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Nordi98 2025-07-29 07:51:42 +02:00
parent a81f1d58f8
commit 90d92129ee
2 changed files with 94 additions and 43 deletions

View file

@ -1,4 +1,6 @@
local QBCore = exports['qb-core']:GetCoreObject()
local machineCache = {} -- Cache für registrierte Maschinen
local ownerCache = {} -- Cache für Besitzer
-- Add targets to all vending machine props
CreateThread(function()
@ -6,6 +8,52 @@ CreateThread(function()
refreshTargets()
end)
-- Update cache periodically
CreateThread(function()
while true do
updateCache()
Wait(5000) -- Update every 5 seconds
end
end)
-- Update machine and owner cache
function updateCache()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
-- Clear old cache
machineCache = {}
ownerCache = {}
-- Check all vending machine props in range
for i = 1, #Config.VendingProps do
local hash = GetHashKey(Config.VendingProps[i])
local objects = GetGamePool('CObject')
for j = 1, #objects do
local obj = objects[j]
if GetEntityModel(obj) == hash then
local objCoords = GetEntityCoords(obj)
local distance = #(playerCoords - objCoords)
if distance < 50.0 then -- Only check nearby objects
-- Check if machine exists
QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
machineCache[obj] = exists
if exists then
-- Check if player is owner
QBCore.Functions.TriggerCallback('vending:server:isOwner', function(isOwner)
ownerCache[obj] = isOwner
end, objCoords)
end
end, objCoords)
end
end
end
end
end
-- Refresh all targets
function refreshTargets()
-- Remove old targets first
@ -22,7 +70,7 @@ function refreshTargets()
icon = "fas fa-dollar-sign",
label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")",
canInteract = function(entity)
return not isMachineRegistered(entity)
return not (machineCache[entity] == true)
end
},
{
@ -31,7 +79,7 @@ function refreshTargets()
icon = "fas fa-shopping-cart",
label = "Kaufen",
canInteract = function(entity)
return isMachineRegistered(entity)
return machineCache[entity] == true
end
},
{
@ -40,7 +88,7 @@ function refreshTargets()
icon = "fas fa-cog",
label = "Verwalten",
canInteract = function(entity)
return isMachineRegistered(entity) and isOwner(entity)
return machineCache[entity] == true and ownerCache[entity] == true
end
},
{
@ -49,7 +97,7 @@ function refreshTargets()
icon = "fas fa-mask",
label = "Aufbrechen",
canInteract = function(entity)
return isMachineRegistered(entity) and hasRobberyItem() and not isOwner(entity)
return machineCache[entity] == true and ownerCache[entity] ~= true and hasRobberyItem()
end
}
},
@ -57,43 +105,11 @@ function refreshTargets()
})
end
-- Check if machine is registered
function isMachineRegistered(entity)
local coords = GetEntityCoords(entity)
local registered = false
QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
registered = exists
end, coords)
-- Wait for callback (not ideal but necessary for sync check)
while registered == false do
Wait(10)
end
return registered
end
-- Check if player is owner
function isOwner(entity)
local coords = GetEntityCoords(entity)
local owner = false
QBCore.Functions.TriggerCallback('vending:server:isOwner', function(isOwner)
owner = isOwner
end, coords)
-- Wait for callback
while owner == false do
Wait(10)
end
return owner
end
-- Check if player has robbery item
function hasRobberyItem()
local PlayerData = QBCore.Functions.GetPlayerData()
if not PlayerData or not PlayerData.items then return false end
for k, v in pairs(PlayerData.items) do
if v.name == Config.RobberyItem and v.amount > 0 then
return true
@ -158,8 +174,9 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
for i = 1, #items do
local item = items[i]
if item.amount > 0 then
local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
table.insert(options, {
title = QBCore.Shared.Items[item.name].label,
title = itemLabel,
description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
onSelect = function()
@ -169,6 +186,11 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
end
end
if #options == 0 then
QBCore.Functions.Notify('Keine verfügbaren Items!', 'error')
return
end
lib.registerContext({
id = 'vending_buy_menu',
title = 'Verkaufsautomat',
@ -238,8 +260,9 @@ function openPriceMenu(coords)
for i = 1, #items do
local item = items[i]
local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
table.insert(options, {
title = QBCore.Shared.Items[item.name].label,
title = itemLabel,
description = 'Aktueller Preis: $' .. item.price,
icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
onSelect = function()
@ -260,10 +283,12 @@ end
-- Set price for specific item
function setPriceForItem(coords, itemName, currentPrice)
local itemLabel = QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName
local input = lib.inputDialog('Preis festlegen', {
{
type = 'number',
label = 'Neuer Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName),
label = 'Neuer Preis für ' .. itemLabel,
description = 'Aktueller Preis: $' .. currentPrice,
required = true,
min = 1,
@ -280,7 +305,15 @@ end
-- Open withdraw menu
function openWithdrawMenu(coords)
QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
if not machine then return end
if not machine then
QBCore.Functions.Notify('Automat nicht gefunden!', 'error')
return
end
if machine.money <= 0 then
QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
return
end
local input = lib.inputDialog('Geld abheben', {
{
@ -408,5 +441,23 @@ end)
-- Refresh targets when called from server
RegisterNetEvent('vending:client:refreshTargets', function()
updateCache()
Wait(1000)
refreshTargets()
end)
-- Update cache when player data changes
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(2000)
updateCache()
refreshTargets()
end)
-- Debug command to check targets
RegisterCommand('checktargets', function()
print('Refreshing vending machine targets...')
updateCache()
Wait(1000)
refreshTargets()
print('Targets refreshed!')
end, false)

View file

@ -2,7 +2,7 @@ Config = {}
-- Vending Machine Settings
Config.VendingProps = {
'prop_boxpile_03a',
'bzzz_vending_candy_a',
}