forked from Simnation/Main
ed
This commit is contained in:
parent
5f22a1888a
commit
7e4165d190
102 changed files with 8182 additions and 6 deletions
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@ -2821,8 +2821,8 @@ CodeStudio.Products = {
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}
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},
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['tools'] = {
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categoryName = "Items",
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['meachanic'] = {
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categoryName = "Mechaniker",
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categoryLogo = "fa-shopping-basket",
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items = {
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['kq_tow_rope'] = {
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@ -2841,6 +2841,33 @@ CodeStudio.Products = {
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}
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},
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['ammunation'] = {
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categoryName = "Ammunation",
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categoryLogo = "fa-shopping-basket",
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items = {
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['weapon_repair_kit'] = {
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itemName = "Waffen Reparturkit",
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itemStock = 150,
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itemPrice = 50,
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itemInfo = "",
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},
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['airsoft_bullets'] = {
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itemName = "Softair Kugeln",
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itemStock = 150,
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itemPrice = 50,
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itemInfo = "",
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},
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['weapon_airsoftglock20'] = {
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itemName = "Softair Klog 20",
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itemStock = 150,
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itemPrice = 50,
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itemInfo = "",
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},
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}
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},
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} -- Schließende Klammer für CodeStudio.Products
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@ -2980,8 +3007,8 @@ CodeStudio.Shops = {
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[2] = 'kayas',
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[3] = 'odinsbar',
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[4] = 'cute',
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[5] = 'tools',
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[5] = 'mechanic',
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[5] = 'ammunation',
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},
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requiredJob = {
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@ -30,7 +30,7 @@ local weaponsList = {
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weapon_pistol_mk2 = { name = 'weapon_pistol_mk2', label = 'Klog 19', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_pistol_mk2.png', description = 'An upgraded small firearm designed to be held in one hand' },
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weapon_combatpistol = { name = 'weapon_combatpistol', label = 'Bretta Storm', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_combatpistol.png', description = 'A combat version small firearm designed to be held in one hand' },
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weapon_appistol = { name = 'weapon_appistol', label = 'Klog 19A', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_appistol.png', description = 'A small firearm designed to be held in one hand that is automatic' },
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weapon_stungun = { name = 'weapon_stungun', label = 'Taser X2', weight = 1000, ammotype = 'AMMO_STUNGUN', image = 'weapon_stungun.png', description = 'A weapon firing barbs attached by wires to batteries, causing temporary paralysis' },
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weapon_stungun = { name = 'weapon_stungun', label = 'Taser X2', weight = 1000, ammotype = 'AMMO_STUNGUN', image = 'weapon_stungun.png', description = 'Unbegrenzte Maaaaacht!!!' },
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weapon_pistol50 = { name = 'weapon_pistol50', label = 'Tropical Eagle', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_pistol50.png', description = 'A .50 caliber firearm designed to be held with both hands' },
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weapon_snspistol = { name = 'weapon_snspistol', label = 'SNS Pistol', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_snspistol.png', description = 'A very small firearm designed to be easily concealed' },
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weapon_heavypistol = { name = 'weapon_heavypistol', label = 'FM 510', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_heavypistol.png', description = 'A hefty firearm designed to be held in one hand (or attempted)' },
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@ -0,0 +1 @@
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AddTextEntry("WEAPON_AIRSOFTAK47", "Airsoft AK47")
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19
resources/[jobs]/[weapons]/AirsoftAK47/fxmanifest.lua
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19
resources/[jobs]/[weapons]/AirsoftAK47/fxmanifest.lua
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@ -0,0 +1,19 @@
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fx_version 'cerulean'
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games {'gta5'}
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description 'Add-on weapon generated using vWeaponsToolkit'
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files{
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'**/weaponcomponents.meta',
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'**/weaponarchetypes.meta',
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'**/weaponanimations.meta',
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'**/pedpersonality.meta',
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'**/weapons.meta',
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}
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data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
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data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
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data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
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data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
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data_file 'WEAPONINFO_FILE' '**/weapons.meta'
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client_script 'cl_weaponNames.lua'
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resources/[jobs]/[weapons]/AirsoftAK47/meta/pedpersonality.meta
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resources/[jobs]/[weapons]/AirsoftAK47/meta/pedpersonality.meta
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@ -0,0 +1,214 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CPedModelInfo__PersonalityDataList>
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<MovementModeUnholsterData>
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<Item>
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<Name>UNHOLSTER_UNARMED</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<Clip>unarmed_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<Clip>2h_melee_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<Clip>1h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<Clip>2h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_MINIGUN</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<Clip>mini_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_UNARMED_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<Clip>unarmed_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<Clip>unarmed_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<Clip>1h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<Clip>2h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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</MovementModeUnholsterData>
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<MovementModes>
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<Item>
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<Name>DEFAULT_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
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<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>move_stealth@generic@trans@2h</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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</Item>
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<Item>
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<Name>MP_FEMALE_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
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<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTAK47</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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</Item>
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</MovementModes>
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</CPedModelInfo__PersonalityDataList>
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@ -0,0 +1,443 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponAnimationsSets>
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<WeaponAnimationsSets>
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<Item key="Ballistic">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_AIRSOFTAK47">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash/>
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<CoverWeaponClipSetHash/>
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<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
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<MotionFilterHash/>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash/>
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<WeaponClipSetStreamedHash/>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth/>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash/>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash/>
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<JumpUpperbodyClipSetHash/>
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<FallUpperbodyClipSetHash/>
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<FromStrafeTransitionUpperBodyClipSetHash/>
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<SwapWeaponFilterHash/>
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<SwapWeaponInLowCoverFilterHash/>
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<AnimFireRateModifier value="1.400000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="NULL"/>
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<AimGrenadeThrowNormalClipsetHash/>
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<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="Default">
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<WeaponAnimations>
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<Item key="WEAPON_AIRSOFTAK47">
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<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
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<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@rifle@hi@assault_rifle</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>weapons@rifle@hi@assault_rifle</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash/>
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<SwapWeaponInLowCoverFilterHash/>
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<AnimFireRateModifier value="1.400000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
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<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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</WeaponAnimations>
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</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="0.850000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
|
||||
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item>
|
||||
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTAK47">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftak_mag1</modelName>
|
||||
<txdName>airsoftak_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftak</modelName>
|
||||
<txdName>airsoftak</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTAK_MAG</Name>
|
||||
<Model>airsoftak_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_AR_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="45"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
290
resources/[jobs]/[weapons]/AirsoftAK47/meta/weapons.meta
Normal file
290
resources/[jobs]/[weapons]/AirsoftAK47/meta/weapons.meta
Normal file
|
@ -0,0 +1,290 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="464"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTAK47</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTAK47</Name>
|
||||
<Model>airsoftak</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTAK47</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_RIFLE</WheelSlot>
|
||||
<Group>GROUP_RIFLE</Group>
|
||||
<AmmoInfo ref="AMMO_RIFLE"/>
|
||||
<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/>
|
||||
<ClipSize value="30"/>
|
||||
<AccuracySpread value="3.500000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.300000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="140.000000"/>
|
||||
<ForceHitVehicle value="1300.000000"/>
|
||||
<ForceHitFlyingHeli value="1250.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="70.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="600.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.158000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="120"/>
|
||||
<InitialRumbleIntensity value="0.650000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="80"/>
|
||||
<RumbleIntensity value="0.450000"/>
|
||||
<RumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="190"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="110"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.700000"/>
|
||||
<LockOnRange value="65.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="47.500000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="35.000000"/>
|
||||
<FirstPersonScopeFov value="20.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="20.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.2500" z="-0.0010"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.30000" z="-0.01450"/>
|
||||
<FirstPersonScopeRotationOffset x="0.40000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="100"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.200000" y="0.300000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.520000"/>
|
||||
<AimOffsetMax x="0.180000" y="-0.225000" z="0.475000"/>
|
||||
<AimProbeLengthMax value="0.400000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-1.300000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_ASSAULTRIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTAK47</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>ASLTRIFLE</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Automatic</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTAK_MAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="60"/>
|
||||
<HudCapacity value="40"/>
|
||||
<HudAccuracy value="45"/>
|
||||
<HudRange value="45"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak.ytd
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_hi.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_hi.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_mag1.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_mag1.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_mag1.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_mag1.ytd
Normal file
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTG36C", "Airsoft G36C")
|
19
resources/[jobs]/[weapons]/AirsoftG36C/fxmanifest.lua
Normal file
19
resources/[jobs]/[weapons]/AirsoftG36C/fxmanifest.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
214
resources/[jobs]/[weapons]/AirsoftG36C/meta/pedpersonality.meta
Normal file
214
resources/[jobs]/[weapons]/AirsoftG36C/meta/pedpersonality.meta
Normal file
|
@ -0,0 +1,214 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTG36C</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -0,0 +1,442 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash />
|
||||
<CoverMovementExtraClipSetHash />
|
||||
<CoverAlternateMovementClipSetHash />
|
||||
<CoverWeaponClipSetHash />
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash />
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash />
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash />
|
||||
<WeaponClipSetStreamedHash />
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth />
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash />
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash />
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash />
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash />
|
||||
<JumpUpperbodyClipSetHash />
|
||||
<FallUpperbodyClipSetHash />
|
||||
<FromStrafeTransitionUpperBodyClipSetHash />
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="NULL" />
|
||||
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
|
||||
<AimGrenadeThrowNormalClipsetHash />
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>anim@weapons@rifle@lo@spcarbine</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash />
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>anim@weapons@rifle@lo@spcarbine</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>anim@weapons@rifle@lo@spcarbine_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@rifle@lo@spcarbine@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.650000"/>
|
||||
<AnimBlindFireRateModifier value="1.650000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash />
|
||||
<CoverMovementExtraClipSetHash />
|
||||
<CoverAlternateMovementClipSetHash />
|
||||
<CoverWeaponClipSetHash />
|
||||
<MotionClipSetHash>weapons@rifle@lo@spcarbine@f</MotionClipSetHash>
|
||||
<MotionFilterHash />
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash />
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash />
|
||||
<WeaponClipSetStreamedHash />
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth />
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash />
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash />
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash />
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash />
|
||||
<JumpUpperbodyClipSetHash />
|
||||
<FallUpperbodyClipSetHash />
|
||||
<FromStrafeTransitionUpperBodyClipSetHash />
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="NULL" />
|
||||
<AimGrenadeThrowNormalClipsetHash />
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@special_carbine@</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@special_carbine@</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@special_carbine@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@special_carbine@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@special_carbine@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@special_carbine@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@special_carbine@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@special_carbine@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTG36C">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash />
|
||||
<MotionStrafingClipSetHash />
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash />
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured />
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover />
|
||||
<AlternativeClipSetWhenBlocked />
|
||||
<ScopeWeaponClipSet />
|
||||
<AlternateAimingStandingClipSetHash />
|
||||
<AlternateAimingCrouchingClipSetHash />
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash />
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash />
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash />
|
||||
<MeleeTauntClipSetHash />
|
||||
<MeleeSupportTauntClipSetHash />
|
||||
<MeleeStealthClipSetHash />
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash />
|
||||
<SwapWeaponInLowCoverFilterHash />
|
||||
<AnimFireRateModifier value="1.650000" />
|
||||
<AnimBlindFireRateModifier value="1.650000" />
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
||||
<AimingDownTheBarrel value="true" />
|
||||
<WeaponSwapData ref="SWAP_DEFAULT" />
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash />
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftg36_mag1</modelName>
|
||||
<txdName>airsoftg36_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftg36</modelName>
|
||||
<txdName>airsoftg36</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTG36C_MAG</Name>
|
||||
<Model>airsoftg36_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_CR_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="60"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
290
resources/[jobs]/[weapons]/AirsoftG36C/meta/weapons.meta
Normal file
290
resources/[jobs]/[weapons]/AirsoftG36C/meta/weapons.meta
Normal file
|
@ -0,0 +1,290 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="472"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTG36C</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTG36C</Name>
|
||||
<Model>airsoftg36</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTG36C</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_RIFLE</WheelSlot>
|
||||
<Group>GROUP_RIFLE</Group>
|
||||
<AmmoInfo ref="AMMO_RIFLE"/>
|
||||
<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/>
|
||||
<ClipSize value="30"/>
|
||||
<AccuracySpread value="6.500000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.750000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="140.000000"/>
|
||||
<ForceHitVehicle value="1200.000000"/>
|
||||
<ForceHitFlyingHeli value="1250.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="600.000000"/>
|
||||
<Penetration value="0.100000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.750000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.135000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="90"/>
|
||||
<InitialRumbleIntensity value="0.700000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="90"/>
|
||||
<RumbleIntensity value="0.100000"/>
|
||||
<RumbleIntensityTrigger value="0.800000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.700000"/>
|
||||
<LockOnRange value="65.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="47.500000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="35.000000"/>
|
||||
<FirstPersonScopeFov value="20.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="20.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="-0.0280"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="100"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.430000"/>
|
||||
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000"/>
|
||||
<AimProbeLengthMax value="0.340000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-1.000000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTG36C</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>CRBNRIFLE</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Automatic</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTG36C_MAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="65"/>
|
||||
<HudCapacity value="40"/>
|
||||
<HudAccuracy value="55"/>
|
||||
<HudRange value="45"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
BIN
resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36+hi.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36+hi.ytd
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36.ytd
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36_hi.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36_hi.ydr
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTM249", "Airsoft M249")
|
19
resources/[jobs]/[weapons]/AirsoftM249/fxmanifest.lua
Normal file
19
resources/[jobs]/[weapons]/AirsoftM249/fxmanifest.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
214
resources/[jobs]/[weapons]/AirsoftM249/meta/pedpersonality.meta
Normal file
214
resources/[jobs]/[weapons]/AirsoftM249/meta/pedpersonality.meta
Normal file
|
@ -0,0 +1,214 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM249</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -0,0 +1,394 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@machinegun@combat_mg</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@machinegun@combat_mg</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@machinegun@combat_mg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@machinegun@combat_mg@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@machinegun@combat_mg@hi</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@machinegun@combat_mg@hi</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@machinegun@combat_mg@hi</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>weapons@machinegun@f</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@light_machine_gun@combat_mg@</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM249">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.400000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftm249_mag</modelName>
|
||||
<txdName>airsoftm249_mag</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftm249</modelName>
|
||||
<txdName>airsoftm249</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTM249BOX</Name>
|
||||
<Model>airsoftm249_mag</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCDCMG_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="200"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
294
resources/[jobs]/[weapons]/AirsoftM249/meta/weapons.meta
Normal file
294
resources/[jobs]/[weapons]/AirsoftM249/meta/weapons.meta
Normal file
|
@ -0,0 +1,294 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="469"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTM249</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTM249</Name>
|
||||
<Model>airsoftm249</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTM249</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SMG</WheelSlot>
|
||||
<Group>GROUP_MG</Group>
|
||||
<AmmoInfo ref="AMMO_MG"/>
|
||||
<AimingInfo ref="MG_LOW_BASE_STRAFE"/>
|
||||
<ClipSize value="200"/>
|
||||
<AccuracySpread value="10.000000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.250000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="150.000000"/>
|
||||
<ForceHitVehicle value="2000.000000"/>
|
||||
<ForceHitFlyingHeli value="2250.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="20.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="600.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.108000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.500000" y="5.000000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="155"/>
|
||||
<InitialRumbleIntensity value="0.400000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="100"/>
|
||||
<RumbleIntensity value="0.100000"/>
|
||||
<RumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.700000"/>
|
||||
<LockOnRange value="65.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="47.500000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
|
||||
<RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
|
||||
<CameraFov value="35.000000"/>
|
||||
<FirstPersonScopeFov value="20.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="20.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00400" y="-0.0750" z="-0.0260"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="-0.1500" z="-0.0470"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.0750" y="0.000000" z="-0.02500000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="80"/>
|
||||
<RecoilShakeAmplitude value="0.060000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<IkRecoilDisplacement value="0.0"/>
|
||||
<IkRecoilDisplacementScope value="0.004"/>
|
||||
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.275000" y="0.175000" z="0.275000"/>
|
||||
<AimProbeLengthMin value="0.435000"/>
|
||||
<AimOffsetMax x="0.215000" y="-0.050000" z="0.415000"/>
|
||||
<AimProbeLengthMax value="0.350000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.11700" y="-0.096000" z="0.867000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000"/>
|
||||
<TorsoAimOffset x="-1.100000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_COMBATMG</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTM249</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>CMBTMG</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Mini</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTM249BOX</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone>Gun_Feed</GunFeedBone>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_MG"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="65"/>
|
||||
<HudCapacity value="70"/>
|
||||
<HudAccuracy value="45"/>
|
||||
<HudRange value="60"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
BIN
resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249.ytd
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249_hi.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249_hi.ydr
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
1
resources/[jobs]/[weapons]/AirsoftM4/cl_weaponNames.lua
Normal file
1
resources/[jobs]/[weapons]/AirsoftM4/cl_weaponNames.lua
Normal file
|
@ -0,0 +1 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTM4", "Airsoft M4")
|
18
resources/[jobs]/[weapons]/AirsoftM4/fxmanifest.lua
Normal file
18
resources/[jobs]/[weapons]/AirsoftM4/fxmanifest.lua
Normal file
|
@ -0,0 +1,18 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
214
resources/[jobs]/[weapons]/AirsoftM4/meta/pedpersonality.meta
Normal file
214
resources/[jobs]/[weapons]/AirsoftM4/meta/pedpersonality.meta
Normal file
|
@ -0,0 +1,214 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTM4</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
394
resources/[jobs]/[weapons]/AirsoftM4/meta/weaponanimations.meta
Normal file
394
resources/[jobs]/[weapons]/AirsoftM4/meta/weaponanimations.meta
Normal file
|
@ -0,0 +1,394 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTM4">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.600000"/>
|
||||
<AnimBlindFireRateModifier value="1.600000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftm4a1_mag1</modelName>
|
||||
<txdName>airsoftm4a1_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftm4a1</modelName>
|
||||
<txdName>airsoftm4a1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTM4_CLIP</Name>
|
||||
<Model>airsoftm4a1_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_CR_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="50"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
290
resources/[jobs]/[weapons]/AirsoftM4/meta/weapons.meta
Normal file
290
resources/[jobs]/[weapons]/AirsoftM4/meta/weapons.meta
Normal file
|
@ -0,0 +1,290 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="462"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTM4</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTM4</Name>
|
||||
<Model>airsoftm4a1</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTM4</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_RIFLE</WheelSlot>
|
||||
<Group>GROUP_RIFLE</Group>
|
||||
<AmmoInfo ref="AMMO_RIFLE"/>
|
||||
<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/>
|
||||
<ClipSize value="30"/>
|
||||
<AccuracySpread value="5.000000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.300000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="140.000000"/>
|
||||
<ForceHitVehicle value="1200.000000"/>
|
||||
<ForceHitFlyingHeli value="1250.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="600.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.135000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="90"/>
|
||||
<InitialRumbleIntensity value="0.700000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="90"/>
|
||||
<RumbleIntensity value="0.100000"/>
|
||||
<RumbleIntensityTrigger value="0.800000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.700000"/>
|
||||
<LockOnRange value="65.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="47.500000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="35.000000"/>
|
||||
<FirstPersonScopeFov value="20.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="20.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="-0.0280"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="100"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.430000"/>
|
||||
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000"/>
|
||||
<AimProbeLengthMax value="0.340000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-1.000000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.100000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTM4</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>CRBNRIFLE</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Automatic</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTM4_CLIP</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="90"/>
|
||||
<HudCapacity value="40"/>
|
||||
<HudAccuracy value="40"/>
|
||||
<HudRange value="30"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1+hi.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1+hi.ytd
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1.ytd
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_hi.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_hi.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_mag1.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_mag1.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_mag1.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_mag1.ytd
Normal file
Binary file not shown.
1
resources/[jobs]/[weapons]/AirsoftMP5/cl_weaponNames.lua
Normal file
1
resources/[jobs]/[weapons]/AirsoftMP5/cl_weaponNames.lua
Normal file
|
@ -0,0 +1 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTMP5", "Airsoft MP5")
|
19
resources/[jobs]/[weapons]/AirsoftMP5/fxmanifest.lua
Normal file
19
resources/[jobs]/[weapons]/AirsoftMP5/fxmanifest.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
389
resources/[jobs]/[weapons]/AirsoftMP5/meta/pedpersonality.meta
Normal file
389
resources/[jobs]/[weapons]/AirsoftMP5/meta/pedpersonality.meta
Normal file
|
@ -0,0 +1,389 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_MINIGUN</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_mini</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@MP_FEMALE@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MICHAEL_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ZERO@ARMED@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ZERO@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>FRANKLIN_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ONE@ARMED@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ONE@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>TREVOR_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_TWO@ARMED@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTMP5</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@2H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_TWO@2H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
443
resources/[jobs]/[weapons]/AirsoftMP5/meta/weaponanimations.meta
Normal file
443
resources/[jobs]/[weapons]/AirsoftMP5/meta/weaponanimations.meta
Normal file
|
@ -0,0 +1,443 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@rifle@lo@smg</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@rifle@lo@smg</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@rifle@lo@smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@rifle@lo@smg@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@smg@</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@smg@</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@submachine_gun@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTMP5">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.700000"/>
|
||||
<AnimBlindFireRateModifier value="0.900000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftmp5_mag1</modelName>
|
||||
<txdName>airsoftmp5_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftmp5</modelName>
|
||||
<txdName>airsoftmp5</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTMP5_CLIP</Name>
|
||||
<Model>airsoftmp5_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_SMG_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="60"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
290
resources/[jobs]/[weapons]/AirsoftMP5/meta/weapons.meta
Normal file
290
resources/[jobs]/[weapons]/AirsoftMP5/meta/weapons.meta
Normal file
|
@ -0,0 +1,290 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="465"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTMP5</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTMP5</Name>
|
||||
<Model>airsoftmp5</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTMP5</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SMG</WheelSlot>
|
||||
<Group>GROUP_SMG</Group>
|
||||
<AmmoInfo ref="AMMO_SMG"/>
|
||||
<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/>
|
||||
<ClipSize value="30"/>
|
||||
<AccuracySpread value="8.500000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="3.000000"/>
|
||||
<RecoilErrorTime value="0.200000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="100.000000"/>
|
||||
<ForceHitVehicle value="1100.000000"/>
|
||||
<ForceHitFlyingHeli value="750.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="500.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.118000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletSmall</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.00000" y="2.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="120"/>
|
||||
<InitialRumbleIntensity value="0.150000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.900000"/>
|
||||
<RumbleDuration value="95"/>
|
||||
<RumbleIntensity value="0.120000"/>
|
||||
<RumbleIntensityTrigger value="0.700000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="120"/>
|
||||
<InitialRumbleIntensityFps value="0.750000"/>
|
||||
<RumbleDurationFps value="80"/>
|
||||
<RumbleIntensityFps value="0.480000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="2.500000"/>
|
||||
<LockOnRange value="55.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="40.000000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="30.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.500000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="2.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.0000" z="-0.014"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.10000" z="-0.02600"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.100000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="0"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.210000" y="0.200000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.400000"/>
|
||||
<AimOffsetMax x="0.160000" y="-0.200000" z="0.450000"/>
|
||||
<AimProbeLengthMax value="0.325000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-1.100000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.100000"/>
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.750000"/>
|
||||
<ReticuleMinSizeCrouched value="0.600000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_SMG</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTMP5</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>SMG</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Mini</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTMP5_CLIP</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_SMG"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="55"/>
|
||||
<HudCapacity value="40"/>
|
||||
<HudAccuracy value="40"/>
|
||||
<HudRange value="35"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5.ytd
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_hi.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_hi.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_mag1.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_mag1.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_mag1.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_mag1.ytd
Normal file
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTUZIMICRO", "Airsoft Micro Uzi")
|
19
resources/[jobs]/[weapons]/AirsoftMicroUzi/fxmanifest.lua
Normal file
19
resources/[jobs]/[weapons]/AirsoftMicroUzi/fxmanifest.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
|
@ -0,0 +1,383 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MICHAEL_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>FRANKLIN_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>TREVOR_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTUZIMICRO</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -0,0 +1,345 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@submg@micro_smg</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@submg@micro_smg</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@submg@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@submg@micro_smg@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@submg@micro_smg@hi</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@submg@micro_smg@hi</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@submg@advanced_rifle@micro_w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTUZIMICRO">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
|
||||
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
|
||||
<ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.750000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="false"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftmicrouzi_mag</modelName>
|
||||
<txdName>airsoftmicrouzi_mag</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftmicrouzi</modelName>
|
||||
<txdName>airsoftmicrouzi</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTUZIMAG</Name>
|
||||
<Model>airsoftmicrouzi_mag</Model>
|
||||
<LocName>WCT_CLIP2</LocName>
|
||||
<LocDesc>WCDMSMG_CLIP2</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="true"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="87"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="70"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_LARGE"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
294
resources/[jobs]/[weapons]/AirsoftMicroUzi/meta/weapons.meta
Normal file
294
resources/[jobs]/[weapons]/AirsoftMicroUzi/meta/weapons.meta
Normal file
|
@ -0,0 +1,294 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="468"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTUZIMICRO</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTUZIMICRO</Name>
|
||||
<Model>airsoftmicrouzi</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTUZIMICRO</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SMG</WheelSlot>
|
||||
<Group>GROUP_SMG</Group>
|
||||
<AmmoInfo ref="AMMO_SMG"/>
|
||||
<AimingInfo ref="SMG_2H_BASE_STRAFE"/>
|
||||
<ClipSize value="16"/>
|
||||
<AccuracySpread value="10.000000"/>
|
||||
<AccurateModeAccuracyModifier value="1.000000"/>
|
||||
<RunAndGunAccuracyModifier value="0.300000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="0.500000"/>
|
||||
<RecoilErrorTime value="0.500000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="40.000000"/>
|
||||
<ForceHitPed value="120.000000"/>
|
||||
<ForceHitVehicle value="750.000000"/>
|
||||
<ForceHitFlyingHeli value="750.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="80.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="90.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="500.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="0.750000"/>
|
||||
<AnimReloadRate value="0.800000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.100000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<FlashFxFP></FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.250000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<ShellFxFP></ShellFxFP>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletSmall</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.00000" y="2.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="86"/>
|
||||
<InitialRumbleIntensity value="0.366000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="96"/>
|
||||
<RumbleIntensity value="0.100000"/>
|
||||
<RumbleIntensityTrigger value="0.800000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="106"/>
|
||||
<InitialRumbleIntensityFps value="0.700000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="0.650000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="2.500000"/>
|
||||
<LockOnRange value="55.000000"/>
|
||||
<WeaponRange value="120.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="40.000000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="35.00000"/>
|
||||
<FirstPersonScopeAttachmentFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="-0.0400" z="0.00000"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.0020" y="-0.02000" z="-0.0160"/>
|
||||
<FirstPersonScopeRotationOffset x="0.0000" y="0.0000" z="0.2000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.00000" z="0.2000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="0.10" y="-0.030000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.050" y="0.000000" z="-0.04"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.0250" y="0.000000" z="-0.050"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.077000" y="0.000000" z="-0.0350000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
|
||||
<MinTimeBetweenRecoilShakes value="0"/>
|
||||
<RecoilShakeAmplitude value="0.050000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<IkRecoilDisplacement value="0.0"/>
|
||||
<IkRecoilDisplacementScope value="0.001"/>
|
||||
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.260000" y="0.125000" z="0.300000"/>
|
||||
<AimProbeLengthMin value="0.300000"/>
|
||||
<AimOffsetMax x="0.250000" y="-0.255000" z="0.325000"/>
|
||||
<AimProbeLengthMax value="0.285000"/>
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.20700" y="-0.040000" z="0.942000"/>
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
|
||||
<TorsoAimOffset x="-1.000000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.100000"/>
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.750000"/>
|
||||
<ReticuleMinSizeCrouched value="0.600000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_MICROSMG</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTUZIMICRO</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>MICROSMG</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>AutomaticSMG</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTUZIMAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire TreatAsOneHandedInCover UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseAlternateFPDrivebyClipset</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_SMG"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="60"/>
|
||||
<HudCapacity value="20"/>
|
||||
<HudAccuracy value="30"/>
|
||||
<HudRange value="25"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTR700", "Airsoft R700")
|
19
resources/[jobs]/[weapons]/AirsoftR700/fxmanifest.lua
Normal file
19
resources/[jobs]/[weapons]/AirsoftR700/fxmanifest.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
214
resources/[jobs]/[weapons]/AirsoftR700/meta/pedpersonality.meta
Normal file
214
resources/[jobs]/[weapons]/AirsoftR700/meta/pedpersonality.meta
Normal file
|
@ -0,0 +1,214 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR700</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -0,0 +1,389 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftr700_scope</modelName>
|
||||
<txdName>airsoftr700_scope</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftr700_mag1</modelName>
|
||||
<txdName>airsoftr700_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftr700</modelName>
|
||||
<txdName>airsoftr700</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftr700_mag</modelName>
|
||||
<txdName>airsoftr700_mag</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTR700_MAG</Name>
|
||||
<Model>airsoftr700_mag</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_SR_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="10"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
<Item type="CWeaponComponentScopeInfo">
|
||||
<Name>AIRSOFTR700_SCOPE</Name>
|
||||
<Model>airsoftr700_scope</Model>
|
||||
<LocName>WCT_SCOPE_MAX</LocName>
|
||||
<LocDesc>WCD_SCOPE_MAX</LocDesc>
|
||||
<AttachBone>AAPScop</AttachBone>
|
||||
<WeaponAttachBone>WAPScop</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="true"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="10"/>
|
||||
<HudRange value="0"/>
|
||||
<CameraHash>SNIPER_AIM_CAMERA</CameraHash>
|
||||
<RecoilShakeAmplitude value="0.280000"/>
|
||||
<ExtraZoomFactorForAccurateMode value="0.000000"/>
|
||||
<ReticuleHash>SNIPER_MAX</ReticuleHash>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
266
resources/[jobs]/[weapons]/AirsoftR700/meta/weapons.meta
Normal file
266
resources/[jobs]/[weapons]/AirsoftR700/meta/weapons.meta
Normal file
|
@ -0,0 +1,266 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="467"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTR700</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTR700</Name>
|
||||
<Model>airsoftr700</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTR700</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>DELAYED_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SNIPER</WheelSlot>
|
||||
<Group>GROUP_SNIPER</Group>
|
||||
<AmmoInfo ref="AMMO_SNIPER"/>
|
||||
<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/>
|
||||
<ClipSize value="10"/>
|
||||
<AccuracySpread value="5.000000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="0.500000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="0.000000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="300.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="100.000000"/>
|
||||
<ForceHitPed value="170.000000"/>
|
||||
<ForceHitVehicle value="1500.000000"/>
|
||||
<ForceHitFlyingHeli value="2500.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="75.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="750.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="450.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="2.500000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="1.567000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.000000"/>
|
||||
<BulletBendingZoomedRadius value="0.000000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<MuzzleSmokeFx/>
|
||||
<MuzzleSmokeFxMinLevel value="0.000000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.000000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.000000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="0.500000"/>
|
||||
<FlashFxLightEnabled value="false"/>
|
||||
<FlashFxLightCastsShadows value="true"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="150"/>
|
||||
<InitialRumbleIntensity value="0.800000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDuration value="150"/>
|
||||
<RumbleIntensity value="0.800000"/>
|
||||
<RumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
|
||||
<LockOnRange value="50.000000"/>
|
||||
<WeaponRange value="300.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="1500.000000"/>
|
||||
<DamageFallOffRangeMax value="1500.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash/>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.17500" z="-0.01500"/>
|
||||
<FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.000000"/>
|
||||
<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="0.280000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.125000" y="0.225000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.590000"/>
|
||||
<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000"/>
|
||||
<AimProbeLengthMax value="0.550000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-0.340000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.160000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.050000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
|
||||
<PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTR700</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>SNIPERRFL</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Sniper</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPScop</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTR700_SCOPE</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTR700_MAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="NULL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="25"/>
|
||||
<HudCapacity value="10"/>
|
||||
<HudAccuracy value="70"/>
|
||||
<HudRange value="95"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
BIN
resources/[jobs]/[weapons]/AirsoftR700/stream/airsoftr700.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftR700/stream/airsoftr700.ydr
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftR700/stream/airsoftr700.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftR700/stream/airsoftr700.ytd
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftR700/stream/airsoftr700_hi.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftR700/stream/airsoftr700_hi.ydr
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
AddTextEntry("WEAPON_AIRSOFTR870", "Airsoft R870")
|
19
resources/[jobs]/[weapons]/AirsoftR870/fxmanifest.lua
Normal file
19
resources/[jobs]/[weapons]/AirsoftR870/fxmanifest.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
214
resources/[jobs]/[weapons]/AirsoftR870/meta/pedpersonality.meta
Normal file
214
resources/[jobs]/[weapons]/AirsoftR870/meta/pedpersonality.meta
Normal file
|
@ -0,0 +1,214 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_2h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@generic@trans@2h</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_AIRSOFTR870</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
|
@ -0,0 +1,393 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Ballistic">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR870">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR870">
|
||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_ShotgunLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@rifle@lo@pump</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@rifle@lo@pump</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@rifle@lo@pump_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@rifle@lo@pump@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="MP_F_Freemode">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR870">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR870">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR870">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR870">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR870">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoft870</modelName>
|
||||
<txdName>airsoft870</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFT870_CLIP</Name>
|
||||
<Model/>
|
||||
<LocName>WCT_INVALID</LocName>
|
||||
<LocDesc>WCD_INVALID</LocDesc>
|
||||
<AttachBone/>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="8"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
274
resources/[jobs]/[weapons]/AirsoftR870/meta/weapons.meta
Normal file
274
resources/[jobs]/[weapons]/AirsoftR870/meta/weapons.meta
Normal file
|
@ -0,0 +1,274 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="463"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTR870</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTR870</Name>
|
||||
<Model>airsoft870</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTR870</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SHOTGUN</WheelSlot>
|
||||
<Group>GROUP_SHOTGUN</Group>
|
||||
<AmmoInfo ref="AMMO_SHOTGUN"/>
|
||||
<AimingInfo ref="RIFLE_LO_PUMP_STRAFE"/>
|
||||
<ClipSize value="8"/>
|
||||
<AccuracySpread value="3.000000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="0.000000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="1.000000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="75.000000"/>
|
||||
<ForceHitPed value="170.000000"/>
|
||||
<ForceHitVehicle value="50.000000"/>
|
||||
<ForceHitFlyingHeli value="120.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="25.000000"/>
|
||||
<ForceBack value="20.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="45.000000"/>
|
||||
<ForceBack value="20.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
|
||||
<ForceFront value="20.000000"/>
|
||||
<ForceBack value="20.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
|
||||
<ForceFront value="20.000000"/>
|
||||
<ForceBack value="20.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="500.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="300.000000"/>
|
||||
<BulletsInBatch value="8"/>
|
||||
<BatchSpread value="0.040000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="0.750000"/>
|
||||
<BulletsPerAnimLoop value="8"/>
|
||||
<TimeBetweenShots value="0.800000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.000000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.200000"/>
|
||||
<ShellFx>eject_shotgun</ShellFx>
|
||||
<ShellFxFP>eject_shotgun_fp</ShellFxFP>
|
||||
<TracerFx/>
|
||||
<PedDamageHash>ShotgunLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.000000"/>
|
||||
<FlashFxScale value="0.800000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.00000" y="2.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="200"/>
|
||||
<InitialRumbleIntensity value="1.000000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDuration value="200"/>
|
||||
<RumbleIntensity value="1.000000"/>
|
||||
<RumbleIntensityTrigger value="0.950000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="250"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="250"/>
|
||||
<RumbleIntensityFps value="0.900000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
|
||||
<LockOnRange value="35.000000"/>
|
||||
<WeaponRange value="40.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="10.000000"/>
|
||||
<DamageFallOffRangeMax value="40.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.1500" z="0.0180"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.000000" z="-0.0500000"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.000000"/>
|
||||
<RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="0.200000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.225000" y="0.250500" z="0.500000"/>
|
||||
<AimProbeLengthMin value="0.445000"/>
|
||||
<AimOffsetMax x="0.185000" y="0.000000" z="0.525000"/>
|
||||
<AimProbeLengthMax value="0.325000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-1.100000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.150000" y="0.050000"/>
|
||||
<LeftHandIkOffset x="0.100000" y="0.000000" z="-0.050000"/>
|
||||
<ReticuleMinSizeStanding value="1.000000"/>
|
||||
<ReticuleMinSizeCrouched value="1.000000"/>
|
||||
<ReticuleScale value="0.000000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_PUMPSHOTGUN</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTR870</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>PUMP</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Shotgun</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFT870_CLIP</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="0.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="20"/>
|
||||
<HudCapacity value="10"/>
|
||||
<HudAccuracy value="30"/>
|
||||
<HudRange value="20"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
BIN
resources/[jobs]/[weapons]/AirsoftR870/stream/airsoft870+hi.ytd
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftR870/stream/airsoft870+hi.ytd
Normal file
Binary file not shown.
BIN
resources/[jobs]/[weapons]/AirsoftR870/stream/airsoft870.ydr
Normal file
BIN
resources/[jobs]/[weapons]/AirsoftR870/stream/airsoft870.ydr
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue