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Nordi98 2025-07-20 01:29:28 +02:00
parent 8f44065e5f
commit 7c015c2472
9 changed files with 238 additions and 37 deletions

View file

@ -1500,7 +1500,7 @@ CodeStudio.Products = {
itemInfo = "",
},
['weapon_klog19fde'] = {
itemName = "Klog 19 FDE",
itemName = "Klog 19 FD",
itemStock = 50,
itemPrice = 0,
itemInfo = "",
@ -3036,17 +3036,15 @@ CodeStudio.Shops = {
},
},
[4] = {
ShopName = 'Admin Shop',
ShopName = 'Crime Waffen',
Category = {
[1] = 'weapons',
[2] = 'police_weapons',
[3] = 'ammo',
[4] = 'attachtments',
[2] = 'ammo',
},
requiredJob = {
['admin'] = {0}
['sud'] = {0}
},
Locations = {
vector4(4435.1216, -4470.0146, 4.3284, 3)
@ -3330,6 +3328,30 @@ CodeStudio.Shops = {
},
},
[17] = {
ShopName = 'Legale Waffen',
Category = {
[1] = 'police_weapons',
[2] = 'ammo',
},
requiredJob = {
['sud'] = {0}
},
Locations = {
vector4(150.3828, 288.1915, 109.9736, 3)
},
Interaction = {
targetIcon = 'fas fa-gun',
targetLabel = 'Admin Shop öffnen',
spawnPed = false, -- Put false if you dont need ped
scenario = 'WORLD_HUMAN_STAND_MOBILE', --Ped Scenario Animation put false if you dont need
radius = 2.5,
},
},
}

View file

@ -1 +1 @@
AddTextEntry("WEAPON_KLOG19FDE", "Klog 19 FDE")
AddTextEntry("weapon_klog19fde", "Klog 19 FDE")

View file

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponComponentInfoBlob>
<Infos>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_AT_PI_FLSH_02</Name>
<Model>w_at_pi_flsh_2</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<WeaponAttachBone>WAPFlshLasr</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="6.000000"/>
<MainLightColor value="0xFFC9C9FF"/>
<MainLightRange value="30.000000"/>
<MainLightFalloffExponent value="32.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="20.000000"/>
<MainLightCoronaIntensity value="3.000000"/>
<MainLightCoronaSize value="0.200000"/>
<MainLightVolumeIntensity value="0.300000"/>
<MainLightVolumeSize value="0.100000"/>
<MainLightVolumeExponent value="70.000000"/>
<MainLightVolumeOuterColor value="0xFF050E3B"/>
<MainLightShadowFadeDistance value="10.000000"/>
<MainLightSpecularFadeDistance value="10.000000"/>
<SecondaryLightIntensity value="4.000000"/>
<SecondaryLightColor value="0xFFFFFFFF"/>
<SecondaryLightRange value="6.000000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="40.000000"/>
<SecondaryLightVolumeIntensity value="0.300000"/>
<SecondaryLightVolumeSize value="0.400000"/>
<SecondaryLightVolumeExponent value="24.000000"/>
<SecondaryLightVolumeOuterColor value="0xFF000F85"/>
<SecondaryLightFadeDistance value="10.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
</Infos>
<InfoBlobName/>
</CWeaponComponentInfoBlob>

View file

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponComponentInfoBlob>
<Infos>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_AT_PI_RAIL</Name>
<Model>w_at_pi_rail_1</Model>
<LocName>WCT_SCOPE_MAC</LocName>
<LocDesc>WCD_SCOPE_MAC</LocDesc>
<AttachBone>AAPScop</AttachBone>
<WeaponAttachBone>WAPScop</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<ExtraZoomFactorForAccurateMode value="1.200000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
</Infos>
<InfoBlobName/>
</CWeaponComponentInfoBlob>

View file

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponComponentInfoBlob>
<Infos>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_AT_SCOPE_MACRO</Name>
<Model>w_at_pi_rail_1</Model>
<LocName>WCT_SCOPE_MAC</LocName>
<LocDesc>WCD_SCOPE_MAC</LocDesc>
<AttachBone>AAPScop</AttachBone>
<WeaponAttachBone>WAPScop</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<ExtraZoomFactorForAccurateMode value="1.200000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
</Infos>
<InfoBlobName/>
</CWeaponComponentInfoBlob>

View file

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponComponentInfoBlob>
<Infos>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PISTOL_MK2_CLIP_01</Name>
<Model>w_pi_pistolmk2_mag2</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_P_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<ClipSize value="12"/>
<AmmoInfo/>
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES"/>
</Item>
</Infos>
<InfoBlobName/>
</CWeaponComponentInfoBlob>

View file

@ -7,7 +7,7 @@
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
@ -18,7 +18,7 @@
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<Clip>2h_melee_holster_1h</Clip>
</Item>
@ -29,7 +29,7 @@
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
@ -40,7 +40,7 @@
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
@ -51,7 +51,7 @@
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<Clip>mini_holster_1h</Clip>
</Item>
@ -62,7 +62,7 @@
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
@ -73,7 +73,7 @@
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
@ -84,7 +84,7 @@
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
@ -95,7 +95,7 @@
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
@ -109,7 +109,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>
@ -133,7 +133,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>
@ -164,7 +164,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>
@ -188,7 +188,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>
@ -219,7 +219,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>
@ -243,7 +243,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>
@ -274,7 +274,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>
@ -298,7 +298,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>
@ -329,7 +329,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>
@ -353,7 +353,7 @@
<Item>
<Item>
<Weapons>
<Item>WEAPON_KLOG19FDE</Item>
<Item>weapon_klog19fde</Item>
</Weapons>
<ClipSets>
<Item>

View file

@ -4,7 +4,7 @@
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_KLOG19FDE">
<Item key="weapon_klog19fde">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
@ -53,7 +53,7 @@
<Item key="Gang">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_KLOG19FDE">
<Item key="weapon_klog19fde">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
@ -102,7 +102,7 @@
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_KLOG19FDE">
<Item key="weapon_klog19fde">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
@ -166,7 +166,7 @@
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_KLOG19FDE">
<Item key="weapon_klog19fde">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
@ -228,7 +228,7 @@
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_KLOG19FDE">
<Item key="weapon_klog19fde">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
@ -289,7 +289,7 @@
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_KLOG19FDE">
<Item key="weapon_klog19fde">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>

View file

@ -6,7 +6,7 @@
<WeaponSlots>
<Item>
<OrderNumber value="400"/>
<Entry>SLOT_WEAPON_KLOG19FDE</Entry>
<Entry>SLOT_weapon_klog19fde</Entry>
</Item>
</WeaponSlots>
</Item>
@ -15,10 +15,10 @@
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_KLOG19FDE</Name>
<Name>weapon_klog19fde</Name>
<Model>w_pi_klog19fde</Model>
<Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
<Slot>SLOT_WEAPON_KLOG19FDE</Slot>
<Slot>SLOT_weapon_klog19fde</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
@ -245,13 +245,50 @@
<FirstPersonReticuleStyleHash/>
<PickupHash>PICKUP_WEAPON_COMBATPISTOL</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_KLOG19FDE</HumanNameHash>
<HumanNameHash>weapon_klog19fde</HumanNameHash>
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
<StatName>CMBTPISTOL</StatName>
<KnockdownCount value="3"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints/>
<AttachPoints>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Default value="true"/>
<Name>COMPONENT_AT_SCOPE_MACRO</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Default value="true"/>
<Name>COMPONENT_AT_PI_RAIL</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Default value="true"/>
<Name>COMPONENT_PISTOL_MK2_CLIP_01</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Default value="true"/>
<Name>COMPONENT_AT_PI_FLSH_02</Name>
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone/>
<TargetSequenceGroup/>
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>