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Nordi98 2025-07-14 21:57:50 +02:00
parent 5f51f0c793
commit 8dc010a500
3 changed files with 310 additions and 0 deletions

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local hasHostage = false
local currentHostage = nil
local isAimingAtPed = false
local lastAimedPed = nil
-- Check if player has cable ties
local function HasCableTies()
local hasTies = QBCore.Functions.HasItem('cabletie')
return hasTies
end
-- Check if player is aiming at an NPC
Citizen.CreateThread(function()
while true do
Citizen.Wait(500)
local playerPed = PlayerPedId()
local _, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if entity and IsEntityAPed(entity) and not IsPedAPlayer(entity) then
isAimingAtPed = true
lastAimedPed = entity
else
isAimingAtPed = false
lastAimedPed = nil
end
end
end)
-- Add targeting option when aiming at NPC with weapon
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if isAimingAtPed and lastAimedPed and not hasHostage then
exports['qb-target']:AddTargetEntity(lastAimedPed, {
options = {
{
type = "client",
action = function()
if HasCableTies() then
TriggerEvent('qb-hostage:client:takeHostageMenu', lastAimedPed)
else
QBCore.Functions.Notify("You need cable ties to take a hostage", "error")
end
end,
icon = "fas fa-user-ninja",
label = "Take Hostage",
canInteract = function()
return not hasHostage and HasCableTies()
end
}
},
distance = 2.0
})
elseif not isAimingAtPed and lastAimedPed and not hasHostage then
exports['qb-target']:RemoveTargetEntity(lastAimedPed, 'Take Hostage')
end
end
end)
-- Take hostage menu
RegisterNetEvent('qb-hostage:client:takeHostageMenu', function(ped)
local options = {}
if not hasHostage then
options[#options+1] = {
title = "Take Hostage",
description = "Take this person as your hostage",
event = "qb-hostage:client:takeHostage",
args = { ped = ped }
}
else
options[#options+1] = {
title = "Release Hostage",
description = "Let your current hostage go",
event = "qb-hostage:client:releaseHostage"
}
options[#options+1] = {
title = "Put in Vehicle",
description = "Put hostage in nearby vehicle",
event = "qb-hostage:client:putInVehicleMenu"
}
options[#options+1] = {
title = "Remove from Vehicle",
description = "Take hostage out of vehicle",
event = "qb-hostage:client:removeFromVehicle"
}
end
lib.registerContext({
id = 'hostage_menu',
title = 'Hostage Options',
options = options
})
lib.showContext('hostage_menu')
end)
-- Take hostage function
RegisterNetEvent('qb-hostage:client:takeHostage', function(data)
local ped = data.ped
if hasHostage then return end
local playerPed = PlayerPedId()
-- Play animation and notify
RequestAnimDict("anim@gangops@hostage@")
while not HasAnimDictLoaded("anim@gangops@hostage@") do
Citizen.Wait(100)
end
TaskPlayAnim(playerPed, "anim@gangops@hostage@", "perp_idle", 8.0, 1.0, -1, 49, 0, false, false, false)
TaskPlayAnim(ped, "anim@gangops@hostage@", "victim_idle", 8.0, 1.0, -1, 9, 0, false, false, false)
AttachEntityToEntity(ped, playerPed, GetPedBoneIndex(playerPed, 57005), 0.15, 0.0, -0.05, 340.0, 0.0, 80.0, false, false, false, false, 2, true)
SetBlockingOfNonTemporaryEvents(ped, true)
SetEntityInvincible(ped, true)
SetPedFleeAttributes(ped, 0, false)
SetPedCombatAttributes(ped, 17, true)
SetPedSeeingRange(ped, 0.0)
SetPedHearingRange(ped, 0.0)
SetPedAlertness(ped, 0)
SetPedKeepTask(ped, true)
currentHostage = ped
hasHostage = true
QBCore.Functions.Notify("You've taken a hostage", "success")
-- Control loop for hostage
Citizen.CreateThread(function()
while hasHostage do
Citizen.Wait(0)
if not IsEntityPlayingAnim(playerPed, "anim@gangops@hostage@", "perp_idle", 3) then
TaskPlayAnim(playerPed, "anim@gangops@hostage@", "perp_idle", 8.0, 1.0, -1, 49, 0, false, false, false)
end
if IsPedDeadOrDying(currentHostage, true) then
TriggerEvent('qb-hostage:client:releaseHostage')
QBCore.Functions.Notify("Hostage died", "error")
end
if IsControlJustReleased(0, 73) then -- X button to release
TriggerEvent('qb-hostage:client:releaseHostage')
end
end
end)
end)
-- Release hostage
RegisterNetEvent('qb-hostage:client:releaseHostage', function()
if not hasHostage then return end
DetachEntity(currentHostage, true, false)
ClearPedTasks(currentHostage)
ClearPedTasks(PlayerPedId())
SetBlockingOfNonTemporaryEvents(currentHostage, false)
SetEntityInvincible(currentHostage, false)
TaskReactAndFleePed(currentHostage, PlayerPedId())
RemoveAnimDict("anim@gangops@hostage@")
currentHostage = nil
hasHostage = false
QBCore.Functions.Notify("You released the hostage", "success")
end)
-- Put hostage in vehicle menu
RegisterNetEvent('qb-hostage:client:putInVehicleMenu', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local vehicles = QBCore.Functions.GetVehicles()
local options = {}
for _, vehicle in ipairs(vehicles) do
local vehCoords = GetEntityCoords(vehicle)
local distance = #(coords - vehCoords)
if distance < 10.0 then
local plate = QBCore.Functions.GetPlate(vehicle)
local seats = GetVehicleMaxNumberOfPassengers(vehicle)
for i = -1, seats - 1 do
if IsVehicleSeatFree(vehicle, i) then
local seatName = i == -1 and "Driver" or ("Passenger " .. (i + 1))
options[#options+1] = {
title = ("%s (%s)"):format(plate, seatName),
description = "Put hostage in this seat",
event = "qb-hostage:client:putInVehicle",
args = { vehicle = vehicle, seat = i }
}
end
end
end
end
if #options == 0 then
QBCore.Functions.Notify("No suitable vehicles nearby", "error")
return
end
lib.registerContext({
id = 'hostage_vehicle_menu',
title = 'Select Vehicle Seat',
options = options
})
lib.showContext('hostage_vehicle_menu')
end)
-- Put hostage in vehicle
RegisterNetEvent('qb-hostage:client:putInVehicle', function(data)
if not hasHostage then return end
local vehicle = data.vehicle
local seat = data.seat
DetachEntity(currentHostage, true, false)
ClearPedTasks(currentHostage)
ClearPedTasks(PlayerPedId())
TaskWarpPedIntoVehicle(currentHostage, vehicle, seat)
SetBlockingOfNonTemporaryEvents(currentHostage, true)
SetPedFleeAttributes(currentHostage, 0, false)
hasHostage = false
QBCore.Functions.Notify("You put the hostage in the vehicle", "success")
RemoveAnimDict("anim@gangops@hostage@")
end)
-- Remove hostage from vehicle
RegisterNetEvent('qb-hostage:client:removeFromVehicle', function()
if IsPedInAnyVehicle(currentHostage, false) then
TaskLeaveVehicle(currentHostage, GetVehiclePedIsIn(currentHostage, false), 16)
Citizen.Wait(1000)
-- Take hostage again after removing from vehicle
local playerPed = PlayerPedId()
AttachEntityToEntity(currentHostage, playerPed, GetPedBoneIndex(playerPed, 57005), 0.15, 0.0, -0.05, 340.0, 0.0, 80.0, false, false, false, false, 2, true)
TaskPlayAnim(playerPed, "anim@gangops@hostage@", "perp_idle", 8.0, 1.0, -1, 49, 0, false, false, false)
TaskPlayAnim(currentHostage, "anim@gangops@hostage@", "victim_idle", 8.0, 1.0, -1, 9, 0, false, false, false)
hasHostage = true
QBCore.Functions.Notify("You took the hostage out of the vehicle", "success")
else
QBCore.Functions.Notify("Hostage is not in a vehicle", "error")
end
end)
-- Cleanup on resource stop
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if hasHostage and currentHostage then
DetachEntity(currentHostage, true, false)
ClearPedTasks(currentHostage)
SetBlockingOfNonTemporaryEvents(currentHostage, false)
SetEntityInvincible(currentHostage, false)
TaskReactAndFleePed(currentHostage, PlayerPedId())
end
ClearPedTasks(PlayerPedId())
RemoveAnimDict("anim@gangops@hostage@")
end
end)

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fx_version 'cerulean'
game 'gta5'
author 'Your Name'
description 'QBcore Hostage Script'
version '1.0.0'
client_scripts {
'@qb-core/import.lua',
'@qb-target/client.lua',
'@ox_lib/init.lua',
'client.lua'
}
server_scripts {
'@qb-core/import.lua',
'server.lua'
}
dependencies {
'qb-core',
'qb-target',
'ox_lib'
}

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QBCore = exports['qb-core']:GetCoreObject()
-- You can add server-side events here if needed
-- For example, to log when players take hostages
RegisterNetEvent('qb-hostage:server:logHostageTaken', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
-- Add logging or other server-side functionality here
-- For example, you could add a cooldown or notify police
end)
-- You might want to add a command for police to check for active hostage situations