forked from Simnation/Main
Update main.lua
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1 changed files with 105 additions and 83 deletions
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@ -17,10 +17,10 @@ RegisterNetEvent('qb-pfandsystem:server:itemConsumed', function(itemName)
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local randomChance = math.random(1, 100)
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local randomChance = math.random(1, 100)
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if randomChance <= chance then
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if randomChance <= chance then
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-- Gebe Pfanditem
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-- Gebe Pfanditem mit tgiann-inventory
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local success = exports['tgiann-inventory']:AddItem(src, pfandItem, 1)
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TriggerEvent('tgiann-inventory:server:addItem', src, pfandItem, 1)
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if success and Config.ShowPfandNotification then
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if Config.ShowPfandNotification then
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local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem
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local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem
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TriggerClientEvent('ox_lib:notify', src, {
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TriggerClientEvent('ox_lib:notify', src, {
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@ -68,99 +68,113 @@ RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems)
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-- Überprüfe ob Spieler die Items hat und berechne Gesamtpfand
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-- Überprüfe ob Spieler die Items hat und berechne Gesamtpfand
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for itemName, quantity in pairs(selectedItems) do
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for itemName, quantity in pairs(selectedItems) do
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if Config.PfandItems[itemName] then
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if Config.PfandItems[itemName] then
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local playerItem = exports['tgiann-inventory']:GetItem(src, itemName)
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-- Verwende tgiann-inventory callback um Item zu prüfen
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QBCore.Functions.TriggerCallback('tgiann-inventory:server:getItem', function(playerItem)
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if playerItem and playerItem.count >= quantity then
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local pfandWert = Config.PfandItems[itemName].pfandwert * quantity
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totalPfand = totalPfand + pfandWert
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totalItems = totalItems + quantity
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itemsToRemove[itemName] = quantity
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else
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = 'Du hast nicht genug ' .. (Config.PfandItems[itemName].label or itemName),
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type = 'error'
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})
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return
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end
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end, src, itemName)
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end
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end
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if playerItem and playerItem.count >= quantity then
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-- Warte kurz damit alle Callbacks verarbeitet werden
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local pfandWert = Config.PfandItems[itemName].pfandwert * quantity
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SetTimeout(100, function()
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totalPfand = totalPfand + pfandWert
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if totalPfand <= 0 then
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totalItems = totalItems + quantity
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TriggerClientEvent('ox_lib:notify', src, {
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itemsToRemove[itemName] = quantity
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title = 'Pfandsystem',
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description = Config.Locale['no_pfand_items'],
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type = 'error'
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})
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return
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end
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-- Entferne Items aus dem Inventar
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local success = true
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for itemName, quantity in pairs(itemsToRemove) do
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TriggerEvent('tgiann-inventory:server:removeItem', src, itemName, quantity)
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end
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if success then
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-- Gebe Geld
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if Config.Currency == 'cash' then
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Player.Functions.AddMoney('cash', totalPfand)
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else
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else
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TriggerClientEvent('ox_lib:notify', src, {
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Player.Functions.AddMoney('bank', totalPfand)
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title = 'Pfandsystem',
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description = 'Du hast nicht genug ' .. (Config.PfandItems[itemName].label or itemName),
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type = 'error'
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})
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return
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end
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end
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end
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end
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if totalPfand <= 0 then
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-- Formatiere Geld für Anzeige
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TriggerClientEvent('ox_lib:notify', src, {
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local moneyString = string.format("€%.2f", totalPfand / 100)
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title = 'Pfandsystem',
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description = Config.Locale['no_pfand_items'],
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type = 'error'
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})
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return
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end
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-- Entferne Items aus dem Inventar
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TriggerClientEvent('ox_lib:notify', src, {
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local success = true
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title = 'Pfandsystem',
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for itemName, quantity in pairs(itemsToRemove) do
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description = string.format(Config.Locale['pfand_success'], moneyString, totalItems),
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local removed = exports['tgiann-inventory']:RemoveItem(src, itemName, quantity)
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type = 'success'
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if not removed then
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})
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success = false
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break
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end
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end
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if success then
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if Config.Debug then
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-- Gebe Geld
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print(string.format('[Pfandsystem] Spieler %s hat %d Items für €%.2f eingelöst',
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if Config.Currency == 'cash' then
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Player.PlayerData.name, totalItems, totalPfand / 100))
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Player.Functions.AddMoney('cash', totalPfand)
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end
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else
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else
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Player.Functions.AddMoney('bank', totalPfand)
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = Config.Locale['pfand_error'],
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type = 'error'
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})
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end
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end
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end)
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-- Formatiere Geld für Anzeige
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local moneyString = string.format("€%.2f", totalPfand / 100)
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = string.format(Config.Locale['pfand_success'], moneyString, totalItems),
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type = 'success'
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})
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if Config.Debug then
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print(string.format('[Pfandsystem] Spieler %s hat %d Items für €%.2f eingelöst',
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Player.PlayerData.name, totalItems, totalPfand / 100))
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end
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else
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = Config.Locale['pfand_error'],
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type = 'error'
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})
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end
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end)
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end)
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-- Hole verfügbare Pfand Items des Spielers
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-- Hole verfügbare Pfand Items des Spielers
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QBCore.Functions.CreateCallback('qb-pfandsystem:server:getPfandItems', function(source, cb)
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QBCore.Functions.CreateCallback('qb-pfandsystem:server:getPfandItems', function(source, cb)
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local src = source
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local src = source
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local pfandItems = {}
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local pfandItems = {}
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local itemsChecked = 0
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local totalItems = 0
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for itemName, itemConfig in pairs(Config.PfandItems) do
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-- Zähle wie viele Items wir prüfen müssen
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local playerItem = exports['tgiann-inventory']:GetItem(src, itemName)
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for _ in pairs(Config.PfandItems) do
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totalItems = totalItems + 1
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if playerItem and playerItem.count > 0 then
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pfandItems[itemName] = {
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count = playerItem.count,
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label = itemConfig.label,
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pfandwert = itemConfig.pfandwert,
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totalWert = itemConfig.pfandwert * playerItem.count
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}
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end
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end
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end
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cb(pfandItems)
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if totalItems == 0 then
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cb(pfandItems)
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return
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end
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for itemName, itemConfig in pairs(Config.PfandItems) do
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QBCore.Functions.TriggerCallback('tgiann-inventory:server:getItem', function(playerItem)
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itemsChecked = itemsChecked + 1
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if playerItem and playerItem.count > 0 then
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pfandItems[itemName] = {
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count = playerItem.count,
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label = itemConfig.label,
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pfandwert = itemConfig.pfandwert,
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totalWert = itemConfig.pfandwert * playerItem.count
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}
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end
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-- Wenn alle Items geprüft wurden, sende Ergebnis zurück
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if itemsChecked >= totalItems then
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cb(pfandItems)
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end
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end, src, itemName)
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end
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end)
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end)
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-- Hook für tgiann-inventory item usage
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-- Korrekte Event-Handler für tgiann-inventory
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-- Dieser Hook wird ausgelöst wenn ein Item verwendet wird
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RegisterNetEvent('tgiann-inventory:server:itemUsed', function(source, itemName, itemData)
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RegisterNetEvent('tgiann-inventory:server:UseItem', function(itemName, itemData)
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local src = source
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-- Prüfe ob das verwendete Item in unserer Konsumierbare Items Liste ist
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-- Prüfe ob das verwendete Item in unserer Konsumierbare Items Liste ist
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if Config.ConsumableItems[itemName] then
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if Config.ConsumableItems[itemName] then
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-- Warte kurz damit das originale Item erst konsumiert wird
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-- Warte kurz damit das originale Item erst konsumiert wird
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@ -170,8 +184,16 @@ RegisterNetEvent('tgiann-inventory:server:UseItem', function(itemName, itemData)
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end
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end
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end)
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end)
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-- Alternative: Falls der obige Hook nicht funktioniert, kann man auch einen Export verwenden
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-- Alternative: Nutze den korrekten Event Namen basierend auf der Dokumentation
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-- Dieser Export kann von anderen Scripten aufgerufen werden
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RegisterNetEvent('tgiann-inventory:itemUsed', function(source, itemName, itemData)
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if Config.ConsumableItems[itemName] then
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SetTimeout(100, function()
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TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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end)
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end
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end)
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-- Export für andere Scripts
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exports('ConsumePfandItem', function(source, itemName)
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exports('ConsumePfandItem', function(source, itemName)
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TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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end)
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end)
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