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2 changed files with 65 additions and 13 deletions
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@ -2,10 +2,21 @@ local QBCore = exports[Config.CoreName]:GetCoreObject()
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local mode = 0
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local canToggle = false
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-- Funktion zum Prüfen des Charaktergeschlechts
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local function IsPedMale(ped)
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return GetEntityModel(ped) == `mp_m_freemode_01`
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end
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RegisterCommand('toggleNV', function()
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local ped = PlayerPedId()
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if QBCore.Functions.HasItem(Config.NVItem) then
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local currentGlasses = GetPedPropIndex(ped, 1)
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local gender = IsPedMale(ped) and "male" or "female"
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-- Prüfen, ob der Spieler eine der NV-Brillen trägt
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if Config.CheckHelmet then
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if GetPedPropIndex(PlayerPedId(), 0) == 116 then
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if currentGlasses == Config.Glasses[gender].up or currentGlasses == Config.Glasses[gender].down then
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canToggle = true
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else
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canToggle = false
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@ -15,31 +26,60 @@ RegisterCommand('toggleNV', function()
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end
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if canToggle then
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if mode == 0 then
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QBCore.Functions.Notify('Nightvision on!')
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-- Wenn die Brille hochgeklappt ist und Nachtsicht aktiviert wird, klappe sie runter
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if mode == 0 and currentGlasses == Config.Glasses[gender].up then
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SetPedPropIndex(ped, 1, Config.Glasses[gender].down, 0, true)
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QBCore.Functions.Notify('Nachtsicht aktiviert!')
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SetNightvision(true)
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mode = 1
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-- Wenn bereits im Nachtsichtmodus, wechsle zu Wärmesicht
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elseif mode == 1 then
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QBCore.Functions.Notify('Thermal vision on!')
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QBCore.Functions.Notify('Wärmesicht aktiviert!')
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SetSeethrough(true)
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mode = 2
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-- Wenn im Wärmesichtmodus, deaktiviere alles und klappe Brille hoch
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elseif mode == 2 then
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QBCore.Functions.Notify('Nightvision off!')
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SetPedPropIndex(ped, 1, Config.Glasses[gender].up, 0, true)
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QBCore.Functions.Notify('Nachtsicht deaktiviert!')
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SetNightvision(false)
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SetSeethrough(false)
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mode = 0
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end
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else
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QBCore.Functions.Notify('You are not wearing a nightvision helmet!', 'error')
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QBCore.Functions.Notify('Du trägst keine Nachtsichtbrille!', 'error')
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end
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end
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end)
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RegisterKeyMapping('toggleNV', 'Toggle nightvision', 'keyboard', Config.NVKey)
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RegisterNetEvent('nightvision:toggleHelmet', function()
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if GetPedPropIndex(PlayerPedId(), 0) == 116 then
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SetPedPropIndex(PlayerPedId(), 0, 8, 0, true)
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else
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SetPedPropIndex(PlayerPedId(), 0, 116, 0, true)
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-- Umbenannt für bessere Klarheit
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RegisterNetEvent('nightvision:toggleGlasses', function()
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local ped = PlayerPedId()
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local currentGlasses = GetPedPropIndex(ped, 1)
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local gender = IsPedMale(ped) and "male" or "female"
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-- Wenn keine NV-Brille getragen wird, setze hochgeklappte Version auf
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if currentGlasses ~= Config.Glasses[gender].up and currentGlasses ~= Config.Glasses[gender].down then
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SetPedPropIndex(ped, 1, Config.Glasses[gender].up, 0, true)
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QBCore.Functions.Notify('Nachtsichtbrille aufgesetzt!')
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-- Wenn hochgeklappte NV-Brille getragen wird, klappe sie runter und aktiviere Nachtsicht
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elseif currentGlasses == Config.Glasses[gender].up then
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SetPedPropIndex(ped, 1, Config.Glasses[gender].down, 0, true)
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QBCore.Functions.Notify('Nachtsicht aktiviert!')
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SetNightvision(true)
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mode = 1
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-- Wenn runtergeklappte NV-Brille getragen wird, klappe sie hoch und deaktiviere Nachtsicht
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elseif currentGlasses == Config.Glasses[gender].down then
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SetPedPropIndex(ped, 1, Config.Glasses[gender].up, 0, true)
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QBCore.Functions.Notify('Nachtsicht deaktiviert!')
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SetNightvision(false)
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SetSeethrough(false)
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mode = 0
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end
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end)
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-- Behalte den alten Event-Namen für Kompatibilität
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RegisterNetEvent('nightvision:toggleHelmet', function()
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TriggerEvent('nightvision:toggleGlasses')
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end)
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