forked from Simnation/Main
Merge branch 'master' of https://git.evolution-state-life.de/Evolution-State-Life/Main
This commit is contained in:
commit
7bda9dd70b
3 changed files with 18 additions and 2 deletions
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@ -15,7 +15,13 @@ CreateThread(function()
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--show3DText(pos, "[E] Hilfe anfordern")
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DrawText3D(pos.x, pos.y, pos.z, "[E] Hilfe anfordern")
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if IsControlJustPressed(0, 38) then
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TriggerServerEvent("drteddy:requestDoctor")
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local doc = IsAnyMedicOnDuty()
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Wait(100)
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if doc then
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TriggerServerEvent("drteddy:requestDoctor")
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else
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Notify("Dr. Teddy", "Dr. Teddy ist grade nicht im Dienst, ruf den Notdienst", "inform")
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end
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end
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end
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end
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@ -79,3 +79,13 @@ function HealPlayerWithARE(ped)
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ClearTimecycleModifier()
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ClearExtraTimecycleModifier()
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end
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function IsAnyMedicOnDuty()
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local players = QBCore.Functions.GetQBPlayers()
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for _, player in pairs(players) do
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if player.PlayerData.job.name == 'ambulance' and player.PlayerData.job.onduty then
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return true
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end
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end
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return false
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end
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@ -81,7 +81,7 @@
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* - "Direct": The radio system is based on the distance between the players.
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* - "None": The radio always works no matter the distance.
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*/
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"mode": "Direct",
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"mode": "None",
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// The maximum distance between two players or to the tower to be able to hear each other.
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"maxDistance": 5000
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},
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