forked from Simnation/Main
Update config.lua
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1 changed files with 11 additions and 27 deletions
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@ -49,32 +49,16 @@ Config = {
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BlockingOfNonTemporaryEvents = true, -- Using SetBlockingOfNonTemporaryEvents
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BlockingOfNonTemporaryEvents = true, -- Using SetBlockingOfNonTemporaryEvents
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},
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},
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},
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},
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{
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{
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pedHash = `A_M_M_BankRobber_01`, -- Use ``(backticks) because it's faster than using GetHashKey
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pedHash = `A_M_M_BankRobber_01`,
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pedCoords = vector4(-352.1639, -51.3455, 48.0365, 339.4478), -- x, y, z, heading
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pedCoords = vector4(-352.1639, -51.3455, 48.0365, 339.4478),
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pedAnimation = {
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pedScenario = "WORLD_HUMAN_STAND_GUARD", -- Default standing behavior
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animDict = 'random@burial',
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pedSettings = {
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animName = 'a_burial',
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FreezePerson = true, -- Completely frozen
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animFlag = 1,
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Invincible = true, -- Cannot be killed
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},
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BlockingOfNonTemporaryEvents = true, -- No distractions
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pedProp = {
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}
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propHash = `prop_tool_shovel`,
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}
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propBone = 28422, -- boneIndex (https://wiki.rage.mp/index.php?title=Bones)
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}
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propPlacement = {
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0.0, -- xPos
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0.0, -- yPos
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0.24, -- zPos
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0.0, -- xRot
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0.0, -- yRot
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0.0, -- zRot
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},
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},
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pedSettings = {
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FreezePerson = true, -- Using only FreezeEntityPosition
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Invincible = true, -- Using SetEntityInvincible, SetPedDiesWhenInjured, SetPedCanPlayAmbientAnims, SetPedCanRagdollFromPlayerImpact
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BlockingOfNonTemporaryEvents = true, -- Using SetBlockingOfNonTemporaryEvents
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},
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},
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},
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}
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}
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