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3 changed files with 475 additions and 68 deletions
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@ -3,33 +3,46 @@ local QBCore = exports['qb-core']:GetCoreObject()
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-- Get vehicle state text
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local function GetStateText(state)
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if state == 0 then
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return "Ausgefahren"
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return "🚗 Ausgefahren"
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elseif state == 1 then
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return "In Garage"
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return "🏠 In Garage"
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elseif state == 2 then
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return "Beschlagnahmt"
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return "🚫 Beschlagnahmt"
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else
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return "Unbekannt"
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return "❓ Unbekannt"
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end
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end
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-- Get vehicle condition text
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-- Get vehicle condition text with color coding
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local function GetConditionText(value)
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if value >= 900 then
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return "Sehr gut"
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return "🟢 Sehr gut (" .. math.floor(value/10) .. "%)"
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elseif value >= 700 then
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return "Gut"
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return "🟡 Gut (" .. math.floor(value/10) .. "%)"
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elseif value >= 500 then
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return "Mittelmäßig"
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return "🟠 Mittelmäßig (" .. math.floor(value/10) .. "%)"
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elseif value >= 300 then
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return "Schlecht"
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return "🔴 Schlecht (" .. math.floor(value/10) .. "%)"
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else
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return "Sehr schlecht"
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return "💀 Sehr schlecht (" .. math.floor(value/10) .. "%)"
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end
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end
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-- Get fuel text with color coding
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local function GetFuelText(fuel)
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if fuel >= 80 then
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return "⛽ " .. math.floor(fuel) .. "% (Voll)"
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elseif fuel >= 50 then
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return "⛽ " .. math.floor(fuel) .. "% (Gut)"
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elseif fuel >= 25 then
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return "⛽ " .. math.floor(fuel) .. "% (Niedrig)"
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else
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return "⛽ " .. math.floor(fuel) .. "% (Sehr niedrig)"
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end
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end
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-- Show vehicle actions menu
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local function ShowVehicleActions(vehicle)
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local function ShowVehicleActions(vehicle, playerJob)
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QBCore.Functions.TriggerCallback('vehicleadmin:getGarages', function(garages)
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if not garages then return end
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@ -41,20 +54,59 @@ local function ShowVehicleActions(vehicle)
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})
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end
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local input = lib.inputDialog('Fahrzeug Aktionen - ' .. vehicle.plate, {
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-- Different options based on job
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local actionOptions = {}
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if playerJob.jobName == 'police' then
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'impound', label = '🚫 Beschlagnahmen'},
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{value = 'release', label = '✅ Aus Beschlagnahme freigeben'},
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{value = 'repair', label = '🔧 Reparieren'}
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}
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elseif playerJob.jobName == 'mechanic' then
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'repair', label = '🔧 Reparieren'},
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{value = 'delete', label = '🗑️ Von Map löschen'}
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}
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elseif playerJob.jobName == 'ambulance' then
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'repair', label = '🔧 Reparieren (Notfall)'}
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}
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elseif playerJob.jobName == 'cardealer' then
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'repair', label = '🔧 Reparieren'}
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}
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else -- Admin or other jobs
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'repair', label = '🔧 Reparieren'},
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{value = 'impound', label = '🚫 Beschlagnahmen'},
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{value = 'release', label = '✅ Aus Beschlagnahme freigeben'}
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}
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end
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local vehicleLabel = QBCore.Shared.Vehicles[vehicle.vehicle]?.name or vehicle.vehicle
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local input = lib.inputDialog('Fahrzeug Aktionen - ' .. vehicleLabel .. ' (' .. vehicle.plate .. ')', {
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{
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type = 'select',
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label = 'Aktion wählen',
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options = {
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{value = 'move', label = 'In Garage stellen'},
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{value = 'delete', label = 'Von Map löschen'},
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{value = 'repair', label = 'Reparieren'}
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},
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label = 'Aktion wählen (' .. playerJob.jobLabel .. ')',
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description = 'Wähle eine Aktion für das Fahrzeug',
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options = actionOptions,
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required = true
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},
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{
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type = 'select',
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label = 'Garage auswählen (nur für "In Garage stellen")',
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label = 'Garage auswählen',
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description = 'Nur für "In Garage stellen" und "Freigeben" benötigt',
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options = garageOptions,
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required = false
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}
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@ -75,16 +127,60 @@ local function ShowVehicleActions(vehicle)
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end
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TriggerServerEvent('vehicleadmin:moveToGarage', vehicle.plate, garage)
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elseif action == 'delete' then
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TriggerServerEvent('vehicleadmin:deleteFromMap', vehicle.plate)
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local alert = lib.alertDialog({
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header = 'Fahrzeug löschen',
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content = 'Bist du sicher, dass du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') von der Map löschen möchtest?',
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centered = true,
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cancel = true
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})
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if alert == 'confirm' then
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TriggerServerEvent('vehicleadmin:deleteFromMap', vehicle.plate)
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end
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elseif action == 'repair' then
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TriggerServerEvent('vehicleadmin:repairVehicle', vehicle.plate)
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local alert = lib.alertDialog({
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header = 'Fahrzeug reparieren',
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content = 'Möchtest du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') vollständig reparieren?',
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centered = true,
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cancel = true
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})
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if alert == 'confirm' then
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TriggerServerEvent('vehicleadmin:repairVehicle', vehicle.plate)
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end
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elseif action == 'impound' then
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local alert = lib.alertDialog({
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header = 'Fahrzeug beschlagnahmen',
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content = 'Möchtest du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') beschlagnahmen? (500€ Gebühr)',
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centered = true,
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cancel = true
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})
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if alert == 'confirm' then
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TriggerServerEvent('vehicleadmin:impoundVehicle', vehicle.plate)
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end
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elseif action == 'release' then
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if not garage then
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lib.notify({
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title = 'Fehler',
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description = 'Bitte wähle eine Garage für die Freigabe aus',
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type = 'error'
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})
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return
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end
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local alert = lib.alertDialog({
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header = 'Fahrzeug freigeben',
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content = 'Möchtest du das Fahrzeug ' .. vehicleLabel .. ' (' .. vehicle.plate .. ') aus der Beschlagnahme freigeben?',
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centered = true,
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cancel = true
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})
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if alert == 'confirm' then
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TriggerServerEvent('vehicleadmin:releaseFromImpound', vehicle.plate, garage)
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end
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end
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end
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end)
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end
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-- Show vehicles for selected player
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local function ShowPlayerVehicles(citizenid, playerName)
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local function ShowPlayerVehicles(citizenid, playerName, playerJob)
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QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerVehicles', function(vehicles)
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if not vehicles then return end
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@ -102,21 +198,44 @@ local function ShowPlayerVehicles(citizenid, playerName)
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local vehicle = vehicles[i]
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local vehicleLabel = QBCore.Shared.Vehicles[vehicle.vehicle]?.name or vehicle.vehicle
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-- Color coding based on state
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local icon = 'car'
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local iconColor = '#3b82f6'
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if vehicle.state == 0 then
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icon = 'car-side' -- Ausgefahren
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iconColor = '#10b981'
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elseif vehicle.state == 1 then
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icon = 'warehouse' -- In Garage
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iconColor = '#6b7280'
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elseif vehicle.state == 2 then
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icon = 'ban' -- Beschlagnahmt
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iconColor = '#ef4444'
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end
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local description = GetStateText(vehicle.state) .. ' | 🏠 ' .. (vehicle.garage or 'Keine Garage') ..
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'\n🔧 Motor: ' .. GetConditionText(vehicle.engine) .. ' | 🚗 Karosserie: ' .. GetConditionText(vehicle.body) ..
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'\n' .. GetFuelText(vehicle.fuel)
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if vehicle.depotprice and vehicle.depotprice > 0 then
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description = description .. '\n💰 Gebühr: ' .. vehicle.depotprice .. '€'
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end
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table.insert(options, {
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title = vehicleLabel .. ' (' .. vehicle.plate .. ')',
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description = 'Zustand: ' .. GetStateText(vehicle.state) .. ' | Garage: ' .. (vehicle.garage or 'Keine') ..
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'\nMotor: ' .. GetConditionText(vehicle.engine) .. ' | Karosserie: ' .. GetConditionText(vehicle.body) ..
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'\nSprit: ' .. math.floor(vehicle.fuel) .. '%',
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icon = 'car',
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description = description,
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icon = icon,
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iconColor = iconColor,
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onSelect = function()
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ShowVehicleActions(vehicle)
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ShowVehicleActions(vehicle, playerJob)
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end
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})
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end
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lib.registerContext({
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id = 'vehicle_list',
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title = 'Fahrzeuge von ' .. playerName,
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title = '🚗 Fahrzeuge von ' .. playerName,
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menu = 'player_selection',
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options = options
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})
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@ -126,36 +245,48 @@ end
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-- Show player selection menu
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local function ShowPlayerMenu()
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QBCore.Functions.TriggerCallback('vehicleadmin:getPlayers', function(players)
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if not players then
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QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerJob', function(jobData)
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if not jobData or not jobData.hasPermission then
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lib.notify({
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title = 'Fehler',
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description = 'Keine Berechtigung oder Fehler beim Laden',
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title = 'Keine Berechtigung',
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description = 'Dein Job hat keine Berechtigung für dieses System',
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type = 'error'
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})
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return
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end
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local options = {}
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for i = 1, #players do
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local player = players[i]
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table.insert(options, {
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title = player.name,
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description = 'Citizen ID: ' .. player.citizenid,
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icon = 'user',
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onSelect = function()
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ShowPlayerVehicles(player.citizenid, player.name)
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end
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QBCore.Functions.TriggerCallback('vehicleadmin:getPlayers', function(players)
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if not players then
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lib.notify({
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title = 'Fehler',
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description = 'Fehler beim Laden der Spieler',
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type = 'error'
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})
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return
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end
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local options = {}
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for i = 1, #players do
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local player = players[i]
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table.insert(options, {
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title = player.name,
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description = '🆔 Citizen ID: ' .. player.citizenid,
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icon = 'user',
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iconColor = '#8b5cf6',
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onSelect = function()
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ShowPlayerVehicles(player.citizenid, player.name, jobData)
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end
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})
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end
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lib.registerContext({
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id = 'player_selection',
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title = '👥 Fahrzeugverwaltung - ' .. jobData.jobLabel,
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options = options
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})
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end
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lib.registerContext({
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id = 'player_selection',
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title = 'Spieler auswählen',
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options = options
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})
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lib.showContext('player_selection')
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lib.showContext('player_selection')
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end)
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end)
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end
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@ -163,3 +294,35 @@ end
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RegisterNetEvent('vehicleadmin:openMenu', function()
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ShowPlayerMenu()
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end)
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-- Keybind for quick access (optional)
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RegisterKeyMapping('vehicleadmin', 'Öffne Fahrzeug Admin Menu', 'keyboard', '')
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-- Show help text when menu is opened
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RegisterNetEvent('vehicleadmin:showHelp', function()
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lib.notify({
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title = 'Fahrzeugverwaltung',
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description = 'Verwende /vehicleadmin oder die entsprechenden Job-Befehle um das Menu zu öffnen',
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type = 'info',
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duration = 5000
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})
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end)
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-- Auto-refresh function for real-time updates
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local function RefreshCurrentMenu()
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-- This can be used to refresh the current menu if needed
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-- Implementation depends on your specific needs
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end
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-- Export functions for other scripts
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exports('OpenVehicleAdmin', function()
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ShowPlayerMenu()
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end)
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exports('HasVehicleAdminPermission', function()
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local hasPermission = false
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QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerJob', function(jobData)
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hasPermission = jobData and jobData.hasPermission or false
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end)
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return hasPermission
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end)
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@ -1,9 +1,9 @@
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fx_version 'cerulean'
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game 'gta5'
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author 'YourName'
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description 'Vehicle Admin Script for QBCore'
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version '1.0.0'
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author 'VehicleAdmin'
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description 'Job-based Vehicle Admin Script for QBCore with ox_lib'
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version '2.0.0'
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shared_scripts {
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'@ox_lib/init.lua'
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@ -23,3 +23,5 @@ dependencies {
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'ox_lib',
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'oxmysql'
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}
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lua54 'yes'
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@ -1,15 +1,33 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Admin Permission Check
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local function IsAdmin(source)
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-- Erlaubte Jobs für das Vehicle Admin System
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local AllowedJobs = {
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['police'] = true,
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['admin'] = true,
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['mechanic'] = true,
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['ambulance'] = true,
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['cardealer'] = true,
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-- Füge hier weitere Jobs hinzu
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}
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-- Job Permission Check
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local function HasPermission(source)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return false end
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return QBCore.Functions.HasPermission(source, 'admin') or Player.PlayerData.job.name == 'admin'
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-- Check if player has admin permission
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if QBCore.Functions.HasPermission(source, 'admin') then
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return true
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end
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-- Check if player has allowed job
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local playerJob = Player.PlayerData.job.name
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return AllowedJobs[playerJob] == true
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end
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-- Get all players from database
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QBCore.Functions.CreateCallback('vehicleadmin:getPlayers', function(source, cb)
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if not IsAdmin(source) then
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if not HasPermission(source) then
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cb(false)
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return
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end
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@ -29,7 +47,7 @@ end)
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-- Get vehicles for specific player
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QBCore.Functions.CreateCallback('vehicleadmin:getPlayerVehicles', function(source, cb, citizenid)
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if not IsAdmin(source) then
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if not HasPermission(source) then
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cb(false)
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return
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end
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@ -38,7 +56,6 @@ QBCore.Functions.CreateCallback('vehicleadmin:getPlayerVehicles', function(sourc
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local vehicles = {}
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for i = 1, #result do
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local vehicle = result[i]
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local vehicleData = json.decode(vehicle.mods)
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table.insert(vehicles, {
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plate = vehicle.plate,
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@ -59,7 +76,7 @@ end)
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-- Get all garages
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QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
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if not IsAdmin(source) then
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if not HasPermission(source) then
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cb(false)
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return
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end
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@ -74,10 +91,36 @@ QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
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cb(garages)
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end)
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-- Check player's job and return permissions
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QBCore.Functions.CreateCallback('vehicleadmin:getPlayerJob', function(source, cb)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then
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cb(false)
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return
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end
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local hasPermission = HasPermission(source)
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local jobName = Player.PlayerData.job.name
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local jobLabel = Player.PlayerData.job.label
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cb({
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hasPermission = hasPermission,
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jobName = jobName,
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jobLabel = jobLabel
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})
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end)
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-- Move vehicle to garage
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RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
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local src = source
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if not IsAdmin(src) then return end
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if not HasPermission(src) then
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Keine Berechtigung',
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description = 'Du hast keine Berechtigung für diese Aktion',
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type = 'error'
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})
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return
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end
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-- Delete vehicle from world if it exists
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local vehicles = GetAllVehicles()
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@ -93,6 +136,15 @@ RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
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-- Update database
|
||||
MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ? WHERE plate = ?', {1, garage, plate}, function(affectedRows)
|
||||
if affectedRows > 0 then
|
||||
-- Log the action
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
print(string.format('[VEHICLE ADMIN] %s (%s) moved vehicle %s to garage %s',
|
||||
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
|
||||
Player.PlayerData.job.label,
|
||||
plate,
|
||||
garage
|
||||
))
|
||||
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug wurde in Garage ' .. garage .. ' gestellt',
|
||||
|
@ -111,7 +163,14 @@ end)
|
|||
-- Delete vehicle from map
|
||||
RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
|
||||
local src = source
|
||||
if not IsAdmin(src) then return end
|
||||
if not HasPermission(src) then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Du hast keine Berechtigung für diese Aktion',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
local vehicles = GetAllVehicles()
|
||||
local deleted = false
|
||||
|
@ -126,6 +185,14 @@ RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
|
|||
end
|
||||
end
|
||||
|
||||
-- Log the action
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
print(string.format('[VEHICLE ADMIN] %s (%s) deleted vehicle %s from map',
|
||||
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
|
||||
Player.PlayerData.job.label,
|
||||
plate
|
||||
))
|
||||
|
||||
if deleted then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
|
@ -136,7 +203,7 @@ RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
|
|||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug nicht auf der Map gefunden',
|
||||
type = 'error'
|
||||
type = 'info'
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
@ -144,7 +211,14 @@ end)
|
|||
-- Repair vehicle
|
||||
RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
|
||||
local src = source
|
||||
if not IsAdmin(src) then return end
|
||||
if not HasPermission(src) then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Du hast keine Berechtigung für diese Aktion',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- Update database
|
||||
MySQL.Async.execute('UPDATE player_vehicles SET engine = ?, body = ? WHERE plate = ?', {1000, 1000, plate}, function(affectedRows)
|
||||
|
@ -162,6 +236,14 @@ RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
|
|||
end
|
||||
end
|
||||
|
||||
-- Log the action
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
print(string.format('[VEHICLE ADMIN] %s (%s) repaired vehicle %s',
|
||||
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
|
||||
Player.PlayerData.job.label,
|
||||
plate
|
||||
))
|
||||
|
||||
if affectedRows > 0 then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
|
@ -178,17 +260,177 @@ RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
|
|||
end)
|
||||
end)
|
||||
|
||||
-- Impound vehicle (Police only)
|
||||
RegisterNetEvent('vehicleadmin:impoundVehicle', function(plate)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or Player.PlayerData.job.name ~= 'police' then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur Polizisten können Fahrzeuge beschlagnahmen',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- Delete vehicle from world if it exists
|
||||
local vehicles = GetAllVehicles()
|
||||
for i = 1, #vehicles do
|
||||
local veh = vehicles[i]
|
||||
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
|
||||
if vehPlate == plate:gsub("%s+", "") then
|
||||
DeleteEntity(veh)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- Set state to impounded (2) and move to impound garage
|
||||
MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ?, depotprice = ? WHERE plate = ?',
|
||||
{2, 'impound', 500, plate}, function(affectedRows)
|
||||
if affectedRows > 0 then
|
||||
print(string.format('[VEHICLE ADMIN] %s (Police) impounded vehicle %s',
|
||||
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
|
||||
plate
|
||||
))
|
||||
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug wurde beschlagnahmt (500€ Gebühr)',
|
||||
type = 'success'
|
||||
})
|
||||
else
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fehler beim Beschlagnahmen des Fahrzeugs',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Release from impound (Police/Admin only)
|
||||
RegisterNetEvent('vehicleadmin:releaseFromImpound', function(plate, garage)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or (Player.PlayerData.job.name ~= 'police' and not QBCore.Functions.HasPermission(src, 'admin')) then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur Polizisten oder Admins können Fahrzeuge freigeben',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- Set state to in garage (1) and move to specified garage
|
||||
MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ?, depotprice = ? WHERE plate = ?',
|
||||
{1, garage, 0, plate}, function(affectedRows)
|
||||
if affectedRows > 0 then
|
||||
print(string.format('[VEHICLE ADMIN] %s (%s) released vehicle %s from impound to garage %s',
|
||||
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
|
||||
Player.PlayerData.job.label,
|
||||
plate,
|
||||
garage
|
||||
))
|
||||
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug wurde aus der Beschlagnahme freigegeben',
|
||||
type = 'success'
|
||||
})
|
||||
else
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fehler beim Freigeben des Fahrzeugs',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Command to open admin menu
|
||||
QBCore.Commands.Add('vehicleadmin', 'Öffne Fahrzeug Admin Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
if not IsAdmin(src) then
|
||||
if not HasPermission(src) then
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
local jobName = Player and Player.PlayerData.job.name or 'Unbekannt'
|
||||
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Du hast keine Admin-Rechte',
|
||||
description = 'Dein Job (' .. jobName .. ') hat keine Berechtigung für dieses System',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end, 'admin')
|
||||
end)
|
||||
|
||||
-- Alternative command for police
|
||||
QBCore.Commands.Add('policegarage', 'Öffne Polizei Fahrzeug Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or Player.PlayerData.job.name ~= 'police' then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur Polizisten können diesen Befehl verwenden',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
||||
-- Alternative command for mechanics
|
||||
QBCore.Commands.Add('mechanicadmin', 'Öffne Mechaniker Fahrzeug Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or Player.PlayerData.job.name ~= 'mechanic' then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur Mechaniker können diesen Befehl verwenden',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
||||
-- Alternative command for ambulance
|
||||
QBCore.Commands.Add('emsadmin', 'Öffne EMS Fahrzeug Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or Player.PlayerData.job.name ~= 'ambulance' then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur EMS können diesen Befehl verwenden',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
||||
-- Alternative command for cardealer
|
||||
QBCore.Commands.Add('dealeradmin', 'Öffne Autohändler Fahrzeug Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or Player.PlayerData.job.name ~= 'cardealer' then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur Autohändler können diesen Befehl verwenden',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue