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2 changed files with 43 additions and 22 deletions
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@ -38,6 +38,41 @@ local function IsPlayerFacingWater()
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return false
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end
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-- Funktion für den Polizei-Alarm (ähnlich wie MagnetFishing)
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local function DynamiteFishingAlert(coords)
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local gender = GetPlayerGender()
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local streetName = GetStreetAndZone(coords)
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local message = "^3Illegale Aktivität^7: Person beim Dynamitfischen"
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local description = "Eine " .. gender .. " Person wurde beim Dynamitfischen gesehen. Explosion im Wasser gemeldet!"
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local priority = 2
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local blipSprite = 436 -- Explosion Blip
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local blipColour = 1 -- Rot
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local icon = 'fas fa-bomb'
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local dispatchData = {
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message = message,
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codeName = 'dynamitefishing',
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code = '10-67',
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icon = icon,
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priority = priority,
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coords = coords,
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gender = gender,
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street = streetName,
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alertTime = 5000,
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blipSprite = blipSprite,
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blipColour = blipColour,
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blipScale = 1.0,
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blipLength = 2 * 60000, -- 2 Minuten
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sound = 'Lose_1st',
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soundName = 'GTAO_FM_Events_Soundset',
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infoM = description,
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jobs = { 'police' }
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}
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TriggerServerEvent('ps-dispatch:server:notify', dispatchData)
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end
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-- Hauptfunktion
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local function StartDynamiteFishing()
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local ped = PlayerPedId()
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@ -58,12 +93,12 @@ local function StartDynamiteFishing()
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QBCore.Functions.TriggerCallback('dynamitefishing:checkItem', function(hasItem)
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if not hasItem then
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isActive = false
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return QBCore.Functions.Notify('Du brauchst eine Rohrbombe!', 'error')
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return QBCore.Functions.Notify('Du brauchst Dynamit!', 'error')
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end
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-- Wurf-Animation
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local throwDict = "anim@mp_fireworks"
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local throwAnim = "place_firework_3_box"
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local throwDict = "weapons@projectile@grenade_str"
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local throwAnim = "throw_h_fb_backward"
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RequestAnimDict(throwDict)
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while not HasAnimDictLoaded(throwDict) do
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@ -78,7 +113,7 @@ local function StartDynamiteFishing()
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if not lib.skillCheck(Config.SkillCheck.difficulty, Config.SkillCheck.keys) then
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TriggerServerEvent('dynamitefishing:removeItem')
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isActive = false
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return QBCore.Functions.Notify('Fehlgeschlagen! Die Bombe ist ins Wasser gefallen.', 'error')
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return QBCore.Functions.Notify('Fehlgeschlagen! Das Dynamit ist ins Wasser gefallen.', 'error')
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end
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-- Berechne Position für Explosion (etwas vor dem Spieler im Wasser)
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@ -87,23 +122,14 @@ local function StartDynamiteFishing()
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local radians = math.rad(heading)
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local explosionX = coords.x + 8.0 * math.sin(-radians)
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local explosionY = coords.y + 8.0 * math.cos(-radians)
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local explosionZ = coords.z - 1.0 -- Etwas unter der Wasseroberfläche
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local explosionZ = coords.z - 3.0 -- Etwas unter der Wasseroberfläche
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-- EXPLOSION DIREKT NACH ERFOLGREICHEM SKILL CHECK
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AddExplosion(explosionX, explosionY, explosionZ, Config.Explosion.type, Config.Explosion.volume, true, false, Config.Explosion.cameraShake)
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-- PS-DISPATCH ALERT
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-- PS-DISPATCH ALERT mit dem Format aus alerts.lua
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if Config.Police.enable and math.random(1, 100) <= Config.Police.alertChance then
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exports['ps-dispatch']:CustomAlert({
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message = Config.Police.message,
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dispatchCode = Config.Police.codeName,
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code = Config.Police.code,
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icon = Config.Police.icon,
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priority = Config.Police.priority,
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coords = coords,
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gender = GetPlayerGender(), -- Nutzt die Funktion aus ps-dispatch
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jobs = { 'police' }
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})
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DynamiteFishingAlert(coords)
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end
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-- Item entfernen (nach erfolgreicher Explosion)
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@ -20,12 +20,7 @@ Config.Explosion = {
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-- POLICE ALERT (PS-DISPATCH)
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Config.Police = {
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enable = true,
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alertChance = 80, -- % Chance für Alarm
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message = "Illegales Dynamitfischen gemeldet",
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codeName = "dynamitefishing",
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code = "10-67",
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icon = "fas fa-fish",
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priority = 2
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alertChance = 80 -- % Chance für Alarm
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}
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