forked from Simnation/Main
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2 changed files with 57 additions and 2 deletions
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@ -2878,7 +2878,7 @@ CodeStudio.Shops = {
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},
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Locations = {
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vector4(364.97, -1604.99, 33.3, 3),
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vector4(1822.3, 3680.81, 34.4, 3), -- SD
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vector4(1825.1555, 3683.8396, 34.4050, 3),
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vector4(-427.5840, 5997.7134, 28.1953, 3)
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@ -149,6 +149,61 @@ config.stashes = {
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weight = 100000,
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},
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---- SHERIFF ----
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{
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coords = vector3(1825.34, 3684.54, 34.4),
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textUiLabel = 'öffnen',
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name = 'sheriffarmory', -- uniq name
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label = 'Aromory',
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slots = 80,
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weight = 100000,
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jobs = { police = { 7, 8, 9, 10 } } -- only 9 ranks for police job
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},
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{
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coords = vector3(1825.3, 3681.15, 34.4),
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textUiLabel = 'Persönlicher Spind',
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name = 'sherifflocker', -- uniq name
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label = 'Persönlicher Spind',
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slots = 70,
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weight = 70000,
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owner = true, -- if true, it creates a player-specific stash.
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jobs = { police = true } -- only 9 ranks for police job
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},
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{
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coords = vector3(1830.44, 3666.32, 38.74),
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textUiLabel = 'öffnen',
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name = 'sheriff_fridge', -- uniq name
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label = 'Kühlschrank',
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slots = 60,
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weight = 60000,
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jobs = { police = true } -- only 9 ranks for police job
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},
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{
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coords = vector3(1821.03, 3683.42, 30.69),
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textUiLabel = 'öffnen',
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name = 'sheriff_asvkammer', -- uniq name
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label = 'Asservartenkammer',
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slots = 80,
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weight = 80000,
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jobs = { police = { 3, 4, 5, 6, 7, 8, 9, 10 } } -- only 9 ranks for police job
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},
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{
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coords = vector3(1826.17, 3679.07, 30.69),
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textUiLabel = 'öffnen',
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name = 'sheriff_zlager', -- uniq name
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label = 'Zellen Lager',
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slots = 80,
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weight = 80000,
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jobs = { police = { 3, 4, 5, 6, 7, 8, 9, 10 } } -- only 9 ranks for police job
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},
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{
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coords = vector3(1844.18, 3673.4, 34.07),
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textUiLabel = 'öffnen',
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name = 'sheriff_glager', -- uniq name
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label = 'Garagen Lager',
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slots = 80,
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weight = 80000,
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jobs = { police = true } -- only 9 ranks for police job
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},
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}
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}
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