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Max 2025-06-27 11:43:55 +02:00
parent d620dd2499
commit 882701a077
2 changed files with 21 additions and 14 deletions

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@ -1,32 +1,35 @@
RegisterCommand("relog", function()
local coords = GetEntityCoords(PlayerPedId())
local heading = GetEntityHeading(PlayerPedId())
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
-- Position an Server senden
TriggerServerEvent("duckrelog:saveCoords", {
x = coords.x,
y = coords.y,
z = coords.z,
w = heading
})
ShutdownLoadingScreenNui()
TriggerEvent("um-multichar:client:chooseChar")
end, false)
-- Wenn Spieler geladen wurde, Position vom Server anfordern
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
TriggerServerEvent("duckrelog:requestCoords")
-- Multichar-Menü öffnen, nachdem der Server Logout durchgeführt hat
RegisterNetEvent("duckrelog:openCharMenu", function()
ShutdownLoadingScreenNui()
TriggerEvent("um-multichar:client:chooseChar")
end)
-- Spieler teleportieren
-- Spielerposition wiederherstellen
RegisterNetEvent("duckrelog:setCoords", function(pos)
if pos then
local ped = PlayerPedId()
RequestCollisionAtCoord(pos.x, pos.y, pos.z)
SetEntityCoordsNoOffset(ped, pos.x, pos.y, pos.z, false, false, false)
SetEntityHeading(ped, pos.w or 0.0)
FreezeEntityPosition(ped, false)
end
end)
-- Nach Login, Server fragen ob Position wiederhergestellt werden soll
RegisterNetEvent("QBCore:Client:OnPlayerLoaded", function()
TriggerServerEvent("duckrelog:requestCoords")
end)