forked from Simnation/Main
ed
This commit is contained in:
parent
8f44065e5f
commit
7c015c2472
9 changed files with 238 additions and 37 deletions
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@ -1500,7 +1500,7 @@ CodeStudio.Products = {
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itemInfo = "",
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},
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['weapon_klog19fde'] = {
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itemName = "Klog 19 FDE",
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itemName = "Klog 19 FD",
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itemStock = 50,
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itemPrice = 0,
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itemInfo = "",
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@ -3036,17 +3036,15 @@ CodeStudio.Shops = {
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},
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},
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[4] = {
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ShopName = 'Admin Shop',
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ShopName = 'Crime Waffen',
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Category = {
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[1] = 'weapons',
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[2] = 'police_weapons',
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[3] = 'ammo',
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[4] = 'attachtments',
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[2] = 'ammo',
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},
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requiredJob = {
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['admin'] = {0}
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['sud'] = {0}
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},
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Locations = {
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vector4(4435.1216, -4470.0146, 4.3284, 3)
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@ -3330,6 +3328,30 @@ CodeStudio.Shops = {
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},
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},
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[17] = {
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ShopName = 'Legale Waffen',
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Category = {
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[1] = 'police_weapons',
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[2] = 'ammo',
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},
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requiredJob = {
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['sud'] = {0}
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},
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Locations = {
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vector4(150.3828, 288.1915, 109.9736, 3)
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},
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Interaction = {
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targetIcon = 'fas fa-gun',
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targetLabel = 'Admin Shop öffnen',
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spawnPed = false, -- Put false if you dont need ped
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scenario = 'WORLD_HUMAN_STAND_MOBILE', --Ped Scenario Animation put false if you dont need
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radius = 2.5,
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},
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},
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}
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@ -1 +1 @@
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AddTextEntry("WEAPON_KLOG19FDE", "Klog 19 FDE")
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AddTextEntry("weapon_klog19fde", "Klog 19 FDE")
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@ -0,0 +1,54 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponComponentInfoBlob>
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<Infos>
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<Item type="CWeaponComponentFlashLightInfo">
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<Name>COMPONENT_AT_PI_FLSH_02</Name>
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<Model>w_at_pi_flsh_2</Model>
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<LocName>WCT_FLASH</LocName>
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<LocDesc>WCD_FLASH</LocDesc>
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<AttachBone>AAPFlsh</AttachBone>
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<WeaponAttachBone>WAPFlshLasr</WeaponAttachBone>
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<AccuracyModifier type="NULL"/>
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<DamageModifier type="NULL"/>
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<bShownOnWheel value="true"/>
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<CreateObject value="true"/>
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<HudDamage value="0"/>
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<HudSpeed value="0"/>
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<HudCapacity value="0"/>
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<HudAccuracy value="0"/>
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<HudRange value="0"/>
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<MainLightIntensity value="6.000000"/>
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<MainLightColor value="0xFFC9C9FF"/>
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<MainLightRange value="30.000000"/>
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<MainLightFalloffExponent value="32.000000"/>
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<MainLightInnerAngle value="0.000000"/>
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<MainLightOuterAngle value="20.000000"/>
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<MainLightCoronaIntensity value="3.000000"/>
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<MainLightCoronaSize value="0.200000"/>
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<MainLightVolumeIntensity value="0.300000"/>
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<MainLightVolumeSize value="0.100000"/>
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<MainLightVolumeExponent value="70.000000"/>
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<MainLightVolumeOuterColor value="0xFF050E3B"/>
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<MainLightShadowFadeDistance value="10.000000"/>
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<MainLightSpecularFadeDistance value="10.000000"/>
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<SecondaryLightIntensity value="4.000000"/>
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<SecondaryLightColor value="0xFFFFFFFF"/>
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<SecondaryLightRange value="6.000000"/>
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<SecondaryLightFalloffExponent value="64.000000"/>
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<SecondaryLightInnerAngle value="0.000000"/>
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<SecondaryLightOuterAngle value="40.000000"/>
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<SecondaryLightVolumeIntensity value="0.300000"/>
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<SecondaryLightVolumeSize value="0.400000"/>
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<SecondaryLightVolumeExponent value="24.000000"/>
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<SecondaryLightVolumeOuterColor value="0xFF000F85"/>
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<SecondaryLightFadeDistance value="10.000000"/>
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<fTargetDistalongAimCamera value="8.000000"/>
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<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
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<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
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<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
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</Item>
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</Infos>
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<InfoBlobName/>
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</CWeaponComponentInfoBlob>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponComponentInfoBlob>
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<Infos>
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<Item type="CWeaponComponentScopeInfo">
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<Name>COMPONENT_AT_PI_RAIL</Name>
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<Model>w_at_pi_rail_1</Model>
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<LocName>WCT_SCOPE_MAC</LocName>
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<LocDesc>WCD_SCOPE_MAC</LocDesc>
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<AttachBone>AAPScop</AttachBone>
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<WeaponAttachBone>WAPScop</WeaponAttachBone>
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<AccuracyModifier type="NULL"/>
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<DamageModifier type="NULL"/>
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<bShownOnWheel value="true"/>
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<CreateObject value="true"/>
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<HudDamage value="0"/>
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<HudSpeed value="0"/>
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<HudCapacity value="0"/>
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<HudAccuracy value="5"/>
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<HudRange value="0"/>
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<CameraHash/>
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<RecoilShakeAmplitude value="0.280000"/>
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<ExtraZoomFactorForAccurateMode value="1.200000"/>
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<Reticule value="0"/>
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<ReticuleHash/>
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</Item>
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</Infos>
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<InfoBlobName/>
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</CWeaponComponentInfoBlob>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponComponentInfoBlob>
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<Infos>
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<Item type="CWeaponComponentScopeInfo">
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<Name>COMPONENT_AT_SCOPE_MACRO</Name>
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<Model>w_at_pi_rail_1</Model>
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<LocName>WCT_SCOPE_MAC</LocName>
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<LocDesc>WCD_SCOPE_MAC</LocDesc>
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<AttachBone>AAPScop</AttachBone>
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<WeaponAttachBone>WAPScop</WeaponAttachBone>
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<AccuracyModifier type="NULL"/>
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<DamageModifier type="NULL"/>
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<bShownOnWheel value="true"/>
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<CreateObject value="true"/>
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<HudDamage value="0"/>
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<HudSpeed value="0"/>
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<HudCapacity value="0"/>
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<HudAccuracy value="5"/>
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<HudRange value="0"/>
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<CameraHash/>
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<RecoilShakeAmplitude value="0.280000"/>
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<ExtraZoomFactorForAccurateMode value="1.200000"/>
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<Reticule value="0"/>
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<ReticuleHash/>
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</Item>
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</Infos>
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<InfoBlobName/>
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</CWeaponComponentInfoBlob>
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponComponentInfoBlob>
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<Infos>
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<Item type="CWeaponComponentClipInfo">
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<Name>COMPONENT_PISTOL_MK2_CLIP_01</Name>
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<Model>w_pi_pistolmk2_mag2</Model>
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<LocName>WCT_CLIP1</LocName>
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<LocDesc>WCD_P_CLIP1</LocDesc>
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<AttachBone>AAPClip</AttachBone>
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<WeaponAttachBone>WAPClip</WeaponAttachBone>
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<AccuracyModifier type="NULL"/>
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<DamageModifier type="NULL"/>
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<bShownOnWheel value="false"/>
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<CreateObject value="true"/>
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<HudDamage value="0"/>
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<HudSpeed value="0"/>
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<HudCapacity value="0"/>
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<HudAccuracy value="0"/>
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<HudRange value="0"/>
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<ClipSize value="12"/>
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<AmmoInfo/>
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<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES"/>
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</Item>
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</Infos>
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<InfoBlobName/>
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</CWeaponComponentInfoBlob>
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@ -7,7 +7,7 @@
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<Clip>unarmed_holster_1h</Clip>
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</Item>
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@ -18,7 +18,7 @@
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<Clip>2h_melee_holster_1h</Clip>
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</Item>
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@ -29,7 +29,7 @@
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<Clip>1h_holster_1h</Clip>
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</Item>
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@ -40,7 +40,7 @@
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<Clip>2h_holster_1h</Clip>
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</Item>
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@ -51,7 +51,7 @@
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<Clip>mini_holster_1h</Clip>
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</Item>
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@ -62,7 +62,7 @@
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<Clip>unarmed_holster_1h</Clip>
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</Item>
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@ -73,7 +73,7 @@
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<Clip>unarmed_holster_1h</Clip>
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</Item>
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@ -84,7 +84,7 @@
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<Clip>1h_holster_1h</Clip>
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</Item>
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@ -95,7 +95,7 @@
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<Clip>2h_holster_1h</Clip>
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</Item>
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@ -109,7 +109,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -133,7 +133,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -164,7 +164,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -188,7 +188,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -219,7 +219,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -243,7 +243,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -274,7 +274,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -298,7 +298,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -329,7 +329,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -353,7 +353,7 @@
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_KLOG19FDE</Item>
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<Item>weapon_klog19fde</Item>
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</Weapons>
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<ClipSets>
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<Item>
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@ -4,7 +4,7 @@
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<WeaponAnimationsSets>
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<Item key="Default">
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<WeaponAnimations>
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<Item key="WEAPON_KLOG19FDE">
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<Item key="weapon_klog19fde">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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@ -53,7 +53,7 @@
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<Item key="Gang">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_KLOG19FDE">
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<Item key="weapon_klog19fde">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash/>
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@ -102,7 +102,7 @@
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<Item key="FirstPerson">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_KLOG19FDE">
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<Item key="weapon_klog19fde">
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<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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@ -166,7 +166,7 @@
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<Item key="FirstPersonAiming">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_KLOG19FDE">
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<Item key="weapon_klog19fde">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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@ -228,7 +228,7 @@
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<Item key="FirstPersonRNG">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_KLOG19FDE">
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<Item key="weapon_klog19fde">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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@ -289,7 +289,7 @@
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<Item key="FirstPersonScope">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_KLOG19FDE">
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<Item key="weapon_klog19fde">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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@ -6,7 +6,7 @@
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<WeaponSlots>
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<Item>
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<OrderNumber value="400"/>
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<Entry>SLOT_WEAPON_KLOG19FDE</Entry>
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<Entry>SLOT_weapon_klog19fde</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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@ -15,10 +15,10 @@
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_KLOG19FDE</Name>
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<Name>weapon_klog19fde</Name>
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<Model>w_pi_klog19fde</Model>
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<Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
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<Slot>SLOT_WEAPON_KLOG19FDE</Slot>
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<Slot>SLOT_weapon_klog19fde</Slot>
|
||||
<DamageType>BULLET</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
|
@ -245,13 +245,50 @@
|
|||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_COMBATPISTOL</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_KLOG19FDE</HumanNameHash>
|
||||
<HumanNameHash>weapon_klog19fde</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>CMBTPISTOL</StatName>
|
||||
<KnockdownCount value="3"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Normal</NmShotTuningSet>
|
||||
<AttachPoints/>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPScop</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>COMPONENT_AT_SCOPE_MACRO</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPScop</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>COMPONENT_AT_PI_RAIL</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_01</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPFlshLasr</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>COMPONENT_AT_PI_FLSH_02</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue