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2 changed files with 48 additions and 34 deletions
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@ -72,32 +72,46 @@ local function SelectBait()
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return availableBaits[1]
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end
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-- Create a menu for bait selection
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-- Create a menu for bait selection using lib.registerMenu instead
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local options = {}
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for _, bait in pairs(availableBaits) do
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table.insert(options, {
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title = bait.label,
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description = 'Use as fishing bait',
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metadata = {
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{label = 'Catch Bonus', value = '+' .. bait.catchBonus .. '%'},
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{label = 'Loss Chance', value = bait.loseChance .. '%'}
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}
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description = 'Catch Bonus: +' .. bait.catchBonus .. '% | Loss Chance: ' .. bait.loseChance .. '%'
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})
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end
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local selectedIndex = lib.showContext('bait_selection_menu', {
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local selectedBait = nil
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lib.registerMenu({
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id = 'bait_selection_menu',
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title = 'Select Fishing Bait',
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options = options
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position = 'top-right',
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options = options,
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onSelect = function(selected)
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selectedBait = availableBaits[selected]
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end,
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onClose = function()
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-- Do nothing, selectedBait will remain nil
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end
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})
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if selectedIndex then
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return availableBaits[selectedIndex]
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else
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return nil
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lib.showMenu('bait_selection_menu')
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-- Wait for selection with a timeout
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local startTime = GetGameTimer()
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while selectedBait == nil do
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Wait(100)
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-- Timeout after 15 seconds
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if GetGameTimer() - startTime > 15000 then
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return availableBaits[1] -- Default to first bait if no selection
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end
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end
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return selectedBait
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end
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-- Function to handle the fishing process
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local function StartFishingProcess(selectedBait, waterLoc)
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fishing = true
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@ -9,29 +9,29 @@ Strings = {
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cannot_perform_desc = 'You cannot do this right now.',
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failed = 'Failed',
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failed_fish = 'You failed to catch fish!',
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no_water = 'No Water',
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no_water_desc = 'You are not facing any water.',
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no_bait = 'Missing Bait',
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no_bait_desc = 'You don\'t have fishing bait.',
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bait_lost = 'Bait Lost',
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bait_lost_desc = 'Fishing bait was lost.',
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fish_success = 'Caught Fish',
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no_water = 'Error 404: Wasser nicht gefunden.',
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no_water_desc = 'Deine Angel verheddert sich im trockenen Gras. Bravo.',
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no_bait = 'Vielleicht versuchst Du es mal mit Köder.',
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no_bait_desc = 'Ohne Köder bist du nur ein sehr geduldiger Spaziergänger am Wasser.',
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bait_lost = 'Köder abgehauen – Fisch hat gewonnen.',
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bait_lost_desc = 'Der Köder hat sich selbstständig gemacht..',
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fish_success = 'Fisch im Kasten – das Abendessen ist gesichert.',
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fish_success_desc = 'You caught a %s!',
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sell_shop_blip = 'Fish Market',
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sell_fish = '[E] - Sell Fish',
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kicked = 'Nice try, please do not attempt to exploit!',
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sold_for = 'Sold Fish',
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sold_for_desc = 'You sold %sx %s for $%s',
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got_bite = 'Bite Detected',
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got_bite_desc = 'Your pole has a fish on the line, get ready!',
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waiting_bite = 'Awaiting Bite',
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waiting_bite_desc = 'Please wait for a fish to bite your hook.',
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cannot_carry = 'Cannot Carry',
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cannot_carry_desc = 'You cannot carry reward!',
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no_knife = 'No Knife',
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sell_fish = '[E] - Fisch verkaufen.',
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kicked = 'Du kannst’s versuchen, aber das klappt hier nicht.',
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sold_for = 'Fisch verkauft.',
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sold_for_desc = 'Du hast %sx %s für $%s verkauft.',
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got_bite = 'Achtung, da zappelt was!',
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got_bite_desc = 'Der Fisch ist am Haken, gleich wird’s sportlich!',
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waiting_bite = 'Geduld, der Fisch überlegt noch.',
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waiting_bite_desc = 'Ein bisschen Geduld – der Fisch ist gleich da.',
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cannot_carry = 'Du schleppst schon genug – mehr passt nicht rein!',
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cannot_carry_desc = 'Oops, zu viel Fisch auf einmal – kannst du nicht tragen!',
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no_knife = 'Ohne Messer ist der Fisch nur Deko.',
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no_knife_desc = 'You need a knife to process this fish.',
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processing_success = 'Fish Processed',
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processing_success_desc = 'You obtained %d %s from processing the fish.',
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caviar_found = 'Caviar Found!',
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caviar_found_desc = 'You found some valuable caviar while processing the fish!'
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processing_success = 'Fang verarbeitet – nächster Schritt: Grill an!',
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processing_success_desc = '%d %s – frisch aus der Fischverarbeitung!',
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caviar_found = 'Kaviar entdeckt – Fisch deluxe!',
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caviar_found_desc = 'Wow, wertvoller Kaviar im Fisch – das hat sich gelohnt!
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}
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