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Nordi98 2025-07-26 22:13:11 +02:00
parent cddc8d3aad
commit a65aa5a77e
2 changed files with 213 additions and 70 deletions

View file

@ -17,6 +17,11 @@ local playerStats = {
gamesPlayed = 0
}
-- Debug-Funktion für Konsole
local function debugPrint(message)
print("^2[TDM DEBUG]^7 " .. message)
end
-- Events
RegisterNetEvent('tdm:updateGamesList', function(games)
activeGames = games
@ -53,6 +58,8 @@ RegisterNetEvent('tdm:joinGame', function(gameId, team, fieldId)
description = 'Du bist dem Spiel beigetreten! Team: ' .. team,
type = 'success'
})
debugPrint("Spiel beigetreten: " .. gameId .. ", Team: " .. team .. ", Feld: " .. fieldId)
end)
RegisterNetEvent('tdm:leaveGame', function()
@ -104,6 +111,8 @@ RegisterNetEvent('tdm:leaveGame', function()
description = 'Du hast das Spiel verlassen!',
type = 'error'
})
debugPrint("Spiel verlassen")
end)
RegisterNetEvent('tdm:joinRequest', function(gameId, playerName, playerId)
@ -142,67 +151,79 @@ RegisterNetEvent('tdm:joinRequestResult', function(approved, gameName)
end)
RegisterNetEvent('tdm:playerHit', function()
if not inTDM or isHit then return end
if not inTDM then
print("^3[TDM WARNING]^7 Hit-Event empfangen, aber nicht im TDM!")
return
end
if isHit then
print("^3[TDM WARNING]^7 Hit-Event empfangen, aber bereits getroffen!")
return
end
isHit = true
local ped = PlayerPedId()
-- Animation für kurze Zeit
RequestAnimDict("random@mugging3")
while not HasAnimDictLoaded("random@mugging3") do
Wait(1)
end
TaskPlayAnim(ped, "random@mugging3", "handsup_standing_base", 8.0, -8.0, -1, 50, 0, false, false, false)
-- Benachrichtigung
lib.notify({
title = 'TeamDeathmatch',
description = 'Du wurdest getroffen! Respawn in 3 Sekunden...',
type = 'error'
})
-- Nach 3 Sekunden automatisch respawnen
CreateThread(function()
Wait(3000)
-- Vereinfachter Respawn ohne Animation
SetTimeout(3000, function()
if not inTDM then return end
if inTDM and isHit and currentTeam and currentField then
-- Respawn zum Team Spawn
local fieldConfig = Config.gameFields[currentField]
local spawnPoints = fieldConfig.teamSpawns[currentTeam]
local randomSpawn = spawnPoints[math.random(#spawnPoints)]
-- Debug-Nachricht
debugPrint("Respawn wird ausgeführt...")
-- Bildschirm ausblenden für sauberen Teleport
DoScreenFadeOut(500)
Wait(500)
-- Animation stoppen
ClearPedTasks(ped)
-- Teleport zum Spawn
SetEntityCoords(ped, randomSpawn.x, randomSpawn.y, randomSpawn.z)
-- Spieler ist wieder aktiv
isHit = false
-- Zone Blip Flash stoppen
if teamZoneBlips[currentTeam] and DoesBlipExist(teamZoneBlips[currentTeam]) then
SetBlipFlashes(teamZoneBlips[currentTeam], false)
end
-- Bildschirm wieder einblenden
Wait(100)
DoScreenFadeIn(500)
lib.notify({
title = 'TeamDeathmatch',
description = 'Du bist wieder im Spiel!',
type = 'success'
})
-- Respawn zum Team Spawn
local fieldConfig = Config.gameFields[currentField]
if not fieldConfig then
print("^1[TDM ERROR]^7 Feldkonfiguration nicht gefunden!")
return
end
local spawnPoints = fieldConfig.teamSpawns[currentTeam]
if not spawnPoints or #spawnPoints == 0 then
print("^1[TDM ERROR]^7 Keine Spawn-Punkte gefunden!")
return
end
local randomSpawn = spawnPoints[math.random(#spawnPoints)]
-- Teleport zum Spawn mit Fade
DoScreenFadeOut(500)
Wait(600)
-- Alle Animationen stoppen
ClearPedTasksImmediately(ped)
-- Teleport
SetEntityCoords(ped, randomSpawn.x, randomSpawn.y, randomSpawn.z)
-- Spieler ist wieder aktiv
isHit = false
Wait(100)
DoScreenFadeIn(500)
lib.notify({
title = 'TeamDeathmatch',
description = 'Du bist wieder im Spiel!',
type = 'success'
})
end)
end)
RegisterNetEvent('tdm:updateScore', function(team1Score, team2Score, gameStats)
-- Debug-Ausgabe
debugPrint("Score Update empfangen: Team1=" .. team1Score .. ", Team2=" .. team2Score)
if gameStats then
debugPrint("GameStats: Hits=" .. (gameStats.hits or "nil") .. ", Deaths=" .. (gameStats.deaths or "nil"))
end
-- Verwende gameStats falls verfügbar, sonst lokale Stats
local myHits = gameStats and gameStats.hits or playerStats.hits
local myDeaths = gameStats and gameStats.deaths or playerStats.deaths
@ -234,14 +255,22 @@ RegisterNetEvent('tdm:hitRegistered', function()
showHitMarker()
-- Score sofort aktualisieren
TriggerServerEvent('tdm:requestScoreUpdate', currentGameId)
if currentGameId then
TriggerServerEvent('tdm:requestScoreUpdate', currentGameId)
end
debugPrint("Treffer registriert! Neue Hits: " .. playerStats.hits)
end)
RegisterNetEvent('tdm:deathRegistered', function()
playerStats.deaths = playerStats.deaths + 1
-- Score sofort aktualisieren
TriggerServerEvent('tdm:requestScoreUpdate', currentGameId)
if currentGameId then
TriggerServerEvent('tdm:requestScoreUpdate', currentGameId)
end
debugPrint("Tod registriert! Neue Deaths: " .. playerStats.deaths)
end)
RegisterNetEvent('tdm:gameEnded', function(winnerTeam, team1Score, team2Score)
@ -276,6 +305,8 @@ RegisterNetEvent('tdm:gameEnded', function(winnerTeam, team1Score, team2Score)
Wait(5000)
TriggerServerEvent('tdm:leaveGame')
debugPrint("Spiel beendet! Gewinner: " .. (winnerTeam or "Unentschieden"))
end)
-- Funktionen
@ -291,7 +322,12 @@ function setTeamMask(team)
local genderMask = maskData[playerGender]
if genderMask then
SetPedComponentVariation(ped, genderMask.component, genderMask.drawable, genderMask.texture, 0)
debugPrint("Maske gesetzt: " .. team .. " (" .. playerGender .. ")")
else
debugPrint("Keine Maske für " .. team .. " (" .. playerGender .. ") gefunden!")
end
else
debugPrint("Keine Masken-Daten für Team " .. team .. " gefunden!")
end
end
@ -304,6 +340,7 @@ function createTeamZoneBlip(team, fieldConfig)
SetBlipAlpha(blip, 128)
teamZoneBlips[team] = blip
debugPrint("Team Zone Blip erstellt für " .. team)
end
function removeTeamZoneBlips()
@ -313,6 +350,7 @@ function removeTeamZoneBlips()
end
end
teamZoneBlips = {}
debugPrint("Team Zone Blips entfernt")
end
function highlightTeamZone(team)
@ -459,6 +497,7 @@ function openJoinGameMenu(fieldId)
})
return
end
TriggerServerEvent('tdm:requestGamesList')
Wait(200)
@ -573,25 +612,14 @@ CreateThread(function()
local ped = PlayerPedId()
if HasEntityBeenDamagedByAnyPed(ped) then
local damager = NetworkGetEntityKillerOfPlayer(PlayerId())
local damager = GetPedSourceOfDeath(ped)
local damagerPlayer = nil
-- Versuche den Angreifer zu identifizieren
if damager > 0 then
damagerPlayer = NetworkGetPlayerIndexFromPed(damager)
if damagerPlayer then
damagerPlayer = GetPlayerServerId(damagerPlayer)
end
end
-- Alternativ über alle Spieler suchen
if not damagerPlayer then
for _, player in ipairs(GetActivePlayers()) do
local playerPed = GetPlayerPed(player)
if playerPed == GetPedSourceOfDeath(ped) then
damagerPlayer = GetPlayerServerId(player)
break
end
for _, player in ipairs(GetActivePlayers()) do
if GetPlayerPed(player) == damager then
damagerPlayer = GetPlayerServerId(player)
break
end
end
@ -600,6 +628,8 @@ CreateThread(function()
-- Lokale Stats sofort updaten
playerStats.deaths = playerStats.deaths + 1
debugPrint("Getroffen von: " .. (damagerPlayer or "Unbekannt"))
TriggerEvent('tdm:playerHit')
TriggerServerEvent('tdm:playerWasHit', currentGameId, currentTeam, damagerPlayer)
end
@ -616,6 +646,8 @@ CreateThread(function()
local ped = PlayerPedId()
if IsEntityDead(ped) then
debugPrint("Spieler ist tot!")
TriggerServerEvent('tdm:playerDied', currentGameId)
lib.notify({
@ -678,6 +710,8 @@ CreateThread(function()
},
distance = 2.5
})
debugPrint("NPC und Blip für Feld " .. fieldId .. " erstellt")
else
print("^3[TDM WARNING]^7 Feld " .. fieldId .. " hat keine vollständige Lobby-Konfiguration!")
end
@ -725,6 +759,10 @@ RegisterCommand('debugtdm', function()
print("currentField: " .. tostring(currentField))
print("currentLobbyField: " .. tostring(currentLobbyField))
print("currentTeam: " .. tostring(currentTeam))
print("currentGameId: " .. tostring(currentGameId))
print("isHit: " .. tostring(isHit))
print("Hits: " .. playerStats.hits)
print("Deaths: " .. playerStats.deaths)
print("^2[TDM DEBUG]^7 Verfügbare Felder:")
for fieldId, fieldData in pairs(Config.gameFields) do
@ -786,15 +824,18 @@ RegisterCommand('forcetdmrespawn', function()
local randomSpawn = spawnPoints[math.random(#spawnPoints)]
DoScreenFadeOut(500)
Wait(500)
Wait(600)
ClearPedTasks(ped)
ClearPedTasksImmediately(ped)
SetEntityCoords(ped, randomSpawn.x, randomSpawn.y, randomSpawn.z)
isHit = false
Wait(100)
DoScreenFadeIn(500)
lib.notify({
title = 'Debug',
description = 'Manueller Respawn durchgeführt
lib.notify({
title = 'Debug',
description = 'Manueller Respawn durchgeführt!',
@ -809,3 +850,63 @@ RegisterCommand('forcetdmrespawn', function()
end
end, false)
-- Debug-Funktion für Stats
RegisterCommand('showstats', function()
if inTDM then
print("^2[TDM DEBUG]^7 Lokale Stats:")
print("Hits: " .. playerStats.hits)
print("Deaths: " .. playerStats.deaths)
if currentGameId then
TriggerServerEvent('tdm:debugPlayerStats', currentGameId)
end
lib.notify({
title = 'Debug',
description = 'Lokale Stats - Hits: ' .. playerStats.hits .. ', Deaths: ' .. playerStats.deaths,
type = 'info'
})
else
lib.notify({
title = 'Debug',
description = 'Du bist nicht in einem TDM-Spiel!',
type = 'error'
})
end
end, false)
-- Debug-Funktion für manuellen Hit
RegisterCommand('testhit', function()
if inTDM then
TriggerEvent('tdm:playerHit')
lib.notify({
title = 'Debug',
description = 'Test-Hit ausgelöst!',
type = 'info'
})
else
lib.notify({
title = 'Debug',
description = 'Du bist nicht in einem TDM-Spiel!',
type = 'error'
})
end
end, false)
-- Debug-Funktion für manuellen Treffer
RegisterCommand('testtreff', function()
if inTDM then
TriggerEvent('tdm:hitRegistered')
lib.notify({
title = 'Debug',
description = 'Test-Treffer registriert!',
type = 'info'
})
else
lib.notify({
title = 'Debug',
description = 'Du bist nicht in einem TDM-Spiel!',
type = 'error'
})
end
end, false)

View file

@ -4,6 +4,11 @@ local QBCore = exports['qb-core']:GetCoreObject()
local activeGames = {}
local gameIdCounter = 1
-- Debug-Funktion für Konsole
local function debugPrint(message)
print("^2[TDM SERVER]^7 " .. message)
end
-- Events
RegisterNetEvent('tdm:createGame', function(gameName, fieldId, gameType, password)
local src = source
@ -45,6 +50,7 @@ RegisterNetEvent('tdm:createGame', function(gameName, fieldId, gameType, passwor
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. typeText .. ' Spiel "' .. gameName .. '" wurde erstellt!', 'success')
updateGamesListForAll()
debugPrint("Spiel erstellt: " .. gameId .. " von " .. Player.PlayerData.name)
end)
RegisterNetEvent('tdm:requestGamesList', function()
@ -136,7 +142,10 @@ end)
RegisterNetEvent('tdm:playerWasHit', function(gameId, victimTeam, attackerId)
local victim = source
if not activeGames[gameId] then return end
if not activeGames[gameId] then
debugPrint("Hit registriert, aber Spiel " .. gameId .. " existiert nicht!")
return
end
local game = activeGames[gameId]
@ -159,6 +168,9 @@ RegisterNetEvent('tdm:playerWasHit', function(gameId, victimTeam, attackerId)
if attackerId then
game.playerStats[attackerId].hits = (game.playerStats[attackerId].hits or 0) + 1
TriggerClientEvent('tdm:hitRegistered', attackerId)
debugPrint("Treffer von " .. attackerId .. " gegen " .. victim)
else
debugPrint("Treffer gegen " .. victim .. " von unbekanntem Angreifer")
end
-- Team Score erhöhen
@ -193,6 +205,18 @@ RegisterNetEvent('tdm:requestScoreUpdate', function(gameId)
end
end)
RegisterNetEvent('tdm:debugPlayerStats', function(gameId)
local src = source
if activeGames[gameId] and activeGames[gameId].playerStats and activeGames[gameId].playerStats[src] then
local stats = activeGames[gameId].playerStats[src]
TriggerClientEvent('QBCore:Notify', src, 'Server Stats - Hits: ' .. (stats.hits or 0) .. ', Deaths: ' .. (stats.deaths or 0), 'info')
debugPrint("Stats für Spieler " .. src .. ": Hits=" .. (stats.hits or 0) .. ", Deaths=" .. (stats.deaths or 0))
else
TriggerClientEvent('QBCore:Notify', src, 'Keine Stats gefunden!', 'error')
debugPrint("Keine Stats für Spieler " .. src .. " in Spiel " .. gameId)
end
end)
-- Funktionen
function joinPlayerToGame(playerId, gameId)
local game = activeGames[gameId]
@ -222,6 +246,8 @@ function joinPlayerToGame(playerId, gameId)
TriggerClientEvent('tdm:joinGame', playerId, gameId, team, game.fieldId)
updateScoreForGame(gameId)
updateGamesListForAll()
debugPrint("Spieler " .. playerId .. " ist Spiel " .. gameId .. " beigetreten (Team: " .. team .. ")")
end
function removePlayerFromGame(playerId, gameId)
@ -232,6 +258,7 @@ function removePlayerFromGame(playerId, gameId)
for i, id in ipairs(game.team1) do
if id == playerId then
table.remove(game.team1, i)
debugPrint("Spieler " .. playerId .. " aus Team 1 entfernt")
break
end
end
@ -239,6 +266,7 @@ function removePlayerFromGame(playerId, gameId)
for i, id in ipairs(game.team2) do
if id == playerId then
table.remove(game.team2, i)
debugPrint("Spieler " .. playerId .. " aus Team 2 entfernt")
break
end
end
@ -279,7 +307,9 @@ function endGame(gameId, winnerTeam, reason)
end)
if reason then
print('[TDM] Spiel ' .. gameId .. ' beendet: ' .. reason)
debugPrint("Spiel " .. gameId .. " beendet: " .. reason)
else
debugPrint("Spiel " .. gameId .. " beendet. Gewinner: " .. (winnerTeam or "Unentschieden"))
end
end
@ -291,9 +321,16 @@ function startGameTimer(gameId)
local maxTime = game.maxTime
local startTime = os.time()
debugPrint("Timer für Spiel " .. gameId .. " gestartet. Maximale Zeit: " .. maxTime .. " Sekunden")
while game and game.status == 'active' and (os.time() - startTime) < maxTime do
Wait(1000)
game = activeGames[gameId] -- Refresh game data
-- Alle 30 Sekunden Debug-Info
if (os.time() - startTime) % 30 == 0 then
debugPrint("Spiel " .. gameId .. " läuft seit " .. (os.time() - startTime) .. " Sekunden")
end
end
-- Zeit abgelaufen
@ -316,6 +353,7 @@ function checkGameEnd(gameId)
elseif totalPlayers == 0 then
activeGames[gameId] = nil
updateGamesListForAll()
debugPrint("Spiel " .. gameId .. " gelöscht (keine Spieler)")
end
end
@ -323,6 +361,8 @@ function updateScoreForGame(gameId)
local game = activeGames[gameId]
if not game then return end
debugPrint("Score Update für Spiel " .. gameId .. ": Team1=" .. game.score.team1 .. ", Team2=" .. game.score.team2)
for _, playerId in ipairs(game.team1) do
local playerStats = game.playerStats[playerId] or {hits = 0, deaths = 0}
TriggerClientEvent('tdm:updateScore', playerId, game.score.team1, game.score.team2, {
@ -354,6 +394,8 @@ AddEventHandler('playerDropped', function()
for gameId, game in pairs(activeGames) do
removePlayerFromGame(src, gameId)
end
debugPrint("Spieler " .. src .. " hat den Server verlassen - aus allen Spielen entfernt")
end)
-- Server Start - Games Liste leeren
@ -361,7 +403,7 @@ AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() == resourceName then
activeGames = {}
gameIdCounter = 1
print('[TDM] TeamDeathmatch System gestartet!')
debugPrint("TeamDeathmatch System gestartet!")
end
end)
@ -383,6 +425,6 @@ AddEventHandler('onResourceStop', function(resourceName)
end
activeGames = {}
print('[TDM] TeamDeathmatch System gestoppt!')
debugPrint("TeamDeathmatch System gestoppt!")
end
end)