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local id = 0
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local MugshotsCache = {}
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local Answers = {}
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function GetMugShotBase64(Ped,Tasparent)
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if not Ped then return "" end
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id = id + 1
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local Handle = RegisterPedheadshot(Ped)
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local timer = 2000
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while ((not Handle or not IsPedheadshotReady(Handle) or not IsPedheadshotValid(Handle)) and timer > 0) do
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Citizen.Wait(10)
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timer = timer - 10
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end
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local MugShotTxd = 'none'
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if (IsPedheadshotReady(Handle) and IsPedheadshotValid(Handle)) then
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MugshotsCache[id] = Handle
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MugShotTxd = GetPedheadshotTxdString(Handle)
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end
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SendNUIMessage({
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type = 'convert',
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pMugShotTxd = MugShotTxd,
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removeImageBackGround = Tasparent or false,
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id = id,
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})
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local p = promise.new()
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Answers[id] = p
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return Citizen.Await(p)
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end
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exports("GetMugShotBase64", GetMugShotBase64)
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RegisterNUICallback('Answer', function(data)
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if MugshotsCache[data.Id] then
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UnregisterPedheadshot(MugshotsCache[data.Id])
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MugshotsCache[data.Id] = nil
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end
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Answers[data.Id]:resolve(data.Answer)
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Answers[data.Id] = nil
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end)
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AddEventHandler('onResourceStop', function(resourceName)
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if (GetCurrentResourceName() ~= resourceName) then
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return
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end
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for k,v in pairs(MugshotsCache) do
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UnregisterPedheadshot(v)
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end
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MugshotsCache = {}
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id = 0
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end)
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RegisterCommand("base64mugshotNormal",function(source,args,rawCommand)
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print(GetMugShotBase64(GetPlayerPed(-1),false))
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end,false)
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RegisterCommand("base64mugshotTrasParent",function(source,args,rawCommand)
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print(GetMugShotBase64(GetPlayerPed(-1),true))
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end,false)
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fx_version 'cerulean'
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game 'gta5'
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name "MugShotBase64"
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description 'A script can convert peds mugshot image to Base64 encoding to save that as save and manage that'
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author "BaziForYou#9907"
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ui_page 'html/index.html'
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files {
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"html/js/*",
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"html/js/models/*",
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"html/img/*",
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"html/index.html",
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}
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client_script {
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"client.lua",
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}
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Before Width: | Height: | Size: 3.2 KiB |
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<html lang="en">
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<head>
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<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
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<script src="js/tfjs@1.2"></script>
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<script src="js/body-pix@2.0"></script>
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<script defer src="js/script.js"></script>
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</head>
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</html>
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async function getBase64Image(src, removeImageBackGround, callback, outputFormat) {
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const img = new Image();
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img.crossOrigin = 'Anonymous';
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img.addEventListener("load", () => loadFunc(), false);
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async function loadFunc() {
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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var convertingCanvas = canvas;
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if (removeImageBackGround) {
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var selectedSize = 320
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canvas.height = selectedSize;
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canvas.width = selectedSize;
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ctx.drawImage(img, 0, 0, selectedSize, selectedSize);
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await removeBackGround(canvas);
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const canvas2 = document.createElement('canvas');
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const ctx2 = canvas2.getContext('2d');
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canvas2.height = 64;
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canvas2.width = 64;
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ctx2.drawImage(canvas, 0, 0, selectedSize, selectedSize, 0, 0, img.naturalHeight, img.naturalHeight);
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convertingCanvas = canvas2;
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} else {
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canvas.height = img.naturalHeight;
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canvas.width = img.naturalWidth;
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ctx.drawImage(img, 0, 0);
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}
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var dataURL = convertingCanvas.toDataURL(outputFormat);
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canvas.remove();
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convertingCanvas.remove();
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img.remove();
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callback(dataURL);
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};
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img.src = src;
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if (img.complete || img.complete === undefined) {
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img.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACEAAAAkCAIAAACIS8SLAAAAKklEQVRIie3NMQEAAAgDILV/55nBww8K0Enq2XwHDofD4XA4HA6Hw+E4Wwq6A0U+bfCEAAAAAElFTkSuQmCC";
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img.src = src;
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}
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}
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async function Convert(pMugShotTxd, removeImageBackGround, id) {
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var tempUrl = `https://nui-img/${pMugShotTxd}/${pMugShotTxd}?t=${String(Math.round(new Date().getTime() / 1000))}`;
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if (pMugShotTxd == 'none') {
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tempUrl = './img/failSafe.png';
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}
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getBase64Image(tempUrl, removeImageBackGround, function(dataUrl) {
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$.post(`https://${GetParentResourceName()}/Answer`, JSON.stringify({
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Answer: dataUrl,
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Id: id,
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}));
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})
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}
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// https://www.youtube.com/watch?v=GV6LSAYzEgc
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async function removeBackGround(sentCanvas) {
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const canvas = sentCanvas;
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const ctx = canvas.getContext('2d');
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// Loading the model
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const net = await bodyPix.load({
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architecture: 'MobileNetV1',
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outputStride: 16,
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multiplier: 0.75,
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quantBytes: 2,
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modelUrl: "./js/models/model-stride16.json"
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});
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// Segmentation
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const { data:map } = await net.segmentPerson(canvas, {
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internalResolution: 'medium',
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});
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// Extracting image data
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const { data:imgData } = ctx.getImageData(0, 0, canvas.width, canvas.height);
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// Creating new image data
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const newImg = ctx.createImageData(canvas.width, canvas.height);
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const newImgData = newImg.data;
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for (var i=0; i<map.length; i++) {
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//The data array stores four values for each pixel
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const [r, g, b, a] = [imgData[i*4], imgData[i*4+1], imgData[i*4+2], imgData[i*4+3]];
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[
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newImgData[i*4],
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newImgData[i*4+1],
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newImgData[i*4+2],
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newImgData[i*4+3]
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] = !map[i] ? [255, 255, 255, 0] : [r, g, b, a];
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}
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// Draw the new image back to canvas
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ctx.putImageData(newImg, 0, 0);
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}
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window.addEventListener("message", (e) => GotMessage(e), false);
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async function GotMessage(e) {
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var msg = e.data
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if (msg.type == 'convert') {
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Convert(msg.pMugShotTxd, msg.removeImageBackGround, msg.id);
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}
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}
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@ -1,128 +0,0 @@
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||||||
# Contributor Covenant Code of Conduct
|
|
||||||
|
|
||||||
## Our Pledge
|
|
||||||
|
|
||||||
We as members, contributors, and leaders pledge to make participation in our
|
|
||||||
community a harassment-free experience for everyone, regardless of age, body
|
|
||||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
|
||||||
identity and expression, level of experience, education, socio-economic status,
|
|
||||||
nationality, personal appearance, race, religion, or sexual identity
|
|
||||||
and orientation.
|
|
||||||
|
|
||||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
|
||||||
diverse, inclusive, and healthy community.
|
|
||||||
|
|
||||||
## Our Standards
|
|
||||||
|
|
||||||
Examples of behavior that contributes to a positive environment for our
|
|
||||||
community include:
|
|
||||||
|
|
||||||
* Demonstrating empathy and kindness toward other people
|
|
||||||
* Being respectful of differing opinions, viewpoints, and experiences
|
|
||||||
* Giving and gracefully accepting constructive feedback
|
|
||||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
|
||||||
and learning from the experience
|
|
||||||
* Focusing on what is best not just for us as individuals, but for the
|
|
||||||
overall community
|
|
||||||
|
|
||||||
Examples of unacceptable behavior include:
|
|
||||||
|
|
||||||
* The use of sexualized language or imagery, and sexual attention or
|
|
||||||
advances of any kind
|
|
||||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
|
||||||
* Public or private harassment
|
|
||||||
* Publishing others' private information, such as a physical or email
|
|
||||||
address, without their explicit permission
|
|
||||||
* Other conduct which could reasonably be considered inappropriate in a
|
|
||||||
professional setting
|
|
||||||
|
|
||||||
## Enforcement Responsibilities
|
|
||||||
|
|
||||||
Community leaders are responsible for clarifying and enforcing our standards of
|
|
||||||
acceptable behavior and will take appropriate and fair corrective action in
|
|
||||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
|
||||||
or harmful.
|
|
||||||
|
|
||||||
Community leaders have the right and responsibility to remove, edit, or reject
|
|
||||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
|
||||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
|
||||||
decisions when appropriate.
|
|
||||||
|
|
||||||
## Scope
|
|
||||||
|
|
||||||
This Code of Conduct applies within all community spaces, and also applies when
|
|
||||||
an individual is officially representing the community in public spaces.
|
|
||||||
Examples of representing our community include using an official e-mail address,
|
|
||||||
posting via an official social media account, or acting as an appointed
|
|
||||||
representative at an online or offline event.
|
|
||||||
|
|
||||||
## Enforcement
|
|
||||||
|
|
||||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
|
||||||
reported to the community leaders responsible for enforcement at
|
|
||||||
.
|
|
||||||
All complaints will be reviewed and investigated promptly and fairly.
|
|
||||||
|
|
||||||
All community leaders are obligated to respect the privacy and security of the
|
|
||||||
reporter of any incident.
|
|
||||||
|
|
||||||
## Enforcement Guidelines
|
|
||||||
|
|
||||||
Community leaders will follow these Community Impact Guidelines in determining
|
|
||||||
the consequences for any action they deem in violation of this Code of Conduct:
|
|
||||||
|
|
||||||
### 1. Correction
|
|
||||||
|
|
||||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
|
||||||
unprofessional or unwelcome in the community.
|
|
||||||
|
|
||||||
**Consequence**: A private, written warning from community leaders, providing
|
|
||||||
clarity around the nature of the violation and an explanation of why the
|
|
||||||
behavior was inappropriate. A public apology may be requested.
|
|
||||||
|
|
||||||
### 2. Warning
|
|
||||||
|
|
||||||
**Community Impact**: A violation through a single incident or series
|
|
||||||
of actions.
|
|
||||||
|
|
||||||
**Consequence**: A warning with consequences for continued behavior. No
|
|
||||||
interaction with the people involved, including unsolicited interaction with
|
|
||||||
those enforcing the Code of Conduct, for a specified period of time. This
|
|
||||||
includes avoiding interactions in community spaces as well as external channels
|
|
||||||
like social media. Violating these terms may lead to a temporary or
|
|
||||||
permanent ban.
|
|
||||||
|
|
||||||
### 3. Temporary Ban
|
|
||||||
|
|
||||||
**Community Impact**: A serious violation of community standards, including
|
|
||||||
sustained inappropriate behavior.
|
|
||||||
|
|
||||||
**Consequence**: A temporary ban from any sort of interaction or public
|
|
||||||
communication with the community for a specified period of time. No public or
|
|
||||||
private interaction with the people involved, including unsolicited interaction
|
|
||||||
with those enforcing the Code of Conduct, is allowed during this period.
|
|
||||||
Violating these terms may lead to a permanent ban.
|
|
||||||
|
|
||||||
### 4. Permanent Ban
|
|
||||||
|
|
||||||
**Community Impact**: Demonstrating a pattern of violation of community
|
|
||||||
standards, including sustained inappropriate behavior, harassment of an
|
|
||||||
individual, or aggression toward or disparagement of classes of individuals.
|
|
||||||
|
|
||||||
**Consequence**: A permanent ban from any sort of public interaction within
|
|
||||||
the community.
|
|
||||||
|
|
||||||
## Attribution
|
|
||||||
|
|
||||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
|
||||||
version 2.0, available at
|
|
||||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
|
||||||
|
|
||||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
|
||||||
enforcement ladder](https://github.com/mozilla/diversity).
|
|
||||||
|
|
||||||
[homepage]: https://www.contributor-covenant.org
|
|
||||||
|
|
||||||
For answers to common questions about this code of conduct, see the FAQ at
|
|
||||||
https://www.contributor-covenant.org/faq. Translations are available at
|
|
||||||
https://www.contributor-covenant.org/translations.
|
|
|
@ -1,674 +0,0 @@
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 29 June 2007
|
|
||||||
|
|
||||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU General Public License is a free, copyleft license for
|
|
||||||
software and other kinds of works.
|
|
||||||
|
|
||||||
The licenses for most software and other practical works are designed
|
|
||||||
to take away your freedom to share and change the works. By contrast,
|
|
||||||
the GNU General Public License is intended to guarantee your freedom to
|
|
||||||
share and change all versions of a program--to make sure it remains free
|
|
||||||
software for all its users. We, the Free Software Foundation, use the
|
|
||||||
GNU General Public License for most of our software; it applies also to
|
|
||||||
any other work released this way by its authors. You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
them if you wish), that you receive source code or can get it if you
|
|
||||||
want it, that you can change the software or use pieces of it in new
|
|
||||||
free programs, and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to prevent others from denying you
|
|
||||||
these rights or asking you to surrender the rights. Therefore, you have
|
|
||||||
certain responsibilities if you distribute copies of the software, or if
|
|
||||||
you modify it: responsibilities to respect the freedom of others.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must pass on to the recipients the same
|
|
||||||
freedoms that you received. You must make sure that they, too, receive
|
|
||||||
or can get the source code. And you must show them these terms so they
|
|
||||||
know their rights.
|
|
||||||
|
|
||||||
Developers that use the GNU GPL protect your rights with two steps:
|
|
||||||
(1) assert copyright on the software, and (2) offer you this License
|
|
||||||
giving you legal permission to copy, distribute and/or modify it.
|
|
||||||
|
|
||||||
For the developers' and authors' protection, the GPL clearly explains
|
|
||||||
that there is no warranty for this free software. For both users' and
|
|
||||||
authors' sake, the GPL requires that modified versions be marked as
|
|
||||||
changed, so that their problems will not be attributed erroneously to
|
|
||||||
authors of previous versions.
|
|
||||||
|
|
||||||
Some devices are designed to deny users access to install or run
|
|
||||||
modified versions of the software inside them, although the manufacturer
|
|
||||||
can do so. This is fundamentally incompatible with the aim of
|
|
||||||
protecting users' freedom to change the software. The systematic
|
|
||||||
pattern of such abuse occurs in the area of products for individuals to
|
|
||||||
use, which is precisely where it is most unacceptable. Therefore, we
|
|
||||||
have designed this version of the GPL to prohibit the practice for those
|
|
||||||
products. If such problems arise substantially in other domains, we
|
|
||||||
stand ready to extend this provision to those domains in future versions
|
|
||||||
of the GPL, as needed to protect the freedom of users.
|
|
||||||
|
|
||||||
Finally, every program is threatened constantly by software patents.
|
|
||||||
States should not allow patents to restrict development and use of
|
|
||||||
software on general-purpose computers, but in those that do, we wish to
|
|
||||||
avoid the special danger that patents applied to a free program could
|
|
||||||
make it effectively proprietary. To prevent this, the GPL assures that
|
|
||||||
patents cannot be used to render the program non-free.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
0. Definitions.
|
|
||||||
|
|
||||||
"This License" refers to version 3 of the GNU General Public License.
|
|
||||||
|
|
||||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
|
||||||
works, such as semiconductor masks.
|
|
||||||
|
|
||||||
"The Program" refers to any copyrightable work licensed under this
|
|
||||||
License. Each licensee is addressed as "you". "Licensees" and
|
|
||||||
"recipients" may be individuals or organizations.
|
|
||||||
|
|
||||||
To "modify" a work means to copy from or adapt all or part of the work
|
|
||||||
in a fashion requiring copyright permission, other than the making of an
|
|
||||||
exact copy. The resulting work is called a "modified version" of the
|
|
||||||
earlier work or a work "based on" the earlier work.
|
|
||||||
|
|
||||||
A "covered work" means either the unmodified Program or a work based
|
|
||||||
on the Program.
|
|
||||||
|
|
||||||
To "propagate" a work means to do anything with it that, without
|
|
||||||
permission, would make you directly or secondarily liable for
|
|
||||||
infringement under applicable copyright law, except executing it on a
|
|
||||||
computer or modifying a private copy. Propagation includes copying,
|
|
||||||
distribution (with or without modification), making available to the
|
|
||||||
public, and in some countries other activities as well.
|
|
||||||
|
|
||||||
To "convey" a work means any kind of propagation that enables other
|
|
||||||
parties to make or receive copies. Mere interaction with a user through
|
|
||||||
a computer network, with no transfer of a copy, is not conveying.
|
|
||||||
|
|
||||||
An interactive user interface displays "Appropriate Legal Notices"
|
|
||||||
to the extent that it includes a convenient and prominently visible
|
|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
|
|
||||||
tells the user that there is no warranty for the work (except to the
|
|
||||||
extent that warranties are provided), that licensees may convey the
|
|
||||||
work under this License, and how to view a copy of this License. If
|
|
||||||
the interface presents a list of user commands or options, such as a
|
|
||||||
menu, a prominent item in the list meets this criterion.
|
|
||||||
|
|
||||||
1. Source Code.
|
|
||||||
|
|
||||||
The "source code" for a work means the preferred form of the work
|
|
||||||
for making modifications to it. "Object code" means any non-source
|
|
||||||
form of a work.
|
|
||||||
|
|
||||||
A "Standard Interface" means an interface that either is an official
|
|
||||||
standard defined by a recognized standards body, or, in the case of
|
|
||||||
interfaces specified for a particular programming language, one that
|
|
||||||
is widely used among developers working in that language.
|
|
||||||
|
|
||||||
The "System Libraries" of an executable work include anything, other
|
|
||||||
than the work as a whole, that (a) is included in the normal form of
|
|
||||||
packaging a Major Component, but which is not part of that Major
|
|
||||||
Component, and (b) serves only to enable use of the work with that
|
|
||||||
Major Component, or to implement a Standard Interface for which an
|
|
||||||
implementation is available to the public in source code form. A
|
|
||||||
"Major Component", in this context, means a major essential component
|
|
||||||
(kernel, window system, and so on) of the specific operating system
|
|
||||||
(if any) on which the executable work runs, or a compiler used to
|
|
||||||
produce the work, or an object code interpreter used to run it.
|
|
||||||
|
|
||||||
The "Corresponding Source" for a work in object code form means all
|
|
||||||
the source code needed to generate, install, and (for an executable
|
|
||||||
work) run the object code and to modify the work, including scripts to
|
|
||||||
control those activities. However, it does not include the work's
|
|
||||||
System Libraries, or general-purpose tools or generally available free
|
|
||||||
programs which are used unmodified in performing those activities but
|
|
||||||
which are not part of the work. For example, Corresponding Source
|
|
||||||
includes interface definition files associated with source files for
|
|
||||||
the work, and the source code for shared libraries and dynamically
|
|
||||||
linked subprograms that the work is specifically designed to require,
|
|
||||||
such as by intimate data communication or control flow between those
|
|
||||||
subprograms and other parts of the work.
|
|
||||||
|
|
||||||
The Corresponding Source need not include anything that users
|
|
||||||
can regenerate automatically from other parts of the Corresponding
|
|
||||||
Source.
|
|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
|
|
||||||
same work.
|
|
||||||
|
|
||||||
2. Basic Permissions.
|
|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
|
|
||||||
copyright on the Program, and are irrevocable provided the stated
|
|
||||||
conditions are met. This License explicitly affirms your unlimited
|
|
||||||
permission to run the unmodified Program. The output from running a
|
|
||||||
covered work is covered by this License only if the output, given its
|
|
||||||
content, constitutes a covered work. This License acknowledges your
|
|
||||||
rights of fair use or other equivalent, as provided by copyright law.
|
|
||||||
|
|
||||||
You may make, run and propagate covered works that you do not
|
|
||||||
convey, without conditions so long as your license otherwise remains
|
|
||||||
in force. You may convey covered works to others for the sole purpose
|
|
||||||
of having them make modifications exclusively for you, or provide you
|
|
||||||
with facilities for running those works, provided that you comply with
|
|
||||||
the terms of this License in conveying all material for which you do
|
|
||||||
not control copyright. Those thus making or running the covered works
|
|
||||||
for you must do so exclusively on your behalf, under your direction
|
|
||||||
and control, on terms that prohibit them from making any copies of
|
|
||||||
your copyrighted material outside their relationship with you.
|
|
||||||
|
|
||||||
Conveying under any other circumstances is permitted solely under
|
|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
|
|
||||||
makes it unnecessary.
|
|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
|
||||||
|
|
||||||
No covered work shall be deemed part of an effective technological
|
|
||||||
measure under any applicable law fulfilling obligations under article
|
|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
|
||||||
similar laws prohibiting or restricting circumvention of such
|
|
||||||
measures.
|
|
||||||
|
|
||||||
When you convey a covered work, you waive any legal power to forbid
|
|
||||||
circumvention of technological measures to the extent such circumvention
|
|
||||||
is effected by exercising rights under this License with respect to
|
|
||||||
the covered work, and you disclaim any intention to limit operation or
|
|
||||||
modification of the work as a means of enforcing, against the work's
|
|
||||||
users, your or third parties' legal rights to forbid circumvention of
|
|
||||||
technological measures.
|
|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
|
|
||||||
|
|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
|
|
||||||
appropriately publish on each copy an appropriate copyright notice;
|
|
||||||
keep intact all notices stating that this License and any
|
|
||||||
non-permissive terms added in accord with section 7 apply to the code;
|
|
||||||
keep intact all notices of the absence of any warranty; and give all
|
|
||||||
recipients a copy of this License along with the Program.
|
|
||||||
|
|
||||||
You may charge any price or no price for each copy that you convey,
|
|
||||||
and you may offer support or warranty protection for a fee.
|
|
||||||
|
|
||||||
5. Conveying Modified Source Versions.
|
|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
|
|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
|
|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
|
|
||||||
released under this License and any conditions added under section
|
|
||||||
7. This requirement modifies the requirement in section 4 to
|
|
||||||
"keep intact all notices".
|
|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
|
|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
|
|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
|
|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
|
|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
|
|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
|
|
||||||
works, which are not by their nature extensions of the covered work,
|
|
||||||
and which are not combined with it such as to form a larger program,
|
|
||||||
in or on a volume of a storage or distribution medium, is called an
|
|
||||||
"aggregate" if the compilation and its resulting copyright are not
|
|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
|
|
||||||
in an aggregate does not cause this License to apply to the other
|
|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
|
|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
|
@ -1,45 +0,0 @@
|
||||||
# ⚠️ If you are having problems with um-idcard, you can wait for an update or alternatively use the following scripts suggested by um
|
|
||||||
* [bl_idcard](https://github.com/Byte-Labs-Studio/bl_idcard)
|
|
||||||
* [five_idcard](https://github.com/cinquina/five-idcard)
|
|
||||||
|
|
||||||
# um-idcard | old (~~qb-idcard~~)
|
|
||||||
<sup><b>qb-idcard</b> has been updated and renamed as <b>um-idcard</b>, and it is now compatible with <b>ESX</b> and </b><b>QBCore</b> and <b>Qbox</b></sup>
|
|
||||||
|
|
||||||
|
|
||||||
### Setup
|
|
||||||
* Make sure you have the items in **Config.Licenses**, otherwise add them.
|
|
||||||
* After **[ox_lib](https://github.com/overextended/ox_lib/releases)** and **[MugShotBase64](https://github.com/BaziForYou/MugShotBase64)**
|
|
||||||
* `ensure um-idcard` or `ensure [um] folder`
|
|
||||||
* 📄 **[QBCore Starter Setup](https://alp1x.github.io/um-idcard/Starter%20Setup/qbcore)**
|
|
||||||
* 📄 **[ESX Starter Setup](https://alp1x.github.io/um-idcard/Starter%20Setup/esx)**
|
|
||||||
|
|
||||||
### Usage
|
|
||||||
* Just use the item
|
|
||||||
* If there is someone near you, it will be visible to them, otherwise only you will see it.
|
|
||||||
* It takes a mugshot of you on the first use of the item and saves it in metadata.
|
|
||||||
|
|
||||||
### How to create a custom identity card?
|
|
||||||
* **[um-idcard-maker](https://alp1x.github.io/um-idcard-maker/)**
|
|
||||||
|
|
||||||
### How can add an identity card with metadata?
|
|
||||||
* **[Exports](https://alp1x.github.io/um-idcard/exports)**
|
|
||||||
|
|
||||||
### Optional
|
|
||||||
* **[um-idcard-menu](https://github.com/alp1x/um-idcard-menu)**
|
|
||||||
|
|
||||||
### Inventory
|
|
||||||
* **[ox_inventory](https://github.com/overextended/ox_inventory/releases)** (ESX or QBCore)
|
|
||||||
* **[qb-inventory or lj-inventory ](https://github.com/qbcore-framework/qb-inventory)** (QBCore)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## Contributors
|
|
||||||
<a href="https://github.com/alp1x/um-idcard/graphs/contributors">
|
|
||||||
<img src="https://contrib.rocks/image?repo=alp1x/um-idcard" />
|
|
||||||
</a>
|
|
||||||
|
|
||||||
## License
|
|
||||||
[GNU General Public License v3.0](https://choosealicense.com/licenses/gpl-3.0/)
|
|
||||||
|
|
||||||
## Star History
|
|
||||||
[](https://star-history.com/#alp1x/um-idcard&Date)
|
|
|
@ -1,69 +0,0 @@
|
||||||
if GetResourceState('es_extended') ~= 'started' then return end
|
|
||||||
|
|
||||||
ESX = exports['es_extended']:getSharedObject()
|
|
||||||
|
|
||||||
local hasQs = GetResourceState('qs-inventory') == 'started'
|
|
||||||
|
|
||||||
local metadata = {}
|
|
||||||
|
|
||||||
--- Get badge for license
|
|
||||||
---@param src number Source number
|
|
||||||
---@param itemName string
|
|
||||||
---@return string | table
|
|
||||||
local function GetBadge(src, itemName)
|
|
||||||
if not Config.Licenses[itemName].badge then return 'none' end
|
|
||||||
local xPlayer = ESX.GetPlayerFromId(src)
|
|
||||||
local badgeTable = {
|
|
||||||
img = Config.Licenses[itemName].badge,
|
|
||||||
grade = xPlayer.getJob().grade_label
|
|
||||||
}
|
|
||||||
return badgeTable
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Create metadata for license
|
|
||||||
---@param src number Source number
|
|
||||||
---@param itemTable string | table Item name or table of item names
|
|
||||||
local function CreateMetaLicense(src, itemTable)
|
|
||||||
local xPlayer = ESX.GetPlayerFromId(src)
|
|
||||||
|
|
||||||
if type(itemTable) == 'string' then
|
|
||||||
itemTable = { itemTable }
|
|
||||||
end
|
|
||||||
|
|
||||||
if type(itemTable) == 'table' then
|
|
||||||
for _, v in pairs(itemTable) do
|
|
||||||
metadata = {
|
|
||||||
cardtype = v,
|
|
||||||
identifier = xPlayer.getIdentifier(),
|
|
||||||
firstname = xPlayer.variables.firstName,
|
|
||||||
lastname = xPlayer.variables.lastName,
|
|
||||||
birthdate = xPlayer.variables.dateofbirth,
|
|
||||||
sex = xPlayer.variables.sex,
|
|
||||||
nationality = 'Los Santos',
|
|
||||||
mugShot = 'none',
|
|
||||||
badge = GetBadge(src, v)
|
|
||||||
}
|
|
||||||
if hasQs then return exports['qs-inventory']:AddItem(src, v, 1, false, metadata) end
|
|
||||||
exports.ox_inventory:AddItem(src, v, 1, metadata)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
print('Invalid parameter type')
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
exports('CreateMetaLicense', CreateMetaLicense)
|
|
||||||
|
|
||||||
|
|
||||||
--- Create metadata for license
|
|
||||||
---@param k string item name
|
|
||||||
function CreateRegisterItem(k)
|
|
||||||
if hasQs then
|
|
||||||
ESX.RegisterUsableItem(k, function(source, item)
|
|
||||||
TriggerEvent('um-idcard:server:sendData', source, item.info)
|
|
||||||
end)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
ESX.RegisterUsableItem(k, function(source, _, item)
|
|
||||||
TriggerEvent('um-idcard:server:sendData', source, item.metadata)
|
|
||||||
end)
|
|
||||||
end
|
|
|
@ -1,72 +0,0 @@
|
||||||
if GetResourceState('qb-core') ~= 'started' or GetResourceState('qbx_core') == 'started' then return end
|
|
||||||
|
|
||||||
QBCore = exports['qb-core']:GetCoreObject()
|
|
||||||
|
|
||||||
local metadata = {}
|
|
||||||
|
|
||||||
--- Convert sex number to string M or F
|
|
||||||
---@param sexString number | string
|
|
||||||
---@return string
|
|
||||||
local function GetStringSex(sexString)
|
|
||||||
if sexString ~= 1 then
|
|
||||||
sexString = 'M'
|
|
||||||
else
|
|
||||||
sexString = 'F'
|
|
||||||
end
|
|
||||||
return sexString
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get badge for license
|
|
||||||
---@param src number Source number
|
|
||||||
---@param itemName string
|
|
||||||
---@return string | table
|
|
||||||
local function GetBadge(src,itemName)
|
|
||||||
if not Config.Licenses[itemName].badge then return 'none' end
|
|
||||||
local Player = QBCore.Functions.GetPlayer(src)
|
|
||||||
local badgeTable = {
|
|
||||||
img = Config.Licenses[itemName].badge,
|
|
||||||
grade = Player.PlayerData.job.grade.name
|
|
||||||
}
|
|
||||||
return badgeTable
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Create metadata for license
|
|
||||||
---@param src number Source number
|
|
||||||
---@param itemTable string | table Item name or table of item names
|
|
||||||
local function CreateMetaLicense(src, itemTable)
|
|
||||||
local Player = QBCore.Functions.GetPlayer(src)
|
|
||||||
|
|
||||||
if type(itemTable) == "string" then
|
|
||||||
itemTable = {itemTable}
|
|
||||||
end
|
|
||||||
|
|
||||||
if type(itemTable) == "table" then
|
|
||||||
for _, v in pairs(itemTable) do
|
|
||||||
metadata = {
|
|
||||||
cardtype = v,
|
|
||||||
citizenid = Player.PlayerData.citizenid,
|
|
||||||
firstname = Player.PlayerData.charinfo.firstname,
|
|
||||||
lastname = Player.PlayerData.charinfo.lastname,
|
|
||||||
birthdate = Player.PlayerData.charinfo.birthdate,
|
|
||||||
sex = GetStringSex(Player.PlayerData.charinfo.gender),
|
|
||||||
nationality = Player.PlayerData.charinfo.nationality,
|
|
||||||
mugShot = 'none',
|
|
||||||
badge = GetBadge(src,v)
|
|
||||||
}
|
|
||||||
Player.Functions.AddItem(v, 1, false, metadata)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
print("Invalid parameter type")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
exports('CreateMetaLicense', CreateMetaLicense)
|
|
||||||
|
|
||||||
|
|
||||||
--- Create metadata for license
|
|
||||||
---@param k string item name
|
|
||||||
function CreateRegisterItem(k)
|
|
||||||
QBCore.Functions.CreateUseableItem(k, function(source, item)
|
|
||||||
TriggerEvent('um-idcard:server:sendData', source, item.info or item.metadata)
|
|
||||||
end)
|
|
||||||
end
|
|
|
@ -1,96 +0,0 @@
|
||||||
if GetResourceState('qbx_core') ~= 'started' then return end
|
|
||||||
|
|
||||||
local metadata = {}
|
|
||||||
|
|
||||||
--- Convert sex number to string M or F
|
|
||||||
---@param sex number
|
|
||||||
---@return string
|
|
||||||
local function GetStringSex(sex)
|
|
||||||
return sex == 1 and 'F' or 'M'
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Get badge for license
|
|
||||||
---@param src number Source number
|
|
||||||
---@param itemName string
|
|
||||||
---@return string | table
|
|
||||||
local function GetBadge(src, itemName)
|
|
||||||
if not Config.Licenses[itemName].badge then return 'none' end
|
|
||||||
|
|
||||||
local player = exports.qbx_core:GetPlayer(src)
|
|
||||||
return {
|
|
||||||
img = Config.Licenses[itemName].badge,
|
|
||||||
grade = player.PlayerData.job.grade.name
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Create metadata for license
|
|
||||||
---@param src number Source number
|
|
||||||
---@param itemTable string | table Item name or table of item names
|
|
||||||
local function CreateMetaLicense(src, itemTable)
|
|
||||||
local player = exports.qbx_core:GetPlayer(src)
|
|
||||||
|
|
||||||
if type(itemTable) == "string" then
|
|
||||||
itemTable = {itemTable}
|
|
||||||
end
|
|
||||||
|
|
||||||
if type(itemTable) == "table" then
|
|
||||||
for _, v in pairs(itemTable) do
|
|
||||||
metadata = {
|
|
||||||
cardtype = v,
|
|
||||||
citizenid = player.PlayerData.citizenid,
|
|
||||||
firstname = player.PlayerData.charinfo.firstname,
|
|
||||||
lastname = player.PlayerData.charinfo.lastname,
|
|
||||||
birthdate = player.PlayerData.charinfo.birthdate,
|
|
||||||
sex = GetStringSex(player.PlayerData.charinfo.gender),
|
|
||||||
nationality = player.PlayerData.charinfo.nationality,
|
|
||||||
mugShot = 'none',
|
|
||||||
badge = GetBadge(src, v)
|
|
||||||
}
|
|
||||||
player.Functions.AddItem(v, 1, false, metadata)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
print("Invalid parameter type")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
exports('CreateMetaLicense', CreateMetaLicense)
|
|
||||||
|
|
||||||
--- Get metadata for license
|
|
||||||
---@param src number Source number
|
|
||||||
---@param itemTable string | table Item name or table of item names
|
|
||||||
local function GetMetaLicense(src, itemTable)
|
|
||||||
local player = exports.qbx_core:GetPlayer(src)
|
|
||||||
|
|
||||||
if type(itemTable) == "string" then
|
|
||||||
itemTable = {itemTable}
|
|
||||||
end
|
|
||||||
|
|
||||||
if type(itemTable) == "table" then
|
|
||||||
for _, v in pairs(itemTable) do
|
|
||||||
metadata = {
|
|
||||||
cardtype = v,
|
|
||||||
citizenid = player.PlayerData.citizenid,
|
|
||||||
firstname = player.PlayerData.charinfo.firstname,
|
|
||||||
lastname = player.PlayerData.charinfo.lastname,
|
|
||||||
birthdate = player.PlayerData.charinfo.birthdate,
|
|
||||||
sex = GetStringSex(player.PlayerData.charinfo.gender),
|
|
||||||
nationality = player.PlayerData.charinfo.nationality,
|
|
||||||
mugShot = 'none',
|
|
||||||
badge = GetBadge(src,v)
|
|
||||||
}
|
|
||||||
return metadata
|
|
||||||
end
|
|
||||||
else
|
|
||||||
print("Invalid parameter type")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
exports('GetMetaLicense', GetMetaLicense)
|
|
||||||
|
|
||||||
--- Create metadata for license
|
|
||||||
---@param k string item name
|
|
||||||
function CreateRegisterItem(k)
|
|
||||||
exports.qbx_core:CreateUseableItem(k, function(source, item)
|
|
||||||
TriggerEvent('um-idcard:server:sendData', source, item.info or item.metadata)
|
|
||||||
end)
|
|
||||||
end
|
|
|
@ -1,14 +0,0 @@
|
||||||
if GetResourceState('lj-inventory') ~= 'started' then return end
|
|
||||||
|
|
||||||
QBCore = exports['qb-core']:GetCoreObject()
|
|
||||||
|
|
||||||
function NewMetaDataLicense(src, itemName)
|
|
||||||
local Player = QBCore.Functions.GetPlayer(src)
|
|
||||||
if not Player then return end
|
|
||||||
|
|
||||||
local newMetaDataItem = Player.Functions.GetItemByName(itemName)
|
|
||||||
if newMetaDataItem then
|
|
||||||
Player.PlayerData.items[newMetaDataItem.slot].info.mugShot = lib.callback.await('um-idcard:client:callBack:getMugShot', src)
|
|
||||||
Player.Functions.SetInventory(Player.PlayerData.items)
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -1,13 +0,0 @@
|
||||||
if GetResourceState('ox_inventory') ~= 'started' then return end
|
|
||||||
|
|
||||||
local ox_inventory = exports.ox_inventory
|
|
||||||
|
|
||||||
function NewMetaDataLicense(src, itemName)
|
|
||||||
local newMetaDataItem = ox_inventory:Search(src, 1, itemName)
|
|
||||||
for _, v in pairs(newMetaDataItem) do
|
|
||||||
newMetaDataItem = v
|
|
||||||
break
|
|
||||||
end
|
|
||||||
newMetaDataItem.metadata.mugShot = lib.callback.await('um-idcard:client:callBack:getMugShot', src)
|
|
||||||
ox_inventory:SetMetadata(src, newMetaDataItem.slot, newMetaDataItem.metadata)
|
|
||||||
end
|
|
|
@ -1,14 +0,0 @@
|
||||||
if GetResourceState('ps-inventory') ~= 'started' then return end
|
|
||||||
|
|
||||||
QBCore = exports['qb-core']:GetCoreObject()
|
|
||||||
|
|
||||||
function NewMetaDataLicense(src, itemName)
|
|
||||||
local Player = QBCore.Functions.GetPlayer(src)
|
|
||||||
if not Player then return end
|
|
||||||
|
|
||||||
local newMetaDataItem = Player.Functions.GetItemByName(itemName)
|
|
||||||
if newMetaDataItem then
|
|
||||||
Player.PlayerData.items[newMetaDataItem.slot].info.mugShot = lib.callback.await('um-idcard:client:callBack:getMugShot', src)
|
|
||||||
Player.Functions.SetInventory(Player.PlayerData.items)
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -1,14 +0,0 @@
|
||||||
if GetResourceState('qb-inventory') ~= 'started' then return end
|
|
||||||
|
|
||||||
QBCore = exports['qb-core']:GetCoreObject()
|
|
||||||
|
|
||||||
function NewMetaDataLicense(src, itemName)
|
|
||||||
local Player = QBCore.Functions.GetPlayer(src)
|
|
||||||
if not Player then return end
|
|
||||||
|
|
||||||
local newMetaDataItem = Player.Functions.GetItemByName(itemName)
|
|
||||||
if newMetaDataItem then
|
|
||||||
Player.PlayerData.items[newMetaDataItem.slot].info.mugShot = lib.callback.await('um-idcard:client:callBack:getMugShot', src)
|
|
||||||
Player.Functions.SetInventory(Player.PlayerData.items)
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -1,12 +0,0 @@
|
||||||
if GetResourceState('qs-inventory') ~= 'started' then return end
|
|
||||||
local Inventory = exports['qs-inventory']
|
|
||||||
|
|
||||||
function NewMetaDataLicense(src, itemName)
|
|
||||||
local newMetaDataItem = Inventory:GetItemByName(src, itemName)
|
|
||||||
if newMetaDataItem then
|
|
||||||
local items = Inventory:GetInventory(src)
|
|
||||||
local info = items[newMetaDataItem.slot].info
|
|
||||||
info.mugShot = lib.callback.await('um-idcard:client:callBack:getMugShot', src)
|
|
||||||
Inventory:SetItemMetadata(src, newMetaDataItem.slot, info)
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -1,32 +0,0 @@
|
||||||
Config = {};
|
|
||||||
|
|
||||||
Config.IdCardSettings = {
|
|
||||||
closeKey = 'Backspace',
|
|
||||||
autoClose = {
|
|
||||||
status = false, -- or true
|
|
||||||
time = 3000
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Config.Licenses = {
|
|
||||||
['id_card'] = {
|
|
||||||
header = 'Identity',
|
|
||||||
background = '#ebf7fd',
|
|
||||||
prop = 'prop_franklin_dl'
|
|
||||||
},
|
|
||||||
['driver_license'] = {
|
|
||||||
header = 'Driver License',
|
|
||||||
background = '#febbbb',
|
|
||||||
prop = 'prop_franklin_dl',
|
|
||||||
},
|
|
||||||
['weaponlicense'] = {
|
|
||||||
header = 'Weapon License',
|
|
||||||
background = '#c7ffe5',
|
|
||||||
prop = 'prop_franklin_dl',
|
|
||||||
},
|
|
||||||
['lawyerpass'] = {
|
|
||||||
header = 'Lawyer Pass',
|
|
||||||
background = '#f9c491',
|
|
||||||
prop = 'prop_cs_r_business_card'
|
|
||||||
},
|
|
||||||
}
|
|
|
@ -1,40 +0,0 @@
|
||||||
fx_version 'cerulean'
|
|
||||||
game 'gta5'
|
|
||||||
lua54 'yes'
|
|
||||||
|
|
||||||
name 'um-idcard'
|
|
||||||
author 'uyuyorum {um}'
|
|
||||||
version '1.2.8'
|
|
||||||
license 'GPL-3.0 license'
|
|
||||||
repository 'https://github.com/alp1x/um-idcard'
|
|
||||||
description 'FiveM Identity Card for QBCore and ESX and QBox'
|
|
||||||
|
|
||||||
dependencies {
|
|
||||||
'ox_lib',
|
|
||||||
'MugShotBase64'
|
|
||||||
}
|
|
||||||
|
|
||||||
shared_scripts {
|
|
||||||
'@ox_lib/init.lua',
|
|
||||||
'config.lua'
|
|
||||||
}
|
|
||||||
|
|
||||||
client_script 'main/client.lua'
|
|
||||||
|
|
||||||
server_scripts {
|
|
||||||
'@oxmysql/lib/MySQL.lua',
|
|
||||||
'bridge/**/*.lua',
|
|
||||||
'main/server.lua',
|
|
||||||
'main/version.lua',
|
|
||||||
}
|
|
||||||
|
|
||||||
ui_page 'web/index.html'
|
|
||||||
|
|
||||||
files {
|
|
||||||
'web/index.html',
|
|
||||||
'web/css/style.css',
|
|
||||||
'web/flags/*.png',
|
|
||||||
'lang/global.js',
|
|
||||||
'web/js/*.js',
|
|
||||||
'web/badges/*.png',
|
|
||||||
}
|
|
|
@ -1,8 +0,0 @@
|
||||||
export const Global = {
|
|
||||||
lang_header: 'Los Santos',
|
|
||||||
lang_lastname: 'Last Name',
|
|
||||||
lang_firstname: 'First Name',
|
|
||||||
lang_dob: 'Dob',
|
|
||||||
lang_sex: 'Sex',
|
|
||||||
lang_nat: 'Nationality',
|
|
||||||
};
|
|
|
@ -1,86 +0,0 @@
|
||||||
local openID,dataReady = false,false
|
|
||||||
local animDict,anim = 'paper_1_rcm_alt1-9','player_one_dual-9'
|
|
||||||
|
|
||||||
-- Functions
|
|
||||||
|
|
||||||
-- The state of the nui focus and openID control
|
|
||||||
---@param bool boolean
|
|
||||||
local function nuiFocus(bool)
|
|
||||||
SetNuiFocusKeepInput(bool)
|
|
||||||
SetNuiFocus(bool,false)
|
|
||||||
openID = bool
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Load animation dictionary
|
|
||||||
---@param dict string Animation dictionary
|
|
||||||
local function loadAnimDict(dict)
|
|
||||||
while not HasAnimDictLoaded(dict) do
|
|
||||||
RequestAnimDict(dict)
|
|
||||||
Wait(5)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Send config data to the nui
|
|
||||||
local function sendConfigData()
|
|
||||||
SendNUIMessage({type = 'configData', configData = Config})
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Events
|
|
||||||
RegisterNetEvent('um-idcard:client:sendData', function(playerData)
|
|
||||||
if not openID and not dataReady then
|
|
||||||
nuiFocus(true)
|
|
||||||
SendNUIMessage({type = 'playerData', playerData = playerData})
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent('um-idcard:client:startAnim', function(cardType)
|
|
||||||
if not cardType or cardType == nil then return print('No Card Type') end
|
|
||||||
if not Config.Licenses[cardType].prop or Config.Licenses[cardType].prop == nil then return print('Card Type: '..cardType..' No Prop') end
|
|
||||||
local prop = Config.Licenses[cardType].prop
|
|
||||||
if prop then
|
|
||||||
local playerCoords = GetEntityCoords(cache.ped)
|
|
||||||
local createProp = CreateObject(GetHashKey(prop), playerCoords.x, playerCoords.y, playerCoords.z + 0.2, true, true, true)
|
|
||||||
loadAnimDict(animDict)
|
|
||||||
AttachEntityToEntity(createProp, cache.ped, GetPedBoneIndex(cache.ped, 57005), 0.1000, 0.0200, -0.0300, -90.000, 170.000, 78.999, true, true, false, true, 1, true)
|
|
||||||
TaskPlayAnim(cache.ped, animDict, anim, 3.0, -1, -1, 50, -1, false, false, false)
|
|
||||||
SetModelAsNoLongerNeeded(createProp)
|
|
||||||
SetTimeout(3500, function()
|
|
||||||
DeleteEntity(createProp)
|
|
||||||
ClearPedTasks(cache.ped)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent('um-idcard:client:notifyOx', function(data)
|
|
||||||
lib.notify({title = data.title, description = data.desc, icon = data.icon, iconColor = data.iconColor})
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Client Callback Register
|
|
||||||
lib.callback.register('um-idcard:client:callBack:getClosestPlayer', function()
|
|
||||||
return GetPlayerServerId(lib.getClosestPlayer(GetEntityCoords(cache.ped), 2.0, false))
|
|
||||||
end)
|
|
||||||
|
|
||||||
lib.callback.register('um-idcard:client:callBack:getMugShot', function()
|
|
||||||
return exports['MugShotBase64']:GetMugShotBase64(cache.ped, false)
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Nui Callback
|
|
||||||
RegisterNUICallback('closeIdCard', function(_,cb)
|
|
||||||
cb(1)
|
|
||||||
nuiFocus(false)
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Loaded
|
|
||||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() sendConfigData() end)
|
|
||||||
|
|
||||||
RegisterNetEvent('esx:playerLoaded', function() sendConfigData() end)
|
|
||||||
|
|
||||||
AddEventHandler('onResourceStart', function(resourceName)
|
|
||||||
if GetCurrentResourceName() ~= resourceName then return end
|
|
||||||
dataReady = true
|
|
||||||
SetTimeout(2000, function()
|
|
||||||
sendConfigData()
|
|
||||||
print('Config ready')
|
|
||||||
dataReady = false
|
|
||||||
end)
|
|
||||||
end)
|
|
|
@ -1,23 +0,0 @@
|
||||||
RegisterNetEvent('um-idcard:server:sendData', function(src,metadata)
|
|
||||||
if metadata.mugShot ~= 'none' then
|
|
||||||
lib.callback('um-idcard:client:callBack:getClosestPlayer', src, function(player)
|
|
||||||
if player ~= 0 then
|
|
||||||
TriggerClientEvent('um-idcard:client:notifyOx', src, {
|
|
||||||
title = 'You showed your idcard',
|
|
||||||
desc = 'You are showing your ID Card to the closest player',
|
|
||||||
icon = 'id-card',
|
|
||||||
iconColor = 'green'
|
|
||||||
})
|
|
||||||
src = player
|
|
||||||
end
|
|
||||||
TriggerClientEvent('um-idcard:client:sendData', src, metadata)
|
|
||||||
end)
|
|
||||||
TriggerClientEvent('um-idcard:client:startAnim', src, metadata.cardtype)
|
|
||||||
else
|
|
||||||
NewMetaDataLicense(src,metadata.cardtype)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
for k,_ in pairs(Config.Licenses) do
|
|
||||||
CreateRegisterItem(k)
|
|
||||||
end
|
|
|
@ -1 +0,0 @@
|
||||||
lib.versionCheck('alp1x/um-idcard')
|
|
Binary file not shown.
Before Width: | Height: | Size: 580 KiB |
|
@ -1,131 +0,0 @@
|
||||||
@import url("https://fonts.googleapis.com/css2?family=Poppins:wght@300;400;500;600;700&display=swap");
|
|
||||||
@import url('https://fonts.googleapis.com/css2?family=Alex+Brush&family=Inter:wght@100&display=swap');
|
|
||||||
|
|
||||||
body {
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
font-family: "Poppins", sans-serif;;
|
|
||||||
text-transform: uppercase;
|
|
||||||
user-select: none;
|
|
||||||
display: flex;
|
|
||||||
justify-content: flex-end;
|
|
||||||
align-items: center;
|
|
||||||
height: 100vh;
|
|
||||||
padding-right: 3vh;
|
|
||||||
}
|
|
||||||
#badge {
|
|
||||||
display: none;
|
|
||||||
flex-direction: inherit;
|
|
||||||
align-items: center;
|
|
||||||
}
|
|
||||||
#badge img {
|
|
||||||
width: 100%;
|
|
||||||
height: 145px;
|
|
||||||
}
|
|
||||||
#badge #badgegrade {
|
|
||||||
background-image: linear-gradient(to right, #bbbbbb, #f3f3f3);
|
|
||||||
font-weight: bold;
|
|
||||||
padding: 5px;
|
|
||||||
font-size: 13px;
|
|
||||||
border-radius: 7px;
|
|
||||||
}
|
|
||||||
#um-idcard {
|
|
||||||
visibility: hidden;
|
|
||||||
width: 43vh;
|
|
||||||
height: auto;
|
|
||||||
border-radius: 1.3vh;
|
|
||||||
background: #ebebeb;
|
|
||||||
display: flex;
|
|
||||||
box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: center;
|
|
||||||
}
|
|
||||||
#um-idcard .header {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
font-size: 1.8vh;
|
|
||||||
font-weight: 500;
|
|
||||||
letter-spacing: 2px;
|
|
||||||
padding: 0.5vh;
|
|
||||||
border-bottom: 1px solid #0000001f;
|
|
||||||
}
|
|
||||||
#um-idcard .header img {
|
|
||||||
width: 3.5vh;
|
|
||||||
margin-left: -1.2vh;
|
|
||||||
margin-top: 1vh;
|
|
||||||
}
|
|
||||||
#um-idcard .header span {
|
|
||||||
margin: 0 0.5vh;
|
|
||||||
}
|
|
||||||
#um-idcard .content {
|
|
||||||
display: flex;
|
|
||||||
width: 100%;
|
|
||||||
}
|
|
||||||
#um-idcard .icon {
|
|
||||||
flex: 1;
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
}
|
|
||||||
#um-idcard .icon #mugshot {
|
|
||||||
width: 10vh;
|
|
||||||
border: 0.1vh solid rgb(0 0 0 / 19%);
|
|
||||||
border-radius: 0.8vh;
|
|
||||||
height: 10vh;
|
|
||||||
}
|
|
||||||
#um-idcard .text {
|
|
||||||
flex: 1.6;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: flex-end;
|
|
||||||
padding: 1.5vh;
|
|
||||||
}
|
|
||||||
#um-idcard .text ul {
|
|
||||||
width: 100%;
|
|
||||||
}
|
|
||||||
#um-idcard .text ul li {
|
|
||||||
display: flex;
|
|
||||||
justify-content: space-between;
|
|
||||||
list-style-type: none;
|
|
||||||
font-size: 1.2vh;
|
|
||||||
font-weight: 900;
|
|
||||||
border-bottom: 0.1vh solid rgba(0, 0, 0, 0.07);
|
|
||||||
padding: 0.3vh 0;
|
|
||||||
}
|
|
||||||
#um-idcard .text ul span.info {
|
|
||||||
font-size: 1vh;
|
|
||||||
font-weight: 800;
|
|
||||||
padding-left: 2vh;
|
|
||||||
}
|
|
||||||
.footer {
|
|
||||||
display: flex;
|
|
||||||
width: 100%;
|
|
||||||
padding: 5px;
|
|
||||||
}
|
|
||||||
.signature {
|
|
||||||
flex: 1;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: self-start;
|
|
||||||
margin-left: 4vh;
|
|
||||||
font-family: 'Alex Brush', cursive;
|
|
||||||
text-transform: capitalize;
|
|
||||||
font-weight: bold;
|
|
||||||
font-size: 1.5vh;
|
|
||||||
}
|
|
||||||
.signature, .flagsandimg img{
|
|
||||||
width: 16px;
|
|
||||||
height: 16px;
|
|
||||||
opacity: 0.8;
|
|
||||||
}
|
|
||||||
.flagsandimg #smallmugshot {
|
|
||||||
filter: grayscale(1);
|
|
||||||
border-radius: 40px;
|
|
||||||
}
|
|
||||||
.flagsandimg {
|
|
||||||
flex: 1;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row-reverse;
|
|
||||||
margin-right: 2vh;
|
|
||||||
justify-content: revert;
|
|
||||||
}
|
|
Binary file not shown.
Before Width: | Height: | Size: 156 B |
|
@ -1,61 +0,0 @@
|
||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
||||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/animate.css/4.1.1/animate.min.css"/>
|
|
||||||
<link rel="stylesheet" href="css/style.css">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<div id="um-idcard" class="anim">
|
|
||||||
<div id="badge">
|
|
||||||
<img id="badgeimg" src="">
|
|
||||||
<span id="badgegrade"></span>
|
|
||||||
</div>
|
|
||||||
<div class="header">
|
|
||||||
<span id="lang_header"></span>
|
|
||||||
<span id="cardtype"></span>
|
|
||||||
</div>
|
|
||||||
<div class="content">
|
|
||||||
<div class="icon">
|
|
||||||
<img id="mugshot" src="">
|
|
||||||
</div>
|
|
||||||
<div class="text">
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
<span id="lang_lastname"></span>
|
|
||||||
<span id="lastname" class="info"></span>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<span id="lang_firstname"></span>
|
|
||||||
<span id="name" class="info"></span>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<span id="lang_dob"></span>
|
|
||||||
<span id="dob" class="info"></span>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<span id="lang_sex"></span>
|
|
||||||
<span id="sex" class="info"></span>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<span id="lang_nat"></span>
|
|
||||||
<span id="nationality" class="info"></span>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="footer">
|
|
||||||
<div class="signature">
|
|
||||||
<span id="sign"></span>
|
|
||||||
</div>
|
|
||||||
<div class="flagsandimg">
|
|
||||||
<img id="smallmugshot" src="">
|
|
||||||
<img src="flags/32.png">
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<script type="module" defer src="js/main.js"></script>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
|
@ -1,18 +0,0 @@
|
||||||
const resource = GetParentResourceName();
|
|
||||||
|
|
||||||
export async function fetchNui(eventName, data) {
|
|
||||||
try {
|
|
||||||
const resp = await fetch(`https://${resource}/${eventName}`, {
|
|
||||||
method: 'post',
|
|
||||||
headers: {
|
|
||||||
'Content-Type': 'application/json; charset=UTF-8',
|
|
||||||
},
|
|
||||||
body: JSON.stringify(data),
|
|
||||||
});
|
|
||||||
|
|
||||||
return await resp.json();
|
|
||||||
} catch (error) {
|
|
||||||
console.error(error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,127 +0,0 @@
|
||||||
import { fetchNui } from './fetchNui.js';
|
|
||||||
import { Global } from '../../lang/global.js';
|
|
||||||
|
|
||||||
let config;
|
|
||||||
// Eine Variable, um ausstehende Spielerdaten zu speichern
|
|
||||||
let pendingPlayerData = null;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get element by id
|
|
||||||
* @param id {string}
|
|
||||||
**/
|
|
||||||
const getElementById = (id) => document.getElementById(id);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set visibility
|
|
||||||
* @param visibility {string}
|
|
||||||
**/
|
|
||||||
const setVisibility = (visibility) => getElementById('um-idcard').style.visibility = visibility;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set visibility of badge
|
|
||||||
* @param badge {string|Object|null}
|
|
||||||
**/
|
|
||||||
const setBadgeVisibility = (badge) => {
|
|
||||||
const badgeElement = getElementById('badge');
|
|
||||||
if (!badge || badge === 'none') {
|
|
||||||
badgeElement.style.display = 'none';
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
getElementById('badgeimg').src = `badges/${badge.img}.png`;
|
|
||||||
getElementById('badgegrade').textContent = badge.grade;
|
|
||||||
badgeElement.style.display = 'flex';
|
|
||||||
};
|
|
||||||
|
|
||||||
const closeFunction = () => {
|
|
||||||
getElementById('um-idcard').classList.remove('animate__animated', 'animate__fadeInLeft', 'animate__faster');
|
|
||||||
setVisibility('hidden');
|
|
||||||
setBadgeVisibility('none');
|
|
||||||
fetchNui('closeIdCard');
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Open id card
|
|
||||||
* @param playerData {Object}
|
|
||||||
**/
|
|
||||||
const openIdCard = (playerData) => {
|
|
||||||
// Überprüfen, ob config und config.Licenses existieren
|
|
||||||
if (!config || !config.Licenses) {
|
|
||||||
console.error('Config oder Licenses nicht initialisiert. Bitte stellen Sie sicher, dass configData vor playerData gesendet wird.');
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Standardwert für cardtype setzen, falls undefined
|
|
||||||
const cardType = playerData.cardtype || 'id_card';
|
|
||||||
|
|
||||||
// Überprüfen, ob der cardtype gültig ist
|
|
||||||
const license = config.Licenses[cardType];
|
|
||||||
if (!license) {
|
|
||||||
console.error(`Lizenztyp "${cardType}" nicht in der Konfiguration gefunden. Verfügbare Typen: ${Object.keys(config.Licenses).join(', ')}`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const elements = {
|
|
||||||
lastname: playerData.lastname,
|
|
||||||
name: playerData.firstname,
|
|
||||||
sign: `${playerData.lastname} ${playerData.firstname}`,
|
|
||||||
dob: playerData.birthdate,
|
|
||||||
sex: playerData.sex,
|
|
||||||
nationality: playerData.nationality,
|
|
||||||
cardtype: license.header,
|
|
||||||
};
|
|
||||||
|
|
||||||
Object.entries(elements).forEach(([key, value]) => {
|
|
||||||
getElementById(key).textContent = value;
|
|
||||||
});
|
|
||||||
|
|
||||||
getElementById('mugshot').src = playerData.mugShot;
|
|
||||||
getElementById('smallmugshot').src = playerData.mugShot;
|
|
||||||
getElementById('um-idcard').style.backgroundColor = license.background;
|
|
||||||
getElementById('um-idcard').classList.add('animate__animated', 'animate__fadeInLeft', 'animate__faster');
|
|
||||||
setBadgeVisibility(playerData.badge);
|
|
||||||
setVisibility('visible');
|
|
||||||
autoClose();
|
|
||||||
};
|
|
||||||
|
|
||||||
const autoClose = () => {
|
|
||||||
if (!config || !config.IdCardSettings || !config.IdCardSettings.autoClose || !config.IdCardSettings.autoClose.status) return;
|
|
||||||
setTimeout(closeFunction, config.IdCardSettings.autoClose.time);
|
|
||||||
};
|
|
||||||
|
|
||||||
window.addEventListener('message', (event) => {
|
|
||||||
const { type, playerData, configData } = event.data;
|
|
||||||
|
|
||||||
if (type === 'configData') {
|
|
||||||
config = configData;
|
|
||||||
console.log('Konfiguration geladen:', Object.keys(config.Licenses));
|
|
||||||
|
|
||||||
// Wenn es ausstehende Spielerdaten gibt, verarbeiten Sie diese jetzt
|
|
||||||
if (pendingPlayerData) {
|
|
||||||
openIdCard(pendingPlayerData);
|
|
||||||
pendingPlayerData = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (type === 'playerData') {
|
|
||||||
console.log('Spielerdaten erhalten:', playerData);
|
|
||||||
// Wenn die Konfiguration bereits geladen ist, öffnen Sie die ID-Karte
|
|
||||||
if (config) {
|
|
||||||
openIdCard(playerData);
|
|
||||||
}
|
|
||||||
// Andernfalls speichern Sie die Spielerdaten für später
|
|
||||||
else {
|
|
||||||
pendingPlayerData = playerData;
|
|
||||||
console.log('Konfiguration noch nicht geladen. Spielerdaten werden für später gespeichert.');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
window.addEventListener('load', () => {
|
|
||||||
Object.entries(Global).forEach(([key, value]) => {
|
|
||||||
getElementById(key).textContent = value;
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
document.addEventListener('keydown', (e) => {
|
|
||||||
if (!config || !config.IdCardSettings || e.key !== config.IdCardSettings.closeKey) return;
|
|
||||||
closeFunction();
|
|
||||||
});
|
|
Loading…
Add table
Add a link
Reference in a new issue