuel(veh, 100)
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break
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end
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end
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end
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-- Log the action
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local Player = QBCore.Functions.GetPlayer(src)
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if Player then
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print(string.format('[VEHICLE ADMIN] %s (%s) repaired vehicle %s',
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Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
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Player.PlayerData.job.label,
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plate
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))
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-- Log für Discord
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TriggerEvent('mh_garage:log', {
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type = "admin_repair",
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user = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
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citizenid = Player.PlayerData.citizenid,
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plate = plate
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})
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end
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if affectedRows > 0 then
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Fahrzeugverwaltung',
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@ -258,91 +342,10 @@ RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
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})
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end
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end)
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end)
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-- Impound vehicle (Police only)
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RegisterNetEvent('vehicleadmin:impoundVehicle', function(plate)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player or Player.PlayerData.job.name ~= 'police' then
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Keine Berechtigung',
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description = 'Nur Polizisten können Fahrzeuge beschlagnahmen',
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type = 'error'
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})
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return
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end
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-- Delete vehicle from world if it exists
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local vehicles = GetAllVehicles()
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for i = 1, #vehicles do
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local veh = vehicles[i]
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local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
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if vehPlate == plate:gsub("%s+", "") then
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DeleteEntity(veh)
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break
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end
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end
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-- Set state to impounded (2) and move to impound garage
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MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ?, depotprice = ? WHERE plate = ?',
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{2, 'impound', 500, plate}, function(affectedRows)
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if affectedRows > 0 then
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print(string.format('[VEHICLE ADMIN] %s (Police) impounded vehicle %s',
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Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
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plate
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))
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Fahrzeugverwaltung',
|
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description = 'Fahrzeug wurde beschlagnahmt (500€ Gebühr)',
|
||||
type = 'success'
|
||||
})
|
||||
else
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fehler beim Beschlagnahmen des Fahrzeugs',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Release from impound (Police/Admin only)
|
||||
RegisterNetEvent('vehicleadmin:releaseFromImpound', function(plate, garage)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or (Player.PlayerData.job.name ~= 'police' and not QBCore.Functions.HasPermission(src, 'admin')) then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur Polizisten oder Admins können Fahrzeuge freigeben',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- Set state to in garage (1) and move to specified garage
|
||||
MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ?, depotprice = ? WHERE plate = ?',
|
||||
{1, garage, 0, plate}, function(affectedRows)
|
||||
if affectedRows > 0 then
|
||||
print(string.format('[VEHICLE ADMIN] %s (%s) released vehicle %s from impound to garage %s',
|
||||
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
|
||||
Player.PlayerData.job.label,
|
||||
plate,
|
||||
garage
|
||||
))
|
||||
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug wurde aus der Beschlagnahme freigegeben',
|
||||
type = 'success'
|
||||
})
|
||||
else
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fehler beim Freigeben des Fahrzeugs',
|
||||
description = 'Fahrzeug nicht gefunden',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
|
@ -434,3 +437,27 @@ QBCore.Commands.Add('dealeradmin', 'Öffne Autohändler Fahrzeug Menu', {}, fals
|
|||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
||||
-- Erweiterung des Log-Systems für Fahrzeugadmin
|
||||
AddEventHandler('mh_garage:log', function(data)
|
||||
local type = data.type
|
||||
local user = data.user
|
||||
local citizenid = data.citizenid
|
||||
local plate = data.plate
|
||||
local garage = data.garage
|
||||
local Color = "purple"
|
||||
local Text = ""
|
||||
|
||||
if type == "admin_move" then
|
||||
Text = user .. " [" .. citizenid .. "] hat Fahrzeug " .. plate .. " in Garage " .. garage .. " gestellt."
|
||||
Color = "blue"
|
||||
elseif type == "admin_delete" then
|
||||
Text = user .. " [" .. citizenid .. "] hat Fahrzeug " .. plate .. " von der Map gelöscht."
|
||||
Color = "orange"
|
||||
elseif type == "admin_repair" then
|
||||
Text = user .. " [" .. citizenid .. "] hat Fahrzeug " .. plate .. " repariert."
|
||||
Color = "green"
|
||||
end
|
||||
|
||||
sendToDiscord("Fahrzeugadmin", Text, Color)
|
||||
end)
|
||||
|
|
|
@ -164,7 +164,7 @@ config.stashes = {
|
|||
coords = vector3(1825.34, 3684.54, 34.4),
|
||||
textUiLabel = 'öffnen',
|
||||
name = 'sheriffarmory', -- uniq name
|
||||
label = 'Aromory',
|
||||
label = 'Armory',
|
||||
slots = 80,
|
||||
weight = 100000,
|
||||
jobs = { police = { 7, 8, 9, 10 } } -- only 9 ranks for police job
|
||||
|
|
|
@ -3,7 +3,7 @@ JobCalls = {}
|
|||
JobCalls.Positions = {
|
||||
{
|
||||
name = "Police",
|
||||
coords = vector3(454.1935, -984.5326, 30.6610),
|
||||
coords = vector3(1825.22, 3670.96, 34.4), --- SD
|
||||
vector3(1825.2719, 3670.9895, 34.4050),
|
||||
number = 911,
|
||||
needjob = "police",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue