forked from Simnation/Main
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This commit is contained in:
parent
250ce4a411
commit
8f44065e5f
19 changed files with 1093 additions and 2 deletions
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@ -1499,7 +1499,12 @@ CodeStudio.Products = {
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itemPrice = 0,
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itemPrice = 0,
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itemInfo = "",
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itemInfo = "",
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},
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},
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['weapon_klog19fde'] = {
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itemName = "Klog 19 FDE",
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itemStock = 50,
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itemPrice = 0,
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itemInfo = "",
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},
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}
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}
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BIN
resources/[inventory]/cs_shops/ui/image/weapon_klog19fde.png
Normal file
BIN
resources/[inventory]/cs_shops/ui/image/weapon_klog19fde.png
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Binary file not shown.
After Width: | Height: | Size: 260 KiB |
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After Width: | Height: | Size: 260 KiB |
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@ -95,6 +95,25 @@ config.attachment.weaponAttachment = {
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{ item = "free", component = "COMPONENT_AT_PI_SUPP_02" },
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{ item = "free", component = "COMPONENT_AT_PI_SUPP_02" },
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},
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},
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},
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},
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["weapon_klog19fde"] = {
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["magazine"] = {
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{ item = "free", component = "COMPONENT_PISTOL_MK2_CLIP_01", default = true },
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{ item = "free", component = "COMPONENT_PISTOL_MK2_CLIP_02" },
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},
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["flashlight"] = {
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{ item = "free", component = "COMPONENT_AT_PI_FLSH_02" },
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},
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["scope"] = {
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{ item = "free", component = "COMPONENT_AT_PI_RAIL" },
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},
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["muzzle"] = {
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{ item = "free", component = "COMPONENT_AT_PI_COMP" },
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{ item = "free", component = "COMPONENT_AT_PI_SUPP_02" },
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},
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},
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--ILLEGAL Pistol
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--ILLEGAL Pistol
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["weapon_m45a1fm"] = {
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["weapon_m45a1fm"] = {
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["magazine"] = {
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["magazine"] = {
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@ -141,6 +141,7 @@ local weaponList = {
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weapon_navyrevolver = 500,
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weapon_navyrevolver = 500,
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weapon_gadgetpistol = 500,
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weapon_gadgetpistol = 500,
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weapon_pistolxm3 = 500,
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weapon_pistolxm3 = 500,
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weapon_klog19fde = 500, -- Mod
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-- Submachine Guns
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-- Submachine Guns
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weapon_microsmg = 1000,
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weapon_microsmg = 1000,
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weapon_smg = 1000,
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weapon_smg = 1000,
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@ -10731,7 +10731,17 @@ itemsData = {
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image = 'line_coke.png',
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image = 'line_coke.png',
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name = 'line_coke',
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name = 'line_coke',
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},
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},
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weapon_klog19fde = {
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shouldClose = true,
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type = 'weapon',
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description = '',
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weight = 1000,
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label = 'Klog 19 FDE',
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unique = true,
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useable = true,
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image = 'weapon_klog19fde.png',
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name = 'weapon_klog19fde',
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},
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}
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}
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@ -136,6 +136,10 @@ local weaponsList = {
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weapon_airsoftm4 = { name = 'weapon_airsoftm4', label = 'Softair M4', weight = 1000, ammotype = 'AMMO_AIRSOFT', image = 'weapon_airsoftm4.png', description = '' },
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weapon_airsoftm4 = { name = 'weapon_airsoftm4', label = 'Softair M4', weight = 1000, ammotype = 'AMMO_AIRSOFT', image = 'weapon_airsoftm4.png', description = '' },
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weapon_airsoftak74 = { name = 'weapon_airsoftak74', label = 'Softair AK75', weight = 1000, ammotype = 'AMMO_AIRSOFT', image = 'weapon_airsoftak74.png', description = '' },
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weapon_airsoftak74 = { name = 'weapon_airsoftak74', label = 'Softair AK75', weight = 1000, ammotype = 'AMMO_AIRSOFT', image = 'weapon_airsoftak74.png', description = '' },
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-- Addon
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weapon_klog19fde = { name = 'weapon_klog19fde', label = 'Klog 19 FDE', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_klog19fde.png', description = '' },
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}
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}
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local ammoTypeToPolice = {
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local ammoTypeToPolice = {
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AMMO_SMG = "AMMO_POLICE_SMG",
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AMMO_SMG = "AMMO_POLICE_SMG",
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1
resources/[jobs]/[weapons]/Klog19FDE/cl_weaponNames.lua
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1
resources/[jobs]/[weapons]/Klog19FDE/cl_weaponNames.lua
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@ -0,0 +1 @@
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AddTextEntry("WEAPON_KLOG19FDE", "Klog 19 FDE")
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19
resources/[jobs]/[weapons]/Klog19FDE/fxmanifest.lua
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19
resources/[jobs]/[weapons]/Klog19FDE/fxmanifest.lua
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@ -0,0 +1,19 @@
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fx_version 'cerulean'
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games {'gta5'}
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description 'Add-on weapon generated using vWeaponsToolkit'
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files{
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'**/weaponcomponents.meta',
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'**/weaponarchetypes.meta',
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'**/weaponanimations.meta',
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'**/pedpersonality.meta',
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'**/weapons.meta',
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}
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data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
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data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
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data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
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data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
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data_file 'WEAPONINFO_FILE' '**/weapons.meta'
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client_script 'cl_weaponNames.lua'
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383
resources/[jobs]/[weapons]/Klog19FDE/meta/pedpersonality.meta
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383
resources/[jobs]/[weapons]/Klog19FDE/meta/pedpersonality.meta
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@ -0,0 +1,383 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CPedModelInfo__PersonalityDataList>
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<MovementModeUnholsterData>
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<Item>
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<Name>UNHOLSTER_UNARMED</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<Clip>unarmed_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<Clip>2h_melee_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<Clip>1h_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<Clip>2h_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_MINIGUN</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<Clip>mini_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_UNARMED_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<Clip>unarmed_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<Clip>unarmed_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<Clip>1h_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<Clip>2h_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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</MovementModeUnholsterData>
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<MovementModes>
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<Item>
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<Name>DEFAULT_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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<LastBattleEventHighEnergyStartTime value="0.00000000"/>
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<LastBattleEventHighEnergyEndTime value="5.00000000"/>
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</Item>
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<Item>
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<Name>MP_FEMALE_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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<LastBattleEventHighEnergyStartTime value="0.00000000"/>
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<LastBattleEventHighEnergyEndTime value="5.00000000"/>
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</Item>
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<Item>
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<Name>MICHAEL_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
|
||||||
|
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
|
||||||
|
</IdleTransitions>
|
||||||
|
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||||
|
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||||
|
</Item>
|
||||||
|
</ClipSets>
|
||||||
|
</Item>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<Item>
|
||||||
|
<Weapons>
|
||||||
|
<Item>WEAPON_KLOG19FDE</Item>
|
||||||
|
</Weapons>
|
||||||
|
<ClipSets>
|
||||||
|
<Item>
|
||||||
|
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||||
|
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||||
|
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||||
|
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||||
|
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||||
|
<UseWeaponAnimsForGrip value="false"/>
|
||||||
|
<UseLeftHandIk value="true"/>
|
||||||
|
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||||
|
<IdleTransitions>
|
||||||
|
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
|
||||||
|
</IdleTransitions>
|
||||||
|
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||||
|
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||||
|
</Item>
|
||||||
|
</ClipSets>
|
||||||
|
</Item>
|
||||||
|
</Item>
|
||||||
|
</MovementModes>
|
||||||
|
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||||
|
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<Name>FRANKLIN_ACTION</Name>
|
||||||
|
<MovementModes>
|
||||||
|
<Item>
|
||||||
|
<Item>
|
||||||
|
<Weapons>
|
||||||
|
<Item>WEAPON_KLOG19FDE</Item>
|
||||||
|
</Weapons>
|
||||||
|
<ClipSets>
|
||||||
|
<Item>
|
||||||
|
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
|
||||||
|
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
|
||||||
|
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||||
|
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||||
|
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||||
|
<UseWeaponAnimsForGrip value="false"/>
|
||||||
|
<UseLeftHandIk value="false"/>
|
||||||
|
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||||
|
<IdleTransitions>
|
||||||
|
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
|
||||||
|
</IdleTransitions>
|
||||||
|
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||||
|
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||||
|
</Item>
|
||||||
|
</ClipSets>
|
||||||
|
</Item>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<Item>
|
||||||
|
<Weapons>
|
||||||
|
<Item>WEAPON_KLOG19FDE</Item>
|
||||||
|
</Weapons>
|
||||||
|
<ClipSets>
|
||||||
|
<Item>
|
||||||
|
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
|
||||||
|
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
|
||||||
|
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||||
|
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||||
|
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||||
|
<UseWeaponAnimsForGrip value="false"/>
|
||||||
|
<UseLeftHandIk value="false"/>
|
||||||
|
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||||
|
<IdleTransitions>
|
||||||
|
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
|
||||||
|
</IdleTransitions>
|
||||||
|
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||||
|
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||||
|
</Item>
|
||||||
|
</ClipSets>
|
||||||
|
</Item>
|
||||||
|
</Item>
|
||||||
|
</MovementModes>
|
||||||
|
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||||
|
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<Name>TREVOR_ACTION</Name>
|
||||||
|
<MovementModes>
|
||||||
|
<Item>
|
||||||
|
<Item>
|
||||||
|
<Weapons>
|
||||||
|
<Item>WEAPON_KLOG19FDE</Item>
|
||||||
|
</Weapons>
|
||||||
|
<ClipSets>
|
||||||
|
<Item>
|
||||||
|
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
|
||||||
|
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||||
|
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||||
|
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||||
|
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||||
|
<UseWeaponAnimsForGrip value="false"/>
|
||||||
|
<UseLeftHandIk value="false"/>
|
||||||
|
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||||
|
<IdleTransitions>
|
||||||
|
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
|
||||||
|
</IdleTransitions>
|
||||||
|
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||||
|
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||||
|
</Item>
|
||||||
|
</ClipSets>
|
||||||
|
</Item>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<Item>
|
||||||
|
<Weapons>
|
||||||
|
<Item>WEAPON_KLOG19FDE</Item>
|
||||||
|
</Weapons>
|
||||||
|
<ClipSets>
|
||||||
|
<Item>
|
||||||
|
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
|
||||||
|
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
|
||||||
|
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||||
|
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||||
|
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||||
|
<UseWeaponAnimsForGrip value="false"/>
|
||||||
|
<UseLeftHandIk value="false"/>
|
||||||
|
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||||
|
<IdleTransitions>
|
||||||
|
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
|
||||||
|
</IdleTransitions>
|
||||||
|
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||||
|
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||||
|
</Item>
|
||||||
|
</ClipSets>
|
||||||
|
</Item>
|
||||||
|
</Item>
|
||||||
|
</MovementModes>
|
||||||
|
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||||
|
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||||
|
</Item>
|
||||||
|
</MovementModes>
|
||||||
|
</CPedModelInfo__PersonalityDataList>
|
||||||
|
|
347
resources/[jobs]/[weapons]/Klog19FDE/meta/weaponanimations.meta
Normal file
347
resources/[jobs]/[weapons]/Klog19FDE/meta/weaponanimations.meta
Normal file
|
@ -0,0 +1,347 @@
|
||||||
|
<?xml version="1.0" encoding="UTF - 8"?>
|
||||||
|
|
||||||
|
<CWeaponAnimationsSets>
|
||||||
|
<WeaponAnimationsSets>
|
||||||
|
<Item key="Default">
|
||||||
|
<WeaponAnimations>
|
||||||
|
<Item key="WEAPON_KLOG19FDE">
|
||||||
|
<CoverMovementClipSetHash/>
|
||||||
|
<CoverMovementExtraClipSetHash/>
|
||||||
|
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||||
|
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||||
|
<MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
|
||||||
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||||
|
<MotionCrouchClipSetHash/>
|
||||||
|
<MotionStrafingClipSetHash/>
|
||||||
|
<MotionStrafingStealthClipSetHash/>
|
||||||
|
<MotionStrafingUpperBodyClipSetHash/>
|
||||||
|
<WeaponClipSetHash>weapons@pistol@combat_pistol</WeaponClipSetHash>
|
||||||
|
<WeaponClipSetStreamedHash>weapons@pistol@combat_pistol_str</WeaponClipSetStreamedHash>
|
||||||
|
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||||
|
<WeaponClipSetHashStealth>weapons@pistol@combat_pistol@w_stealth</WeaponClipSetHashStealth>
|
||||||
|
<WeaponClipSetHashHiCover/>
|
||||||
|
<AlternativeClipSetWhenBlocked/>
|
||||||
|
<ScopeWeaponClipSet/>
|
||||||
|
<AlternateAimingStandingClipSetHash/>
|
||||||
|
<AlternateAimingCrouchingClipSetHash/>
|
||||||
|
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||||
|
<FiringVariationsCrouchingClipSetHash/>
|
||||||
|
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||||
|
<AimTurnCrouchingClipSetHash/>
|
||||||
|
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||||
|
<MeleeVariationClipSetHash/>
|
||||||
|
<MeleeTauntClipSetHash/>
|
||||||
|
<MeleeSupportTauntClipSetHash/>
|
||||||
|
<MeleeStealthClipSetHash/>
|
||||||
|
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||||
|
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||||
|
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||||
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||||
|
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||||
|
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||||
|
<AnimFireRateModifier value="1.000000"/>
|
||||||
|
<AnimBlindFireRateModifier value="1.000000"/>
|
||||||
|
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||||
|
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||||
|
<AimingDownTheBarrel value="true"/>
|
||||||
|
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||||
|
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||||
|
<AimGrenadeThrowAlternateClipsetHash/>
|
||||||
|
</Item>
|
||||||
|
</WeaponAnimations>
|
||||||
|
</Item>
|
||||||
|
<Item key="Gang">
|
||||||
|
<Fallback>Default</Fallback>
|
||||||
|
<WeaponAnimations>
|
||||||
|
<Item key="WEAPON_KLOG19FDE">
|
||||||
|
<CoverMovementClipSetHash/>
|
||||||
|
<CoverMovementExtraClipSetHash/>
|
||||||
|
<CoverAlternateMovementClipSetHash/>
|
||||||
|
<CoverWeaponClipSetHash/>
|
||||||
|
<MotionClipSetHash/>
|
||||||
|
<MotionFilterHash/>
|
||||||
|
<MotionCrouchClipSetHash/>
|
||||||
|
<MotionStrafingClipSetHash/>
|
||||||
|
<MotionStrafingStealthClipSetHash/>
|
||||||
|
<MotionStrafingUpperBodyClipSetHash/>
|
||||||
|
<WeaponClipSetHash/>
|
||||||
|
<WeaponClipSetStreamedHash/>
|
||||||
|
<WeaponClipSetHashInjured/>
|
||||||
|
<WeaponClipSetHashStealth>weapons@pistol@combat_pistol@stealth</WeaponClipSetHashStealth>
|
||||||
|
<WeaponClipSetHashHiCover/>
|
||||||
|
<AlternativeClipSetWhenBlocked/>
|
||||||
|
<ScopeWeaponClipSet/>
|
||||||
|
<AlternateAimingStandingClipSetHash/>
|
||||||
|
<AlternateAimingCrouchingClipSetHash/>
|
||||||
|
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
|
||||||
|
<FiringVariationsCrouchingClipSetHash/>
|
||||||
|
<AimTurnStandingClipSetHash/>
|
||||||
|
<AimTurnCrouchingClipSetHash/>
|
||||||
|
<MeleeClipSetHash/>
|
||||||
|
<MeleeVariationClipSetHash/>
|
||||||
|
<MeleeTauntClipSetHash/>
|
||||||
|
<MeleeSupportTauntClipSetHash/>
|
||||||
|
<MeleeStealthClipSetHash/>
|
||||||
|
<ShellShockedClipSetHash/>
|
||||||
|
<JumpUpperbodyClipSetHash/>
|
||||||
|
<FallUpperbodyClipSetHash/>
|
||||||
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||||
|
<SwapWeaponFilterHash/>
|
||||||
|
<SwapWeaponInLowCoverFilterHash/>
|
||||||
|
<AnimFireRateModifier value="1.000000"/>
|
||||||
|
<AnimBlindFireRateModifier value="1.000000"/>
|
||||||
|
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||||
|
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||||
|
<AimingDownTheBarrel value="true"/>
|
||||||
|
<WeaponSwapData ref="NULL"/>
|
||||||
|
<AimGrenadeThrowNormalClipsetHash/>
|
||||||
|
<AimGrenadeThrowAlternateClipsetHash/>
|
||||||
|
</Item>
|
||||||
|
</WeaponAnimations>
|
||||||
|
</Item>
|
||||||
|
<Item key="FirstPerson">
|
||||||
|
<Fallback>Default</Fallback>
|
||||||
|
<WeaponAnimations>
|
||||||
|
<Item key="WEAPON_KLOG19FDE">
|
||||||
|
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||||
|
<CoverMovementClipSetHash/>
|
||||||
|
<CoverMovementExtraClipSetHash/>
|
||||||
|
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||||
|
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||||
|
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
|
||||||
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||||
|
<MotionCrouchClipSetHash/>
|
||||||
|
<MotionStrafingClipSetHash/>
|
||||||
|
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||||
|
<MotionStrafingUpperBodyClipSetHash/>
|
||||||
|
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
|
||||||
|
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
|
||||||
|
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||||
|
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
|
||||||
|
<WeaponClipSetHashHiCover/>
|
||||||
|
<AlternativeClipSetWhenBlocked/>
|
||||||
|
<ScopeWeaponClipSet/>
|
||||||
|
<AlternateAimingStandingClipSetHash/>
|
||||||
|
<AlternateAimingCrouchingClipSetHash/>
|
||||||
|
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||||
|
<FiringVariationsCrouchingClipSetHash/>
|
||||||
|
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||||
|
<AimTurnCrouchingClipSetHash/>
|
||||||
|
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||||
|
<MeleeVariationClipSetHash/>
|
||||||
|
<MeleeTauntClipSetHash/>
|
||||||
|
<MeleeSupportTauntClipSetHash/>
|
||||||
|
<MeleeStealthClipSetHash/>
|
||||||
|
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||||
|
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||||
|
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||||
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||||
|
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||||
|
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||||
|
<AnimFireRateModifier value="1.000000"/>
|
||||||
|
<AnimBlindFireRateModifier value="1.000000"/>
|
||||||
|
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||||
|
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||||
|
<AimingDownTheBarrel value="true"/>
|
||||||
|
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||||
|
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||||
|
<AimGrenadeThrowAlternateClipsetHash/>
|
||||||
|
<FPSTransitionFromIdleHash/>
|
||||||
|
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||||
|
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||||
|
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||||
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||||
|
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||||
|
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||||
|
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||||
|
<FPSFidgetClipsetHashes>
|
||||||
|
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||||
|
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||||
|
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||||
|
</FPSFidgetClipsetHashes>
|
||||||
|
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
|
||||||
|
</Item>
|
||||||
|
</WeaponAnimations>
|
||||||
|
</Item>
|
||||||
|
<Item key="FirstPersonAiming">
|
||||||
|
<Fallback>Default</Fallback>
|
||||||
|
<WeaponAnimations>
|
||||||
|
<Item key="WEAPON_KLOG19FDE">
|
||||||
|
<CoverMovementClipSetHash/>
|
||||||
|
<CoverMovementExtraClipSetHash/>
|
||||||
|
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||||
|
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||||
|
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||||
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||||
|
<MotionCrouchClipSetHash/>
|
||||||
|
<MotionStrafingClipSetHash/>
|
||||||
|
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||||
|
<MotionStrafingUpperBodyClipSetHash/>
|
||||||
|
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
|
||||||
|
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
|
||||||
|
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||||
|
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
|
||||||
|
<WeaponClipSetHashHiCover/>
|
||||||
|
<AlternativeClipSetWhenBlocked/>
|
||||||
|
<ScopeWeaponClipSet/>
|
||||||
|
<AlternateAimingStandingClipSetHash/>
|
||||||
|
<AlternateAimingCrouchingClipSetHash/>
|
||||||
|
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||||
|
<FiringVariationsCrouchingClipSetHash/>
|
||||||
|
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||||
|
<AimTurnCrouchingClipSetHash/>
|
||||||
|
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||||
|
<MeleeVariationClipSetHash/>
|
||||||
|
<MeleeTauntClipSetHash/>
|
||||||
|
<MeleeSupportTauntClipSetHash/>
|
||||||
|
<MeleeStealthClipSetHash/>
|
||||||
|
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||||
|
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||||
|
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||||
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||||
|
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||||
|
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||||
|
<AnimFireRateModifier value="1.000000"/>
|
||||||
|
<AnimBlindFireRateModifier value="1.000000"/>
|
||||||
|
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||||
|
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||||
|
<AimingDownTheBarrel value="true"/>
|
||||||
|
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||||
|
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||||
|
<AimGrenadeThrowAlternateClipsetHash/>
|
||||||
|
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||||
|
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||||
|
<FPSTransitionFromLTHash/>
|
||||||
|
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||||
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||||
|
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||||
|
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||||
|
<FPSFidgetClipsetHashes>
|
||||||
|
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||||
|
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||||
|
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||||
|
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
|
||||||
|
</FPSFidgetClipsetHashes>
|
||||||
|
</Item>
|
||||||
|
</WeaponAnimations>
|
||||||
|
</Item>
|
||||||
|
<Item key="FirstPersonRNG">
|
||||||
|
<Fallback>Default</Fallback>
|
||||||
|
<WeaponAnimations>
|
||||||
|
<Item key="WEAPON_KLOG19FDE">
|
||||||
|
<CoverMovementClipSetHash/>
|
||||||
|
<CoverMovementExtraClipSetHash/>
|
||||||
|
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||||
|
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||||
|
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||||
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||||
|
<MotionCrouchClipSetHash/>
|
||||||
|
<MotionStrafingClipSetHash/>
|
||||||
|
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||||
|
<MotionStrafingUpperBodyClipSetHash/>
|
||||||
|
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
|
||||||
|
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
|
||||||
|
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||||
|
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
|
||||||
|
<WeaponClipSetHashHiCover/>
|
||||||
|
<AlternativeClipSetWhenBlocked/>
|
||||||
|
<ScopeWeaponClipSet/>
|
||||||
|
<AlternateAimingStandingClipSetHash/>
|
||||||
|
<AlternateAimingCrouchingClipSetHash/>
|
||||||
|
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||||
|
<FiringVariationsCrouchingClipSetHash/>
|
||||||
|
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||||
|
<AimTurnCrouchingClipSetHash/>
|
||||||
|
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||||
|
<MeleeVariationClipSetHash/>
|
||||||
|
<MeleeTauntClipSetHash/>
|
||||||
|
<MeleeSupportTauntClipSetHash/>
|
||||||
|
<MeleeStealthClipSetHash/>
|
||||||
|
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||||
|
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||||
|
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||||
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||||
|
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||||
|
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||||
|
<AnimFireRateModifier value="1.000000"/>
|
||||||
|
<AnimBlindFireRateModifier value="1.000000"/>
|
||||||
|
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||||
|
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||||
|
<AimingDownTheBarrel value="true"/>
|
||||||
|
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||||
|
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||||
|
<AimGrenadeThrowAlternateClipsetHash/>
|
||||||
|
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||||
|
<FPSTransitionFromRNGHash/>
|
||||||
|
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||||
|
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||||
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||||
|
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||||
|
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||||
|
<FPSFidgetClipsetHashes>
|
||||||
|
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||||
|
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||||
|
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||||
|
</FPSFidgetClipsetHashes>
|
||||||
|
</Item>
|
||||||
|
</WeaponAnimations>
|
||||||
|
</Item>
|
||||||
|
<Item key="FirstPersonScope">
|
||||||
|
<Fallback>Default</Fallback>
|
||||||
|
<WeaponAnimations>
|
||||||
|
<Item key="WEAPON_KLOG19FDE">
|
||||||
|
<CoverMovementClipSetHash/>
|
||||||
|
<CoverMovementExtraClipSetHash/>
|
||||||
|
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||||
|
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||||
|
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||||
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||||
|
<MotionCrouchClipSetHash/>
|
||||||
|
<MotionStrafingClipSetHash/>
|
||||||
|
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||||
|
<MotionStrafingUpperBodyClipSetHash/>
|
||||||
|
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
|
||||||
|
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
|
||||||
|
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
|
||||||
|
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
|
||||||
|
<WeaponClipSetHashHiCover/>
|
||||||
|
<AlternativeClipSetWhenBlocked/>
|
||||||
|
<ScopeWeaponClipSet/>
|
||||||
|
<AlternateAimingStandingClipSetHash/>
|
||||||
|
<AlternateAimingCrouchingClipSetHash/>
|
||||||
|
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||||
|
<FiringVariationsCrouchingClipSetHash/>
|
||||||
|
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||||
|
<AimTurnCrouchingClipSetHash/>
|
||||||
|
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||||
|
<MeleeVariationClipSetHash/>
|
||||||
|
<MeleeTauntClipSetHash/>
|
||||||
|
<MeleeSupportTauntClipSetHash/>
|
||||||
|
<MeleeStealthClipSetHash/>
|
||||||
|
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||||
|
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||||
|
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||||
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||||
|
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||||
|
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||||
|
<AnimFireRateModifier value="1.000000"/>
|
||||||
|
<AnimBlindFireRateModifier value="1.000000"/>
|
||||||
|
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||||
|
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||||
|
<AimingDownTheBarrel value="true"/>
|
||||||
|
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||||
|
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||||
|
<AimGrenadeThrowAlternateClipsetHash/>
|
||||||
|
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||||
|
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||||
|
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||||
|
<FPSTransitionFromScopeHash/>
|
||||||
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||||
|
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||||
|
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||||
|
</Item>
|
||||||
|
</WeaponAnimations>
|
||||||
|
</Item>
|
||||||
|
</WeaponAnimationsSets>
|
||||||
|
</CWeaponAnimationsSets>
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
<?xml version="1.0" encoding="UTF - 8"?>
|
||||||
|
|
||||||
|
<CWeaponModelInfo__InitDataList>
|
||||||
|
<InitDatas>
|
||||||
|
<Item>
|
||||||
|
<modelName>w_pi_klog19fde_mag1</modelName>
|
||||||
|
<txdName>w_pi_klog19fde_mag1</txdName>
|
||||||
|
<ptfxAssetName>NULL</ptfxAssetName>
|
||||||
|
<lodDist value="500"/>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<modelName>w_pi_klog19fde</modelName>
|
||||||
|
<txdName>w_pi_klog19fde</txdName>
|
||||||
|
<ptfxAssetName>NULL</ptfxAssetName>
|
||||||
|
<lodDist value="500"/>
|
||||||
|
</Item>
|
||||||
|
</InitDatas>
|
||||||
|
</CWeaponModelInfo__InitDataList>
|
||||||
|
|
283
resources/[jobs]/[weapons]/Klog19FDE/meta/weapons.meta
Normal file
283
resources/[jobs]/[weapons]/Klog19FDE/meta/weapons.meta
Normal file
|
@ -0,0 +1,283 @@
|
||||||
|
<?xml version="1.0" encoding="UTF - 8"?>
|
||||||
|
|
||||||
|
<CWeaponInfoBlob>
|
||||||
|
<SlotNavigateOrder>
|
||||||
|
<Item>
|
||||||
|
<WeaponSlots>
|
||||||
|
<Item>
|
||||||
|
<OrderNumber value="400"/>
|
||||||
|
<Entry>SLOT_WEAPON_KLOG19FDE</Entry>
|
||||||
|
</Item>
|
||||||
|
</WeaponSlots>
|
||||||
|
</Item>
|
||||||
|
</SlotNavigateOrder>
|
||||||
|
<Infos>
|
||||||
|
<Item>
|
||||||
|
<Infos>
|
||||||
|
<Item type="CWeaponInfo">
|
||||||
|
<Name>WEAPON_KLOG19FDE</Name>
|
||||||
|
<Model>w_pi_klog19fde</Model>
|
||||||
|
<Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
|
||||||
|
<Slot>SLOT_WEAPON_KLOG19FDE</Slot>
|
||||||
|
<DamageType>BULLET</DamageType>
|
||||||
|
<Explosion>
|
||||||
|
<Default>DONTCARE</Default>
|
||||||
|
<HitCar>DONTCARE</HitCar>
|
||||||
|
<HitTruck>DONTCARE</HitTruck>
|
||||||
|
<HitBike>DONTCARE</HitBike>
|
||||||
|
<HitBoat>DONTCARE</HitBoat>
|
||||||
|
<HitPlane>DONTCARE</HitPlane>
|
||||||
|
</Explosion>
|
||||||
|
<FireType>INSTANT_HIT</FireType>
|
||||||
|
<WheelSlot>WHEEL_PISTOL</WheelSlot>
|
||||||
|
<Group>GROUP_PISTOL</Group>
|
||||||
|
<AmmoInfo ref="AMMO_PISTOL"/>
|
||||||
|
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
|
||||||
|
<ClipSize value="12"/>
|
||||||
|
<AccuracySpread value="1.500000"/>
|
||||||
|
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||||
|
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||||
|
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||||
|
<RecoilAccuracyMax value="1.000000"/>
|
||||||
|
<RecoilErrorTime value="3.300000"/>
|
||||||
|
<RecoilRecoveryRate value="1.000000"/>
|
||||||
|
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||||
|
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||||
|
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||||
|
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||||
|
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||||
|
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||||
|
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||||
|
<HeadShotDamageModifierPlayer value="20.000000"/>
|
||||||
|
<Damage value="27.000000"/>
|
||||||
|
<DamageTime value="0.000000"/>
|
||||||
|
<DamageTimeInVehicle value="0.000000"/>
|
||||||
|
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||||
|
<HitLimbsDamageModifier value="0.500000"/>
|
||||||
|
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||||
|
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||||
|
<Force value="50.000000"/>
|
||||||
|
<ForceHitPed value="125.000000"/>
|
||||||
|
<ForceHitVehicle value="600.000000"/>
|
||||||
|
<ForceHitFlyingHeli value="650.000000"/>
|
||||||
|
<OverrideForces>
|
||||||
|
<Item>
|
||||||
|
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||||
|
<ForceFront value="100.000000"/>
|
||||||
|
<ForceBack value="100.000000"/>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<BoneTag>BONETAG_NECK</BoneTag>
|
||||||
|
<ForceFront value="70.000000"/>
|
||||||
|
<ForceBack value="70.000000"/>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||||
|
<ForceFront value="40.000000"/>
|
||||||
|
<ForceBack value="1.000000"/>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||||
|
<ForceFront value="40.000000"/>
|
||||||
|
<ForceBack value="1.000000"/>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||||
|
<ForceFront value="70.000000"/>
|
||||||
|
<ForceBack value="80.000000"/>
|
||||||
|
</Item>
|
||||||
|
<Item>
|
||||||
|
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||||
|
<ForceFront value="60.000000"/>
|
||||||
|
<ForceBack value="100.000000"/>
|
||||||
|
</Item>
|
||||||
|
</OverrideForces>
|
||||||
|
<ForceMaxStrengthMult value="1.000000"/>
|
||||||
|
<ForceFalloffRangeStart value="0.000000"/>
|
||||||
|
<ForceFalloffRangeEnd value="50.000000"/>
|
||||||
|
<ForceFalloffMin value="1.000000"/>
|
||||||
|
<ProjectileForce value="0.000000"/>
|
||||||
|
<FragImpulse value="250.000000"/>
|
||||||
|
<Penetration value="0.010000"/>
|
||||||
|
<VerticalLaunchAdjustment value="0.000000"/>
|
||||||
|
<DropForwardVelocity value="0.000000"/>
|
||||||
|
<Speed value="2000.000000"/>
|
||||||
|
<BulletsInBatch value="1"/>
|
||||||
|
<BatchSpread value="0.000000"/>
|
||||||
|
<ReloadTimeMP value="-1.000000"/>
|
||||||
|
<ReloadTimeSP value="-1.000000"/>
|
||||||
|
<VehicleReloadTime value="1.000000"/>
|
||||||
|
<AnimReloadRate value="1.000000"/>
|
||||||
|
<BulletsPerAnimLoop value="1"/>
|
||||||
|
<TimeBetweenShots value="0.370000"/>
|
||||||
|
<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000"/>
|
||||||
|
<SpinUpTime value="0.000000"/>
|
||||||
|
<SpinTime value="0.000000"/>
|
||||||
|
<SpinDownTime value="0.000000"/>
|
||||||
|
<AlternateWaitTime value="-1.000000"/>
|
||||||
|
<BulletBendingNearRadius value="0.000000"/>
|
||||||
|
<BulletBendingFarRadius value="0.750000"/>
|
||||||
|
<BulletBendingZoomedRadius value="0.375000"/>
|
||||||
|
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||||
|
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||||
|
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||||
|
<Fx>
|
||||||
|
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
|
||||||
|
<FlashFx>muz_pistol</FlashFx>
|
||||||
|
<FlashFxAlt/>
|
||||||
|
<FlashFxFP>muz_pistol_fp</FlashFxFP>
|
||||||
|
<FlashFxAltFP/>
|
||||||
|
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||||
|
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||||
|
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||||
|
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||||
|
<MuzzleSmokeFxDecPerSec value="0.275000"/>
|
||||||
|
<ShellFx>eject_pistol</ShellFx>
|
||||||
|
<ShellFxFP>eject_pistol_fp</ShellFxFP>
|
||||||
|
<TracerFx>bullet_tracer</TracerFx>
|
||||||
|
<PedDamageHash>BulletSmall</PedDamageHash>
|
||||||
|
<TracerFxChanceSP value="0.200000"/>
|
||||||
|
<TracerFxChanceMP value="0.750000"/>
|
||||||
|
<FlashFxChanceSP value="1.000000"/>
|
||||||
|
<FlashFxChanceMP value="1.000000"/>
|
||||||
|
<FlashFxAltChance value="0.000000"/>
|
||||||
|
<FlashFxScale value="0.800000"/>
|
||||||
|
<FlashFxLightEnabled value="true"/>
|
||||||
|
<FlashFxLightCastsShadows value="false"/>
|
||||||
|
<FlashFxLightOffsetDist value="0.000000"/>
|
||||||
|
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||||
|
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||||
|
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||||
|
<FlashFxLightRangeMinMax x="2.000000" y="2.500000"/>
|
||||||
|
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||||
|
<GroundDisturbFxEnabled value="false"/>
|
||||||
|
<GroundDisturbFxDist value="5.000000"/>
|
||||||
|
<GroundDisturbFxNameDefault/>
|
||||||
|
<GroundDisturbFxNameSand/>
|
||||||
|
<GroundDisturbFxNameDirt/>
|
||||||
|
<GroundDisturbFxNameWater/>
|
||||||
|
<GroundDisturbFxNameFoliage/>
|
||||||
|
</Fx>
|
||||||
|
<InitialRumbleDuration value="160"/>
|
||||||
|
<InitialRumbleIntensity value="0.200000"/>
|
||||||
|
<InitialRumbleIntensityTrigger value="0.900000"/>
|
||||||
|
<RumbleDuration value="90"/>
|
||||||
|
<RumbleIntensity value="0.200000"/>
|
||||||
|
<RumbleIntensityTrigger value="0.850000"/>
|
||||||
|
<RumbleDamageIntensity value="1.000000"/>
|
||||||
|
<InitialRumbleDurationFps value="160"/>
|
||||||
|
<InitialRumbleIntensityFps value="1.000000"/>
|
||||||
|
<RumbleDurationFps value="90"/>
|
||||||
|
<RumbleIntensityFps value="1.000000"/>
|
||||||
|
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||||
|
<NetworkPedDamageModifier value="1.000000"/>
|
||||||
|
<NetworkHeadShotPlayerDamageModifier value="2.000000"/>
|
||||||
|
<LockOnRange value="55.000000"/>
|
||||||
|
<WeaponRange value="120.000000"/>
|
||||||
|
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||||
|
<AiSoundRange value="-1.000000"/>
|
||||||
|
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||||
|
<DamageFallOffRangeMin value="40.000000"/>
|
||||||
|
<DamageFallOffRangeMax value="120.000000"/>
|
||||||
|
<DamageFallOffModifier value="0.300000"/>
|
||||||
|
<VehicleWeaponHash/>
|
||||||
|
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||||
|
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||||
|
<CoverReadyToFireCameraHash/>
|
||||||
|
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||||
|
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||||
|
<AlternativeOrScopedCameraHash/>
|
||||||
|
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||||
|
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||||
|
<CameraFov value="45.000000"/>
|
||||||
|
<FirstPersonScopeFov value="30.00000"/>
|
||||||
|
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||||
|
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||||
|
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||||
|
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||||
|
<FirstPersonScopeOffset x="-0.00200" y="0.0000" z="0.0050"/>
|
||||||
|
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||||
|
<FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000"/>
|
||||||
|
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||||
|
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
|
||||||
|
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
|
||||||
|
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
|
||||||
|
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
|
||||||
|
<FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="00000"/>
|
||||||
|
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||||
|
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||||
|
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||||
|
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||||
|
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
|
||||||
|
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||||
|
<AccuracyOffsetShakeHash/>
|
||||||
|
<MinTimeBetweenRecoilShakes value="150"/>
|
||||||
|
<RecoilShakeAmplitude value="1.000000"/>
|
||||||
|
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||||
|
<IkRecoilDisplacement value="0.005"/>
|
||||||
|
<IkRecoilDisplacementScope value="0.005"/>
|
||||||
|
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||||
|
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||||
|
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||||
|
<AimOffsetMin x="0.225000" y="0.100000" z="0.600000"/>
|
||||||
|
<AimProbeLengthMin value="0.375000"/>
|
||||||
|
<AimOffsetMax x="0.170000" y="-0.200000" z="0.525000"/>
|
||||||
|
<AimProbeLengthMax value="0.285000"/>
|
||||||
|
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
|
||||||
|
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
|
||||||
|
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
|
||||||
|
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
|
||||||
|
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
|
||||||
|
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
|
||||||
|
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
|
||||||
|
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
|
||||||
|
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
|
||||||
|
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
|
||||||
|
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
|
||||||
|
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
|
||||||
|
<TorsoAimOffset x="-1.300000" y="0.550000"/>
|
||||||
|
<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
|
||||||
|
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||||
|
<ReticuleMinSizeStanding value="0.650000"/>
|
||||||
|
<ReticuleMinSizeCrouched value="0.550000"/>
|
||||||
|
<ReticuleScale value="0.300000"/>
|
||||||
|
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
|
||||||
|
<FirstPersonReticuleStyleHash/>
|
||||||
|
<PickupHash>PICKUP_WEAPON_COMBATPISTOL</PickupHash>
|
||||||
|
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||||
|
<HumanNameHash>WEAPON_KLOG19FDE</HumanNameHash>
|
||||||
|
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||||
|
<StatName>CMBTPISTOL</StatName>
|
||||||
|
<KnockdownCount value="3"/>
|
||||||
|
<KillshotImpulseScale value="1.000000"/>
|
||||||
|
<NmShotTuningSet>Normal</NmShotTuningSet>
|
||||||
|
<AttachPoints/>
|
||||||
|
<GunFeedBone/>
|
||||||
|
<TargetSequenceGroup/>
|
||||||
|
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||||
|
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||||
|
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL"/>
|
||||||
|
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||||
|
<AmmoDiminishingRate value="3"/>
|
||||||
|
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||||
|
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||||
|
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||||
|
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||||
|
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||||
|
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||||
|
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||||
|
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||||
|
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||||
|
<AudioCollisionHash/>
|
||||||
|
<HudDamage value="27"/>
|
||||||
|
<HudSpeed value="40"/>
|
||||||
|
<HudCapacity value="10"/>
|
||||||
|
<HudAccuracy value="50"/>
|
||||||
|
<HudRange value="30"/>
|
||||||
|
</Item>
|
||||||
|
</Infos>
|
||||||
|
</Item>
|
||||||
|
</Infos>
|
||||||
|
<Name>AR</Name>
|
||||||
|
</CWeaponInfoBlob>
|
||||||
|
|
BIN
resources/[jobs]/[weapons]/Klog19FDE/stream/w_pi_klog19fde.ydr
Normal file
BIN
resources/[jobs]/[weapons]/Klog19FDE/stream/w_pi_klog19fde.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/Klog19FDE/stream/w_pi_klog19fde.ytd
Normal file
BIN
resources/[jobs]/[weapons]/Klog19FDE/stream/w_pi_klog19fde.ytd
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue