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2 changed files with 5 additions and 5 deletions
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@ -93,7 +93,7 @@ config.searchPlayer = {
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config.openMaxDistance = {
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config.openMaxDistance = {
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player = 5, -- The distance the player can open the other player inventory
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player = 5, -- The distance the player can open the other player inventory
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trunk = 10, -- The distance the player can open the trunk
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trunk = 20, -- The distance the player can open the trunk
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}
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}
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config.defaultSettings = {
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config.defaultSettings = {
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@ -216,7 +216,7 @@ config.keys = {
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}
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}
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config.openTrunkDistance = { -- is checked when the trunk key is pressed
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config.openTrunkDistance = { -- is checked when the trunk key is pressed
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default = 1.5, -- Default open distance
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default = 2.5, -- Default open distance
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models = { -- if the vehicle is too big and you have difficulty opening the trunk, you can increase the distance by adding models here
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models = { -- if the vehicle is too big and you have difficulty opening the trunk, you can increase the distance by adding models here
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[`tug`] = 8.0
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[`tug`] = 8.0
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}
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}
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@ -792,13 +792,13 @@ CreateThread(function()
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local ped = PlayerPedId()
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local ped = PlayerPedId()
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-- Prüfe, ob der Spieler im Ragdoll-Zustand ist
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-- Prüfe, ob der Spieler im Ragdoll-Zustand ist
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if
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if isPedInRagdoll(ped) then
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-- Bestimme den Angreifer
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-- Prüfe, ob der Spieler im Ragdoll-Zustand ist
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-- Prüfe, ob der Spieler im Ragdoll-Zustand ist
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if isPedInRagdoll(ped) then
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if isPedInRagdoll(ped) then
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-- Bestimme den Angreifer (verwende den letzten Angreifer, wenn innerhalb von 3 Sekunden)
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-- Bestimme den Angreifer (verwende den letzten Angreifer, wenn innerhalb von 3 Sekunden)
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local attacker = nil
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if lastDamager and (GetGameTimer() - lastDamageTime) < 3000 then
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if lastDamager and (GetGameTimer() - lastDamageTime) < 3000 then
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attacker = lastDamager
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local attacker = lastDamager
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-- Prüfe ob die Waffe eine Airsoft-Waffe ist
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-- Prüfe ob die Waffe eine Airsoft-Waffe ist
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if isAirsoftWeapon(lastDamageWeapon) then
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if isAirsoftWeapon(lastDamageWeapon) then
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