forked from Simnation/Main
fix
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parent
d620dd2499
commit
882701a077
2 changed files with 21 additions and 14 deletions
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@ -1,32 +1,35 @@
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RegisterCommand("relog", function()
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local coords = GetEntityCoords(PlayerPedId())
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local heading = GetEntityHeading(PlayerPedId())
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local ped = PlayerPedId()
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local coords = GetEntityCoords(ped)
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local heading = GetEntityHeading(ped)
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-- Position an Server senden
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TriggerServerEvent("duckrelog:saveCoords", {
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x = coords.x,
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y = coords.y,
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z = coords.z,
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w = heading
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})
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ShutdownLoadingScreenNui()
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TriggerEvent("um-multichar:client:chooseChar")
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end, false)
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-- Wenn Spieler geladen wurde, Position vom Server anfordern
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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TriggerServerEvent("duckrelog:requestCoords")
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-- Multichar-Menü öffnen, nachdem der Server Logout durchgeführt hat
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RegisterNetEvent("duckrelog:openCharMenu", function()
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ShutdownLoadingScreenNui()
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TriggerEvent("um-multichar:client:chooseChar")
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end)
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-- Spieler teleportieren
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-- Spielerposition wiederherstellen
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RegisterNetEvent("duckrelog:setCoords", function(pos)
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if pos then
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local ped = PlayerPedId()
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RequestCollisionAtCoord(pos.x, pos.y, pos.z)
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SetEntityCoordsNoOffset(ped, pos.x, pos.y, pos.z, false, false, false)
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SetEntityHeading(ped, pos.w or 0.0)
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FreezeEntityPosition(ped, false)
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end
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end)
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-- Nach Login, Server fragen ob Position wiederhergestellt werden soll
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RegisterNetEvent("QBCore:Client:OnPlayerLoaded", function()
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TriggerServerEvent("duckrelog:requestCoords")
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end)
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@ -8,15 +8,19 @@ RegisterServerEvent("duckrelog:saveCoords", function(pos)
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-- Spieler korrekt abmelden
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QBCore.Player.Logout(src)
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-- RoutingBucket auf 0 setzen
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-- RoutingBucket zurücksetzen
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SetPlayerRoutingBucket(src, 0)
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-- Client auffordern, Char-Menü zu öffnen
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TriggerClientEvent("duckrelog:openCharMenu", src)
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end)
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RegisterServerEvent("duckrelog:requestCoords", function()
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local src = source
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local pos = LastPositions[src]
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if pos then
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TriggerClientEvent("duckrelog:setCoords", src, pos)
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LastPositions[src] = nil -- nach der Verwendung löschen
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LastPositions[src] = nil
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end
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end)
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