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2 changed files with 0 additions and 41 deletions
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@ -38,41 +38,6 @@ local function IsPlayerFacingWater()
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return false
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return false
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end
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end
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-- Funktion für den Polizei-Alarm (ähnlich wie MagnetFishing)
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local function DynamiteFishingAlert(coords)
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local gender = GetPlayerGender()
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local streetName = GetStreetAndZone(coords)
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local message = "^3Illegale Aktivität^7: Person beim Dynamitfischen"
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local description = "Eine " .. gender .. " Person wurde beim Dynamitfischen gesehen. Explosion im Wasser gemeldet!"
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local priority = 2
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local blipSprite = 436 -- Explosion Blip
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local blipColour = 1 -- Rot
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local icon = 'fas fa-bomb'
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local dispatchData = {
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message = message,
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codeName = 'dynamitefishing',
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code = '10-67',
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icon = icon,
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priority = priority,
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coords = coords,
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gender = gender,
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street = streetName,
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alertTime = 5000,
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blipSprite = blipSprite,
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blipColour = blipColour,
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blipScale = 1.0,
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blipLength = 2 * 60000, -- 2 Minuten
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sound = 'Lose_1st',
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soundName = 'GTAO_FM_Events_Soundset',
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infoM = description,
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jobs = { 'police' }
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}
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TriggerServerEvent('ps-dispatch:server:notify', dispatchData)
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end
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-- Hauptfunktion
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-- Hauptfunktion
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local function StartDynamiteFishing()
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local function StartDynamiteFishing()
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local ped = PlayerPedId()
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local ped = PlayerPedId()
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@ -17,12 +17,6 @@ Config.Explosion = {
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cameraShake = true
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cameraShake = true
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}
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}
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-- POLICE ALERT (PS-DISPATCH)
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Config.Police = {
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enable = true,
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alertChance = 80 -- % Chance für Alarm
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}
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-- REWARDS
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-- REWARDS
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Config.FishRewards = {
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Config.FishRewards = {
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