forked from Simnation/Main
Update config.lua
This commit is contained in:
parent
a64a34cdd5
commit
912c05664a
1 changed files with 11 additions and 27 deletions
|
@ -49,32 +49,16 @@ Config = {
|
|||
BlockingOfNonTemporaryEvents = true, -- Using SetBlockingOfNonTemporaryEvents
|
||||
},
|
||||
},
|
||||
{
|
||||
pedHash = `A_M_M_BankRobber_01`, -- Use ``(backticks) because it's faster than using GetHashKey
|
||||
pedCoords = vector4(-352.1639, -51.3455, 48.0365, 339.4478), -- x, y, z, heading
|
||||
pedAnimation = {
|
||||
animDict = 'random@burial',
|
||||
animName = 'a_burial',
|
||||
animFlag = 1,
|
||||
},
|
||||
pedProp = {
|
||||
propHash = `prop_tool_shovel`,
|
||||
propBone = 28422, -- boneIndex (https://wiki.rage.mp/index.php?title=Bones)
|
||||
propPlacement = {
|
||||
0.0, -- xPos
|
||||
0.0, -- yPos
|
||||
0.24, -- zPos
|
||||
0.0, -- xRot
|
||||
0.0, -- yRot
|
||||
0.0, -- zRot
|
||||
},
|
||||
},
|
||||
pedSettings = {
|
||||
FreezePerson = true, -- Using only FreezeEntityPosition
|
||||
Invincible = true, -- Using SetEntityInvincible, SetPedDiesWhenInjured, SetPedCanPlayAmbientAnims, SetPedCanRagdollFromPlayerImpact
|
||||
BlockingOfNonTemporaryEvents = true, -- Using SetBlockingOfNonTemporaryEvents
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
pedHash = `A_M_M_BankRobber_01`,
|
||||
pedCoords = vector4(-352.1639, -51.3455, 48.0365, 339.4478),
|
||||
pedScenario = "WORLD_HUMAN_STAND_GUARD", -- Default standing behavior
|
||||
pedSettings = {
|
||||
FreezePerson = true, -- Completely frozen
|
||||
Invincible = true, -- Cannot be killed
|
||||
BlockingOfNonTemporaryEvents = true, -- No distractions
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue