forked from Simnation/Main
Update main.lua
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07aee0f73e
commit
88ffeb3375
1 changed files with 20 additions and 12 deletions
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@ -571,35 +571,44 @@ CreateThread(function()
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goto continue
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end
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-- Store the plate and coords for use in the callback
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local currentPlate = plate
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local currentCoords = lastKnownCoords[plate]
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-- Verify this vehicle still exists in the database before respawning
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CheckVehicleExists(plate, function(exists)
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if not exists then
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Debug("Vehicle no longer in database, not respawning: " .. plate)
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trackedVehicles[plate] = nil
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lastKnownCoords[plate] = nil
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Debug("Vehicle no longer in database, not respawning: " .. currentPlate)
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trackedVehicles[currentPlate] = nil
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lastKnownCoords[currentPlate] = nil
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return
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end
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-- Versuche Fahrzeug wiederherzustellen, aber nur wenn es nicht in die Garage gestellt wird
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if lastKnownCoords[plate] and not garagePending[plate] then
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Debug("Versuche Fahrzeug wiederherzustellen: " .. plate)
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TriggerServerEvent('antidespawn:server:respawnVehicle', plate)
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if currentCoords and not garagePending[currentPlate] then
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Debug("Versuche Fahrzeug wiederherzustellen: " .. currentPlate)
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TriggerServerEvent('antidespawn:server:respawnVehicle', currentPlate)
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-- Entferne aus lokaler Tracking-Liste, wird nach Respawn wieder hinzugefügt
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trackedVehicles[plate] = nil
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lastKnownCoords[plate] = nil
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trackedVehicles[currentPlate] = nil
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lastKnownCoords[currentPlate] = nil
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else
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-- Entferne aus Tracking
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trackedVehicles[plate] = nil
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lastKnownCoords[plate] = nil
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trackedVehicles[currentPlate] = nil
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lastKnownCoords[currentPlate] = nil
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end
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end)
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-- Remove from tracking immediately to avoid processing it again while waiting for the callback
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trackedVehicles[plate] = nil
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lastKnownCoords[plate] = nil
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end
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::continue::
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end
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end
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end)
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-- Lade Fahrzeuge beim Spawn
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Debug("Spieler geladen, warte vor dem Laden der Fahrzeuge...")
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@ -760,14 +769,13 @@ RegisterNetEvent('antidespawn:client:spawnVehicle', function(data)
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end
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SetModelAsNoLongerNeeded(modelHash)
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else
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Debug("Modell konnte nicht geladen werden: " ..
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else
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Debug("Modell konnte nicht geladen werden: " .. data.plate .. " (Hash: " .. tostring(modelHash) .. ")")
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end
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end)
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end)
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-- Event für Garage Store (wird ausgelöst, wenn der Spieler ein Fahrzeug in die Garage stellen will)
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RegisterNetEvent('jg-advancedgarages:client:store-vehicle', function(garageId, garageVehicleType)
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local playerPed = PlayerPedId()
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