forked from Simnation/Main
Merge branch 'master' of https://git.evolution-state-life.de/Evolution-State-Life/Main
This commit is contained in:
commit
9e8ceef523
20 changed files with 15 additions and 1631 deletions
|
@ -1,675 +0,0 @@
|
||||||
|
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 29 June 2007
|
|
||||||
|
|
||||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU General Public License is a free, copyleft license for
|
|
||||||
software and other kinds of works.
|
|
||||||
|
|
||||||
The licenses for most software and other practical works are designed
|
|
||||||
to take away your freedom to share and change the works. By contrast,
|
|
||||||
the GNU General Public License is intended to guarantee your freedom to
|
|
||||||
share and change all versions of a program--to make sure it remains free
|
|
||||||
software for all its users. We, the Free Software Foundation, use the
|
|
||||||
GNU General Public License for most of our software; it applies also to
|
|
||||||
any other work released this way by its authors. You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
them if you wish), that you receive source code or can get it if you
|
|
||||||
want it, that you can change the software or use pieces of it in new
|
|
||||||
free programs, and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to prevent others from denying you
|
|
||||||
these rights or asking you to surrender the rights. Therefore, you have
|
|
||||||
certain responsibilities if you distribute copies of the software, or if
|
|
||||||
you modify it: responsibilities to respect the freedom of others.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must pass on to the recipients the same
|
|
||||||
freedoms that you received. You must make sure that they, too, receive
|
|
||||||
or can get the source code. And you must show them these terms so they
|
|
||||||
know their rights.
|
|
||||||
|
|
||||||
Developers that use the GNU GPL protect your rights with two steps:
|
|
||||||
(1) assert copyright on the software, and (2) offer you this License
|
|
||||||
giving you legal permission to copy, distribute and/or modify it.
|
|
||||||
|
|
||||||
For the developers' and authors' protection, the GPL clearly explains
|
|
||||||
that there is no warranty for this free software. For both users' and
|
|
||||||
authors' sake, the GPL requires that modified versions be marked as
|
|
||||||
changed, so that their problems will not be attributed erroneously to
|
|
||||||
authors of previous versions.
|
|
||||||
|
|
||||||
Some devices are designed to deny users access to install or run
|
|
||||||
modified versions of the software inside them, although the manufacturer
|
|
||||||
can do so. This is fundamentally incompatible with the aim of
|
|
||||||
protecting users' freedom to change the software. The systematic
|
|
||||||
pattern of such abuse occurs in the area of products for individuals to
|
|
||||||
use, which is precisely where it is most unacceptable. Therefore, we
|
|
||||||
have designed this version of the GPL to prohibit the practice for those
|
|
||||||
products. If such problems arise substantially in other domains, we
|
|
||||||
stand ready to extend this provision to those domains in future versions
|
|
||||||
of the GPL, as needed to protect the freedom of users.
|
|
||||||
|
|
||||||
Finally, every program is threatened constantly by software patents.
|
|
||||||
States should not allow patents to restrict development and use of
|
|
||||||
software on general-purpose computers, but in those that do, we wish to
|
|
||||||
avoid the special danger that patents applied to a free program could
|
|
||||||
make it effectively proprietary. To prevent this, the GPL assures that
|
|
||||||
patents cannot be used to render the program non-free.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
0. Definitions.
|
|
||||||
|
|
||||||
"This License" refers to version 3 of the GNU General Public License.
|
|
||||||
|
|
||||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
|
||||||
works, such as semiconductor masks.
|
|
||||||
|
|
||||||
"The Program" refers to any copyrightable work licensed under this
|
|
||||||
License. Each licensee is addressed as "you". "Licensees" and
|
|
||||||
"recipients" may be individuals or organizations.
|
|
||||||
|
|
||||||
To "modify" a work means to copy from or adapt all or part of the work
|
|
||||||
in a fashion requiring copyright permission, other than the making of an
|
|
||||||
exact copy. The resulting work is called a "modified version" of the
|
|
||||||
earlier work or a work "based on" the earlier work.
|
|
||||||
|
|
||||||
A "covered work" means either the unmodified Program or a work based
|
|
||||||
on the Program.
|
|
||||||
|
|
||||||
To "propagate" a work means to do anything with it that, without
|
|
||||||
permission, would make you directly or secondarily liable for
|
|
||||||
infringement under applicable copyright law, except executing it on a
|
|
||||||
computer or modifying a private copy. Propagation includes copying,
|
|
||||||
distribution (with or without modification), making available to the
|
|
||||||
public, and in some countries other activities as well.
|
|
||||||
|
|
||||||
To "convey" a work means any kind of propagation that enables other
|
|
||||||
parties to make or receive copies. Mere interaction with a user through
|
|
||||||
a computer network, with no transfer of a copy, is not conveying.
|
|
||||||
|
|
||||||
An interactive user interface displays "Appropriate Legal Notices"
|
|
||||||
to the extent that it includes a convenient and prominently visible
|
|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
|
|
||||||
tells the user that there is no warranty for the work (except to the
|
|
||||||
extent that warranties are provided), that licensees may convey the
|
|
||||||
work under this License, and how to view a copy of this License. If
|
|
||||||
the interface presents a list of user commands or options, such as a
|
|
||||||
menu, a prominent item in the list meets this criterion.
|
|
||||||
|
|
||||||
1. Source Code.
|
|
||||||
|
|
||||||
The "source code" for a work means the preferred form of the work
|
|
||||||
for making modifications to it. "Object code" means any non-source
|
|
||||||
form of a work.
|
|
||||||
|
|
||||||
A "Standard Interface" means an interface that either is an official
|
|
||||||
standard defined by a recognized standards body, or, in the case of
|
|
||||||
interfaces specified for a particular programming language, one that
|
|
||||||
is widely used among developers working in that language.
|
|
||||||
|
|
||||||
The "System Libraries" of an executable work include anything, other
|
|
||||||
than the work as a whole, that (a) is included in the normal form of
|
|
||||||
packaging a Major Component, but which is not part of that Major
|
|
||||||
Component, and (b) serves only to enable use of the work with that
|
|
||||||
Major Component, or to implement a Standard Interface for which an
|
|
||||||
implementation is available to the public in source code form. A
|
|
||||||
"Major Component", in this context, means a major essential component
|
|
||||||
(kernel, window system, and so on) of the specific operating system
|
|
||||||
(if any) on which the executable work runs, or a compiler used to
|
|
||||||
produce the work, or an object code interpreter used to run it.
|
|
||||||
|
|
||||||
The "Corresponding Source" for a work in object code form means all
|
|
||||||
the source code needed to generate, install, and (for an executable
|
|
||||||
work) run the object code and to modify the work, including scripts to
|
|
||||||
control those activities. However, it does not include the work's
|
|
||||||
System Libraries, or general-purpose tools or generally available free
|
|
||||||
programs which are used unmodified in performing those activities but
|
|
||||||
which are not part of the work. For example, Corresponding Source
|
|
||||||
includes interface definition files associated with source files for
|
|
||||||
the work, and the source code for shared libraries and dynamically
|
|
||||||
linked subprograms that the work is specifically designed to require,
|
|
||||||
such as by intimate data communication or control flow between those
|
|
||||||
subprograms and other parts of the work.
|
|
||||||
|
|
||||||
The Corresponding Source need not include anything that users
|
|
||||||
can regenerate automatically from other parts of the Corresponding
|
|
||||||
Source.
|
|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
|
|
||||||
same work.
|
|
||||||
|
|
||||||
2. Basic Permissions.
|
|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
|
|
||||||
copyright on the Program, and are irrevocable provided the stated
|
|
||||||
conditions are met. This License explicitly affirms your unlimited
|
|
||||||
permission to run the unmodified Program. The output from running a
|
|
||||||
covered work is covered by this License only if the output, given its
|
|
||||||
content, constitutes a covered work. This License acknowledges your
|
|
||||||
rights of fair use or other equivalent, as provided by copyright law.
|
|
||||||
|
|
||||||
You may make, run and propagate covered works that you do not
|
|
||||||
convey, without conditions so long as your license otherwise remains
|
|
||||||
in force. You may convey covered works to others for the sole purpose
|
|
||||||
of having them make modifications exclusively for you, or provide you
|
|
||||||
with facilities for running those works, provided that you comply with
|
|
||||||
the terms of this License in conveying all material for which you do
|
|
||||||
not control copyright. Those thus making or running the covered works
|
|
||||||
for you must do so exclusively on your behalf, under your direction
|
|
||||||
and control, on terms that prohibit them from making any copies of
|
|
||||||
your copyrighted material outside their relationship with you.
|
|
||||||
|
|
||||||
Conveying under any other circumstances is permitted solely under
|
|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
|
|
||||||
makes it unnecessary.
|
|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
|
||||||
|
|
||||||
No covered work shall be deemed part of an effective technological
|
|
||||||
measure under any applicable law fulfilling obligations under article
|
|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
|
||||||
similar laws prohibiting or restricting circumvention of such
|
|
||||||
measures.
|
|
||||||
|
|
||||||
When you convey a covered work, you waive any legal power to forbid
|
|
||||||
circumvention of technological measures to the extent such circumvention
|
|
||||||
is effected by exercising rights under this License with respect to
|
|
||||||
the covered work, and you disclaim any intention to limit operation or
|
|
||||||
modification of the work as a means of enforcing, against the work's
|
|
||||||
users, your or third parties' legal rights to forbid circumvention of
|
|
||||||
technological measures.
|
|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
|
|
||||||
|
|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
|
|
||||||
appropriately publish on each copy an appropriate copyright notice;
|
|
||||||
keep intact all notices stating that this License and any
|
|
||||||
non-permissive terms added in accord with section 7 apply to the code;
|
|
||||||
keep intact all notices of the absence of any warranty; and give all
|
|
||||||
recipients a copy of this License along with the Program.
|
|
||||||
|
|
||||||
You may charge any price or no price for each copy that you convey,
|
|
||||||
and you may offer support or warranty protection for a fee.
|
|
||||||
|
|
||||||
5. Conveying Modified Source Versions.
|
|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
|
|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
|
|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
|
|
||||||
released under this License and any conditions added under section
|
|
||||||
7. This requirement modifies the requirement in section 4 to
|
|
||||||
"keep intact all notices".
|
|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
|
|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
|
|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
|
|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
|
|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
|
|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
|
|
||||||
works, which are not by their nature extensions of the covered work,
|
|
||||||
and which are not combined with it such as to form a larger program,
|
|
||||||
in or on a volume of a storage or distribution medium, is called an
|
|
||||||
"aggregate" if the compilation and its resulting copyright are not
|
|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
|
|
||||||
in an aggregate does not cause this License to apply to the other
|
|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
|
|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
{project} Copyright (C) {year} {fullname}
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
|
@ -1 +0,0 @@
|
||||||
# ox_commands
|
|
|
@ -1,122 +0,0 @@
|
||||||
local lastVehicle
|
|
||||||
local modLivery
|
|
||||||
local menu = {
|
|
||||||
id = 'ox_commands:carMenu',
|
|
||||||
title = 'Vehicle Mods',
|
|
||||||
options = {}
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Client-side group check
|
|
||||||
local function hasAdminPermission()
|
|
||||||
local playerGroups = exports.ox_core:GetPlayerData().groups
|
|
||||||
return playerGroups and playerGroups.admin
|
|
||||||
end
|
|
||||||
|
|
||||||
function menu.onSideScroll(selected, scrollIndex)
|
|
||||||
local option = menu.options[selected]
|
|
||||||
|
|
||||||
if scrollIndex ~= option.defaultIndex then
|
|
||||||
print('onSideScroll', selected, scrollIndex, option.modIndex)
|
|
||||||
option.defaultIndex = scrollIndex
|
|
||||||
lib.setMenuOptions(menu.id, option, selected)
|
|
||||||
|
|
||||||
if option.modIndex == 48 and not modLivery then
|
|
||||||
return SetVehicleLivery(lastVehicle, scrollIndex - 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
SetVehicleMod(lastVehicle, option.modIndex, scrollIndex - 2, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Vehicle mod type mapping (same as original)
|
|
||||||
local vehicleModType = {
|
|
||||||
[0] = 'VMT_SPOILER',
|
|
||||||
[1] = 'VMT_BUMPER_F',
|
|
||||||
-- ... rest of your existing vehicleModType table ...
|
|
||||||
[49] = 'VMT_LIGHTBAR'
|
|
||||||
}
|
|
||||||
|
|
||||||
local GetLiveryName = GetLiveryName
|
|
||||||
local GetModTextLabel = GetModTextLabel
|
|
||||||
local GetLabelText = GetLabelText
|
|
||||||
|
|
||||||
local function createModEntry(index, vehicle, modCount)
|
|
||||||
local entries = table.create(modCount, 0)
|
|
||||||
|
|
||||||
for j = -1, modCount - 1 do
|
|
||||||
local label = (index == 48 and not modLivery) and GetLiveryName(vehicle, j) or GetModTextLabel(vehicle, index, j)
|
|
||||||
local j2 = j + 2
|
|
||||||
entries[j2] = label and GetLabelText(label) or (j == -1 and 'Stock') or j2
|
|
||||||
end
|
|
||||||
|
|
||||||
local modType = vehicleModType[index]
|
|
||||||
|
|
||||||
return {
|
|
||||||
label = modType,
|
|
||||||
description = ('Change the current %s'):format(modType),
|
|
||||||
values = entries,
|
|
||||||
modIndex = index,
|
|
||||||
defaultIndex = GetVehicleMod(vehicle, index) + 1
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
local SetVehicleModKit = SetVehicleModKit
|
|
||||||
local GetNumVehicleMods = GetNumVehicleMods
|
|
||||||
local GetVehicleLiveryCount = GetVehicleLiveryCount
|
|
||||||
|
|
||||||
local function setupVehicleMods(vehicle)
|
|
||||||
if vehicle == lastVehicle then return menu end
|
|
||||||
SetVehicleModKit(vehicle, 0)
|
|
||||||
|
|
||||||
modLivery = true
|
|
||||||
local options = {}
|
|
||||||
local count = 0
|
|
||||||
|
|
||||||
for i = 0, 49 do
|
|
||||||
local modCount = GetNumVehicleMods(vehicle, i)
|
|
||||||
|
|
||||||
if i == 48 and modCount == 0 then
|
|
||||||
modCount = GetVehicleLiveryCount(vehicle)
|
|
||||||
if modCount ~= 0 then
|
|
||||||
modLivery = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if modCount > 0 then
|
|
||||||
count += 1
|
|
||||||
options[count] = createModEntry(i, vehicle, modCount)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
menu.options = options
|
|
||||||
lib.registerMenu(menu)
|
|
||||||
lastVehicle = vehicle
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
RegisterCommand('carmenu', function()
|
|
||||||
-- Admin restriction check
|
|
||||||
if not hasAdminPermission() then
|
|
||||||
lib.notify({
|
|
||||||
title = 'Permission Denied',
|
|
||||||
description = 'This command is restricted to administrators',
|
|
||||||
type = 'error'
|
|
||||||
})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if not cache.vehicle then
|
|
||||||
lib.notify({
|
|
||||||
title = 'Error',
|
|
||||||
description = 'You must be in a vehicle to use this command',
|
|
||||||
type = 'error'
|
|
||||||
})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if setupVehicleMods(cache.vehicle) then
|
|
||||||
lib.showMenu('ox_commands:carMenu')
|
|
||||||
end
|
|
||||||
end, false)
|
|
||||||
|
|
|
@ -1,157 +0,0 @@
|
||||||
lib.locale()
|
|
||||||
|
|
||||||
local _registerCommand = RegisterCommand
|
|
||||||
|
|
||||||
---@param commandName string
|
|
||||||
---@param callback fun(source, args, raw)
|
|
||||||
---@param restricted boolean?
|
|
||||||
function RegisterCommand(commandName, callback, restricted)
|
|
||||||
_registerCommand(commandName, function(_, args, raw)
|
|
||||||
CreateThread(function()
|
|
||||||
if not restricted or lib.callback.await('ox_lib:checkPlayerAce', 100, ('command.%s'):format(commandName)) then
|
|
||||||
lib.notify({ type = 'success', description = locale('success') })
|
|
||||||
return callback(args, raw)
|
|
||||||
end
|
|
||||||
|
|
||||||
lib.notify({ type = 'error', description = locale('no_permission') })
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function freezePlayer(state, vehicle)
|
|
||||||
local playerId, ped = cache.playerId, cache.ped
|
|
||||||
vehicle = vehicle and cache.vehicle
|
|
||||||
|
|
||||||
SetPlayerInvincible(playerId, state)
|
|
||||||
FreezeEntityPosition(ped, state)
|
|
||||||
SetEntityCollision(ped, not state, true)
|
|
||||||
|
|
||||||
if vehicle then
|
|
||||||
if not state then
|
|
||||||
SetVehicleOnGroundProperly(vehicle)
|
|
||||||
end
|
|
||||||
|
|
||||||
FreezeEntityPosition(vehicle, state)
|
|
||||||
SetEntityCollision(vehicle, not state, true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
RegisterNetEvent('ox_commands:freeze', freezePlayer)
|
|
||||||
|
|
||||||
local function teleport(vehicle, x, y, z)
|
|
||||||
if vehicle then
|
|
||||||
return SetPedCoordsKeepVehicle(cache.ped, x, y, z)
|
|
||||||
end
|
|
||||||
|
|
||||||
SetEntityCoords(cache.ped, x, y, z, false, false, false, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
local lastCoords
|
|
||||||
|
|
||||||
RegisterCommand('goback', function()
|
|
||||||
if lastCoords then
|
|
||||||
local currentCoords = GetEntityCoords(cache.ped)
|
|
||||||
teleport(cache.vehicle, lastCoords.x, lastCoords.y, lastCoords.z)
|
|
||||||
lastCoords = currentCoords
|
|
||||||
end
|
|
||||||
end, true)
|
|
||||||
|
|
||||||
RegisterCommand('tpm', function()
|
|
||||||
local marker = GetFirstBlipInfoId(8)
|
|
||||||
|
|
||||||
if marker ~= 0 then
|
|
||||||
local coords = GetBlipInfoIdCoord(marker)
|
|
||||||
|
|
||||||
DoScreenFadeOut(100)
|
|
||||||
Wait(100)
|
|
||||||
|
|
||||||
local vehicle = cache.seat == -1 and cache.vehicle
|
|
||||||
lastCoords = GetEntityCoords(cache.ped)
|
|
||||||
|
|
||||||
freezePlayer(true, vehicle)
|
|
||||||
|
|
||||||
local z = GetHeightmapBottomZForPosition(coords.x, coords.y)
|
|
||||||
local inc = Config.TeleportIncrement + 0.0
|
|
||||||
|
|
||||||
while z < 800.0 do
|
|
||||||
local found, groundZ = GetGroundZFor_3dCoord(coords.x, coords.y, z, true)
|
|
||||||
local int = GetInteriorAtCoords(coords.x, coords.y, z)
|
|
||||||
|
|
||||||
if found or int ~= 0 then
|
|
||||||
if int ~= 0 then
|
|
||||||
local _, _, z = GetInteriorPosition(int)
|
|
||||||
groundZ = z
|
|
||||||
end
|
|
||||||
|
|
||||||
teleport(vehicle, coords.x, coords.y, groundZ)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
teleport(vehicle, coords.x, coords.y, z)
|
|
||||||
Wait(0)
|
|
||||||
|
|
||||||
z += inc
|
|
||||||
end
|
|
||||||
|
|
||||||
SetGameplayCamRelativeHeading(0)
|
|
||||||
Wait(500)
|
|
||||||
freezePlayer(false, vehicle)
|
|
||||||
DoScreenFadeIn(750)
|
|
||||||
end
|
|
||||||
end, true)
|
|
||||||
|
|
||||||
local function stringToCoords(input)
|
|
||||||
local arr, num = {}, 0
|
|
||||||
|
|
||||||
for n in string.gmatch(input:gsub('vec.-%d?%(', ''), '(-?[%d.%d]+)') do
|
|
||||||
num += 1
|
|
||||||
arr[num] = tonumber(n)
|
|
||||||
end
|
|
||||||
|
|
||||||
return table.unpack(arr)
|
|
||||||
end
|
|
||||||
|
|
||||||
RegisterCommand('setcoords', function(_, raw)
|
|
||||||
local x, y, z, w = stringToCoords(raw)
|
|
||||||
|
|
||||||
if x then
|
|
||||||
DoScreenFadeOut(100)
|
|
||||||
Wait(100)
|
|
||||||
|
|
||||||
local vehicle = cache.seat == -1 and cache.vehicle
|
|
||||||
lastCoords = GetEntityCoords(cache.ped)
|
|
||||||
|
|
||||||
teleport(vehicle, x, y, z)
|
|
||||||
|
|
||||||
if w then
|
|
||||||
SetEntityHeading(cache.ped, w)
|
|
||||||
end
|
|
||||||
|
|
||||||
SetGameplayCamRelativeHeading(0)
|
|
||||||
DoScreenFadeIn(750)
|
|
||||||
end
|
|
||||||
end, true)
|
|
||||||
|
|
||||||
RegisterCommand('coords', function(args)
|
|
||||||
local coords = GetEntityCoords(cache.ped)
|
|
||||||
local str = args[1] and 'vec4(%.3f, %.3f, %.3f, %.3f)' or 'vec3(%.3f, %.3f, %.3f)'
|
|
||||||
str = str:format(coords.x, coords.y, coords.z, args[1] and GetEntityHeading(cache.ped) or nil)
|
|
||||||
|
|
||||||
print(str)
|
|
||||||
lib.setClipboard(str)
|
|
||||||
end, false)
|
|
||||||
|
|
||||||
SetTimeout(1000, function()
|
|
||||||
TriggerEvent('chat:addSuggestion', '/coords', 'Saves current coordinates to the clipboard.', {
|
|
||||||
{ name = 'heading', help = 'Save your current heading.' },
|
|
||||||
})
|
|
||||||
end)
|
|
||||||
|
|
||||||
local noClip = false
|
|
||||||
|
|
||||||
-- https://github.com/Deltanic/fivem-freecam/
|
|
||||||
-- https://github.com/tabarra/txAdmin/tree/master/scripts/menu/vendor/freecam
|
|
||||||
RegisterCommand('noclip', function()
|
|
||||||
noClip = not noClip
|
|
||||||
SetFreecamActive(noClip)
|
|
||||||
end, true)
|
|
|
@ -1,4 +0,0 @@
|
||||||
Config = {}
|
|
||||||
|
|
||||||
-- Distance to increment Z when calling GetGroundZFor_3dCoord when teleporting to marker
|
|
||||||
Config.TeleportIncrement = 10.0
|
|
|
@ -1,30 +0,0 @@
|
||||||
--[[ FX Information ]]--
|
|
||||||
fx_version 'cerulean'
|
|
||||||
use_experimental_fxv2_oal 'yes'
|
|
||||||
lua54 'yes'
|
|
||||||
game 'gta5'
|
|
||||||
|
|
||||||
--[[ Resource Information ]]--
|
|
||||||
name 'ox_commands'
|
|
||||||
version '0.0.0'
|
|
||||||
license 'GPL-3.0-or-later'
|
|
||||||
author 'overextended'
|
|
||||||
repository 'https://github.com/overextended/ox_commands'
|
|
||||||
|
|
||||||
--[[ Manifest ]]--
|
|
||||||
shared_script '@ox_lib/init.lua'
|
|
||||||
server_script 'server.lua'
|
|
||||||
|
|
||||||
client_scripts {
|
|
||||||
'config.lua',
|
|
||||||
'vendor/freecam/utils.lua',
|
|
||||||
'vendor/freecam/config.lua',
|
|
||||||
'vendor/freecam/main.lua',
|
|
||||||
'vendor/freecam/camera.lua',
|
|
||||||
'client/main.lua',
|
|
||||||
'client/carmenu.lua',
|
|
||||||
}
|
|
||||||
|
|
||||||
files {
|
|
||||||
'locales/*.json'
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
{
|
|
||||||
"no_permission": "Unauthorised to use command",
|
|
||||||
"invalid_target": "Target does not exist",
|
|
||||||
"success": "Command successful"
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
{
|
|
||||||
"no_permission": "Volitamata käsu kasutada",
|
|
||||||
"invalid_target": "Sihtmärk ei eksisteeri",
|
|
||||||
"success": "Käsklus õnnestus"
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
{
|
|
||||||
"no_permission": "Commande non autoriser",
|
|
||||||
"invalid_target": "La cible n'existe pas",
|
|
||||||
"success": "Commande effectuée"
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
{
|
|
||||||
"no_permission": "Nincs jogod a parancsot használni",
|
|
||||||
"invalid_target": "A célpont nem létezik",
|
|
||||||
"success": "A parancs sikeresen végrehajtva"
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
{
|
|
||||||
"no_permission": "Nie posiadasz dostępu do tej komendy",
|
|
||||||
"invalid_target": "Wskazany cel nie istnieje",
|
|
||||||
"success": "Zakończone pomyślnie"
|
|
||||||
}
|
|
|
@ -1,77 +0,0 @@
|
||||||
-- Client-side freeze handling (put this in a client file)
|
|
||||||
RegisterNetEvent('ox_commands:freeze', function(freezeStatus, notify)
|
|
||||||
local playerPed = PlayerPedId()
|
|
||||||
FreezeEntityPosition(playerPed, freezeStatus)
|
|
||||||
|
|
||||||
if notify then
|
|
||||||
lib.notify({
|
|
||||||
title = freezeStatus and 'Frozen' or 'Unfrozen',
|
|
||||||
description = freezeStatus and 'You have been frozen by an admin' or 'You have been unfrozen by an admin',
|
|
||||||
type = freezeStatus and 'error' or 'success'
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Server-side commands (put this in a server file)
|
|
||||||
lib.addCommand('freeze', {
|
|
||||||
help = 'Freeze a player',
|
|
||||||
params = {
|
|
||||||
{
|
|
||||||
name = 'target',
|
|
||||||
type = 'playerId',
|
|
||||||
help = 'Target player server ID',
|
|
||||||
optional = true -- Makes target optional (self-target if omitted)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
restricted = 'group.admin'
|
|
||||||
}, function(source, args, raw)
|
|
||||||
local target = args.target or source -- If no target specified, target self
|
|
||||||
local entity = GetPlayerPed(target)
|
|
||||||
|
|
||||||
if entity ~= 0 then
|
|
||||||
TriggerClientEvent('ox_commands:freeze', target, true, source ~= target) -- Only notify if targeting someone else
|
|
||||||
lib.notify(source, {
|
|
||||||
title = 'Success',
|
|
||||||
description = ('Player %d frozen'):format(target),
|
|
||||||
type = 'success'
|
|
||||||
})
|
|
||||||
else
|
|
||||||
lib.notify(source, {
|
|
||||||
title = 'Error',
|
|
||||||
description = 'Invalid target player',
|
|
||||||
type = 'error'
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
lib.addCommand('thaw', {
|
|
||||||
help = 'Unfreeze a player',
|
|
||||||
params = {
|
|
||||||
{
|
|
||||||
name = 'target',
|
|
||||||
type = 'playerId',
|
|
||||||
help = 'Target player server ID',
|
|
||||||
optional = true -- Makes target optional (self-target if omitted)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
restricted = 'group.admin'
|
|
||||||
}, function(source, args, raw)
|
|
||||||
local target = args.target or source -- If no target specified, target self
|
|
||||||
local entity = GetPlayerPed(target)
|
|
||||||
|
|
||||||
if entity ~= 0 then
|
|
||||||
TriggerClientEvent('ox_commands:freeze', target, false, source ~= target) -- Only notify if targeting someone else
|
|
||||||
lib.notify(source, {
|
|
||||||
title = 'Success',
|
|
||||||
description = ('Player %d unfrozen'):format(target),
|
|
||||||
type = 'success'
|
|
||||||
})
|
|
||||||
else
|
|
||||||
lib.notify(source, {
|
|
||||||
title = 'Error',
|
|
||||||
description = 'Invalid target player',
|
|
||||||
type = 'error'
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
|
@ -1,5 +0,0 @@
|
||||||
The original source code for freecam by Deltanic is available at this repository:
|
|
||||||
https://github.com/Deltanic/fivem-freecam/
|
|
||||||
|
|
||||||
This code contains modifications and performance improvements, and is re-released under the MIT license.
|
|
||||||
https://github.com/tabarra/txAdmin/tree/8f8cfe909810533e459ad55ca8be2eb44ef3cd21/scripts/menu/vendor/freecam
|
|
|
@ -1,21 +0,0 @@
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2021 Deltanic
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
|
@ -1,146 +0,0 @@
|
||||||
local floor = math.floor
|
|
||||||
local vector3 = vector3
|
|
||||||
local SetCamRot = SetCamRot
|
|
||||||
local IsCamActive = IsCamActive
|
|
||||||
local SetCamCoord = SetCamCoord
|
|
||||||
-- local PinInteriorInMemory = PinInteriorInMemory
|
|
||||||
local SetFocusPosAndVel = SetFocusPosAndVel
|
|
||||||
local LockMinimapAngle = LockMinimapAngle
|
|
||||||
-- local GetInteriorAtCoords = GetInteriorAtCoords
|
|
||||||
local LockMinimapPosition = LockMinimapPosition
|
|
||||||
|
|
||||||
local _internal_camera = nil
|
|
||||||
local _internal_isFrozen = false
|
|
||||||
|
|
||||||
local _internal_pos = nil
|
|
||||||
local _internal_rot = nil
|
|
||||||
local _internal_vecX = nil
|
|
||||||
local _internal_vecY = nil
|
|
||||||
local _internal_vecZ = nil
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
local function GetInitialCameraPosition()
|
|
||||||
if _G.CAMERA_SETTINGS.KEEP_POSITION and _internal_pos then
|
|
||||||
return _internal_pos
|
|
||||||
end
|
|
||||||
|
|
||||||
return GetGameplayCamCoord()
|
|
||||||
end
|
|
||||||
|
|
||||||
local function GetInitialCameraRotation()
|
|
||||||
if _G.CAMERA_SETTINGS.KEEP_ROTATION and _internal_rot then
|
|
||||||
return _internal_rot
|
|
||||||
end
|
|
||||||
|
|
||||||
local rot = GetGameplayCamRot(0)
|
|
||||||
return vector3(rot.x, 0.0, rot.z)
|
|
||||||
end
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function IsFreecamFrozen()
|
|
||||||
return _internal_isFrozen
|
|
||||||
end
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function GetFreecamPosition()
|
|
||||||
return _internal_pos
|
|
||||||
end
|
|
||||||
|
|
||||||
function SetFreecamPosition(pos)
|
|
||||||
-- local int = GetInteriorAtCoords(pos.x, pos.y, pos.z)
|
|
||||||
|
|
||||||
-- if int ~= 0 then
|
|
||||||
-- PinInteriorInMemory(int)
|
|
||||||
-- end
|
|
||||||
|
|
||||||
SetFocusPosAndVel(pos.x, pos.y, pos.z, 0.0, 0.0, 0.0)
|
|
||||||
LockMinimapPosition(pos.x, pos.y)
|
|
||||||
SetCamCoord(_internal_camera, pos.x, pos.y, pos.z)
|
|
||||||
|
|
||||||
_internal_pos = pos
|
|
||||||
end
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function GetFreecamRotation()
|
|
||||||
return _internal_rot
|
|
||||||
end
|
|
||||||
|
|
||||||
function SetFreecamRotation(rot)
|
|
||||||
rot = vector3(Clamp(rot.x, -90.0, 90.0), rot.y % 360, rot.z % 360)
|
|
||||||
|
|
||||||
if _internal_rot ~= rot then
|
|
||||||
local vecX, vecY, vecZ = EulerToMatrix(rot.x, rot.y, rot.z)
|
|
||||||
|
|
||||||
LockMinimapAngle(floor(rot.z))
|
|
||||||
SetCamRot(_internal_camera, rot.x, rot.y, rot.z, 2)
|
|
||||||
|
|
||||||
_internal_rot = rot
|
|
||||||
_internal_vecX = vecX
|
|
||||||
_internal_vecY = vecY
|
|
||||||
_internal_vecZ = vecZ
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
local function SetFreecamFov(fov)
|
|
||||||
fov = Clamp(fov, 0.0, 90.0)
|
|
||||||
SetCamFov(_internal_camera, fov)
|
|
||||||
end
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function GetFreecamMatrix()
|
|
||||||
return _internal_vecX,
|
|
||||||
_internal_vecY,
|
|
||||||
_internal_vecZ,
|
|
||||||
_internal_pos
|
|
||||||
end
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function IsFreecamActive()
|
|
||||||
return IsCamActive(_internal_camera)
|
|
||||||
end
|
|
||||||
|
|
||||||
function SetFreecamActive(active)
|
|
||||||
if active == IsFreecamActive() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local ped = cache.ped
|
|
||||||
|
|
||||||
SetEntityVisible(ped, not active, false)
|
|
||||||
SetEntityCollision(ped, not active, not active)
|
|
||||||
SetEntityInvincible(ped, active)
|
|
||||||
|
|
||||||
local enableEasing = _G.CAMERA_SETTINGS.ENABLE_EASING
|
|
||||||
local easingDuration = _G.CAMERA_SETTINGS.EASING_DURATION
|
|
||||||
|
|
||||||
if active then
|
|
||||||
if cache.vehicle then
|
|
||||||
TaskLeaveVehicle(ped, cache.vehicle, 16)
|
|
||||||
end
|
|
||||||
|
|
||||||
_internal_camera = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
|
|
||||||
|
|
||||||
SetFreecamFov(_G.CAMERA_SETTINGS.FOV)
|
|
||||||
SetFreecamPosition(GetInitialCameraPosition())
|
|
||||||
SetFreecamRotation(GetInitialCameraRotation())
|
|
||||||
TriggerEvent('freecam:onEnter')
|
|
||||||
StartFreecamThread()
|
|
||||||
else
|
|
||||||
DestroyCam(_internal_camera, false)
|
|
||||||
ClearFocus()
|
|
||||||
UnlockMinimapPosition()
|
|
||||||
UnlockMinimapAngle()
|
|
||||||
TriggerEvent('freecam:onExit')
|
|
||||||
SetGameplayCamRelativeHeading(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
RenderScriptCams(active, enableEasing, easingDuration, true, true)
|
|
||||||
end
|
|
|
@ -1,88 +0,0 @@
|
||||||
local INPUT_LOOK_LR = 1
|
|
||||||
local INPUT_LOOK_UD = 2
|
|
||||||
local INPUT_CHARACTER_WHEEL = 19
|
|
||||||
local INPUT_SPRINT = 21
|
|
||||||
local INPUT_MOVE_UD = 31
|
|
||||||
local INPUT_MOVE_LR = 30
|
|
||||||
local INPUT_VEH_ACCELERATE = 71
|
|
||||||
local INPUT_VEH_BRAKE = 72
|
|
||||||
local INPUT_PARACHUTE_BRAKE_LEFT = 152
|
|
||||||
local INPUT_PARACHUTE_BRAKE_RIGHT = 153
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
local BASE_CONTROL_MAPPING = {
|
|
||||||
-- Rotation
|
|
||||||
LOOK_X = INPUT_LOOK_LR,
|
|
||||||
LOOK_Y = INPUT_LOOK_UD,
|
|
||||||
|
|
||||||
-- Position
|
|
||||||
MOVE_X = INPUT_MOVE_LR,
|
|
||||||
MOVE_Y = INPUT_MOVE_UD,
|
|
||||||
MOVE_Z = { INPUT_PARACHUTE_BRAKE_LEFT, INPUT_PARACHUTE_BRAKE_RIGHT },
|
|
||||||
|
|
||||||
-- Multiplier
|
|
||||||
MOVE_FAST = INPUT_SPRINT,
|
|
||||||
MOVE_SLOW = INPUT_CHARACTER_WHEEL
|
|
||||||
}
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
local BASE_CONTROL_SETTINGS = {
|
|
||||||
-- Rotation
|
|
||||||
LOOK_SENSITIVITY_X = 5,
|
|
||||||
LOOK_SENSITIVITY_Y = 5,
|
|
||||||
|
|
||||||
-- Position
|
|
||||||
BASE_MOVE_MULTIPLIER = 0.85,
|
|
||||||
FAST_MOVE_MULTIPLIER = 6,
|
|
||||||
SLOW_MOVE_MULTIPLIER = 6,
|
|
||||||
}
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
local BASE_CAMERA_SETTINGS = {
|
|
||||||
--Camera
|
|
||||||
FOV = 50.0,
|
|
||||||
|
|
||||||
-- On enable/disable
|
|
||||||
ENABLE_EASING = true,
|
|
||||||
EASING_DURATION = 250,
|
|
||||||
|
|
||||||
-- Keep position/rotation
|
|
||||||
KEEP_POSITION = false,
|
|
||||||
KEEP_ROTATION = false
|
|
||||||
}
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
_G.KEYBOARD_CONTROL_MAPPING = table.copy(BASE_CONTROL_MAPPING)
|
|
||||||
_G.GAMEPAD_CONTROL_MAPPING = table.copy(BASE_CONTROL_MAPPING)
|
|
||||||
|
|
||||||
-- Swap up/down movement (LB for down, RB for up)
|
|
||||||
_G.GAMEPAD_CONTROL_MAPPING.MOVE_Z[1] = INPUT_PARACHUTE_BRAKE_LEFT
|
|
||||||
_G.GAMEPAD_CONTROL_MAPPING.MOVE_Z[2] = INPUT_PARACHUTE_BRAKE_RIGHT
|
|
||||||
|
|
||||||
-- Use LT and RT for speed
|
|
||||||
_G.GAMEPAD_CONTROL_MAPPING.MOVE_FAST = INPUT_VEH_ACCELERATE
|
|
||||||
_G.GAMEPAD_CONTROL_MAPPING.MOVE_SLOW = INPUT_VEH_BRAKE
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
_G.KEYBOARD_CONTROL_SETTINGS = table.copy(BASE_CONTROL_SETTINGS)
|
|
||||||
_G.GAMEPAD_CONTROL_SETTINGS = table.copy(BASE_CONTROL_SETTINGS)
|
|
||||||
|
|
||||||
-- Gamepad sensitivity can be reduced by BASE.
|
|
||||||
_G.GAMEPAD_CONTROL_SETTINGS.LOOK_SENSITIVITY_X = 2
|
|
||||||
_G.GAMEPAD_CONTROL_SETTINGS.LOOK_SENSITIVITY_Y = 2
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
_G.CAMERA_SETTINGS = table.copy(BASE_CAMERA_SETTINGS)
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
-- Create some convenient variables.
|
|
||||||
-- Allows us to access controls and config without a gamepad switch.
|
|
||||||
_G.CONTROL_MAPPING = CreateGamepadMetatable(_G.KEYBOARD_CONTROL_MAPPING, _G.GAMEPAD_CONTROL_MAPPING)
|
|
||||||
_G.CONTROL_SETTINGS = CreateGamepadMetatable(_G.KEYBOARD_CONTROL_SETTINGS, _G.GAMEPAD_CONTROL_SETTINGS)
|
|
|
@ -1,192 +0,0 @@
|
||||||
local Wait = Citizen.Wait
|
|
||||||
local vector3 = vector3
|
|
||||||
local IsPauseMenuActive = IsPauseMenuActive
|
|
||||||
local GetSmartControlNormal = GetSmartControlNormal
|
|
||||||
|
|
||||||
local SETTINGS = _G.CONTROL_SETTINGS
|
|
||||||
local CONTROLS = _G.CONTROL_MAPPING
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
local function GetSpeedMultiplier()
|
|
||||||
local fastNormal = GetSmartControlNormal(CONTROLS.MOVE_FAST)
|
|
||||||
local slowNormal = GetSmartControlNormal(CONTROLS.MOVE_SLOW)
|
|
||||||
|
|
||||||
local baseSpeed = SETTINGS.BASE_MOVE_MULTIPLIER
|
|
||||||
local fastSpeed = 1 + ((SETTINGS.FAST_MOVE_MULTIPLIER - 1) * fastNormal)
|
|
||||||
local slowSpeed = 1 + ((SETTINGS.SLOW_MOVE_MULTIPLIER - 1) * slowNormal)
|
|
||||||
|
|
||||||
local frameMultiplier = GetFrameTime() * 60
|
|
||||||
local speedMultiplier = baseSpeed * fastSpeed / slowSpeed
|
|
||||||
|
|
||||||
return speedMultiplier * frameMultiplier
|
|
||||||
end
|
|
||||||
|
|
||||||
local function UpdateCamera()
|
|
||||||
if not IsFreecamActive() or IsPauseMenuActive() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if not IsFreecamFrozen() then
|
|
||||||
local vecX, vecY = GetFreecamMatrix()
|
|
||||||
local vecZ = vector3(0, 0, 1)
|
|
||||||
|
|
||||||
local pos = GetFreecamPosition()
|
|
||||||
local rot = GetFreecamRotation()
|
|
||||||
|
|
||||||
-- Get speed multiplier for movement
|
|
||||||
local speedMultiplier = GetSpeedMultiplier()
|
|
||||||
|
|
||||||
-- Get rotation input
|
|
||||||
local lookX = GetSmartControlNormal(CONTROLS.LOOK_X)
|
|
||||||
local lookY = GetSmartControlNormal(CONTROLS.LOOK_Y)
|
|
||||||
|
|
||||||
-- Get position input
|
|
||||||
local moveX = GetSmartControlNormal(CONTROLS.MOVE_X)
|
|
||||||
local moveY = GetSmartControlNormal(CONTROLS.MOVE_Y)
|
|
||||||
local moveZ = GetSmartControlNormal(CONTROLS.MOVE_Z)
|
|
||||||
|
|
||||||
-- Calculate new rotation.
|
|
||||||
local rotX = rot.x + (-lookY * SETTINGS.LOOK_SENSITIVITY_X)
|
|
||||||
local rotZ = rot.z + (-lookX * SETTINGS.LOOK_SENSITIVITY_Y)
|
|
||||||
local rotY = rot.y
|
|
||||||
|
|
||||||
-- Adjust position relative to camera rotation.
|
|
||||||
pos = pos + (vecX * moveX * speedMultiplier)
|
|
||||||
pos = pos + (vecY * -moveY * speedMultiplier)
|
|
||||||
pos = pos + (vecZ * moveZ * speedMultiplier)
|
|
||||||
|
|
||||||
-- Adjust new rotation
|
|
||||||
rot = vector3(rotX, rotY, rotZ)
|
|
||||||
|
|
||||||
-- Update camera
|
|
||||||
|
|
||||||
if pos ~= GetFreecamPosition() then
|
|
||||||
SetFreecamPosition(pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
SetFreecamRotation(rot)
|
|
||||||
|
|
||||||
return pos, rotZ
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Trigger a tick event. Resources depending on the freecam position can
|
|
||||||
-- make use of this event.
|
|
||||||
-- TriggerEvent('freecam:onTick')
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
function StartFreecamThread()
|
|
||||||
-- Camera/Pos updating thread
|
|
||||||
Citizen.CreateThread(function()
|
|
||||||
local ped = cache.ped
|
|
||||||
SetFreecamPosition(GetEntityCoords(ped))
|
|
||||||
|
|
||||||
local function updatePos(pos, rotZ)
|
|
||||||
-- Update ped
|
|
||||||
SetEntityCoords(ped, pos.x, pos.y, pos.z, true, false, false, false)
|
|
||||||
|
|
||||||
-- Update veh
|
|
||||||
local veh = cache.seat == -1 and cache.vehicle
|
|
||||||
|
|
||||||
if veh then
|
|
||||||
SetEntityCoords(veh, pos.x, pos.y, pos.z, true, false, false, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
SetEntityHeading(ped, rotZ)
|
|
||||||
end
|
|
||||||
|
|
||||||
local frameCounter = 0
|
|
||||||
local loopPos, loopRotZ
|
|
||||||
while IsFreecamActive() do
|
|
||||||
loopPos, loopRotZ = UpdateCamera()
|
|
||||||
frameCounter += 1
|
|
||||||
if frameCounter > 100 then
|
|
||||||
frameCounter = 0
|
|
||||||
if loopPos then
|
|
||||||
updatePos(loopPos, loopRotZ)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- One last time due to the optimization
|
|
||||||
updatePos(loopPos, loopRotZ)
|
|
||||||
end)
|
|
||||||
|
|
||||||
local function InstructionalButton(controlButton, text)
|
|
||||||
ScaleformMovieMethodAddParamPlayerNameString(controlButton)
|
|
||||||
BeginTextCommandScaleformString("STRING")
|
|
||||||
AddTextComponentSubstringKeyboardDisplay(text)
|
|
||||||
EndTextCommandScaleformString()
|
|
||||||
end
|
|
||||||
|
|
||||||
--Scaleform drawing thread
|
|
||||||
Citizen.CreateThread(function()
|
|
||||||
local scaleform = RequestScaleformMovie("instructional_buttons")
|
|
||||||
while not HasScaleformMovieLoaded(scaleform) do
|
|
||||||
Wait(1)
|
|
||||||
end
|
|
||||||
BeginScaleformMovieMethod(scaleform, "CLEAR_ALL")
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
BeginScaleformMovieMethod(scaleform, "SET_CLEAR_SPACE")
|
|
||||||
ScaleformMovieMethodAddParamInt(200)
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
|
||||||
ScaleformMovieMethodAddParamInt(0)
|
|
||||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_FAST, true), "Faster")
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
|
||||||
ScaleformMovieMethodAddParamInt(1)
|
|
||||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_SLOW, true), "Slower")
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
|
||||||
ScaleformMovieMethodAddParamInt(2)
|
|
||||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_Y, true), "Fwd/Back")
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
|
||||||
ScaleformMovieMethodAddParamInt(3)
|
|
||||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_X, true), "Left/Right")
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
|
||||||
ScaleformMovieMethodAddParamInt(4)
|
|
||||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_Z[2], true), "Down")
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
|
||||||
ScaleformMovieMethodAddParamInt(5)
|
|
||||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_Z[1], true), "Up")
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
BeginScaleformMovieMethod(scaleform, "DRAW_INSTRUCTIONAL_BUTTONS")
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
BeginScaleformMovieMethod(scaleform, "SET_BACKGROUND_COLOUR")
|
|
||||||
ScaleformMovieMethodAddParamInt(0)
|
|
||||||
ScaleformMovieMethodAddParamInt(0)
|
|
||||||
ScaleformMovieMethodAddParamInt(0)
|
|
||||||
ScaleformMovieMethodAddParamInt(80)
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
|
|
||||||
while IsFreecamActive() do
|
|
||||||
DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255, 0)
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
SetScaleformMovieAsNoLongerNeeded(scaleform)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
-- When the resource is stopped, make sure to return the camera to the player.
|
|
||||||
AddEventHandler('onResourceStop', function(resourceName)
|
|
||||||
if resourceName == GetCurrentResourceName() then
|
|
||||||
SetFreecamActive(false)
|
|
||||||
end
|
|
||||||
end)
|
|
|
@ -1,87 +0,0 @@
|
||||||
local rad = math.rad
|
|
||||||
local sin = math.sin
|
|
||||||
local cos = math.cos
|
|
||||||
local min = math.min
|
|
||||||
local max = math.max
|
|
||||||
local type = type
|
|
||||||
|
|
||||||
function table.copy(x)
|
|
||||||
x = table.clone(x)
|
|
||||||
for k, v in pairs(x) do
|
|
||||||
if type(v) == 'table' then
|
|
||||||
x[k] = table.copy(v)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return x
|
|
||||||
end
|
|
||||||
|
|
||||||
function protect(t)
|
|
||||||
local fn = function(_, k)
|
|
||||||
error('Key `' .. tostring(k) .. '` is not supported.')
|
|
||||||
end
|
|
||||||
|
|
||||||
return setmetatable(t, {
|
|
||||||
__index = fn,
|
|
||||||
__newindex = fn
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
function CreateGamepadMetatable(keyboard, gamepad)
|
|
||||||
return setmetatable({}, {
|
|
||||||
__index = function(t, k)
|
|
||||||
local src = IsGamepadControl() and gamepad or keyboard
|
|
||||||
return src[k]
|
|
||||||
end
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
function Clamp(x, _min, _max)
|
|
||||||
return min(max(x, _min), _max)
|
|
||||||
end
|
|
||||||
|
|
||||||
function IsGamepadControl()
|
|
||||||
return not IsUsingKeyboard(2)
|
|
||||||
end
|
|
||||||
|
|
||||||
function GetSmartControlNormal(control)
|
|
||||||
if type(control) == 'table' then
|
|
||||||
local normal1 = GetDisabledControlNormal(0, control[1])
|
|
||||||
local normal2 = GetDisabledControlNormal(0, control[2])
|
|
||||||
return normal1 - normal2
|
|
||||||
end
|
|
||||||
|
|
||||||
return GetDisabledControlNormal(0, control)
|
|
||||||
end
|
|
||||||
|
|
||||||
function EulerToMatrix(rotX, rotY, rotZ)
|
|
||||||
local radX = rad(rotX)
|
|
||||||
local radY = rad(rotY)
|
|
||||||
local radZ = rad(rotZ)
|
|
||||||
|
|
||||||
local sinX = sin(radX)
|
|
||||||
local sinY = sin(radY)
|
|
||||||
local sinZ = sin(radZ)
|
|
||||||
local cosX = cos(radX)
|
|
||||||
local cosY = cos(radY)
|
|
||||||
local cosZ = cos(radZ)
|
|
||||||
|
|
||||||
local vecX = vector3(
|
|
||||||
cosY * cosZ,
|
|
||||||
cosY * sinZ,
|
|
||||||
-sinY
|
|
||||||
)
|
|
||||||
|
|
||||||
local vecY = vector3(
|
|
||||||
cosZ * sinX * sinY - cosX * sinZ,
|
|
||||||
cosX * cosZ - sinX * sinY * sinZ,
|
|
||||||
cosY * sinX
|
|
||||||
)
|
|
||||||
|
|
||||||
local vecZ = vector3(
|
|
||||||
-cosX * cosZ * sinY + sinX * sinZ,
|
|
||||||
-cosZ * sinX + cosX * sinY * sinZ,
|
|
||||||
cosX * cosY
|
|
||||||
)
|
|
||||||
|
|
||||||
return vecX, vecY, vecZ
|
|
||||||
end
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while true do
|
||||||
|
Citizen.Wait(0)
|
||||||
|
local isUnconscious = exports['visn_are']:isPlayerUnconscious()
|
||||||
|
|
||||||
|
if isUnconscious then
|
||||||
|
exports['qs-inventory']:setBusyState(true)
|
||||||
|
end
|
||||||
|
|
||||||
|
if exports['qs-inventory']:IsPlayerBusy(PlayerPedId()) then
|
||||||
|
exports['qs-inventory']:setBusyState(false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
|
@ -2,7 +2,7 @@ Cfg = {}
|
||||||
|
|
||||||
--REQUIRED
|
--REQUIRED
|
||||||
|
|
||||||
Cfg.uploadMethodKey = 'API_KEY' --API Key for the upload method (https://www.fivemanage.com/ or https://fivemerr.com/)
|
Cfg.uploadMethodKey = 'BpyLtdfJXjnzqW3v7MdInuZVCHrpRQkq' --API Key for the upload method (https://www.fivemanage.com/ or https://fivemerr.com/)
|
||||||
|
|
||||||
|
|
||||||
--OPTIONAL
|
--OPTIONAL
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue