forked from Simnation/Main
Merge branch 'master' of https://git.evolution-state-life.de/Evolution-State-Life/Main
This commit is contained in:
commit
9e8ceef523
20 changed files with 15 additions and 1631 deletions
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|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -1 +0,0 @@
|
|||
# ox_commands
|
|
@ -1,122 +0,0 @@
|
|||
local lastVehicle
|
||||
local modLivery
|
||||
local menu = {
|
||||
id = 'ox_commands:carMenu',
|
||||
title = 'Vehicle Mods',
|
||||
options = {}
|
||||
}
|
||||
|
||||
-- Client-side group check
|
||||
local function hasAdminPermission()
|
||||
local playerGroups = exports.ox_core:GetPlayerData().groups
|
||||
return playerGroups and playerGroups.admin
|
||||
end
|
||||
|
||||
function menu.onSideScroll(selected, scrollIndex)
|
||||
local option = menu.options[selected]
|
||||
|
||||
if scrollIndex ~= option.defaultIndex then
|
||||
print('onSideScroll', selected, scrollIndex, option.modIndex)
|
||||
option.defaultIndex = scrollIndex
|
||||
lib.setMenuOptions(menu.id, option, selected)
|
||||
|
||||
if option.modIndex == 48 and not modLivery then
|
||||
return SetVehicleLivery(lastVehicle, scrollIndex - 2)
|
||||
end
|
||||
|
||||
SetVehicleMod(lastVehicle, option.modIndex, scrollIndex - 2, false)
|
||||
end
|
||||
end
|
||||
|
||||
-- Vehicle mod type mapping (same as original)
|
||||
local vehicleModType = {
|
||||
[0] = 'VMT_SPOILER',
|
||||
[1] = 'VMT_BUMPER_F',
|
||||
-- ... rest of your existing vehicleModType table ...
|
||||
[49] = 'VMT_LIGHTBAR'
|
||||
}
|
||||
|
||||
local GetLiveryName = GetLiveryName
|
||||
local GetModTextLabel = GetModTextLabel
|
||||
local GetLabelText = GetLabelText
|
||||
|
||||
local function createModEntry(index, vehicle, modCount)
|
||||
local entries = table.create(modCount, 0)
|
||||
|
||||
for j = -1, modCount - 1 do
|
||||
local label = (index == 48 and not modLivery) and GetLiveryName(vehicle, j) or GetModTextLabel(vehicle, index, j)
|
||||
local j2 = j + 2
|
||||
entries[j2] = label and GetLabelText(label) or (j == -1 and 'Stock') or j2
|
||||
end
|
||||
|
||||
local modType = vehicleModType[index]
|
||||
|
||||
return {
|
||||
label = modType,
|
||||
description = ('Change the current %s'):format(modType),
|
||||
values = entries,
|
||||
modIndex = index,
|
||||
defaultIndex = GetVehicleMod(vehicle, index) + 1
|
||||
}
|
||||
end
|
||||
|
||||
local SetVehicleModKit = SetVehicleModKit
|
||||
local GetNumVehicleMods = GetNumVehicleMods
|
||||
local GetVehicleLiveryCount = GetVehicleLiveryCount
|
||||
|
||||
local function setupVehicleMods(vehicle)
|
||||
if vehicle == lastVehicle then return menu end
|
||||
SetVehicleModKit(vehicle, 0)
|
||||
|
||||
modLivery = true
|
||||
local options = {}
|
||||
local count = 0
|
||||
|
||||
for i = 0, 49 do
|
||||
local modCount = GetNumVehicleMods(vehicle, i)
|
||||
|
||||
if i == 48 and modCount == 0 then
|
||||
modCount = GetVehicleLiveryCount(vehicle)
|
||||
if modCount ~= 0 then
|
||||
modLivery = false
|
||||
end
|
||||
end
|
||||
|
||||
if modCount > 0 then
|
||||
count += 1
|
||||
options[count] = createModEntry(i, vehicle, modCount)
|
||||
end
|
||||
end
|
||||
|
||||
menu.options = options
|
||||
lib.registerMenu(menu)
|
||||
lastVehicle = vehicle
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
RegisterCommand('carmenu', function()
|
||||
-- Admin restriction check
|
||||
if not hasAdminPermission() then
|
||||
lib.notify({
|
||||
title = 'Permission Denied',
|
||||
description = 'This command is restricted to administrators',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
if not cache.vehicle then
|
||||
lib.notify({
|
||||
title = 'Error',
|
||||
description = 'You must be in a vehicle to use this command',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
if setupVehicleMods(cache.vehicle) then
|
||||
lib.showMenu('ox_commands:carMenu')
|
||||
end
|
||||
end, false)
|
||||
|
|
@ -1,157 +0,0 @@
|
|||
lib.locale()
|
||||
|
||||
local _registerCommand = RegisterCommand
|
||||
|
||||
---@param commandName string
|
||||
---@param callback fun(source, args, raw)
|
||||
---@param restricted boolean?
|
||||
function RegisterCommand(commandName, callback, restricted)
|
||||
_registerCommand(commandName, function(_, args, raw)
|
||||
CreateThread(function()
|
||||
if not restricted or lib.callback.await('ox_lib:checkPlayerAce', 100, ('command.%s'):format(commandName)) then
|
||||
lib.notify({ type = 'success', description = locale('success') })
|
||||
return callback(args, raw)
|
||||
end
|
||||
|
||||
lib.notify({ type = 'error', description = locale('no_permission') })
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
local function freezePlayer(state, vehicle)
|
||||
local playerId, ped = cache.playerId, cache.ped
|
||||
vehicle = vehicle and cache.vehicle
|
||||
|
||||
SetPlayerInvincible(playerId, state)
|
||||
FreezeEntityPosition(ped, state)
|
||||
SetEntityCollision(ped, not state, true)
|
||||
|
||||
if vehicle then
|
||||
if not state then
|
||||
SetVehicleOnGroundProperly(vehicle)
|
||||
end
|
||||
|
||||
FreezeEntityPosition(vehicle, state)
|
||||
SetEntityCollision(vehicle, not state, true)
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent('ox_commands:freeze', freezePlayer)
|
||||
|
||||
local function teleport(vehicle, x, y, z)
|
||||
if vehicle then
|
||||
return SetPedCoordsKeepVehicle(cache.ped, x, y, z)
|
||||
end
|
||||
|
||||
SetEntityCoords(cache.ped, x, y, z, false, false, false, false)
|
||||
end
|
||||
|
||||
local lastCoords
|
||||
|
||||
RegisterCommand('goback', function()
|
||||
if lastCoords then
|
||||
local currentCoords = GetEntityCoords(cache.ped)
|
||||
teleport(cache.vehicle, lastCoords.x, lastCoords.y, lastCoords.z)
|
||||
lastCoords = currentCoords
|
||||
end
|
||||
end, true)
|
||||
|
||||
RegisterCommand('tpm', function()
|
||||
local marker = GetFirstBlipInfoId(8)
|
||||
|
||||
if marker ~= 0 then
|
||||
local coords = GetBlipInfoIdCoord(marker)
|
||||
|
||||
DoScreenFadeOut(100)
|
||||
Wait(100)
|
||||
|
||||
local vehicle = cache.seat == -1 and cache.vehicle
|
||||
lastCoords = GetEntityCoords(cache.ped)
|
||||
|
||||
freezePlayer(true, vehicle)
|
||||
|
||||
local z = GetHeightmapBottomZForPosition(coords.x, coords.y)
|
||||
local inc = Config.TeleportIncrement + 0.0
|
||||
|
||||
while z < 800.0 do
|
||||
local found, groundZ = GetGroundZFor_3dCoord(coords.x, coords.y, z, true)
|
||||
local int = GetInteriorAtCoords(coords.x, coords.y, z)
|
||||
|
||||
if found or int ~= 0 then
|
||||
if int ~= 0 then
|
||||
local _, _, z = GetInteriorPosition(int)
|
||||
groundZ = z
|
||||
end
|
||||
|
||||
teleport(vehicle, coords.x, coords.y, groundZ)
|
||||
break
|
||||
end
|
||||
|
||||
teleport(vehicle, coords.x, coords.y, z)
|
||||
Wait(0)
|
||||
|
||||
z += inc
|
||||
end
|
||||
|
||||
SetGameplayCamRelativeHeading(0)
|
||||
Wait(500)
|
||||
freezePlayer(false, vehicle)
|
||||
DoScreenFadeIn(750)
|
||||
end
|
||||
end, true)
|
||||
|
||||
local function stringToCoords(input)
|
||||
local arr, num = {}, 0
|
||||
|
||||
for n in string.gmatch(input:gsub('vec.-%d?%(', ''), '(-?[%d.%d]+)') do
|
||||
num += 1
|
||||
arr[num] = tonumber(n)
|
||||
end
|
||||
|
||||
return table.unpack(arr)
|
||||
end
|
||||
|
||||
RegisterCommand('setcoords', function(_, raw)
|
||||
local x, y, z, w = stringToCoords(raw)
|
||||
|
||||
if x then
|
||||
DoScreenFadeOut(100)
|
||||
Wait(100)
|
||||
|
||||
local vehicle = cache.seat == -1 and cache.vehicle
|
||||
lastCoords = GetEntityCoords(cache.ped)
|
||||
|
||||
teleport(vehicle, x, y, z)
|
||||
|
||||
if w then
|
||||
SetEntityHeading(cache.ped, w)
|
||||
end
|
||||
|
||||
SetGameplayCamRelativeHeading(0)
|
||||
DoScreenFadeIn(750)
|
||||
end
|
||||
end, true)
|
||||
|
||||
RegisterCommand('coords', function(args)
|
||||
local coords = GetEntityCoords(cache.ped)
|
||||
local str = args[1] and 'vec4(%.3f, %.3f, %.3f, %.3f)' or 'vec3(%.3f, %.3f, %.3f)'
|
||||
str = str:format(coords.x, coords.y, coords.z, args[1] and GetEntityHeading(cache.ped) or nil)
|
||||
|
||||
print(str)
|
||||
lib.setClipboard(str)
|
||||
end, false)
|
||||
|
||||
SetTimeout(1000, function()
|
||||
TriggerEvent('chat:addSuggestion', '/coords', 'Saves current coordinates to the clipboard.', {
|
||||
{ name = 'heading', help = 'Save your current heading.' },
|
||||
})
|
||||
end)
|
||||
|
||||
local noClip = false
|
||||
|
||||
-- https://github.com/Deltanic/fivem-freecam/
|
||||
-- https://github.com/tabarra/txAdmin/tree/master/scripts/menu/vendor/freecam
|
||||
RegisterCommand('noclip', function()
|
||||
noClip = not noClip
|
||||
SetFreecamActive(noClip)
|
||||
end, true)
|
|
@ -1,4 +0,0 @@
|
|||
Config = {}
|
||||
|
||||
-- Distance to increment Z when calling GetGroundZFor_3dCoord when teleporting to marker
|
||||
Config.TeleportIncrement = 10.0
|
|
@ -1,30 +0,0 @@
|
|||
--[[ FX Information ]]--
|
||||
fx_version 'cerulean'
|
||||
use_experimental_fxv2_oal 'yes'
|
||||
lua54 'yes'
|
||||
game 'gta5'
|
||||
|
||||
--[[ Resource Information ]]--
|
||||
name 'ox_commands'
|
||||
version '0.0.0'
|
||||
license 'GPL-3.0-or-later'
|
||||
author 'overextended'
|
||||
repository 'https://github.com/overextended/ox_commands'
|
||||
|
||||
--[[ Manifest ]]--
|
||||
shared_script '@ox_lib/init.lua'
|
||||
server_script 'server.lua'
|
||||
|
||||
client_scripts {
|
||||
'config.lua',
|
||||
'vendor/freecam/utils.lua',
|
||||
'vendor/freecam/config.lua',
|
||||
'vendor/freecam/main.lua',
|
||||
'vendor/freecam/camera.lua',
|
||||
'client/main.lua',
|
||||
'client/carmenu.lua',
|
||||
}
|
||||
|
||||
files {
|
||||
'locales/*.json'
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
{
|
||||
"no_permission": "Unauthorised to use command",
|
||||
"invalid_target": "Target does not exist",
|
||||
"success": "Command successful"
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
{
|
||||
"no_permission": "Volitamata käsu kasutada",
|
||||
"invalid_target": "Sihtmärk ei eksisteeri",
|
||||
"success": "Käsklus õnnestus"
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
{
|
||||
"no_permission": "Commande non autoriser",
|
||||
"invalid_target": "La cible n'existe pas",
|
||||
"success": "Commande effectuée"
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
{
|
||||
"no_permission": "Nincs jogod a parancsot használni",
|
||||
"invalid_target": "A célpont nem létezik",
|
||||
"success": "A parancs sikeresen végrehajtva"
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
{
|
||||
"no_permission": "Nie posiadasz dostępu do tej komendy",
|
||||
"invalid_target": "Wskazany cel nie istnieje",
|
||||
"success": "Zakończone pomyślnie"
|
||||
}
|
|
@ -1,77 +0,0 @@
|
|||
-- Client-side freeze handling (put this in a client file)
|
||||
RegisterNetEvent('ox_commands:freeze', function(freezeStatus, notify)
|
||||
local playerPed = PlayerPedId()
|
||||
FreezeEntityPosition(playerPed, freezeStatus)
|
||||
|
||||
if notify then
|
||||
lib.notify({
|
||||
title = freezeStatus and 'Frozen' or 'Unfrozen',
|
||||
description = freezeStatus and 'You have been frozen by an admin' or 'You have been unfrozen by an admin',
|
||||
type = freezeStatus and 'error' or 'success'
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Server-side commands (put this in a server file)
|
||||
lib.addCommand('freeze', {
|
||||
help = 'Freeze a player',
|
||||
params = {
|
||||
{
|
||||
name = 'target',
|
||||
type = 'playerId',
|
||||
help = 'Target player server ID',
|
||||
optional = true -- Makes target optional (self-target if omitted)
|
||||
}
|
||||
},
|
||||
restricted = 'group.admin'
|
||||
}, function(source, args, raw)
|
||||
local target = args.target or source -- If no target specified, target self
|
||||
local entity = GetPlayerPed(target)
|
||||
|
||||
if entity ~= 0 then
|
||||
TriggerClientEvent('ox_commands:freeze', target, true, source ~= target) -- Only notify if targeting someone else
|
||||
lib.notify(source, {
|
||||
title = 'Success',
|
||||
description = ('Player %d frozen'):format(target),
|
||||
type = 'success'
|
||||
})
|
||||
else
|
||||
lib.notify(source, {
|
||||
title = 'Error',
|
||||
description = 'Invalid target player',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
lib.addCommand('thaw', {
|
||||
help = 'Unfreeze a player',
|
||||
params = {
|
||||
{
|
||||
name = 'target',
|
||||
type = 'playerId',
|
||||
help = 'Target player server ID',
|
||||
optional = true -- Makes target optional (self-target if omitted)
|
||||
}
|
||||
},
|
||||
restricted = 'group.admin'
|
||||
}, function(source, args, raw)
|
||||
local target = args.target or source -- If no target specified, target self
|
||||
local entity = GetPlayerPed(target)
|
||||
|
||||
if entity ~= 0 then
|
||||
TriggerClientEvent('ox_commands:freeze', target, false, source ~= target) -- Only notify if targeting someone else
|
||||
lib.notify(source, {
|
||||
title = 'Success',
|
||||
description = ('Player %d unfrozen'):format(target),
|
||||
type = 'success'
|
||||
})
|
||||
else
|
||||
lib.notify(source, {
|
||||
title = 'Error',
|
||||
description = 'Invalid target player',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
The original source code for freecam by Deltanic is available at this repository:
|
||||
https://github.com/Deltanic/fivem-freecam/
|
||||
|
||||
This code contains modifications and performance improvements, and is re-released under the MIT license.
|
||||
https://github.com/tabarra/txAdmin/tree/8f8cfe909810533e459ad55ca8be2eb44ef3cd21/scripts/menu/vendor/freecam
|
|
@ -1,21 +0,0 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2021 Deltanic
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
|
@ -1,146 +0,0 @@
|
|||
local floor = math.floor
|
||||
local vector3 = vector3
|
||||
local SetCamRot = SetCamRot
|
||||
local IsCamActive = IsCamActive
|
||||
local SetCamCoord = SetCamCoord
|
||||
-- local PinInteriorInMemory = PinInteriorInMemory
|
||||
local SetFocusPosAndVel = SetFocusPosAndVel
|
||||
local LockMinimapAngle = LockMinimapAngle
|
||||
-- local GetInteriorAtCoords = GetInteriorAtCoords
|
||||
local LockMinimapPosition = LockMinimapPosition
|
||||
|
||||
local _internal_camera = nil
|
||||
local _internal_isFrozen = false
|
||||
|
||||
local _internal_pos = nil
|
||||
local _internal_rot = nil
|
||||
local _internal_vecX = nil
|
||||
local _internal_vecY = nil
|
||||
local _internal_vecZ = nil
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local function GetInitialCameraPosition()
|
||||
if _G.CAMERA_SETTINGS.KEEP_POSITION and _internal_pos then
|
||||
return _internal_pos
|
||||
end
|
||||
|
||||
return GetGameplayCamCoord()
|
||||
end
|
||||
|
||||
local function GetInitialCameraRotation()
|
||||
if _G.CAMERA_SETTINGS.KEEP_ROTATION and _internal_rot then
|
||||
return _internal_rot
|
||||
end
|
||||
|
||||
local rot = GetGameplayCamRot(0)
|
||||
return vector3(rot.x, 0.0, rot.z)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function IsFreecamFrozen()
|
||||
return _internal_isFrozen
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function GetFreecamPosition()
|
||||
return _internal_pos
|
||||
end
|
||||
|
||||
function SetFreecamPosition(pos)
|
||||
-- local int = GetInteriorAtCoords(pos.x, pos.y, pos.z)
|
||||
|
||||
-- if int ~= 0 then
|
||||
-- PinInteriorInMemory(int)
|
||||
-- end
|
||||
|
||||
SetFocusPosAndVel(pos.x, pos.y, pos.z, 0.0, 0.0, 0.0)
|
||||
LockMinimapPosition(pos.x, pos.y)
|
||||
SetCamCoord(_internal_camera, pos.x, pos.y, pos.z)
|
||||
|
||||
_internal_pos = pos
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function GetFreecamRotation()
|
||||
return _internal_rot
|
||||
end
|
||||
|
||||
function SetFreecamRotation(rot)
|
||||
rot = vector3(Clamp(rot.x, -90.0, 90.0), rot.y % 360, rot.z % 360)
|
||||
|
||||
if _internal_rot ~= rot then
|
||||
local vecX, vecY, vecZ = EulerToMatrix(rot.x, rot.y, rot.z)
|
||||
|
||||
LockMinimapAngle(floor(rot.z))
|
||||
SetCamRot(_internal_camera, rot.x, rot.y, rot.z, 2)
|
||||
|
||||
_internal_rot = rot
|
||||
_internal_vecX = vecX
|
||||
_internal_vecY = vecY
|
||||
_internal_vecZ = vecZ
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local function SetFreecamFov(fov)
|
||||
fov = Clamp(fov, 0.0, 90.0)
|
||||
SetCamFov(_internal_camera, fov)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function GetFreecamMatrix()
|
||||
return _internal_vecX,
|
||||
_internal_vecY,
|
||||
_internal_vecZ,
|
||||
_internal_pos
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function IsFreecamActive()
|
||||
return IsCamActive(_internal_camera)
|
||||
end
|
||||
|
||||
function SetFreecamActive(active)
|
||||
if active == IsFreecamActive() then
|
||||
return
|
||||
end
|
||||
|
||||
local ped = cache.ped
|
||||
|
||||
SetEntityVisible(ped, not active, false)
|
||||
SetEntityCollision(ped, not active, not active)
|
||||
SetEntityInvincible(ped, active)
|
||||
|
||||
local enableEasing = _G.CAMERA_SETTINGS.ENABLE_EASING
|
||||
local easingDuration = _G.CAMERA_SETTINGS.EASING_DURATION
|
||||
|
||||
if active then
|
||||
if cache.vehicle then
|
||||
TaskLeaveVehicle(ped, cache.vehicle, 16)
|
||||
end
|
||||
|
||||
_internal_camera = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
|
||||
|
||||
SetFreecamFov(_G.CAMERA_SETTINGS.FOV)
|
||||
SetFreecamPosition(GetInitialCameraPosition())
|
||||
SetFreecamRotation(GetInitialCameraRotation())
|
||||
TriggerEvent('freecam:onEnter')
|
||||
StartFreecamThread()
|
||||
else
|
||||
DestroyCam(_internal_camera, false)
|
||||
ClearFocus()
|
||||
UnlockMinimapPosition()
|
||||
UnlockMinimapAngle()
|
||||
TriggerEvent('freecam:onExit')
|
||||
SetGameplayCamRelativeHeading(0)
|
||||
end
|
||||
|
||||
RenderScriptCams(active, enableEasing, easingDuration, true, true)
|
||||
end
|
|
@ -1,88 +0,0 @@
|
|||
local INPUT_LOOK_LR = 1
|
||||
local INPUT_LOOK_UD = 2
|
||||
local INPUT_CHARACTER_WHEEL = 19
|
||||
local INPUT_SPRINT = 21
|
||||
local INPUT_MOVE_UD = 31
|
||||
local INPUT_MOVE_LR = 30
|
||||
local INPUT_VEH_ACCELERATE = 71
|
||||
local INPUT_VEH_BRAKE = 72
|
||||
local INPUT_PARACHUTE_BRAKE_LEFT = 152
|
||||
local INPUT_PARACHUTE_BRAKE_RIGHT = 153
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local BASE_CONTROL_MAPPING = {
|
||||
-- Rotation
|
||||
LOOK_X = INPUT_LOOK_LR,
|
||||
LOOK_Y = INPUT_LOOK_UD,
|
||||
|
||||
-- Position
|
||||
MOVE_X = INPUT_MOVE_LR,
|
||||
MOVE_Y = INPUT_MOVE_UD,
|
||||
MOVE_Z = { INPUT_PARACHUTE_BRAKE_LEFT, INPUT_PARACHUTE_BRAKE_RIGHT },
|
||||
|
||||
-- Multiplier
|
||||
MOVE_FAST = INPUT_SPRINT,
|
||||
MOVE_SLOW = INPUT_CHARACTER_WHEEL
|
||||
}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local BASE_CONTROL_SETTINGS = {
|
||||
-- Rotation
|
||||
LOOK_SENSITIVITY_X = 5,
|
||||
LOOK_SENSITIVITY_Y = 5,
|
||||
|
||||
-- Position
|
||||
BASE_MOVE_MULTIPLIER = 0.85,
|
||||
FAST_MOVE_MULTIPLIER = 6,
|
||||
SLOW_MOVE_MULTIPLIER = 6,
|
||||
}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local BASE_CAMERA_SETTINGS = {
|
||||
--Camera
|
||||
FOV = 50.0,
|
||||
|
||||
-- On enable/disable
|
||||
ENABLE_EASING = true,
|
||||
EASING_DURATION = 250,
|
||||
|
||||
-- Keep position/rotation
|
||||
KEEP_POSITION = false,
|
||||
KEEP_ROTATION = false
|
||||
}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
_G.KEYBOARD_CONTROL_MAPPING = table.copy(BASE_CONTROL_MAPPING)
|
||||
_G.GAMEPAD_CONTROL_MAPPING = table.copy(BASE_CONTROL_MAPPING)
|
||||
|
||||
-- Swap up/down movement (LB for down, RB for up)
|
||||
_G.GAMEPAD_CONTROL_MAPPING.MOVE_Z[1] = INPUT_PARACHUTE_BRAKE_LEFT
|
||||
_G.GAMEPAD_CONTROL_MAPPING.MOVE_Z[2] = INPUT_PARACHUTE_BRAKE_RIGHT
|
||||
|
||||
-- Use LT and RT for speed
|
||||
_G.GAMEPAD_CONTROL_MAPPING.MOVE_FAST = INPUT_VEH_ACCELERATE
|
||||
_G.GAMEPAD_CONTROL_MAPPING.MOVE_SLOW = INPUT_VEH_BRAKE
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
_G.KEYBOARD_CONTROL_SETTINGS = table.copy(BASE_CONTROL_SETTINGS)
|
||||
_G.GAMEPAD_CONTROL_SETTINGS = table.copy(BASE_CONTROL_SETTINGS)
|
||||
|
||||
-- Gamepad sensitivity can be reduced by BASE.
|
||||
_G.GAMEPAD_CONTROL_SETTINGS.LOOK_SENSITIVITY_X = 2
|
||||
_G.GAMEPAD_CONTROL_SETTINGS.LOOK_SENSITIVITY_Y = 2
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
_G.CAMERA_SETTINGS = table.copy(BASE_CAMERA_SETTINGS)
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- Create some convenient variables.
|
||||
-- Allows us to access controls and config without a gamepad switch.
|
||||
_G.CONTROL_MAPPING = CreateGamepadMetatable(_G.KEYBOARD_CONTROL_MAPPING, _G.GAMEPAD_CONTROL_MAPPING)
|
||||
_G.CONTROL_SETTINGS = CreateGamepadMetatable(_G.KEYBOARD_CONTROL_SETTINGS, _G.GAMEPAD_CONTROL_SETTINGS)
|
|
@ -1,192 +0,0 @@
|
|||
local Wait = Citizen.Wait
|
||||
local vector3 = vector3
|
||||
local IsPauseMenuActive = IsPauseMenuActive
|
||||
local GetSmartControlNormal = GetSmartControlNormal
|
||||
|
||||
local SETTINGS = _G.CONTROL_SETTINGS
|
||||
local CONTROLS = _G.CONTROL_MAPPING
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
local function GetSpeedMultiplier()
|
||||
local fastNormal = GetSmartControlNormal(CONTROLS.MOVE_FAST)
|
||||
local slowNormal = GetSmartControlNormal(CONTROLS.MOVE_SLOW)
|
||||
|
||||
local baseSpeed = SETTINGS.BASE_MOVE_MULTIPLIER
|
||||
local fastSpeed = 1 + ((SETTINGS.FAST_MOVE_MULTIPLIER - 1) * fastNormal)
|
||||
local slowSpeed = 1 + ((SETTINGS.SLOW_MOVE_MULTIPLIER - 1) * slowNormal)
|
||||
|
||||
local frameMultiplier = GetFrameTime() * 60
|
||||
local speedMultiplier = baseSpeed * fastSpeed / slowSpeed
|
||||
|
||||
return speedMultiplier * frameMultiplier
|
||||
end
|
||||
|
||||
local function UpdateCamera()
|
||||
if not IsFreecamActive() or IsPauseMenuActive() then
|
||||
return
|
||||
end
|
||||
|
||||
if not IsFreecamFrozen() then
|
||||
local vecX, vecY = GetFreecamMatrix()
|
||||
local vecZ = vector3(0, 0, 1)
|
||||
|
||||
local pos = GetFreecamPosition()
|
||||
local rot = GetFreecamRotation()
|
||||
|
||||
-- Get speed multiplier for movement
|
||||
local speedMultiplier = GetSpeedMultiplier()
|
||||
|
||||
-- Get rotation input
|
||||
local lookX = GetSmartControlNormal(CONTROLS.LOOK_X)
|
||||
local lookY = GetSmartControlNormal(CONTROLS.LOOK_Y)
|
||||
|
||||
-- Get position input
|
||||
local moveX = GetSmartControlNormal(CONTROLS.MOVE_X)
|
||||
local moveY = GetSmartControlNormal(CONTROLS.MOVE_Y)
|
||||
local moveZ = GetSmartControlNormal(CONTROLS.MOVE_Z)
|
||||
|
||||
-- Calculate new rotation.
|
||||
local rotX = rot.x + (-lookY * SETTINGS.LOOK_SENSITIVITY_X)
|
||||
local rotZ = rot.z + (-lookX * SETTINGS.LOOK_SENSITIVITY_Y)
|
||||
local rotY = rot.y
|
||||
|
||||
-- Adjust position relative to camera rotation.
|
||||
pos = pos + (vecX * moveX * speedMultiplier)
|
||||
pos = pos + (vecY * -moveY * speedMultiplier)
|
||||
pos = pos + (vecZ * moveZ * speedMultiplier)
|
||||
|
||||
-- Adjust new rotation
|
||||
rot = vector3(rotX, rotY, rotZ)
|
||||
|
||||
-- Update camera
|
||||
|
||||
if pos ~= GetFreecamPosition() then
|
||||
SetFreecamPosition(pos)
|
||||
end
|
||||
|
||||
SetFreecamRotation(rot)
|
||||
|
||||
return pos, rotZ
|
||||
end
|
||||
|
||||
-- Trigger a tick event. Resources depending on the freecam position can
|
||||
-- make use of this event.
|
||||
-- TriggerEvent('freecam:onTick')
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
function StartFreecamThread()
|
||||
-- Camera/Pos updating thread
|
||||
Citizen.CreateThread(function()
|
||||
local ped = cache.ped
|
||||
SetFreecamPosition(GetEntityCoords(ped))
|
||||
|
||||
local function updatePos(pos, rotZ)
|
||||
-- Update ped
|
||||
SetEntityCoords(ped, pos.x, pos.y, pos.z, true, false, false, false)
|
||||
|
||||
-- Update veh
|
||||
local veh = cache.seat == -1 and cache.vehicle
|
||||
|
||||
if veh then
|
||||
SetEntityCoords(veh, pos.x, pos.y, pos.z, true, false, false, false)
|
||||
end
|
||||
|
||||
SetEntityHeading(ped, rotZ)
|
||||
end
|
||||
|
||||
local frameCounter = 0
|
||||
local loopPos, loopRotZ
|
||||
while IsFreecamActive() do
|
||||
loopPos, loopRotZ = UpdateCamera()
|
||||
frameCounter += 1
|
||||
if frameCounter > 100 then
|
||||
frameCounter = 0
|
||||
if loopPos then
|
||||
updatePos(loopPos, loopRotZ)
|
||||
end
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
-- One last time due to the optimization
|
||||
updatePos(loopPos, loopRotZ)
|
||||
end)
|
||||
|
||||
local function InstructionalButton(controlButton, text)
|
||||
ScaleformMovieMethodAddParamPlayerNameString(controlButton)
|
||||
BeginTextCommandScaleformString("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(text)
|
||||
EndTextCommandScaleformString()
|
||||
end
|
||||
|
||||
--Scaleform drawing thread
|
||||
Citizen.CreateThread(function()
|
||||
local scaleform = RequestScaleformMovie("instructional_buttons")
|
||||
while not HasScaleformMovieLoaded(scaleform) do
|
||||
Wait(1)
|
||||
end
|
||||
BeginScaleformMovieMethod(scaleform, "CLEAR_ALL")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(scaleform, "SET_CLEAR_SPACE")
|
||||
ScaleformMovieMethodAddParamInt(200)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_FAST, true), "Faster")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(1)
|
||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_SLOW, true), "Slower")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(2)
|
||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_Y, true), "Fwd/Back")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(3)
|
||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_X, true), "Left/Right")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(4)
|
||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_Z[2], true), "Down")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT")
|
||||
ScaleformMovieMethodAddParamInt(5)
|
||||
InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_Z[1], true), "Up")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(scaleform, "DRAW_INSTRUCTIONAL_BUTTONS")
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
BeginScaleformMovieMethod(scaleform, "SET_BACKGROUND_COLOUR")
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(0)
|
||||
ScaleformMovieMethodAddParamInt(80)
|
||||
EndScaleformMovieMethod()
|
||||
|
||||
while IsFreecamActive() do
|
||||
DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255, 0)
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
SetScaleformMovieAsNoLongerNeeded(scaleform)
|
||||
end)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- When the resource is stopped, make sure to return the camera to the player.
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if resourceName == GetCurrentResourceName() then
|
||||
SetFreecamActive(false)
|
||||
end
|
||||
end)
|
|
@ -1,87 +0,0 @@
|
|||
local rad = math.rad
|
||||
local sin = math.sin
|
||||
local cos = math.cos
|
||||
local min = math.min
|
||||
local max = math.max
|
||||
local type = type
|
||||
|
||||
function table.copy(x)
|
||||
x = table.clone(x)
|
||||
for k, v in pairs(x) do
|
||||
if type(v) == 'table' then
|
||||
x[k] = table.copy(v)
|
||||
end
|
||||
end
|
||||
return x
|
||||
end
|
||||
|
||||
function protect(t)
|
||||
local fn = function(_, k)
|
||||
error('Key `' .. tostring(k) .. '` is not supported.')
|
||||
end
|
||||
|
||||
return setmetatable(t, {
|
||||
__index = fn,
|
||||
__newindex = fn
|
||||
})
|
||||
end
|
||||
|
||||
function CreateGamepadMetatable(keyboard, gamepad)
|
||||
return setmetatable({}, {
|
||||
__index = function(t, k)
|
||||
local src = IsGamepadControl() and gamepad or keyboard
|
||||
return src[k]
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
function Clamp(x, _min, _max)
|
||||
return min(max(x, _min), _max)
|
||||
end
|
||||
|
||||
function IsGamepadControl()
|
||||
return not IsUsingKeyboard(2)
|
||||
end
|
||||
|
||||
function GetSmartControlNormal(control)
|
||||
if type(control) == 'table' then
|
||||
local normal1 = GetDisabledControlNormal(0, control[1])
|
||||
local normal2 = GetDisabledControlNormal(0, control[2])
|
||||
return normal1 - normal2
|
||||
end
|
||||
|
||||
return GetDisabledControlNormal(0, control)
|
||||
end
|
||||
|
||||
function EulerToMatrix(rotX, rotY, rotZ)
|
||||
local radX = rad(rotX)
|
||||
local radY = rad(rotY)
|
||||
local radZ = rad(rotZ)
|
||||
|
||||
local sinX = sin(radX)
|
||||
local sinY = sin(radY)
|
||||
local sinZ = sin(radZ)
|
||||
local cosX = cos(radX)
|
||||
local cosY = cos(radY)
|
||||
local cosZ = cos(radZ)
|
||||
|
||||
local vecX = vector3(
|
||||
cosY * cosZ,
|
||||
cosY * sinZ,
|
||||
-sinY
|
||||
)
|
||||
|
||||
local vecY = vector3(
|
||||
cosZ * sinX * sinY - cosX * sinZ,
|
||||
cosX * cosZ - sinX * sinY * sinZ,
|
||||
cosY * sinX
|
||||
)
|
||||
|
||||
local vecZ = vector3(
|
||||
-cosX * cosZ * sinY + sinX * sinZ,
|
||||
-cosZ * sinX + cosX * sinY * sinZ,
|
||||
cosX * cosY
|
||||
)
|
||||
|
||||
return vecX, vecY, vecZ
|
||||
end
|
|
@ -0,0 +1,14 @@
|
|||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
local isUnconscious = exports['visn_are']:isPlayerUnconscious()
|
||||
|
||||
if isUnconscious then
|
||||
exports['qs-inventory']:setBusyState(true)
|
||||
end
|
||||
|
||||
if exports['qs-inventory']:IsPlayerBusy(PlayerPedId()) then
|
||||
exports['qs-inventory']:setBusyState(false)
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -2,7 +2,7 @@ Cfg = {}
|
|||
|
||||
--REQUIRED
|
||||
|
||||
Cfg.uploadMethodKey = 'API_KEY' --API Key for the upload method (https://www.fivemanage.com/ or https://fivemerr.com/)
|
||||
Cfg.uploadMethodKey = 'BpyLtdfJXjnzqW3v7MdInuZVCHrpRQkq' --API Key for the upload method (https://www.fivemanage.com/ or https://fivemerr.com/)
|
||||
|
||||
|
||||
--OPTIONAL
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue