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Update main.lua

This commit is contained in:
Nordi98 2025-07-20 18:42:47 +02:00
parent 812c710ac4
commit 92b36f06c9

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@ -21,40 +21,6 @@ local function GetModelNameFromHash(hash)
return "Unknown"
end
-- Function to check if player is at the correct position (rear for trailers, front/door for containers)
local function IsPlayerAtCorrectPosition(entity, containerType)
local playerPos = GetEntityCoords(PlayerPedId())
local entityPos = GetEntityCoords(entity)
local entityHeading = GetEntityHeading(entity)
local entityForwardVector = GetEntityForwardVector(entity)
-- Get vector from entity to player
local toPlayerVector = vector3(
playerPos.x - entityPos.x,
playerPos.y - entityPos.y,
0.0
)
-- Normalize the vector
local length = math.sqrt(toPlayerVector.x^2 + toPlayerVector.y^2)
if length > 0 then
toPlayerVector = vector3(toPlayerVector.x / length, toPlayerVector.y / length, 0.0)
else
return false
end
-- Calculate dot product with forward vector
local forwardDot = toPlayerVector.x * entityForwardVector.x + toPlayerVector.y * entityForwardVector.y
if string.match(containerType.type, "trailer") then
-- For trailers, player should be at the rear (negative dot product)
return forwardDot < -0.7 -- Threshold to ensure player is behind the trailer
else
-- For containers, player should be at the front/door (positive dot product)
return forwardDot > 0.7 -- Threshold to ensure player is at the front/door of the container
end
end
-- Function to check if player is near a valid container
local function IsNearValidContainer()
local playerPed = PlayerPedId()
@ -74,19 +40,10 @@ local function IsNearValidContainer()
if distance <= 5.0 and distance < closestDistance then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
-- Check if player is at the front/door for containers
if IsPlayerAtCorrectPosition(object, containerType) then
foundEntity = object
foundType = containerType
closestDistance = distance
break
else
lib.notify({
title = Config.Notifications.title,
description = "You need to stand at the front/door of the container!",
type = 'error'
})
end
foundEntity = object
foundType = containerType
closestDistance = distance
break
end
end
end
@ -104,19 +61,10 @@ local function IsNearValidContainer()
if distance <= 5.0 and distance < closestDistance then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
-- Check if player is at the rear for trailers
if IsPlayerAtCorrectPosition(vehicle, containerType) then
foundEntity = vehicle
foundType = containerType
closestDistance = distance
break
else
lib.notify({
title = Config.Notifications.title,
description = "You need to stand at the rear of the trailer!",
type = 'error'
})
end
foundEntity = vehicle
foundType = containerType
closestDistance = distance
break
end
end
end
@ -243,34 +191,14 @@ local function StartContainerRobbery(container, containerType)
return
end
-- Get container dimensions
local containerModel = GetEntityModel(container)
local min, max = GetModelDimensions(containerModel)
local containerLength = max.y - min.y
-- Position player for animation
local containerCoords = GetEntityCoords(container)
local containerHeading = GetEntityHeading(container)
local offsetCoords
local playerHeading
-- Different positioning for trailers and containers
if string.match(containerType.type, "trailer") then
-- For trailers, position at the rear
offsetCoords = GetOffsetFromEntityInWorldCoords(container, 0.0, -(containerLength/2 + 1.0), 0.0)
playerHeading = containerHeading + 180.0 -- Face the rear of the trailer
else
-- For containers, position at the front/door
offsetCoords = GetOffsetFromEntityInWorldCoords(container, 0.0, (containerLength/2 + 1.0), 0.0)
playerHeading = containerHeading -- Face the front/door of the container
end
-- Set player position and heading
SetEntityCoords(PlayerPedId(), offsetCoords.x, offsetCoords.y, offsetCoords.z)
SetEntityHeading(PlayerPedId(), playerHeading)
-- Position player for animation - use current player position and orientation
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local playerHeading = GetEntityHeading(playerPed)
-- Alert police if configured
if containerType.policeAlert then
local containerCoords = GetEntityCoords(container)
local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(containerCoords.x, containerCoords.y, containerCoords.z))
TriggerServerEvent('container_heist:server:alertPolice', containerCoords, streetName, containerType.label)
end
@ -340,9 +268,6 @@ local function ScanAndAddContainersToTarget()
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
canInteract = function(entity)
return IsPlayerAtCorrectPosition(entity, containerType)
end
}
},
distance = 3.0
@ -378,9 +303,6 @@ local function ScanAndAddContainersToTarget()
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
canInteract = function(entity)
return IsPlayerAtCorrectPosition(entity, containerType)
end
}
},
distance = 3.0
@ -544,9 +466,6 @@ CreateThread(function()
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
canInteract = function(entity)
return IsPlayerAtCorrectPosition(entity, containerType)
end
}
},
distance = 3.0
@ -606,9 +525,10 @@ RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetNa
title = alertTitle,
description = string.format(Config.Notifications.policeMessage, streetName),
type = 'inform',
position = 'right',
position = 'top',
icon = alertIcon,
iconColor = '#ff0000'
iconColor = '#ff0000',
duration = 20000 -- 10 Sekunden (10000 Millisekunden)
})
-- Add blip to map