forked from Simnation/Main
Update billing_server.lua
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7b2d064f63
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1 changed files with 45 additions and 12 deletions
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@ -75,9 +75,26 @@ lib.callback.register('billing:server:handleBillResponse', function(source, data
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if data.action == 'pay' then
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-- Process payment based on selected account
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if data.accountId == 'personal' then
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-- Pay from personal bank account
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local success = lib.callback.await('ps-banking:server:payBill', src, data.billId)
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return success
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-- Pay from personal bank account using ps-banking's payBill function
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local billResult = MySQL.query.await('SELECT * FROM ps_banking_bills WHERE id = ?', {data.billId})
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if not billResult or #billResult == 0 then return false end
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local bill = billResult[1]
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local amount = tonumber(bill.amount)
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-- Check if player has enough money in their bank account
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if player.PlayerData.money["bank"] < amount then
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return false
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end
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-- Process payment manually instead of using callback to avoid issues
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player.Functions.RemoveMoney("bank", amount, "bill-payment")
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MySQL.query.await('DELETE FROM ps_banking_bills WHERE id = ?', {data.billId})
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-- Process the payment to the recipient's account
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ProcessBillPayment(data.billId)
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return true
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else
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-- Pay from shared account
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local success = PayBillFromSharedAccount(src, data.billId, data.accountId)
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@ -119,7 +136,7 @@ function PayBillFromSharedAccount(source, billId, accountId)
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if not billResult or #billResult == 0 then return false end
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local bill = billResult[1]
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local amount = bill.amount
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local amount = tonumber(bill.amount)
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-- Get account details
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local accountResult = MySQL.query.await('SELECT * FROM ps_banking_accounts WHERE id = ?', {accountId})
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@ -146,7 +163,7 @@ function PayBillFromSharedAccount(source, billId, accountId)
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if not hasAccess then return false end
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-- Check if account has enough balance
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if tonumber(account.balance) < tonumber(amount) then return false end
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if tonumber(account.balance) < amount then return false end
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-- Process payment
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MySQL.update.await('UPDATE ps_banking_accounts SET balance = balance - ? WHERE id = ?', {amount, accountId})
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@ -161,10 +178,31 @@ end
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-- Add a callback for paying bill from selected account
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lib.callback.register('billing:server:payBillFromAccount', function(source, data)
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local src = source
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local player = QBCore.Functions.GetPlayer(src)
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if not player then return false end
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if data.accountId == 'personal' then
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-- Pay from personal bank account
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return lib.callback.await('ps-banking:server:payBill', src, data.billId)
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local billResult = MySQL.query.await('SELECT * FROM ps_banking_bills WHERE id = ?', {data.billId})
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if not billResult or #billResult == 0 then return false end
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local bill = billResult[1]
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local amount = tonumber(bill.amount)
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-- Check if player has enough money in their bank account
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if player.PlayerData.money["bank"] < amount then
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return false
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end
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-- Process payment manually
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player.Functions.RemoveMoney("bank", amount, "bill-payment")
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MySQL.query.await('DELETE FROM ps_banking_bills WHERE id = ?', {data.billId})
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-- Process the payment to the recipient's account
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ProcessBillPayment(data.billId)
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return true
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else
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-- Pay from shared account
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return PayBillFromSharedAccount(src, data.billId, data.accountId)
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@ -180,7 +218,7 @@ function ProcessBillPayment(billId)
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local bill = billData[1]
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local receiverId = bill.sender_id
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local accountId = bill.account_id
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local amount = bill.amount
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local amount = tonumber(bill.amount)
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-- If it's a personal account
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if accountId == 'personal' then
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@ -210,11 +248,6 @@ function ProcessBillPayment(billId)
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end
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end
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-- Event handler for when a bill is paid
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RegisterNetEvent('ps-banking:server:billPaid', function(billId)
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ProcessBillPayment(billId)
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end)
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-- Create the necessary database tables if they don't exist
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MySQL.ready(function()
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MySQL.query.await([[
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