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2 changed files with 71 additions and 814 deletions
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@ -91,14 +91,29 @@ RegisterCommand('refreshvendingtargets', function()
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QBCore.Functions.Notify('Vending machine targets refreshed', 'success')
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end, false)
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-- Get precise coordinates for entity
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function getPreciseCoords(entity)
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local coords = GetEntityCoords(entity)
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local heading = GetEntityHeading(entity)
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local model = GetEntityModel(entity)
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return {
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x = coords.x,
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y = coords.y,
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z = coords.z,
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h = heading,
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model = model
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}
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end
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-- Check if machine is registered
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function isRegisteredMachine(entity)
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local entityId = NetworkGetNetworkIdFromEntity(entity)
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local preciseCoords = getPreciseCoords(entity)
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local isRegistered = false
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QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
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isRegistered = exists
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end, entityId)
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end, preciseCoords)
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-- Wait for callback (not ideal but works for canInteract)
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local timeout = 0
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@ -112,12 +127,12 @@ end
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-- Check if player can manage machine
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function canManageMachine(entity)
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local entityId = NetworkGetNetworkIdFromEntity(entity)
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local preciseCoords = getPreciseCoords(entity)
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local canManage = false
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QBCore.Functions.TriggerCallback('vending:server:canManage', function(result)
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canManage = result
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end, entityId)
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end, preciseCoords)
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-- Wait for callback
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local timeout = 0
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@ -132,13 +147,10 @@ end
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-- Buy vending machine
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RegisterNetEvent('vending:client:buyMachine', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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local preciseCoords = getPreciseCoords(entity)
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local model = GetEntityModel(entity)
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local entityId = NetworkGetNetworkIdFromEntity(entity)
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local prop = nil
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print("[VENDING] Buying machine: Entity ID: " .. entityId)
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-- Find prop name
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for i = 1, #Config.VendingProps do
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if GetHashKey(Config.VendingProps[i]) == model then
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@ -158,7 +170,7 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
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description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
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icon = 'fas fa-check',
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onSelect = function()
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TriggerServerEvent('vending:server:registerMachine', coords, prop, entityId)
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TriggerServerEvent('vending:server:registerMachine', preciseCoords, prop)
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end
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},
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{
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@ -175,9 +187,7 @@ end)
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-- Open buy menu with quantity selection
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RegisterNetEvent('vending:client:openBuyMenu', function(data)
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local entity = data.entity
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local entityId = NetworkGetNetworkIdFromEntity(entity)
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print("[VENDING] Opening buy menu: Entity ID: " .. entityId)
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local preciseCoords = getPreciseCoords(entity)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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@ -196,7 +206,7 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
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description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
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icon = 'fas fa-shopping-cart',
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onSelect = function()
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openQuantityDialog(entityId, item.name, item.price, item.amount, itemLabel)
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openQuantityDialog(preciseCoords, item.name, item.price, item.amount, itemLabel)
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end
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})
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end
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@ -214,11 +224,11 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
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})
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lib.showContext('vending_buy_menu')
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end, entityId)
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end, preciseCoords)
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end)
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-- Open quantity dialog for buying items
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function openQuantityDialog(entityId, itemName, price, maxAmount, itemLabel)
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function openQuantityDialog(preciseCoords, itemName, price, maxAmount, itemLabel)
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local input = lib.inputDialog('Menge auswählen', {
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{
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type = 'number',
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@ -234,7 +244,7 @@ function openQuantityDialog(entityId, itemName, price, maxAmount, itemLabel)
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if input and input[1] then
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local amount = tonumber(input[1])
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if amount > 0 and amount <= maxAmount then
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TriggerServerEvent('vending:server:buyItem', itemName, amount, entityId)
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TriggerServerEvent('vending:server:buyItem', preciseCoords, itemName, amount)
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else
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QBCore.Functions.Notify('Ungültige Menge!', 'error')
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end
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@ -244,25 +254,21 @@ end
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-- Open owner menu
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RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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local entity = data.entity
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local entityId = NetworkGetNetworkIdFromEntity(entity)
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local preciseCoords = getPreciseCoords(entity)
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print("[VENDING] Opening owner menu: Entity ID: " .. entityId)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByEntity', function(machine)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if not machine then
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QBCore.Functions.Notify('Automat nicht gefunden!', 'error')
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return
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end
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print("[VENDING] Machine data received: ID: " .. machine.id .. ", isOwner: " .. tostring(machine.isOwner))
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local options = {
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{
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title = 'Inventar verwalten',
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description = 'Items hinzufügen/entfernen',
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icon = 'fas fa-box',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', entityId)
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TriggerServerEvent('vending:server:openStash', preciseCoords)
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end
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},
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{
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@ -270,7 +276,7 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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description = 'Verkaufspreise für Items setzen',
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icon = 'fas fa-tags',
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onSelect = function()
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openPriceMenu(entityId)
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openPriceMenu(preciseCoords)
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end
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},
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{
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@ -278,7 +284,7 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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description = 'Verfügbar: $' .. machine.money,
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icon = 'fas fa-money-bill',
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onSelect = function()
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openWithdrawMenu(entityId, machine.money)
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openWithdrawMenu(preciseCoords, machine.money)
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end
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},
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{
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@ -293,13 +299,12 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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-- Add manager options only for owner
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if machine.isOwner then
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print("[VENDING] Adding manager options for owner")
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table.insert(options, {
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title = 'Verwalter',
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description = 'Verwalter hinzufügen/entfernen',
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icon = 'fas fa-users-cog',
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onSelect = function()
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openManagersMenu(entityId)
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openManagersMenu(preciseCoords)
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end
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})
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@ -309,11 +314,9 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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description = 'Verkaufe den Automaten für ' .. math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100) .. '$',
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icon = 'fas fa-dollar-sign',
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onSelect = function()
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sellVendingMachine(entityId, machine.id)
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sellVendingMachine(preciseCoords, machine.id)
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end
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})
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else
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print("[VENDING] Not adding manager options - not owner")
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end
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lib.registerContext({
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@ -323,11 +326,11 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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})
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lib.showContext('vending_owner_menu')
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end, entityId)
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end, preciseCoords)
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end)
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-- Funktion zum Verkaufen des Automaten
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function sellVendingMachine(entityId, machineId)
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function sellVendingMachine(preciseCoords, machineId)
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local input = lib.inputDialog('Automaten verkaufen', {
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{
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type = 'checkbox',
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@ -338,12 +341,12 @@ function sellVendingMachine(entityId, machineId)
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:sellMachine', machineId, entityId)
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TriggerServerEvent('vending:server:sellMachine', preciseCoords, machineId)
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end
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end
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-- Open price menu
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function openPriceMenu(entityId)
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function openPriceMenu(preciseCoords)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
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@ -360,7 +363,7 @@ function openPriceMenu(entityId)
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description = 'Aktueller Preis: $' .. item.price,
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icon = 'fas fa-tag',
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onSelect = function()
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setPriceForItem(entityId, item.name, itemLabel)
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setPriceForItem(preciseCoords, item.name, itemLabel)
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end
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})
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end
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@ -373,11 +376,11 @@ function openPriceMenu(entityId)
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})
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lib.showContext('vending_price_menu')
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end, entityId)
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end, preciseCoords)
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end
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-- Set price for specific item
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function setPriceForItem(entityId, itemName, itemLabel)
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function setPriceForItem(preciseCoords, itemName, itemLabel)
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local input = lib.inputDialog('Preis festlegen', {
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{
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type = 'number',
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@ -390,12 +393,12 @@ function setPriceForItem(entityId, itemName, itemLabel)
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:setItemPrice', itemName, tonumber(input[1]), entityId)
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TriggerServerEvent('vending:server:setItemPrice', preciseCoords, itemName, tonumber(input[1]))
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end
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end
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-- Open withdraw menu
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function openWithdrawMenu(entityId, availableMoney)
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function openWithdrawMenu(preciseCoords, availableMoney)
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if availableMoney <= 0 then
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QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
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return
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@ -413,7 +416,7 @@ function openWithdrawMenu(entityId, availableMoney)
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:withdrawMoney', tonumber(input[1]), entityId)
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TriggerServerEvent('vending:server:withdrawMoney', preciseCoords, tonumber(input[1]))
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end
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end
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@ -446,7 +449,7 @@ function openStatsMenu(machine)
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end
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-- Open managers menu
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function openManagersMenu(entityId)
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function openManagersMenu(preciseCoords)
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-- Get current managers
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QBCore.Functions.TriggerCallback('vending:server:getManagers', function(managers)
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local options = {
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@ -455,7 +458,7 @@ function openManagersMenu(entityId)
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description = 'Neuen Verwalter hinzufügen',
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icon = 'fas fa-user-plus',
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onSelect = function()
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openAddManagerMenu(entityId)
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openAddManagerMenu(preciseCoords)
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end
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}
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}
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@ -479,9 +482,9 @@ function openManagersMenu(entityId)
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description = 'Verwalter entfernen',
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icon = 'fas fa-user-minus',
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onSelect = function()
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TriggerServerEvent('vending:server:removeManager', manager.citizenid, entityId)
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TriggerServerEvent('vending:server:removeManager', preciseCoords, manager.citizenid)
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Wait(500)
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openManagersMenu(entityId) -- Refresh the menu
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openManagersMenu(preciseCoords) -- Refresh the menu
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end
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}
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}
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@ -507,11 +510,11 @@ function openManagersMenu(entityId)
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})
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lib.showContext('managers_menu')
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end, entityId)
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end, preciseCoords)
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end
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-- Open add manager menu
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function openAddManagerMenu(entityId)
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function openAddManagerMenu(preciseCoords)
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QBCore.Functions.TriggerCallback('vending:server:getOnlinePlayers', function(players)
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if #players == 0 then
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QBCore.Functions.Notify('Keine Spieler online!', 'error')
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@ -527,9 +530,9 @@ function openAddManagerMenu(entityId)
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description = 'ID: ' .. player.id,
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icon = 'fas fa-user',
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onSelect = function()
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TriggerServerEvent('vending:server:addManager', player.id, entityId)
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TriggerServerEvent('vending:server:addManager', preciseCoords, player.id)
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Wait(500)
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openManagersMenu(entityId) -- Refresh the menu
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openManagersMenu(preciseCoords) -- Refresh the menu
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end
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})
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end
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@ -548,7 +551,7 @@ end
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-- Robbery menu
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RegisterNetEvent('vending:client:startRobbery', function(data)
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local entity = data.entity
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local entityId = NetworkGetNetworkIdFromEntity(entity)
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local preciseCoords = getPreciseCoords(entity)
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lib.registerContext({
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id = 'vending_robbery_confirm',
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@ -559,7 +562,7 @@ RegisterNetEvent('vending:client:startRobbery', function(data)
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description = 'Versuche den Automaten aufzubrechen',
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icon = 'fas fa-mask',
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onSelect = function()
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TriggerServerEvent('vending:server:startRobbery', entityId)
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TriggerServerEvent('vending:server:startRobbery', preciseCoords)
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end
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},
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{
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@ -574,7 +577,7 @@ RegisterNetEvent('vending:client:startRobbery', function(data)
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end)
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-- Start robbery animation and progress
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RegisterNetEvent('vending:client:startRobbery', function(entityId)
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RegisterNetEvent('vending:client:startRobbery', function(preciseCoords)
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local playerPed = PlayerPedId()
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local robberyTime = 10000 -- 10 seconds
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@ -601,12 +604,12 @@ RegisterNetEvent('vending:client:startRobbery', function(entityId)
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})
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ClearPedTasks(playerPed)
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TriggerServerEvent('vending:server:completeRobbery', entityId, success)
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TriggerServerEvent('vending:server:completeRobbery', preciseCoords, success)
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else
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-- Fallback without progress bar
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Wait(robberyTime)
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ClearPedTasks(playerPed)
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TriggerServerEvent('vending:server:completeRobbery', entityId, true)
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TriggerServerEvent('vending:server:completeRobbery', preciseCoords, true)
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end
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end)
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@ -652,7 +655,7 @@ RegisterNetEvent('vending:client:openManagement', function(machine)
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description = 'Items hinzufügen oder entfernen',
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icon = 'fas fa-box',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', machine.entityId)
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TriggerServerEvent('vending:server:openStash', machine.coords)
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end
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},
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{
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@ -660,7 +663,7 @@ RegisterNetEvent('vending:client:openManagement', function(machine)
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description = 'Geld abheben',
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icon = 'fas fa-money-bill',
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onSelect = function()
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openWithdrawMenu(machine.entityId, machine.money)
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openWithdrawMenu(machine.coords, machine.money)
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end
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}
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}
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@ -688,8 +691,9 @@ RegisterCommand('checkvendingprops', function()
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if dist < 30.0 then
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foundProps = foundProps + 1
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local entityId = NetworkGetNetworkIdFromEntity(obj)
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print("Found " .. propName .. " at distance: " .. dist .. " | Entity ID: " .. entityId)
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local preciseCoords = getPreciseCoords(obj)
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print("Found " .. propName .. " at distance: " .. dist .. " | Coords: " ..
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preciseCoords.x .. ", " .. preciseCoords.y .. ", " .. preciseCoords.z)
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-- Add a temporary blip
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local blip = AddBlipForEntity(obj)
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@ -697,7 +701,7 @@ RegisterCommand('checkvendingprops', function()
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SetBlipColour(blip, 2)
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SetBlipScale(blip, 0.8)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(propName .. " | ID: " .. entityId)
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AddTextComponentString(propName)
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EndTextCommandSetBlipName(blip)
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-- Remove blip after 10 seconds
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@ -716,11 +720,10 @@ end, false)
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RegisterCommand('vendingdebug', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local entity = nil
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local entityId = 0
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-- Try to find the closest vending machine
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local minDist = 3.0
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local closestEntity = nil
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local objects = GetGamePool('CObject')
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for _, obj in ipairs(objects) do
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@ -731,23 +734,23 @@ RegisterCommand('vendingdebug', function()
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local dist = #(coords - objCoords)
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if dist < minDist then
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minDist = dist
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entity = obj
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entityId = NetworkGetNetworkIdFromEntity(obj)
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closestEntity = obj
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end
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end
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end
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end
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if entity then
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QBCore.Functions.TriggerCallback('vending:server:getMachineByEntity', function(machine)
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if closestEntity then
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local preciseCoords = getPreciseCoords(closestEntity)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if machine then
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print('Machine found:', json.encode(machine))
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QBCore.Functions.Notify('Machine #' .. machine.id .. ' | Entity ID: ' .. entityId .. ' | Owner: ' .. machine.owner, 'primary')
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QBCore.Functions.Notify('Machine #' .. machine.id .. ' | Owner: ' .. machine.owner, 'primary')
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else
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print('No machine found with entity ID:', entityId)
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QBCore.Functions.Notify('No machine found with entity ID: ' .. entityId, 'error')
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print('No machine found at coords:', json.encode(preciseCoords))
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QBCore.Functions.Notify('No machine found at these coords', 'error')
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end
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end, entityId)
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end, preciseCoords)
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else
|
||||
QBCore.Functions.Notify('No vending machine found nearby', 'error')
|
||||
end
|
||||
|
|
|
@ -1,746 +0,0 @@
|
|||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
local vendingMachines = {}
|
||||
local robberyInProgress = {}
|
||||
|
||||
-- Load vending machines from database
|
||||
CreateThread(function()
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines')
|
||||
if result then
|
||||
for i = 1, #result do
|
||||
local data = result[i]
|
||||
vendingMachines[data.id] = {
|
||||
id = data.id,
|
||||
owner = data.owner,
|
||||
coords = json.decode(data.coords),
|
||||
prop = data.prop,
|
||||
money = data.money,
|
||||
items = json.decode(data.items) or {},
|
||||
prices = json.decode(data.prices) or {},
|
||||
managers = json.decode(data.managers) or {},
|
||||
stash = 'vending_' .. data.id,
|
||||
entityId = data.entity_id
|
||||
}
|
||||
end
|
||||
print("^2[VENDING]^7 Loaded " .. #result .. " vending machines")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Helper function to get machine ID by entity
|
||||
function getMachineIdByEntity(entityId)
|
||||
for id, machine in pairs(vendingMachines) do
|
||||
if machine.entityId == entityId then
|
||||
print("^2[VENDING]^7 Found machine #" .. id .. " by entity ID: " .. entityId)
|
||||
return id
|
||||
end
|
||||
end
|
||||
print("^1[VENDING]^7 No machine found with entity ID: " .. entityId)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Register vending machine (when player buys it)
|
||||
RegisterNetEvent('vending:server:registerMachine', function(coords, prop, entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
print("^2[VENDING]^7 Registering machine: Entity ID: " .. entityId .. ", Prop: " .. prop)
|
||||
|
||||
-- Check if there's already a machine with this entity ID
|
||||
for id, machine in pairs(vendingMachines) do
|
||||
if machine.entityId == entityId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat ist bereits registriert!', 'error')
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if player has enough money
|
||||
if Player.PlayerData.money.cash < Config.VendingMachinePrice then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst $' .. Config.VendingMachinePrice .. ' um diesen Automaten zu kaufen!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Remove money
|
||||
Player.Functions.RemoveMoney('cash', Config.VendingMachinePrice)
|
||||
|
||||
-- Create machine in database
|
||||
local machineId = MySQL.insert.await('INSERT INTO vending_machines (owner, coords, prop, money, items, prices, managers, entity_id) VALUES (?, ?, ?, ?, ?, ?, ?, ?)', {
|
||||
Player.PlayerData.citizenid,
|
||||
json.encode(coords),
|
||||
prop,
|
||||
0,
|
||||
json.encode({}),
|
||||
json.encode({}),
|
||||
json.encode({}),
|
||||
entityId
|
||||
})
|
||||
|
||||
-- Add to memory
|
||||
vendingMachines[machineId] = {
|
||||
id = machineId,
|
||||
owner = Player.PlayerData.citizenid,
|
||||
coords = coords,
|
||||
prop = prop,
|
||||
money = 0,
|
||||
items = {},
|
||||
prices = {},
|
||||
managers = {},
|
||||
stash = 'vending_' .. machineId,
|
||||
entityId = entityId
|
||||
}
|
||||
|
||||
print("^2[VENDING]^7 New vending machine registered: #" .. machineId .. " | Entity ID: " .. entityId .. " | Owner: " .. Player.PlayerData.citizenid)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
|
||||
TriggerClientEvent('vending:client:refreshTargets', -1)
|
||||
end)
|
||||
|
||||
-- Sell vending machine
|
||||
RegisterNetEvent('vending:server:sellMachine', function(machineId, entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
if not machineId then
|
||||
machineId = getMachineIdByEntity(entityId)
|
||||
end
|
||||
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Check if player is owner
|
||||
if machine.owner ~= Player.PlayerData.citizenid then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du bist nicht der Besitzer dieses Automaten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Calculate sell price
|
||||
local sellPrice = math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100)
|
||||
|
||||
-- Add money from machine to sell price
|
||||
sellPrice = sellPrice + machine.money
|
||||
|
||||
-- Give money to player
|
||||
Player.Functions.AddMoney('cash', sellPrice)
|
||||
|
||||
-- Empty stash first
|
||||
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
|
||||
if stashItems then
|
||||
for slot, item in pairs(stashItems) do
|
||||
if item.amount > 0 then
|
||||
-- Try to add to player inventory first
|
||||
if Player.Functions.AddItem(item.name, item.amount) then
|
||||
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item.name], 'add', item.amount)
|
||||
else
|
||||
-- If player inventory is full, create a drop
|
||||
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Einige Items wurden auf den Boden fallen gelassen!', 'info')
|
||||
-- If you have a drop system, you can create a drop here
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Delete from database
|
||||
MySQL.Async.execute('DELETE FROM vending_machines WHERE id = ?', {machineId})
|
||||
|
||||
-- Remove from memory
|
||||
vendingMachines[machineId] = nil
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat verkauft für $' .. sellPrice .. '!', 'success')
|
||||
TriggerClientEvent('vending:client:refreshTargets', -1)
|
||||
end)
|
||||
|
||||
-- Check if player can manage machine
|
||||
function canManageMachine(playerId, machineId)
|
||||
local Player = QBCore.Functions.GetPlayer(playerId)
|
||||
if not Player then
|
||||
print("^1[VENDING]^7 canManageMachine: Player not found")
|
||||
return false
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
if not machine then
|
||||
print("^1[VENDING]^7 canManageMachine: Machine not found")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check if player is owner
|
||||
local isOwner = (machine.owner == Player.PlayerData.citizenid)
|
||||
print("^2[VENDING]^7 canManageMachine: Player " .. playerId .. " checking machine #" .. machineId)
|
||||
print("^2[VENDING]^7 canManageMachine: Machine owner: " .. machine.owner)
|
||||
print("^2[VENDING]^7 canManageMachine: Player citizenid: " .. Player.PlayerData.citizenid)
|
||||
print("^2[VENDING]^7 canManageMachine: Is owner: " .. tostring(isOwner))
|
||||
|
||||
if isOwner then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check if player is manager
|
||||
if machine.managers then
|
||||
for _, manager in pairs(machine.managers) do
|
||||
if manager == Player.PlayerData.citizenid then
|
||||
print("^2[VENDING]^7 canManageMachine: Player is manager")
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
print("^1[VENDING]^7 canManageMachine: Player is NOT owner or manager")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Open management menu
|
||||
RegisterNetEvent('vending:server:openManagement', function(entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
print("^2[VENDING]^7 Player " .. src .. " trying to manage machine. Entity ID: " .. entityId)
|
||||
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Debug output
|
||||
print("^2[VENDING]^7 Player " .. src .. " (citizenid: " .. Player.PlayerData.citizenid .. ") trying to manage machine #" .. machineId)
|
||||
print("^2[VENDING]^7 Machine owner: " .. machine.owner)
|
||||
print("^2[VENDING]^7 Is owner: " .. tostring(machine.owner == Player.PlayerData.citizenid))
|
||||
|
||||
-- Check if player can manage
|
||||
if not canManageMachine(src, machineId) then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Add isOwner flag to distinguish between owner and manager
|
||||
machine.isOwner = (machine.owner == Player.PlayerData.citizenid)
|
||||
print("^2[VENDING]^7 Setting isOwner flag to: " .. tostring(machine.isOwner))
|
||||
|
||||
TriggerClientEvent('vending:client:openManagement', src, machine)
|
||||
end)
|
||||
|
||||
-- Open stash
|
||||
RegisterNetEvent('vending:server:openStash', function(entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if player can manage
|
||||
if not canManageMachine(src, machineId) then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Öffne das Inventar mit tgiann-inventory
|
||||
exports["tgiann-inventory"]:OpenInventory(src, "stash", machine.stash, {
|
||||
maxweight = Config.MaxWeight,
|
||||
slots = Config.MaxSlots,
|
||||
label = 'Vending Machine #' .. machine.id
|
||||
})
|
||||
end)
|
||||
|
||||
-- Set item price
|
||||
RegisterNetEvent('vending:server:setItemPrice', function(itemName, price, entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if player can manage
|
||||
if not canManageMachine(src, machineId) then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Update price
|
||||
machine.prices[itemName] = price
|
||||
MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId})
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' auf $' .. price .. ' gesetzt!', 'success')
|
||||
end)
|
||||
|
||||
-- Withdraw money
|
||||
RegisterNetEvent('vending:server:withdrawMoney', function(amount, entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if player can manage
|
||||
if not canManageMachine(src, machineId) then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
if machine.money < amount then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Update machine money
|
||||
machine.money = machine.money - amount
|
||||
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
|
||||
|
||||
-- Give money to player
|
||||
Player.Functions.AddMoney('cash', amount)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
|
||||
end)
|
||||
|
||||
-- Buy item from vending machine with quantity selection
|
||||
RegisterNetEvent('vending:server:buyItem', function(itemName, amount, entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
local price = machine.prices[itemName] or Config.DefaultPrice
|
||||
local totalPrice = price * amount
|
||||
|
||||
-- Check if player has enough money
|
||||
if Player.PlayerData.money.cash < totalPrice then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast nicht genug Geld!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Get stash items
|
||||
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
|
||||
local availableAmount = 0
|
||||
|
||||
if stashItems then
|
||||
for slot, item in pairs(stashItems) do
|
||||
if item.name == itemName and item.amount > 0 then
|
||||
availableAmount = availableAmount + item.amount
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if availableAmount < amount then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Artikel verfügbar! Verfügbar: ' .. availableAmount, 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if player can carry the items
|
||||
if not Player.Functions.AddItem(itemName, amount) then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du kannst nicht so viele Items tragen!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Remove money from player
|
||||
Player.Functions.RemoveMoney('cash', totalPrice)
|
||||
|
||||
-- Add money to machine
|
||||
machine.money = machine.money + totalPrice
|
||||
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
|
||||
|
||||
-- Remove items from stash
|
||||
local remainingToRemove = amount
|
||||
for slot, item in pairs(stashItems) do
|
||||
if item.name == itemName and item.amount > 0 then
|
||||
local removeAmount = math.min(remainingToRemove, item.amount)
|
||||
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, itemName, removeAmount, slot)
|
||||
remainingToRemove = remainingToRemove - removeAmount
|
||||
|
||||
if remainingToRemove <= 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Show item box
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], 'add', amount)
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', src, amount .. 'x ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' gekauft für $' .. totalPrice .. '!', 'success')
|
||||
end)
|
||||
|
||||
-- Add manager to vending machine
|
||||
RegisterNetEvent('vending:server:addManager', function(targetId, entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Only owner can add managers
|
||||
if machine.owner ~= Player.PlayerData.citizenid then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Nur der Besitzer kann Verwalter hinzufügen!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Get target player
|
||||
local Target = QBCore.Functions.GetPlayer(tonumber(targetId))
|
||||
if not Target then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Spieler nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if already a manager
|
||||
if machine.managers then
|
||||
for _, manager in pairs(machine.managers) do
|
||||
if manager == Target.PlayerData.citizenid then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Diese Person ist bereits ein Verwalter!', 'error')
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
machine.managers = {}
|
||||
end
|
||||
|
||||
-- Add to managers
|
||||
table.insert(machine.managers, Target.PlayerData.citizenid)
|
||||
MySQL.update('UPDATE vending_machines SET managers = ? WHERE id = ?', {json.encode(machine.managers), machineId})
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', src, Target.PlayerData.charinfo.firstname .. ' ' .. Target.PlayerData.charinfo.lastname .. ' als Verwalter hinzugefügt!', 'success')
|
||||
TriggerClientEvent('QBCore:Notify', Target.PlayerData.source, 'Du wurdest als Verwalter für einen Verkaufsautomaten hinzugefügt!', 'success')
|
||||
end)
|
||||
|
||||
-- Remove manager from vending machine
|
||||
RegisterNetEvent('vending:server:removeManager', function(citizenid, entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Only owner can remove managers
|
||||
if machine.owner ~= Player.PlayerData.citizenid then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Nur der Besitzer kann Verwalter entfernen!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if manager exists
|
||||
local found = false
|
||||
local newManagers = {}
|
||||
|
||||
if machine.managers then
|
||||
for _, manager in pairs(machine.managers) do
|
||||
if manager ~= citizenid then
|
||||
table.insert(newManagers, manager)
|
||||
else
|
||||
found = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not found then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Diese Person ist kein Verwalter!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Update managers
|
||||
machine.managers = newManagers
|
||||
MySQL.update('UPDATE vending_machines SET managers = ? WHERE id = ?', {json.encode(machine.managers), machineId})
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Verwalter entfernt!', 'success')
|
||||
|
||||
-- Notify the removed manager if online
|
||||
local players = QBCore.Functions.GetPlayers()
|
||||
for _, playerId in ipairs(players) do
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
|
||||
if targetPlayer and targetPlayer.PlayerData.citizenid == citizenid then
|
||||
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Du wurdest als Verwalter eines Verkaufsautomaten entfernt!', 'error')
|
||||
break
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Start robbery
|
||||
RegisterNetEvent('vending:server:startRobbery', function(entityId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Check if player has required item
|
||||
local hasItem = Player.Functions.GetItemByName(Config.RobberyItem)
|
||||
if not hasItem or hasItem.amount < 1 then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if already being robbed
|
||||
if robberyInProgress[machineId] then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if machine has money
|
||||
if machine.money < Config.MinRobberyAmount then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
robberyInProgress[machineId] = true
|
||||
|
||||
-- Alert police
|
||||
local streetHash = GetStreetNameAtCoord(machine.coords.x, machine.coords.y, machine.coords.z)
|
||||
local streetName = GetStreetNameFromHashKey(streetHash)
|
||||
|
||||
local players = QBCore.Functions.GetQBPlayers()
|
||||
for k, v in pairs(players) do
|
||||
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
|
||||
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, machine.coords, streetName)
|
||||
end
|
||||
end
|
||||
|
||||
-- Alert owner and managers
|
||||
for _, playerId in ipairs(QBCore.Functions.GetPlayers()) do
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
|
||||
if targetPlayer then
|
||||
if targetPlayer.PlayerData.citizenid == machine.owner then
|
||||
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Dein Verkaufsautomat wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
|
||||
elseif machine.managers then
|
||||
for _, manager in pairs(machine.managers) do
|
||||
if targetPlayer.PlayerData.citizenid == manager then
|
||||
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Ein Verkaufsautomat, den du verwaltest, wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('vending:client:startRobbery', src, entityId)
|
||||
end)
|
||||
|
||||
-- Complete robbery
|
||||
RegisterNetEvent('vending:server:completeRobbery', function(entityId, success)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
robberyInProgress[machineId] = false
|
||||
|
||||
if success then
|
||||
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
|
||||
|
||||
-- Remove money from machine
|
||||
machine.money = machine.money - stolenAmount
|
||||
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
|
||||
|
||||
-- Give money to player
|
||||
Player.Functions.AddMoney('cash', stolenAmount)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
|
||||
|
||||
-- Remove robbery item with chance
|
||||
if math.random(1, 100) <= Config.RobberyItemBreakChance then
|
||||
Player.Functions.RemoveItem(Config.RobberyItem, 1)
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[Config.RobberyItem], 'remove')
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Get machine data by entity
|
||||
QBCore.Functions.CreateCallback('vending:server:getMachineByEntity', function(source, cb, entityId)
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if machineId then
|
||||
cb(vendingMachines[machineId])
|
||||
else
|
||||
cb(nil)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Get stash items for vending machine menu
|
||||
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, entityId)
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
cb({})
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Get stash items using correct export
|
||||
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
|
||||
local items = {}
|
||||
|
||||
if stashItems then
|
||||
for slot, item in pairs(stashItems) do
|
||||
if item.amount > 0 then
|
||||
item.price = machine.prices[item.name] or Config.DefaultPrice
|
||||
table.insert(items, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cb(items)
|
||||
end)
|
||||
|
||||
-- Get managers list
|
||||
QBCore.Functions.CreateCallback('vending:server:getManagers', function(source, cb, entityId)
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
cb({})
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
local managersList = {}
|
||||
|
||||
if machine.managers and #machine.managers > 0 then
|
||||
for _, citizenid in pairs(machine.managers) do
|
||||
-- Try to get online player info
|
||||
local found = false
|
||||
local players = QBCore.Functions.GetPlayers()
|
||||
|
||||
for _, playerId in ipairs(players) do
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
|
||||
if targetPlayer and targetPlayer.PlayerData.citizenid == citizenid then
|
||||
table.insert(managersList, {
|
||||
citizenid = citizenid,
|
||||
name = targetPlayer.PlayerData.charinfo.firstname .. ' ' .. targetPlayer.PlayerData.charinfo.lastname,
|
||||
online = true
|
||||
})
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- If not online, get from database
|
||||
if not found then
|
||||
local result = MySQL.Sync.fetchAll('SELECT charinfo FROM players WHERE citizenid = ?', {citizenid})
|
||||
if result and result[1] then
|
||||
local charinfo = json.decode(result[1].charinfo)
|
||||
table.insert(managersList, {
|
||||
citizenid = citizenid,
|
||||
name = charinfo.firstname .. ' ' .. charinfo.lastname,
|
||||
online = false
|
||||
})
|
||||
else
|
||||
table.insert(managersList, {
|
||||
citizenid = citizenid,
|
||||
name = "Unbekannt",
|
||||
online = false
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cb(managersList)
|
||||
end)
|
||||
|
||||
-- Check if machine exists
|
||||
QBCore.Functions.CreateCallback('vending:server:machineExists', function(source, cb, entityId)
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
cb(machineId ~= nil)
|
||||
end)
|
||||
|
||||
-- Check if player can manage machine
|
||||
QBCore.Functions.CreateCallback('vending:server:canManage', function(source, cb, entityId)
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
cb(false)
|
||||
return
|
||||
end
|
||||
|
||||
cb(canManageMachine(source, machineId))
|
||||
end)
|
||||
|
||||
-- Get online players for manager selection
|
||||
QBCore.Functions.CreateCallback('vending:server:getOnlinePlayers', function(source, cb)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then
|
||||
cb({})
|
||||
return
|
||||
end
|
||||
|
||||
local players = {}
|
||||
local onlinePlayers = QBCore.Functions.GetPlayers()
|
||||
|
||||
for _, playerId in ipairs(onlinePlayers) do
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
|
||||
if targetPlayer and targetPlayer.PlayerData.source ~= src then
|
||||
table.insert(players, {
|
||||
id = targetPlayer.PlayerData.source,
|
||||
name = targetPlayer.PlayerData.charinfo.firstname .. ' ' .. targetPlayer.PlayerData.charinfo.lastname,
|
||||
citizenid = targetPlayer.PlayerData.citizenid
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
cb(players)
|
||||
end)
|
||||
|
||||
-- Debug command
|
||||
QBCore.Commands.Add('vendingdebug', 'Debug vending machines (Admin Only)', {}, false, function(source, args)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if Player.PlayerData.permission == "admin" or Player.PlayerData.permission == "god" then
|
||||
local count = 0
|
||||
for id, machine in pairs(vendingMachines) do
|
||||
count = count + 1
|
||||
print("^2[VENDING]^7 Machine #" .. id .. " | Owner: " .. machine.owner .. " | Money: $" .. machine.money .. " | Entity ID: " .. (machine.entityId or "none"))
|
||||
end
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', source, count .. ' Verkaufsautomaten geladen', 'success')
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', source, 'Keine Berechtigung!', 'error')
|
||||
end
|
||||
end, 'admin')
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue