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Update main.lua

This commit is contained in:
Nordi98 2025-07-20 18:37:08 +02:00
parent 260aa8dcff
commit 812c710ac4

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@ -21,7 +21,7 @@ local function GetModelNameFromHash(hash)
return "Unknown"
end
-- Function to check if player is at the correct position (rear for trailers, door for containers)
-- Function to check if player is at the correct position (rear for trailers, front/door for containers)
local function IsPlayerAtCorrectPosition(entity, containerType)
local playerPos = GetEntityCoords(PlayerPedId())
local entityPos = GetEntityCoords(entity)
@ -50,8 +50,8 @@ local function IsPlayerAtCorrectPosition(entity, containerType)
-- For trailers, player should be at the rear (negative dot product)
return forwardDot < -0.7 -- Threshold to ensure player is behind the trailer
else
-- For containers, player should be at the door (negative dot product, as doors are typically at the rear)
return forwardDot < -0.7 -- Threshold to ensure player is at the door end of the container
-- For containers, player should be at the front/door (positive dot product)
return forwardDot > 0.7 -- Threshold to ensure player is at the front/door of the container
end
end
@ -74,7 +74,7 @@ local function IsNearValidContainer()
if distance <= 5.0 and distance < closestDistance then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
-- Check if player is at the door for containers
-- Check if player is at the front/door for containers
if IsPlayerAtCorrectPosition(object, containerType) then
foundEntity = object
foundType = containerType
@ -83,7 +83,7 @@ local function IsNearValidContainer()
else
lib.notify({
title = Config.Notifications.title,
description = "You need to stand at the door end of the container!",
description = "You need to stand at the front/door of the container!",
type = 'error'
})
end
@ -254,9 +254,16 @@ local function StartContainerRobbery(container, containerType)
local offsetCoords
local playerHeading
-- Both trailers and containers should position player at the rear
offsetCoords = GetOffsetFromEntityInWorldCoords(container, 0.0, -(containerLength/2 + 1.0), 0.0)
playerHeading = containerHeading + 180.0 -- Face the rear of the trailer/container
-- Different positioning for trailers and containers
if string.match(containerType.type, "trailer") then
-- For trailers, position at the rear
offsetCoords = GetOffsetFromEntityInWorldCoords(container, 0.0, -(containerLength/2 + 1.0), 0.0)
playerHeading = containerHeading + 180.0 -- Face the rear of the trailer
else
-- For containers, position at the front/door
offsetCoords = GetOffsetFromEntityInWorldCoords(container, 0.0, (containerLength/2 + 1.0), 0.0)
playerHeading = containerHeading -- Face the front/door of the container
end
-- Set player position and heading
SetEntityCoords(PlayerPedId(), offsetCoords.x, offsetCoords.y, offsetCoords.z)
@ -599,7 +606,7 @@ RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetNa
title = alertTitle,
description = string.format(Config.Notifications.policeMessage, streetName),
type = 'inform',
position = 'top',
position = 'right',
icon = alertIcon,
iconColor = '#ff0000'
})