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@ -1,5 +1,7 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local isJobMenuOpen = false
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local lastJobCheck = 0
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local checkInterval = 60000 -- Check for new jobs every 60 seconds
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local function GetJobs()
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local p = promise.new()
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@ -20,6 +22,19 @@ local function OpenUI()
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jobs = GetJobs(),
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side = Config.Side,
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})
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lastJobCheck = GetGameTimer() -- Reset the timer when we open the UI
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end
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-- Function to check for job updates
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local function CheckForJobUpdates()
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if isJobMenuOpen and (GetGameTimer() - lastJobCheck) > checkInterval then
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lastJobCheck = GetGameTimer()
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local jobs = GetJobs()
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SendNUIMessage({
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action = 'updateJobList',
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jobs = jobs
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})
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end
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end
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RegisterNUICallback('selectjob', function(data, cb)
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@ -81,3 +96,19 @@ RegisterNetEvent('ps-multijob:refreshJobs', function()
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OpenUI() -- Refresh the UI with updated job data
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end
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end)
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-- Request job updates from server periodically
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(checkInterval)
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TriggerServerEvent('ps-multijob:requestJobUpdate')
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end
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end)
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-- Check for job updates while menu is open
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(1000) -- Check every second if we need to update
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CheckForJobUpdates()
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end
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end)
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