forked from Simnation/Main
fix
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8dbe72603d
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2 changed files with 162 additions and 17 deletions
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@ -5,23 +5,154 @@ local function Debug(msg)
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print("^2[Shisha Debug] ^7" .. msg)
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end
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-- Check if qb-target is available
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CreateThread(function()
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Debug("Script starting...")
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for _, prop in pairs(Config.ShishaProps) do
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exports['qb-target']:AddTargetModel(prop, {
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Wait(1000)
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Debug("Checking if qb-target is available...")
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if exports['qb-target'] then
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Debug("qb-target export is available")
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else
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Debug("ERROR: qb-target export is NOT available!")
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end
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end)
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-- Check if the model is valid and can be loaded
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CreateThread(function()
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Debug("Checking prop model hash...")
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local modelName = "prop_bong_01"
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local modelHash = GetHashKey(modelName)
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Debug(modelName .. " hash: " .. modelHash)
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if IsModelValid(modelHash) then
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Debug("Model is valid!")
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else
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Debug("Model is NOT valid!")
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end
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if IsModelInCdimage(modelHash) then
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Debug("Model is in CD image!")
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else
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Debug("Model is NOT in CD image!")
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end
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-- Try to load the model
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RequestModel(modelHash)
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local timeout = 0
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while not HasModelLoaded(modelHash) and timeout < 50 do
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Wait(100)
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timeout = timeout + 1
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end
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if HasModelLoaded(modelHash) then
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Debug("Model loaded successfully!")
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else
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Debug("Model failed to load after " .. timeout * 100 .. "ms!")
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end
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end)
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-- Register target for model
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CreateThread(function()
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Debug("Registering target for models...")
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-- Try both string and hash methods
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local modelName = "prop_bong_01"
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local modelHash = GetHashKey(modelName)
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-- Method 1: Using string
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exports['qb-target']:AddTargetModel(modelName, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_shisha:client:OpenMenu",
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icon = 'fas fa-smoking',
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label = 'Shisha rauchen',
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label = 'Shisha rauchen (String)',
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}
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},
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distance = 2.0
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})
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Debug("Target registered for model string: " .. modelName)
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-- Method 2: Using hash
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exports['qb-target']:AddTargetModel(modelHash, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_shisha:client:OpenMenu",
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icon = 'fas fa-smoking',
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label = 'Shisha rauchen (Hash)',
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}
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},
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distance = 2.0
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})
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Debug("Target registered for model hash: " .. modelHash)
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end)
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-- Create props at specific locations if needed
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CreateThread(function()
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if Config.SpawnProps then
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Debug("Creating shisha props at defined locations...")
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for i, location in ipairs(Config.ShishaLocations) do
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local modelHash = GetHashKey("prop_bong_01")
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RequestModel(modelHash)
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while not HasModelLoaded(modelHash) do
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Wait(10)
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end
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local obj = CreateObject(modelHash, location.coords.x, location.coords.y, location.coords.z - 1.0, false, false, false)
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SetEntityHeading(obj, location.heading)
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PlaceObjectOnGroundProperly(obj)
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FreezeEntityPosition(obj, true)
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exports['qb-target']:AddTargetEntity(obj, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_shisha:client:OpenMenu",
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icon = 'fas fa-smoking',
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label = 'Shisha rauchen (Entity)',
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}
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},
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distance = 2.0
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})
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Debug("Created shisha prop #" .. i .. " at " .. json.encode(location.coords))
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end
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end
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end)
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-- Add box zones as a fallback
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CreateThread(function()
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if Config.UseBoxZones then
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Debug("Setting up box zones for shisha locations...")
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for i, location in ipairs(Config.ShishaLocations) do
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exports['qb-target']:AddBoxZone("shisha_"..i, location.coords, 0.75, 0.75, {
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name = "shisha_"..i,
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heading = location.heading,
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debugPoly = Config.DebugPoly,
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minZ = location.coords.z - 0.5,
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maxZ = location.coords.z + 0.5
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}, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_shisha:client:OpenMenu",
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icon = 'fas fa-smoking',
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label = 'Shisha rauchen (Zone)',
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}
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},
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distance = 2.0
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})
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Debug("Created box zone for shisha #" .. i)
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end
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end
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Debug("Target options registered")
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end)
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-- Event Handler für das Öffnen des Menüs
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@ -132,7 +263,7 @@ end
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function SmokeShisha(selectedShisha)
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local ped = PlayerPedId()
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local propName = "v_corp_lngestoolfd"
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local propName = "v_corp_lngestoolfd" -- Dieses Modell wird aus dem Stream-Ordner geladen
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local propBone = 28422
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local propCoords = vector3(0.0, 0.0, -0.03)
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@ -1,8 +1,22 @@
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Config = {}
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-- Debug mode
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Config.DebugPoly = false -- Set to true to see box zones
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-- Prop spawning options
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Config.SpawnProps = true -- Set to true to spawn props at locations
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Config.UseBoxZones = true -- Set to true to use box zones as fallback
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-- Welche Props sollen als Shisha funktionieren?
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Config.ShishaProps = {
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`prop_bong_01`,
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"prop_bong_01", -- String format
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}
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-- Locations for shishas (used for box zones and prop spawning)
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Config.ShishaLocations = {
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{coords = vector3(-1390.84, -605.84, 30.32), heading = 125.0}, -- Example location
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{coords = vector3(1543.35, 6332.02, 24.08), heading = 42.0}, -- Example location
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-- Add more locations as needed
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}
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-- Progressbar Dauer in ms
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