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neue props

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Nordi98 2025-06-09 19:08:54 +02:00
parent e484b3dfb5
commit 826cce15b0
436 changed files with 3274 additions and 3 deletions

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@ -1811,7 +1811,7 @@ Config = {
}
},
["cottoncandy"] = {
PropModel = "natty_lollipop_spiral01",
PropModel = "bzzz_candy_cotton_pink",
UsesAmount = 1,
Actions = {
Enter = {
@ -2956,7 +2956,7 @@ Config = {
}
},
["jelly_beans"] = {
PropModel = "prop_candy_pqs",
PropModel = "bzzz_sugary_candy_a",
UsesAmount = 2,
Actions = {
Enter = {
@ -3355,7 +3355,7 @@ Config = {
}
},
["scookie"] = {
PropModel = "prop_sandwich_01",
PropModel = "bzzz_sugary_cookie_a",
UsesAmount = 2,
Actions = {
Enter = {

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fx_version 'adamant'
games { 'gta5' }
description 'Addon Props - Powehouse'
made_by 'BzZz'
data_file 'DLC_ITYP_REQUEST' 'stream/prop_bzzz_elektro_powerhouse001.ytyp'
--[[
CODE FOR ANIMATION DPEMOTES:
--------------------------------------------------
["power"] = {"move_weapon@jerrycan@generic", "idle", "Power House", AnimationOptions =
{
Prop = "prop_bzzz_elektro_powerhouse001",
PropBone = 57005,
PropPlacement = {0.11, 0.06, 0.0, 98.0, 12.0, -99.0},
EmoteLoop = true,
EmoteMoving = true,
}},
--------------------------------------------------
If you put the props in another folder, you must edit the fxmanifest:
data_file 'DLC_ITYP_REQUEST' 'stream/prop_bzzz_elektro_powerhouse001.ytyp'
]]--

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@ -0,0 +1,68 @@
-- template for dpemotes/rpemotes
-- Coordinates may not work the same for other scripts. If the coordinates don't match, you need to use the tool to find new coordinates.
["apple_red2"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Eat Red Apple", AnimationOptions =
{
Prop = 'bzzz_tree_apple_red2',
PropBone = 18905,
PropPlacement = {0.15, 0.07, 0.03, 0.0, -275.0, 55.0,},
EmoteLoop = true,
EmoteMoving = true,
}},
["apple_green2"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Eat Green Apple", AnimationOptions =
{
Prop = 'bzzz_tree_apple_green2',
PropBone = 18905,
PropPlacement = {0.15, 0.07, 0.03, 0.0, -275.0, 55.0,},
EmoteLoop = true,
EmoteMoving = true,
}},
["apple_red"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Eat Red Apple", AnimationOptions =
{
Prop = 'bzzz_tree_apple_red',
PropBone = 18905,
PropPlacement = {0.15, 0.07, 0.03, 0.0, -275.0, 55.0,},
EmoteLoop = true,
EmoteMoving = true,
}},
["apple_green"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Eat Green Apple", AnimationOptions =
{
Prop = 'bzzz_tree_apple_green',
PropBone = 18905,
PropPlacement = {0.15, 0.07, 0.03, 0.0, -275.0, 55.0,},
EmoteLoop = true,
EmoteMoving = true,
}},
["green_box"] = {"anim@heists@box_carry@", "idle", "Apple Green Box", AnimationOptions =
{
Prop = "bzzz_tree_box_green",
PropBone = 24816,
PropPlacement = {-0.01, 0.39, 0.08, 77.0, 16.0, 122.0},
EmoteLoop = true,
EmoteMoving = true,
}},
["red_box"] = {"anim@heists@box_carry@", "idle", "Apple Red Box", AnimationOptions =
{
Prop = "bzzz_tree_box_red",
PropBone = 24816,
PropPlacement = {-0.01, 0.39, 0.08, 77.0, 16.0, 122.0},
EmoteLoop = true,
EmoteMoving = true,
}},
["green_juice"] = {"mp_player_intdrink", "loop_bottle", "Drink Apple Green Juice", AnimationOptions =
{
Prop = 'bzzz_tree_juice_green',
PropBone = 18905,
PropPlacement = {-0.04, -0.07, 0.15, 77.0, 48.0, 126.0},
EmoteLoop = true,
EmoteMoving = true,
}},
["red_juice"] = {"mp_player_intdrink", "loop_bottle", "Drink Apple Red Juice", AnimationOptions =
{
Prop = 'bzzz_tree_juice_red',
PropBone = 18905,
PropPlacement = {-0.04, -0.07, 0.15, 77.0, 48.0, 126.0},
EmoteLoop = true,
EmoteMoving = true,
}},

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@ -0,0 +1,16 @@
fx_version 'cerulean'
game { 'gta5' }
author 'BzZz'
description 'Bzzz - Apple Trees'
version '2.1.0'
data_file 'DLC_ITYP_REQUEST' 'stream/*.ytyp'
files {
'stream/*.ytyp',
}

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@ -0,0 +1,37 @@
Hi,
thank you for your purchase.
--------------------------------------------------
YMAP COORDS: x = 1858, y = 4871, z = 43
--------------------------------------------------
My contact:
Cfx forum: https://forum.cfx.re/u/bzzzi/summary
Tebex: https://bzzz.tebex.io/
Discord: https://discord.gg/PpAHBCMW97
Wiki: https://bzzz.wiki/
--------------------------------------------------
Installation:
1) Insert folder "bzzz_apple_trees" to resources folder
2) Add to server.cfg
3) Restart server
--------------------------------------------------
If you stream props in another resource, you must edit the fxmanifest.
Add this line:
data_file 'DLC_ITYP_REQUEST' 'stream/bzzz_tree_pack.ytyp'
Then the server must be restarted.
YTYP loads properties of props.
If you are streaming files in this original resource, do nothing.
Then you can use props in the same way as GTA props. (File name = prop name)
--------------------------------------------------

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["star_beer1"] = {"mp_player_intdrink", "loop_bottle", "Drink Liquid Beer", AnimationOptions =
{
Prop = 'bzzz_prop_beer_original',
PropBone = 18905,
PropPlacement = {0.12, 0.0, 0.04, -60.0, 89.0, -5.0},
EmoteLoop = true,
EmoteMoving = true,
}},
--[[ The coordinates are the same for all cans.
bzzz_prop_beer_apple
bzzz_prop_beer_blueberry
bzzz_prop_beer_kiwi
bzzz_prop_beer_plum
bzzz_prop_beer_raspberry
--]]

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@ -0,0 +1 @@
https://github.com/Mrs-BzZz/food_coords/blob/main/ox_inventory/bzzz_beer_machine.lua

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@ -0,0 +1 @@
https://github.com/Mrs-BzZz/food_coords/blob/main/qb-smallresources/bzzz_beer_machine.lua

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fx_version 'cerulean'
game { 'gta5' }
author 'BzZz'
description 'Bzzz - Beer machine'
version '1.1.0'
data_file 'DLC_ITYP_REQUEST' 'stream/bzzz_prop_beer_machine.ytyp'

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@ -0,0 +1,33 @@
Hi,
thank you for your purchase.
Please don't release my work any longer.
--------------------------------------------------
My contact:
Cfx forum: https://forum.cfx.re/u/bzzzi/summary
Tebex: https://bzzz.tebex.io/
Discord: https://discord.gg/PpAHBCMW97
--------------------------------------------------
Installation:
1) Insert folder "bzzz_beer_machine" to resources folder
2) Add to server.cfg
3) Restart server
You can then use the props as GTA props.
--------------------------------------------------
If you stream props in another resource, you must edit the fxmanifest.
Add this line:
data_file 'DLC_ITYP_REQUEST' 'stream/bzzz_prop_beer_machine.ytyp'
Then the server must be restarted.
YTYP loads properties of props.
--------------------------------------------------
Textures can be easily changed in OpenIV.
Keep the original texture dimensions.

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@ -0,0 +1,19 @@
-- Template
["cotton_candy_yellow"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Eat cotton candy yellow", AnimationOptions =
{
Prop = "bzzz_candy_cotton_yellow", --or bzzz_candy_cotton_pink, bzzz_candy_cotton_blue, bzzz_candy_cotton_red, bzzz_candy_cotton_stick
PropBone = 18905,
PropPlacement = {0.15, 0.07, 0.0, -50.0, 150.0, 0.0},
EmoteLoop = true,
EmoteMoving = true,
}},
["making_cotton_candy"] = {"anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Making cotton candy", AnimationOptions =
{
Prop = 'bzzz_candy_cotton_yellow', --or bzzz_candy_cotton_pink, bzzz_candy_cotton_blue, bzzz_candy_cotton_red, bzzz_candy_cotton_stick
PropBone = 18905,
PropPlacement = {0.27, -0.04, -0.02, 24.0, 110.0, 0.0},
EmoteMoving = true,
EmoteLoop = true
}},

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@ -0,0 +1,43 @@
-- copy and paste into the food section
["bzzz_candy_cotton_yellow"] = {
basicInfo = {
amountToAdd = 200000,
animationDict = "mp_player_inteat@burger", animationName = "mp_player_int_eat_burger"},
firstProp = {
boneIndex = 18905,
propName = "bzzz_candy_cotton_yellow",
xPos = 0.15, yPos = 0.07, zPos = 0.00, xRot = -50.0, yRot = 150.0, zRot = 10.0
}
},
["bzzz_candy_cotton_red"] = {
basicInfo = {
amountToAdd = 200000,
animationDict = "mp_player_inteat@burger", animationName = "mp_player_int_eat_burger"},
firstProp = {
boneIndex = 18905,
propName = "bzzz_candy_cotton_red",
xPos = 0.15, yPos = 0.07, zPos = 0.00, xRot = -50.0, yRot = 150.0, zRot = 10.0
}
},
["bzzz_candy_cotton_blue"] = {
basicInfo = {
amountToAdd = 200000,
animationDict = "mp_player_inteat@burger", animationName = "mp_player_int_eat_burger"},
firstProp = {
boneIndex = 18905,
propName = "bzzz_candy_cotton_blue",
xPos = 0.15, yPos = 0.07, zPos = 0.00, xRot = -50.0, yRot = 150.0, zRot = 10.0
}
},
["bzzz_candy_cotton_pink"] = {
basicInfo = {
amountToAdd = 200000,
animationDict = "mp_player_inteat@burger", animationName = "mp_player_int_eat_burger"},
firstProp = {
boneIndex = 18905,
propName = "bzzz_candy_cotton_pink",
xPos = 0.15, yPos = 0.07, zPos = 0.00, xRot = -50.0, yRot = 150.0, zRot = 10.0
}
},

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--copy and paste into the ox_inventory/data/items.lua
['bzzz_candy_cotton_yellow'] = {
label = 'Yellow candy cotton',
weight = 500,
client = {
status = { thirst = 200000 },
anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
prop = { model = `bzzz_candy_cotton_yellow`, pos = vec3(-0.02, 0.01, -0.01), rot = vec3(0.0, -90.0, 0.0) },
usetime = 2500,
cancel = true,
notification = 'Bon appétit'
}
},
['bzzz_candy_cotton_pink'] = {
label = 'Pink candy cotton',
weight = 500,
client = {
status = { thirst = 200000 },
anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
prop = { model = `bzzz_candy_cotton_pink`, pos = vec3(-0.02, 0.01, -0.01), rot = vec3(0.0, -90.0, 0.0) },
usetime = 2500,
cancel = true,
notification = 'Bon appétit'
}
},
['bzzz_candy_cotton_red'] = {
label = 'Red candy cotton',
weight = 500,
client = {
status = { thirst = 200000 },
anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
prop = { model = `bzzz_candy_cotton_red`, pos = vec3(-0.02, 0.01, -0.01), rot = vec3(0.0, -90.0, 0.0) },
usetime = 2500,
cancel = true,
notification = 'Bon appétit'
}
},
['bzzz_candy_cotton_blue'] = {
label = 'Blue candy cotton',
weight = 500,
client = {
status = { thirst = 200000 },
anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
prop = { model = `bzzz_candy_cotton_blue`, pos = vec3(-0.02, 0.01, -0.01), rot = vec3(0.0, -90.0, 0.0) },
usetime = 2500,
cancel = true,
notification = 'Bon appétit'
}
},

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@ -0,0 +1 @@
https://github.com/Mrs-BzZz/food_coords/blob/main/qb-smallresources/bzzz_cotton_candy.lua

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INSERT INTO `items` (`name`, `label`, `weight`) VALUES
('bzzz_candy_cotton_yellow', 'Yellow candy cotton', 1),
('bzzz_candy_cotton_red', 'Red candy cotton', 1),
('bzzz_candy_cotton_blue', 'Blue candy cotton', 1),
('bzzz_candy_cotton_pink', 'Pink candy cotton', 1)
;

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fx_version 'cerulean'
game { 'gta5' }
author 'BzZz'
description 'Bzzz - Cotton candy'
version '1.1.0'
data_file 'DLC_ITYP_REQUEST' 'stream/bzzz_candy_cotton.ytyp'

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