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Nordi98 2025-08-04 07:40:06 +02:00
parent 354019affc
commit 7932af55cb
3 changed files with 1311 additions and 715 deletions

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@ -1,416 +1,595 @@
local QBCore = exports['qb-core']:GetCoreObject()
local playerLicenses = {}
-- Lokale Variablen
local isMenuOpen = false
local currentTarget = nil
local nearbyPlayers = {}
-- Keybind registrieren
RegisterKeyMapping(Config.Command, 'Lizenz-Menü öffnen', 'keyboard', Config.OpenKey)
-- Hilfsfunktionen
local function debugPrint(message)
if Config.Debug then
print("^3[License-System Client] " .. message .. "^7")
end
end
-- Events
RegisterNetEvent('license-system:client:openMenu', function()
TriggerServerEvent('license-system:server:getLicenses')
end)
local function safeCallback(cb, ...)
if cb and type(cb) == "function" then
cb(...)
else
debugPrint("^1Callback ist keine Funktion!^7")
end
end
RegisterNetEvent('license-system:client:receiveLicenses', function(licenses)
playerLicenses = licenses
openMainMenu()
end)
local function showNotification(message, type)
QBCore.Functions.Notify(message, type or 'primary')
end
RegisterNetEvent('license-system:client:receiveNearbyPlayers', function(players)
nearbyPlayers = {}
-- Nearby Players abrufen
local function getNearbyPlayers(radius)
radius = radius or 5.0
local players = {}
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
for _, playerId in ipairs(players) do
if playerId ~= GetPlayerServerId(PlayerId()) then
local targetPed = GetPlayerPed(GetPlayerFromServerId(playerId))
if targetPed and targetPed ~= 0 then
for _, playerId in ipairs(GetActivePlayers()) do
local targetPed = GetPlayerPed(playerId)
if targetPed ~= playerPed then
local targetCoords = GetEntityCoords(targetPed)
local distance = #(playerCoords - targetCoords)
if distance <= 5.0 then
local targetPlayer = QBCore.Functions.GetPlayerData(playerId)
table.insert(nearbyPlayers, {
id = playerId,
name = targetPlayer and (targetPlayer.charinfo.firstname .. ' ' .. targetPlayer.charinfo.lastname) or 'Unbekannt'
if distance <= radius then
local serverId = GetPlayerServerId(playerId)
local playerName = GetPlayerName(playerId)
table.insert(players, {
id = serverId,
name = playerName,
distance = math.floor(distance * 100) / 100,
ped = targetPed
})
end
end
end
-- Nach Entfernung sortieren
table.sort(players, function(a, b)
return a.distance < b.distance
end)
return players
end
end)
RegisterNetEvent('license-system:client:viewLicense', function(licenseData, issuerName)
showLicenseOverlay(licenseData, issuerName)
end)
-- Berechtigung prüfen
local function hasPermission()
local PlayerData = QBCore.Functions.GetPlayerData()
if not PlayerData or not PlayerData.job then return false end
-- Hauptmenü
function openMainMenu()
local options = {
{
title = 'Meine Lizenzen anzeigen',
description = 'Zeige alle deine Lizenzen an',
icon = 'fas fa-eye',
return Config.AuthorizedJobs[PlayerData.job.name] or false
end
-- Lizenz anzeigen
local function showLicense(licenseData)
if not licenseData then
showNotification(Config.Notifications.license_not_found.message, Config.Notifications.license_not_found.type)
return
end
debugPrint("Zeige Lizenz: " .. licenseData.license.license_type)
SendNUIMessage({
action = 'showLicense',
data = licenseData
})
SetNuiFocus(true, true)
isMenuOpen = true
end
-- Lizenz schließen
local function closeLicense()
SendNUIMessage({
action = 'hideLicense'
})
SetNuiFocus(false, false)
isMenuOpen = false
debugPrint("Lizenz geschlossen")
end
-- Spieler-Lizenz-Menü
local function openPlayerLicenseMenu(targetId, targetName)
debugPrint("Öffne Lizenz-Menü für Spieler: " .. targetName)
QBCore.Functions.TriggerCallback('license-system:server:getPlayerLicenses', function(licenses)
local menuOptions = {}
if licenses and #licenses > 0 then
for _, license in ipairs(licenses) do
local licenseConfig = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
}
local statusIcon = license.is_active and '' or ''
local statusText = license.is_active and 'Gültig' or 'Ungültig'
local expireText = license.expire_date or 'Unbegrenzt'
table.insert(menuOptions, {
title = licenseConfig.label,
description = 'Status: ' .. statusText .. ' | Gültig bis: ' .. expireText,
icon = licenseConfig.icon,
onSelect = function()
showMyLicenses()
-- Lizenz anzeigen
local licenseData = {
license = license,
config = licenseConfig
}
showLicense(licenseData)
end,
metadata = {
{label = 'Status', value = statusText},
{label = 'Ausgestellt', value = license.issue_date or 'Unbekannt'},
{label = 'Gültig bis', value = expireText},
{label = 'Aussteller', value = license.issued_by_name or 'System'}
}
})
end
-- Aktionen hinzufügen
table.insert(menuOptions, {
title = '─────────────────',
disabled = true
})
-- Neue Lizenz ausstellen
table.insert(menuOptions, {
title = 'Neue Lizenz ausstellen',
description = 'Eine neue Lizenz für diesen Spieler ausstellen',
icon = 'fas fa-plus',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
})
-- Lizenz entziehen
table.insert(menuOptions, {
title = 'Lizenz entziehen',
description = 'Eine bestehende Lizenz entziehen',
icon = 'fas fa-minus',
onSelect = function()
openRevokeLicenseMenu(targetId, targetName, licenses)
end
})
else
table.insert(menuOptions, {
title = 'Keine Lizenzen gefunden',
description = 'Dieser Spieler hat keine Lizenzen',
icon = 'fas fa-exclamation-triangle',
disabled = true
})
table.insert(menuOptions, {
title = 'Neue Lizenz ausstellen',
description = 'Eine neue Lizenz für diesen Spieler ausstellen',
icon = 'fas fa-plus',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
})
end
-- Zurück-Option
table.insert(menuOptions, {
title = '← Zurück',
icon = 'fas fa-arrow-left',
onSelect = function()
openLicenseMenu()
end
})
lib.registerContext({
id = 'player_licenses',
title = 'Lizenzen: ' .. targetName,
options = menuOptions
})
lib.showContext('player_licenses')
end, targetId)
end
-- Lizenz ausstellen Menü
local function openIssueLicenseMenu(targetId, targetName)
local menuOptions = {}
for licenseType, config in pairs(Config.LicenseTypes) do
table.insert(menuOptions, {
title = config.label,
description = config.description or 'Keine Beschreibung verfügbar',
icon = config.icon,
onSelect = function()
if licenseType == 'drivers_license' and config.classes then
openDriversLicenseClassMenu(targetId, targetName, licenseType)
else
confirmIssueLicense(targetId, targetName, licenseType, nil)
end
end,
metadata = {
{label = 'Preis', value = config.price .. ' $'},
{label = 'Gültigkeitsdauer', value = config.validity_days and (config.validity_days .. ' Tage') or 'Unbegrenzt'}
}
})
end
table.insert(menuOptions, {
title = '← Zurück',
icon = 'fas fa-arrow-left',
onSelect = function()
openPlayerLicenseMenu(targetId, targetName)
end
})
lib.registerContext({
id = 'issue_license',
title = 'Lizenz ausstellen: ' .. targetName,
options = menuOptions
})
lib.showContext('issue_license')
end
-- Führerschein-Klassen Menü
local function openDriversLicenseClassMenu(targetId, targetName, licenseType)
local config = Config.LicenseTypes[licenseType]
local selectedClasses = {}
local function updateMenu()
local menuOptions = {}
for _, class in ipairs(config.classes) do
local isSelected = false
for _, selected in ipairs(selectedClasses) do
if selected == class then
isSelected = true
break
end
end
local classDescriptions = {
['A'] = 'Motorräder',
['A1'] = 'Leichte Motorräder (bis 125ccm)',
['A2'] = 'Mittlere Motorräder (bis 35kW)',
['B'] = 'PKW (bis 3,5t)',
['BE'] = 'PKW mit Anhänger',
['C'] = 'LKW (über 3,5t)',
['CE'] = 'LKW mit Anhänger',
['D'] = 'Bus (über 8 Personen)',
['DE'] = 'Bus mit Anhänger'
}
table.insert(menuOptions, {
title = 'Klasse ' .. class .. (isSelected and '' or ''),
description = classDescriptions[class] or 'Keine Beschreibung',
icon = isSelected and 'fas fa-check-square' or 'far fa-square',
onSelect = function()
if isSelected then
-- Klasse entfernen
for i, selected in ipairs(selectedClasses) do
if selected == class then
table.remove(selectedClasses, i)
break
end
end
else
-- Klasse hinzufügen
table.insert(selectedClasses, class)
end
updateMenu()
end
})
end
table.insert(menuOptions, {
title = '─────────────────',
disabled = true
})
table.insert(menuOptions, {
title = 'Bestätigen (' .. #selectedClasses .. ' Klassen)',
description = 'Führerschein mit ausgewählten Klassen ausstellen',
icon = 'fas fa-check',
disabled = #selectedClasses == 0,
onSelect = function()
confirmIssueLicense(targetId, targetName, licenseType, selectedClasses)
end
})
table.insert(menuOptions, {
title = '← Zurück',
icon = 'fas fa-arrow-left',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
})
lib.registerContext({
id = 'drivers_license_classes',
title = 'Führerschein-Klassen: ' .. targetName,
options = menuOptions
})
lib.showContext('drivers_license_classes')
end
updateMenu()
end
-- Lizenz-Ausstellung bestätigen
local function confirmIssueLicense(targetId, targetName, licenseType, classes)
local config = Config.LicenseTypes[licenseType]
local classText = classes and table.concat(classes, ', ') or 'Keine'
lib.registerContext({
id = 'confirm_issue_license',
title = 'Lizenz ausstellen bestätigen',
options = {
{
title = 'Spieler: ' .. targetName,
disabled = true
},
{
title = 'Lizenztyp: ' .. config.label,
disabled = true
},
{
title = 'Klassen: ' .. classText,
disabled = true
},
{
title = 'Kosten: ' .. config.price .. ' $',
disabled = true
},
{
title = '─────────────────',
disabled = true
},
{
title = '✅ Bestätigen',
description = 'Lizenz jetzt ausstellen',
icon = 'fas fa-check',
onSelect = function()
TriggerServerEvent('license-system:server:issueLicense', targetId, licenseType, classes)
lib.hideContext()
end
},
{
title = 'Lizenz zeigen',
description = 'Zeige jemandem in der Nähe eine Lizenz',
icon = 'fas fa-share',
title = '❌ Abbrechen',
description = 'Vorgang abbrechen',
icon = 'fas fa-times',
onSelect = function()
showLicenseToPlayer()
openIssueLicenseMenu(targetId, targetName)
end
}
}
-- Admin-Optionen hinzufügen
local PlayerData = QBCore.Functions.GetPlayerData()
if PlayerData.job and Config.AuthorizedJobs[PlayerData.job.name] then
table.insert(options, {
title = 'Lizenz ausstellen',
description = 'Stelle eine neue Lizenz aus',
icon = 'fas fa-plus',
onSelect = function()
issueLicenseMenu()
end
})
table.insert(options, {
title = 'Lizenz verwalten',
description = 'Entziehe oder stelle Lizenzen wieder her',
icon = 'fas fa-cog',
onSelect = function()
manageLicensesMenu()
end
})
lib.showContext('confirm_issue_license')
end
lib.registerContext({
id = 'license_main_menu',
title = 'Lizenz-System',
options = options
})
-- Lizenz entziehen Menü
local function openRevokeLicenseMenu(targetId, targetName, licenses)
local menuOptions = {}
lib.showContext('license_main_menu')
end
-- Meine Lizenzen anzeigen
function showMyLicenses()
local options = {}
for _, license in ipairs(playerLicenses) do
local licenseConfig = Config.Licenses[license.license_type]
if licenseConfig then
local statusText = license.is_active and "✅ Aktiv" or "❌ Entzogen"
table.insert(options, {
title = licenseConfig.label,
description = 'Status: ' .. statusText .. ' | Ausgestellt: ' .. license.issue_date,
icon = licenseConfig.icon,
onSelect = function()
showLicenseOverlay(license)
end
})
end
end
if #options == 0 then
options = {{
title = 'Keine Lizenzen vorhanden',
description = 'Du besitzt derzeit keine Lizenzen',
icon = 'fas fa-exclamation-triangle'
}}
end
lib.registerContext({
id = 'my_licenses_menu',
title = 'Meine Lizenzen',
menu = 'license_main_menu',
options = options
})
lib.showContext('my_licenses_menu')
end
-- Lizenz jemandem zeigen
function showLicenseToPlayer()
TriggerServerEvent('license-system:server:getNearbyPlayers')
Wait(500) -- Kurz warten für die Antwort
if #nearbyPlayers == 0 then
lib.notify({
title = 'Lizenz-System',
description = 'Keine Spieler in der Nähe gefunden',
type = 'error'
})
return
end
local licenseOptions = {}
for _, license in ipairs(playerLicenses) do
for _, license in ipairs(licenses) do
if license.is_active then
local licenseConfig = Config.Licenses[license.license_type]
if licenseConfig then
table.insert(licenseOptions, {
title = licenseConfig.label,
description = 'Ausgestellt: ' .. license.issue_date,
icon = licenseConfig.icon,
local config = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
}
table.insert(menuOptions, {
title = config.label,
description = 'Diese Lizenz entziehen',
icon = config.icon,
onSelect = function()
selectPlayerToShow(license)
lib.registerContext({
id = 'confirm_revoke_license',
title = 'Lizenz entziehen bestätigen',
options = {
{
title = 'Spieler: ' .. targetName,
disabled = true
},
{
title = 'Lizenztyp: ' .. config.label,
disabled = true
},
{
title = '─────────────────',
disabled = true
},
{
title = '✅ Bestätigen',
description = 'Lizenz jetzt entziehen',
icon = 'fas fa-check',
onSelect = function()
TriggerServerEvent('license-system:server:revokeLicense', targetId, license.license_type)
lib.hideContext()
end
},
{
title = '❌ Abbrechen',
description = 'Vorgang abbrechen',
icon = 'fas fa-times',
onSelect = function()
openRevokeLicenseMenu(targetId, targetName, licenses)
end
}
}
})
lib.showContext('confirm_revoke_license')
end
})
end
end
end
if #licenseOptions == 0 then
lib.notify({
title = 'Lizenz-System',
description = 'Du hast keine aktiven Lizenzen zum Zeigen',
type = 'error'
if #menuOptions == 0 then
table.insert(menuOptions, {
title = 'Keine aktiven Lizenzen',
description = 'Dieser Spieler hat keine aktiven Lizenzen',
icon = 'fas fa-exclamation-triangle',
disabled = true
})
end
table.insert(menuOptions, {
title = '← Zurück',
icon = 'fas fa-arrow-left',
onSelect = function()
openPlayerLicenseMenu(targetId, targetName)
end
})
lib.registerContext({
id = 'revoke_license',
title = 'Lizenz entziehen: ' .. targetName,
options = menuOptions
})
lib.showContext('revoke_license')
end
-- Hauptmenü für Lizenz-System
local function openLicenseMenu()
if not hasPermission() then
showNotification(Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
return
end
lib.registerContext({
id = 'select_license_to_show',
title = 'Lizenz auswählen',
menu = 'license_main_menu',
options = licenseOptions
})
lib.showContext('select_license_to_show')
end
function selectPlayerToShow(license)
local playerOptions = {}
for _, player in ipairs(nearbyPlayers) do
table.insert(playerOptions, {
title = player.name,
description = 'Zeige diesem Spieler deine Lizenz',
icon = 'fas fa-user',
onSelect = function()
TriggerServerEvent('license-system:server:showLicense', player.id, license)
lib.notify({
title = 'Lizenz-System',
description = 'Lizenz wurde ' .. player.name .. ' gezeigt',
type = 'success'
})
end
})
end
lib.registerContext({
id = 'select_player_to_show',
title = 'Spieler auswählen',
menu = 'select_license_to_show',
options = playerOptions
})
lib.showContext('select_player_to_show')
end
-- Lizenz ausstellen
function issueLicenseMenu()
local PlayerData = QBCore.Functions.GetPlayerData()
local authorizedLicenses = Config.AuthorizedJobs[PlayerData.job.name].canIssue
local options = {}
for _, licenseType in ipairs(authorizedLicenses) do
local licenseConfig = Config.Licenses[licenseType]
if licenseConfig then
table.insert(options, {
title = licenseConfig.label,
description = 'Stelle einen ' .. licenseConfig.label .. ' aus',
icon = licenseConfig.icon,
onSelect = function()
selectPlayerForLicense(licenseType)
end
})
end
end
lib.registerContext({
id = 'issue_license_menu',
title = 'Lizenz ausstellen',
menu = 'license_main_menu',
options = options
})
lib.showContext('issue_license_menu')
end
function selectPlayerForLicense(licenseType)
TriggerServerEvent('license-system:server:getNearbyPlayers')
Wait(500)
nearbyPlayers = getNearbyPlayers(5.0)
if #nearbyPlayers == 0 then
lib.notify({
title = 'Lizenz-System',
description = 'Keine Spieler in der Nähe gefunden',
type = 'error'
})
showNotification(Config.Notifications.no_players_nearby.message, Config.Notifications.no_players_nearby.type)
return
end
local playerOptions = {}
local menuOptions = {}
for _, player in ipairs(nearbyPlayers) do
table.insert(playerOptions, {
table.insert(menuOptions, {
title = player.name,
description = 'Stelle diesem Spieler eine Lizenz aus',
description = 'Entfernung: ' .. player.distance .. 'm',
icon = 'fas fa-user',
onSelect = function()
openLicenseForm(player.id, licenseType)
openPlayerLicenseMenu(player.id, player.name)
end
})
end
lib.registerContext({
id = 'select_player_for_license',
title = 'Spieler auswählen',
menu = 'issue_license_menu',
options = playerOptions
id = 'license_nearby_players',
title = 'Spieler in der Nähe (' .. #nearbyPlayers .. ')',
options = menuOptions
})
lib.showContext('select_player_for_license')
lib.showContext('license_nearby_players')
end
function openLicenseForm(targetId, licenseType)
local licenseConfig = Config.Licenses[licenseType]
local input = {}
-- Eigene Lizenzen anzeigen
local function showMyLicenses()
local menuOptions = {}
if licenseConfig.fields.name then
table.insert(input, {
type = 'input',
isRequired = true,
label = 'Name',
placeholder = 'Vor- und Nachname'
for licenseType, config in pairs(Config.LicenseTypes) do
table.insert(menuOptions, {
title = config.label,
description = 'Deine ' .. config.label .. ' anzeigen',
icon = config.icon,
onSelect = function()
QBCore.Functions.TriggerCallback('license-system:server:getMyLicense', function(licenseData)
if licenseData then
showLicense(licenseData)
else
showNotification('Du hast keine ' .. config.label .. '!', 'error')
end
end, licenseType)
end
})
end
if licenseConfig.fields.birthday then
table.insert(input, {
type = 'date',
isRequired = true,
label = 'Geburtsdatum'
lib.registerContext({
id = 'my_licenses',
title = 'Meine Lizenzen',
options = menuOptions
})
lib.showContext('my_licenses')
end
if licenseConfig.fields.gender then
table.insert(input, {
type = 'select',
label = 'Geschlecht',
options = Config.Genders
})
end
-- Events
RegisterNetEvent('license-system:client:showLicense', function(targetId)
QBCore.Functions.TriggerCallback('license-system:server:getLicense', function(licenseData)
showLicense(licenseData)
end, targetId)
end)
if licenseConfig.fields.issue_date then
table.insert(input, {
type = 'date',
isRequired = true,
label = 'Ausstellungsdatum',
default = os.date('%Y-%m-%d')
})
end
RegisterNetEvent('license-system:client:showMyLicense', function(licenseType)
QBCore.Functions.TriggerCallback('license-system:server:getMyLicense', function(licenseData)
showLicense(licenseData)
end, licenseType)
end)
if licenseConfig.fields.expire_date then
table.insert(input, {
type = 'date',
isRequired = true,
label = 'Ablaufdatum'
})
end
if licenseConfig.fields.classes then
local classOptions = {}
for _, class in ipairs(Config.LicenseClasses) do
table.insert(classOptions, {
value = class,
label = 'Klasse ' .. class
})
end
table.insert(input, {
type = 'multi-select',
label = 'Führerscheinklassen',
options = classOptions
})
end
local dialog = lib.inputDialog('Lizenz ausstellen - ' .. licenseConfig.label, input)
if dialog then
local licenseData = {
name = dialog[1],
birthday = dialog[2],
gender = dialog[3],
issue_date = dialog[4] or os.date('%Y-%m-%d'),
expire_date = dialog[5],
classes = dialog[6]
}
TriggerServerEvent('license-system:server:issueLicense', targetId, licenseType, licenseData)
end
end
-- Lizenz-Overlay anzeigen
function showLicenseOverlay(licenseData, issuerName)
local licenseConfig = Config.Licenses[licenseData.license_type]
if not licenseConfig then return end
-- NUI öffnen
SetNuiFocus(true, true)
RegisterNetEvent('license-system:client:openCamera', function()
SendNUIMessage({
action = 'showLicense',
data = {
license = licenseData,
config = licenseConfig,
issuer = issuerName
}
action = 'openCamera'
})
end
end)
-- NUI Callbacks
RegisterNUICallback('closeLicense', function(data, cb)
SetNuiFocus(false, false)
cb('ok')
closeLicense()
safeCallback(cb, 'ok')
end)
-- Lizenz verwalten (für autorisierte Jobs)
function manageLicensesMenu()
-- Hier würde die Verwaltung für das Entziehen/Wiederherstellen von Lizenzen implementiert
-- Ähnlich wie die anderen Menüs, aber mit Suchfunktion nach Spielern
lib.notify({
title = 'Lizenz-System',
description = 'Lizenz-Verwaltung wird implementiert...',
type = 'info'
})
end
-- Foto vom Spieler machen
RegisterNetEvent('license-system:client:takePlayerPhoto', function(targetId)
local targetPed = GetPlayerPed(GetPlayerFromServerId(targetId))
if targetPed and targetPed ~= 0 then
-- Mugshot erstellen
local mugshot = RegisterPedheadshot(targetPed)
-- Warten bis Mugshot geladen ist
while not IsPedheadshotReady(mugshot) do
Wait(100)
end
-- Mugshot-Textur holen
local mugshotTxd = GetPedheadshotTxdString(mugshot)
-- An Server senden
TriggerServerEvent('license-system:server:savePlayerPhoto', QBCore.Functions.GetPlayerData().citizenid, mugshotTxd)
-- Mugshot wieder freigeben
UnregisterPedheadshot(mugshot)
RegisterNUICallback('savePhoto', function(data, cb)
if data.photo and data.citizenid then
TriggerServerEvent('license-system:server:savePhoto', data.citizenid, data.photo)
safeCallback(cb, 'ok')
else
safeCallback(cb, 'error')
end
end)
-- Commands
RegisterCommand(Config.Commands.license.name, function()
openLicenseMenu()
end, Config.Commands.license.restricted)
RegisterCommand(Config.Commands.mylicense.name, function()
showMyLicenses()
end, Config.Commands.mylicense.restricted)
-- Keybinds
if Config.Keybinds.open_license_menu then
RegisterKeyMapping(Config.Commands.license.name, Config.Keybinds.open_license_menu.description, 'keyboard', Config.Keybinds.open_license_menu.key)
end
if Config.Keybinds.show_my_licenses then
RegisterKeyMapping(Config.Commands.mylicense.name, Config.Keybinds.show_my_licenses.description, 'keyboard', Config.Keybinds.show_my_licenses.key)
end
-- Cleanup
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
if isMenuOpen then
closeLicense()
end
debugPrint("License-System Client gestoppt")
end
end)
-- Initialisierung
CreateThread(function()
debugPrint("License-System Client gestartet")
end)

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@ -1,107 +1,306 @@
Config = {}
-- Keybind zum Öffnen des Menüs
Config.OpenKey = 'F6'
-- Allgemeine Einstellungen
Config.Debug = true
Config.UseBackgroundImages = true
Config.MaxLicenseAge = 365 -- Tage bis Ablauf
Config.RenewalDays = 30 -- Tage vor Ablauf für Verlängerung
-- Command zum Öffnen
Config.Command = 'licenses'
-- Jobs die Lizenzen ausstellen können
-- Berechtigte Jobs
Config.AuthorizedJobs = {
['police'] = {
canIssue = {'id_card', 'drivers_license', 'weapon_license'},
canRevoke = {'drivers_license', 'weapon_license'},
canRestore = {'drivers_license', 'weapon_license'}
},
['admin'] = {
canIssue = {'id_card', 'drivers_license', 'passport', 'business_license'},
canRevoke = {'drivers_license', 'business_license'},
canRestore = {'drivers_license', 'business_license'}
},
['driving_school'] = {
canIssue = {'drivers_license'},
canRevoke = {},
canRestore = {}
}
['police'] = true,
['sheriff'] = true,
['government'] = true,
['judge'] = true,
['lawyer'] = true,
['ambulance'] = true, -- Für medizinische Lizenzen
['mechanic'] = true -- Für Fahrzeug-Lizenzen
}
-- Verfügbare Lizenzen/Ausweise
Config.Licenses = {
-- Lizenz-Typen
Config.LicenseTypes = {
['id_card'] = {
label = 'Personalausweis',
icon = 'fas fa-id-card',
fields = {
name = true,
birthday = true,
gender = true,
issue_date = true,
expire_date = true,
classes = false
},
template = 'id_card'
color = '#667eea',
price = 50,
required_items = {},
can_expire = true,
validity_days = 3650, -- 10 Jahre
required_job = nil,
description = 'Offizieller Personalausweis'
},
['drivers_license'] = {
label = 'Führerschein',
icon = 'fas fa-car',
fields = {
name = true,
birthday = true,
gender = true,
issue_date = true,
expire_date = true,
classes = true
},
template = 'drivers_license'
color = '#f093fb',
price = 500,
required_items = {'driving_test_certificate'},
can_expire = true,
validity_days = 5475, -- 15 Jahre
required_job = 'driving_school',
description = 'Berechtigung zum Führen von Kraftfahrzeugen',
classes = {
'A', 'A1', 'A2', 'B', 'BE', 'C', 'CE', 'D', 'DE'
}
},
['weapon_license'] = {
label = 'Waffenschein',
icon = 'fas fa-gun',
fields = {
name = true,
birthday = true,
gender = true,
issue_date = true,
expire_date = true,
classes = false
},
template = 'weapon_license'
icon = 'fas fa-crosshairs',
color = '#4facfe',
price = 2500,
required_items = {'weapon_course_certificate', 'psychological_evaluation'},
can_expire = true,
validity_days = 1095, -- 3 Jahre
required_job = 'police',
description = 'Berechtigung zum Führen von Schusswaffen',
restrictions = {
'Nur für registrierte Waffen',
'Regelmäßige Überprüfung erforderlich',
'Nicht übertragbar'
}
},
['passport'] = {
label = 'Reisepass',
icon = 'fas fa-passport',
fields = {
name = true,
birthday = true,
gender = true,
issue_date = true,
expire_date = true,
classes = false
},
template = 'passport'
color = '#43e97b',
price = 150,
required_items = {'birth_certificate', 'id_card'},
can_expire = true,
validity_days = 3650, -- 10 Jahre
required_job = 'government',
description = 'Internationales Reisedokument'
},
['business_license'] = {
label = 'Gewerbeschein',
icon = 'fas fa-briefcase',
fields = {
name = true,
birthday = false,
gender = false,
issue_date = true,
expire_date = true,
classes = false
color = '#fa709a',
price = 1000,
required_items = {'business_plan', 'tax_certificate'},
can_expire = true,
validity_days = 1825, -- 5 Jahre
required_job = 'government',
description = 'Berechtigung zur Ausübung eines Gewerbes'
},
template = 'business_license'
['pilot_license'] = {
label = 'Pilotenlizenz',
icon = 'fas fa-plane',
color = '#667eea',
price = 5000,
required_items = {'flight_hours_log', 'medical_certificate'},
can_expire = true,
validity_days = 730, -- 2 Jahre
required_job = 'airport',
description = 'Berechtigung zum Führen von Luftfahrzeugen'
},
['boat_license'] = {
label = 'Bootsführerschein',
icon = 'fas fa-ship',
color = '#00f2fe',
price = 800,
required_items = {'boat_course_certificate'},
can_expire = true,
validity_days = 1825, -- 5 Jahre
required_job = 'harbor',
description = 'Berechtigung zum Führen von Wasserfahrzeugen'
},
['medical_license'] = {
label = 'Approbation',
icon = 'fas fa-user-md',
color = '#ff6b6b',
price = 0, -- Kostenlos für Ärzte
required_items = {'medical_degree', 'medical_exam'},
can_expire = false,
validity_days = nil,
required_job = 'ambulance',
description = 'Berechtigung zur Ausübung der Heilkunde'
},
['hunting_license'] = {
label = 'Jagdschein',
icon = 'fas fa-crosshairs',
color = '#8b5a3c',
price = 300,
required_items = {'hunting_course_certificate'},
can_expire = true,
validity_days = 1095, -- 3 Jahre
required_job = 'ranger',
description = 'Berechtigung zur Ausübung der Jagd'
},
['fishing_license'] = {
label = 'Angelschein',
icon = 'fas fa-fish',
color = '#4ecdc4',
price = 50,
required_items = {},
can_expire = true,
validity_days = 365, -- 1 Jahr
required_job = nil,
description = 'Berechtigung zum Angeln in öffentlichen Gewässern'
}
}
-- Führerscheinklassen
Config.LicenseClasses = {
'A', 'B', 'C', 'Boot', 'Flugzeug'
-- Standorte für Lizenz-Ausgabe
Config.LicenseLocations = {
['city_hall'] = {
label = 'Rathaus',
coords = vector3(-544.85, -204.13, 38.22),
blip = {
sprite = 419,
color = 2,
scale = 0.8
},
available_licenses = {
'id_card', 'passport', 'business_license'
},
ped = {
model = 'a_m_m_business_01',
coords = vector4(-544.85, -204.13, 37.22, 180.0)
}
},
['driving_school'] = {
label = 'Fahrschule',
coords = vector3(-829.22, -1209.58, 7.33),
blip = {
sprite = 225,
color = 46,
scale = 0.8
},
available_licenses = {
'drivers_license'
},
ped = {
model = 'a_m_y_business_02',
coords = vector4(-829.22, -1209.58, 6.33, 90.0)
}
},
['police_station'] = {
label = 'Polizeiwache',
coords = vector3(441.07, -979.76, 30.69),
blip = {
sprite = 60,
color = 29,
scale = 0.8
},
available_licenses = {
'weapon_license'
},
ped = {
model = 's_m_y_cop_01',
coords = vector4(441.07, -979.76, 29.69, 270.0)
}
},
['hospital'] = {
label = 'Krankenhaus',
coords = vector3(307.7, -1433.4, 29.9),
blip = {
sprite = 61,
color = 1,
scale = 0.8
},
available_licenses = {
'medical_license'
},
ped = {
model = 's_m_m_doctor_01',
coords = vector4(307.7, -1433.4, 28.9, 180.0)
}
}
}
-- Geschlechter
Config.Genders = {
{value = 'male', label = 'Männlich'},
{value = 'female', label = 'Weiblich'},
{value = 'other', label = 'Divers'}
-- Kommandos
Config.Commands = {
['license'] = {
name = 'lizenz',
help = 'Lizenz-System öffnen',
restricted = true -- Nur für berechtigte Jobs
},
['mylicense'] = {
name = 'meinelizenz',
help = 'Eigene Lizenzen anzeigen',
restricted = false -- Für alle Spieler
},
['givelicense'] = {
name = 'givelicense',
help = 'Lizenz an Spieler vergeben',
restricted = true,
admin_only = true
},
['revokelicense'] = {
name = 'revokelicense',
help = 'Lizenz entziehen',
restricted = true,
admin_only = false
}
}
-- Keybinds
Config.Keybinds = {
['open_license_menu'] = {
key = 'F6',
command = 'lizenz',
description = 'Lizenz-System öffnen'
},
['show_my_licenses'] = {
key = 'F7',
command = 'meinelizenz',
description = 'Meine Lizenzen anzeigen'
}
}
-- Benachrichtigungen
Config.Notifications = {
['no_permission'] = {
message = 'Du hast keine Berechtigung!',
type = 'error'
},
['no_players_nearby'] = {
message = 'Keine Spieler in der Nähe!',
type = 'error'
},
['license_not_found'] = {
message = 'Keine Lizenz gefunden!',
type = 'error'
},
['license_expired'] = {
message = 'Diese Lizenz ist abgelaufen!',
type = 'warning'
},
['license_expires_soon'] = {
message = 'Diese Lizenz läuft bald ab!',
type = 'warning'
},
['license_granted'] = {
message = 'Lizenz erfolgreich ausgestellt!',
type = 'success'
},
['license_revoked'] = {
message = 'Lizenz wurde entzogen!',
type = 'info'
},
['photo_saved'] = {
message = 'Foto gespeichert!',
type = 'success'
},
['insufficient_funds'] = {
message = 'Nicht genügend Geld!',
type = 'error'
},
['missing_items'] = {
message = 'Benötigte Gegenstände fehlen!',
type = 'error'
}
}
-- Sounds
Config.Sounds = {
['card_flip'] = 'sounds/card_flip.mp3',
['camera_shutter'] = 'sounds/camera_shutter.mp3',
['notification'] = 'sounds/notification.mp3'
}
-- Datenbank-Einstellungen
Config.Database = {
['table_name'] = 'player_licenses',
['auto_cleanup'] = true, -- Alte Lizenzen automatisch löschen
['cleanup_days'] = 365 -- Nach wie vielen Tagen löschen
}

View file

@ -1,312 +1,530 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- Datenbank Setup
MySQL.ready(function()
-- Hilfsfunktionen
local function debugPrint(message)
if Config.Debug then
print("^2[License-System] " .. message .. "^7")
end
end
local function safeCallback(cb, ...)
if cb and type(cb) == "function" then
cb(...)
else
debugPrint("^1Callback ist keine Funktion!^7")
end
end
local function formatDate(date)
if not date then return nil end
return os.date("%d.%m.%Y", date)
end
local function addDaysToDate(days)
return os.time() + (days * 24 * 60 * 60)
end
local function isLicenseExpired(expireDate)
if not expireDate then return false end
return os.time() > expireDate
end
local function getDaysUntilExpiry(expireDate)
if not expireDate then return nil end
local diff = expireDate - os.time()
return math.ceil(diff / (24 * 60 * 60))
end
-- Spieler-Daten abrufen
local function getPlayerData(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return nil end
return {
citizenid = Player.PlayerData.citizenid,
name = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
birthday = Player.PlayerData.charinfo.birthdate,
gender = Player.PlayerData.charinfo.gender,
job = Player.PlayerData.job.name,
money = Player.PlayerData.money.cash
}
end
-- Berechtigung prüfen
local function hasPermission(source, licenseType)
local playerData = getPlayerData(source)
if not playerData then return false end
-- Admin-Check
if QBCore.Functions.HasPermission(source, 'admin') then
return true
end
-- Job-Check
if Config.AuthorizedJobs[playerData.job] then
return true
end
-- Spezifische Lizenz-Berechtigung
local licenseConfig = Config.LicenseTypes[licenseType]
if licenseConfig and licenseConfig.required_job then
return playerData.job == licenseConfig.required_job
end
return false
end
-- Benötigte Items prüfen
local function hasRequiredItems(source, licenseType)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local licenseConfig = Config.LicenseTypes[licenseType]
if not licenseConfig or not licenseConfig.required_items then return true end
for _, item in ipairs(licenseConfig.required_items) do
local hasItem = Player.Functions.GetItemByName(item)
if not hasItem or hasItem.amount < 1 then
return false
end
end
return true
end
-- Lizenz erstellen
local function createLicense(citizenid, licenseType, issuedBy, classes)
local licenseConfig = Config.LicenseTypes[licenseType]
if not licenseConfig then return false end
local issueDate = os.time()
local expireDate = nil
if licenseConfig.can_expire and licenseConfig.validity_days then
expireDate = addDaysToDate(licenseConfig.validity_days)
end
local licenseData = {
citizenid = citizenid,
license_type = licenseType,
issue_date = formatDate(issueDate),
expire_date = expireDate and formatDate(expireDate) or nil,
issued_by = issuedBy,
is_active = true,
classes = classes and json.encode(classes) or '[]',
created_at = issueDate
}
MySQL.Async.insert('INSERT INTO player_licenses (citizenid, license_type, issue_date, expire_date, issued_by, is_active, classes, created_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?)', {
licenseData.citizenid,
licenseData.license_type,
licenseData.issue_date,
licenseData.expire_date,
licenseData.issued_by,
licenseData.is_active,
licenseData.classes,
licenseData.created_at
}, function(insertId)
if insertId then
debugPrint("Lizenz erstellt: " .. licenseType .. " für " .. citizenid)
return true
else
debugPrint("^1Fehler beim Erstellen der Lizenz!^7")
return false
end
end)
return true
end
-- Callbacks
QBCore.Functions.CreateCallback('license-system:server:getLicense', function(source, cb, targetId)
debugPrint("getLicense aufgerufen für Spieler: " .. tostring(targetId))
local TargetPlayer = QBCore.Functions.GetPlayer(targetId)
if not TargetPlayer then
debugPrint("^1Ziel-Spieler nicht gefunden!^7")
safeCallback(cb, nil)
return
end
local citizenid = TargetPlayer.PlayerData.citizenid
MySQL.Async.fetchAll('SELECT * FROM player_licenses WHERE citizenid = ? AND is_active = TRUE ORDER BY created_at DESC LIMIT 1', {
citizenid
}, function(result)
if result and result[1] then
local license = result[1]
-- Spieler-Daten hinzufügen
license.name = TargetPlayer.PlayerData.charinfo.firstname .. ' ' .. TargetPlayer.PlayerData.charinfo.lastname
license.birthday = TargetPlayer.PlayerData.charinfo.birthdate
license.gender = TargetPlayer.PlayerData.charinfo.gender
-- Aussteller-Name abrufen
if license.issued_by then
MySQL.Async.fetchScalar('SELECT CONCAT(JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.firstname")), " ", JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.lastname"))) FROM players WHERE citizenid = ?', {
license.issued_by
}, function(issuerName)
license.issued_by_name = issuerName or 'Unbekannt'
local licenseData = {
license = license,
config = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
}
}
debugPrint("Lizenz gefunden: " .. license.license_type)
safeCallback(cb, licenseData)
end)
else
license.issued_by_name = 'System'
local licenseData = {
license = license,
config = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
}
}
debugPrint("Lizenz gefunden: " .. license.license_type)
safeCallback(cb, licenseData)
end
else
debugPrint("Keine Lizenz gefunden für: " .. citizenid)
safeCallback(cb, nil)
end
end)
end)
QBCore.Functions.CreateCallback('license-system:server:getMyLicense', function(source, cb, licenseType)
debugPrint("getMyLicense aufgerufen für Typ: " .. tostring(licenseType))
local Player = QBCore.Functions.GetPlayer(source)
if not Player then
safeCallback(cb, nil)
return
end
local citizenid = Player.PlayerData.citizenid
MySQL.Async.fetchAll('SELECT * FROM player_licenses WHERE citizenid = ? AND license_type = ? AND is_active = TRUE ORDER BY created_at DESC LIMIT 1', {
citizenid,
licenseType
}, function(result)
if result and result[1] then
local license = result[1]
-- Spieler-Daten hinzufügen
license.name = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname
license.birthday = Player.PlayerData.charinfo.birthdate
license.gender = Player.PlayerData.charinfo.gender
-- Aussteller-Name abrufen
if license.issued_by then
MySQL.Async.fetchScalar('SELECT CONCAT(JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.firstname")), " ", JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.lastname"))) FROM players WHERE citizenid = ?', {
license.issued_by
}, function(issuerName)
license.issued_by_name = issuerName or 'Unbekannt'
local licenseData = {
license = license,
config = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
}
}
safeCallback(cb, licenseData)
end)
else
license.issued_by_name = 'System'
local licenseData = {
license = license,
config = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
}
}
safeCallback(cb, licenseData)
end
else
debugPrint("Keine Lizenz vom Typ " .. licenseType .. " gefunden")
safeCallback(cb, nil)
end
end)
end)
QBCore.Functions.CreateCallback('license-system:server:getPlayerLicenses', function(source, cb, targetId)
debugPrint("getPlayerLicenses aufgerufen für Spieler: " .. tostring(targetId))
local TargetPlayer = QBCore.Functions.GetPlayer(targetId)
if not TargetPlayer then
safeCallback(cb, {})
return
end
local citizenid = TargetPlayer.PlayerData.citizenid
MySQL.Async.fetchAll('SELECT * FROM player_licenses WHERE citizenid = ? ORDER BY created_at DESC', {
citizenid
}, function(result)
if result then
-- Spieler-Daten zu jeder Lizenz hinzufügen
for i, license in ipairs(result) do
license.name = TargetPlayer.PlayerData.charinfo.firstname .. ' ' .. TargetPlayer.PlayerData.charinfo.lastname
license.birthday = TargetPlayer.PlayerData.charinfo.birthdate
license.gender = TargetPlayer.PlayerData.charinfo.gender
end
debugPrint("Gefundene Lizenzen: " .. #result)
safeCallback(cb, result)
else
debugPrint("Keine Lizenzen gefunden")
safeCallback(cb, {})
end
end)
end)
QBCore.Functions.CreateCallback('license-system:server:canIssueLicense', function(source, cb, licenseType)
local hasAuth = hasPermission(source, licenseType)
safeCallback(cb, hasAuth)
end)
-- Events
RegisterNetEvent('license-system:server:issueLicense', function(targetId, licenseType, classes)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local TargetPlayer = QBCore.Functions.GetPlayer(targetId)
if not Player or not TargetPlayer then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.no_players_nearby.message, Config.Notifications.no_players_nearby.type)
return
end
-- Berechtigung prüfen
if not hasPermission(src, licenseType) then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
return
end
-- Lizenz-Konfiguration prüfen
local licenseConfig = Config.LicenseTypes[licenseType]
if not licenseConfig then
TriggerClientEvent('QBCore:Notify', src, 'Unbekannter Lizenztyp!', 'error')
return
end
-- Benötigte Items prüfen
if not hasRequiredItems(targetId, licenseType) then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.missing_items.message, Config.Notifications.missing_items.type)
return
end
-- Geld prüfen (falls Kosten anfallen)
if licenseConfig.price > 0 then
if TargetPlayer.PlayerData.money.cash < licenseConfig.price then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.insufficient_funds.message, Config.Notifications.insufficient_funds.type)
return
end
-- Geld abziehen
TargetPlayer.Functions.RemoveMoney('cash', licenseConfig.price, 'license-fee')
end
-- Alte Lizenz deaktivieren
MySQL.Async.execute('UPDATE player_licenses SET is_active = FALSE WHERE citizenid = ? AND license_type = ?', {
TargetPlayer.PlayerData.citizenid,
licenseType
})
-- Neue Lizenz erstellen
local success = createLicense(TargetPlayer.PlayerData.citizenid, licenseType, Player.PlayerData.citizenid, classes)
if success then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.license_granted.message, Config.Notifications.license_granted.type)
TriggerClientEvent('QBCore:Notify', targetId, 'Du hast eine neue ' .. licenseConfig.label .. ' erhalten!', 'success')
-- Log erstellen
debugPrint(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' hat ' .. TargetPlayer.PlayerData.charinfo.firstname .. ' ' .. TargetPlayer.PlayerData.charinfo.lastname .. ' eine ' .. licenseConfig.label .. ' ausgestellt')
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Ausstellen der Lizenz!', 'error')
end
end)
RegisterNetEvent('license-system:server:revokeLicense', function(targetId, licenseType)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local TargetPlayer = QBCore.Functions.GetPlayer(targetId)
if not Player or not TargetPlayer then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.no_players_nearby.message, Config.Notifications.no_players_nearby.type)
return
end
-- Berechtigung prüfen
if not hasPermission(src, licenseType) then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
return
end
-- Lizenz deaktivieren
MySQL.Async.execute('UPDATE player_licenses SET is_active = FALSE WHERE citizenid = ? AND license_type = ? AND is_active = TRUE', {
TargetPlayer.PlayerData.citizenid,
licenseType
}, function(affectedRows)
if affectedRows > 0 then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.license_revoked.message, Config.Notifications.license_revoked.type)
TriggerClientEvent('QBCore:Notify', targetId, 'Deine ' .. (Config.LicenseTypes[licenseType]?.label or licenseType) .. ' wurde entzogen!', 'error')
-- Log erstellen
debugPrint(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' hat ' .. TargetPlayer.PlayerData.charinfo.firstname .. ' ' .. TargetPlayer.PlayerData.charinfo.lastname .. ' die ' .. (Config.LicenseTypes[licenseType]?.label or licenseType) .. ' entzogen')
else
TriggerClientEvent('QBCore:Notify', src, 'Keine aktive Lizenz gefunden!', 'error')
end
end)
end)
RegisterNetEvent('license-system:server:savePhoto', function(citizenid, photoData)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Foto in der Datenbank speichern
MySQL.Async.execute('UPDATE player_licenses SET photo_url = ? WHERE citizenid = ? AND is_active = TRUE', {
photoData,
citizenid
}, function(affectedRows)
if affectedRows > 0 then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.photo_saved.message, Config.Notifications.photo_saved.type)
debugPrint("Foto gespeichert für: " .. citizenid)
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Speichern des Fotos!', 'error')
end
end)
end)
-- Admin-Kommandos
QBCore.Commands.Add('givelicense', 'Lizenz an Spieler vergeben', {
{name = 'id', help = 'Spieler ID'},
{name = 'type', help = 'Lizenztyp'},
{name = 'classes', help = 'Klassen (optional)'}
}, true, function(source, args)
local targetId = tonumber(args[1])
local licenseType = args[2]
local classes = args[3] and {args[3]} or nil
if not targetId or not licenseType then
TriggerClientEvent('QBCore:Notify', source, 'Verwendung: /givelicense [id] [typ] [klassen]', 'error')
return
end
if not Config.LicenseTypes[licenseType] then
TriggerClientEvent('QBCore:Notify', source, 'Unbekannter Lizenztyp!', 'error')
return
end
TriggerEvent('license-system:server:issueLicense', targetId, licenseType, classes)
end, 'admin')
QBCore.Commands.Add('revokelicense', 'Lizenz entziehen', {
{name = 'id', help = 'Spieler ID'},
{name = 'type', help = 'Lizenztyp'}
}, true, function(source, args)
local targetId = tonumber(args[1])
local licenseType = args[2]
if not targetId or not licenseType then
TriggerClientEvent('QBCore:Notify', source, 'Verwendung: /revokelicense [id] [typ]', 'error')
return
end
TriggerEvent('license-system:server:revokeLicense', targetId, licenseType)
end, 'admin')
-- Cleanup-Task für abgelaufene Lizenzen
if Config.Database.auto_cleanup then
CreateThread(function()
while true do
Wait(24 * 60 * 60 * 1000) -- Einmal täglich
local cutoffDate = os.time() - (Config.Database.cleanup_days * 24 * 60 * 60)
MySQL.Async.execute('DELETE FROM player_licenses WHERE is_active = FALSE AND created_at < ?', {
cutoffDate
}, function(affectedRows)
if affectedRows > 0 then
debugPrint("Cleanup: " .. affectedRows .. " alte Lizenzen gelöscht")
end
end)
end
end)
end
-- Lizenz-Ablauf-Checker
CreateThread(function()
while true do
Wait(60 * 60 * 1000) -- Jede Stunde
MySQL.Async.fetchAll('SELECT * FROM player_licenses WHERE is_active = TRUE AND expire_date IS NOT NULL', {}, function(result)
if result then
for _, license in ipairs(result) do
local expireTime = os.time({
year = tonumber(string.sub(license.expire_date, 7, 10)),
month = tonumber(string.sub(license.expire_date, 4, 5)),
day = tonumber(string.sub(license.expire_date, 1, 2))
})
if isLicenseExpired(expireTime) then
-- Lizenz als abgelaufen markieren
MySQL.Async.execute('UPDATE player_licenses SET is_active = FALSE WHERE id = ?', {
license.id
})
debugPrint("Lizenz abgelaufen: " .. license.license_type .. " für " .. license.citizenid)
end
end
end
end)
end
end)
-- Resource Start/Stop Events
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() == resourceName then
debugPrint("License-System Server gestartet")
-- Datenbank-Tabelle erstellen falls nicht vorhanden
MySQL.Async.execute([[
CREATE TABLE IF NOT EXISTS player_licenses (
id INT AUTO_INCREMENT PRIMARY KEY,
citizenid VARCHAR(50) NOT NULL,
license_type VARCHAR(50) NOT NULL,
name VARCHAR(100) NOT NULL,
birthday VARCHAR(20),
gender VARCHAR(20),
issue_date VARCHAR(20) NOT NULL,
expire_date VARCHAR(20),
classes TEXT,
issued_by VARCHAR(50) NOT NULL,
expire_date VARCHAR(20) NULL,
issued_by VARCHAR(50) NULL,
is_active BOOLEAN DEFAULT TRUE,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
INDEX(citizenid),
INDEX(license_type)
classes TEXT NULL,
photo_url TEXT NULL,
notes TEXT NULL,
created_at BIGINT NOT NULL,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
INDEX idx_citizenid (citizenid),
INDEX idx_license_type (license_type),
INDEX idx_active (is_active)
)
]])
end)
-- Command registrieren
QBCore.Commands.Add(Config.Command, 'Öffne das Lizenz-Menü', {}, false, function(source, args)
TriggerClientEvent('license-system:client:openMenu', source)
end)
-- Events
RegisterNetEvent('license-system:server:getLicenses', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
MySQL.Async.fetchAll('SELECT * FROM player_licenses WHERE citizenid = ?', {
Player.PlayerData.citizenid
}, function(result)
TriggerClientEvent('license-system:client:receiveLicenses', src, result)
end)
end)
RegisterNetEvent('license-system:server:getNearbyPlayers', function()
local src = source
TriggerClientEvent('license-system:client:receiveNearbyPlayers', src, QBCore.Functions.GetPlayers())
end)
RegisterNetEvent('license-system:server:showLicense', function(targetId, licenseData)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
TriggerClientEvent('license-system:client:viewLicense', targetId, licenseData, Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname)
end)
RegisterNetEvent('license-system:server:issueLicense', function(targetId, licenseType, licenseData)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local TargetPlayer = QBCore.Functions.GetPlayer(targetId)
if not Player or not TargetPlayer then return end
-- Job-Berechtigung prüfen
local playerJob = Player.PlayerData.job.name
if not Config.AuthorizedJobs[playerJob] or not hasPermission(Config.AuthorizedJobs[playerJob].canIssue, licenseType) then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung für diese Aktion!', 'error')
return
end
-- Lizenz in Datenbank speichern
MySQL.Async.execute('INSERT INTO player_licenses (citizenid, license_type, name, birthday, gender, issue_date, expire_date, classes, issued_by) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)', {
TargetPlayer.PlayerData.citizenid,
licenseType,
licenseData.name,
licenseData.birthday,
licenseData.gender,
licenseData.issue_date,
licenseData.expire_date,
json.encode(licenseData.classes or {}),
Player.PlayerData.citizenid
}, function(insertId)
if insertId then
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich ausgestellt!', 'success')
TriggerClientEvent('QBCore:Notify', targetId, 'Du hast eine neue Lizenz erhalten: ' .. Config.Licenses[licenseType].label, 'success')
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Ausstellen der Lizenz!', 'error')
end
end)
end)
RegisterNetEvent('license-system:server:revokeLicense', function(targetId, licenseId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Job-Berechtigung prüfen
local playerJob = Player.PlayerData.job.name
if not Config.AuthorizedJobs[playerJob] then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung für diese Aktion!', 'error')
return
end
MySQL.Async.execute('UPDATE player_licenses SET is_active = FALSE WHERE id = ?', {
licenseId
}, function(affectedRows)
if affectedRows > 0 then
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich entzogen!', 'success')
if targetId then
TriggerClientEvent('QBCore:Notify', targetId, 'Eine deiner Lizenzen wurde entzogen!', 'error')
end
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Entziehen der Lizenz!', 'error')
end
end)
end)
RegisterNetEvent('license-system:server:restoreLicense', function(targetId, licenseId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Job-Berechtigung prüfen
local playerJob = Player.PlayerData.job.name
if not Config.AuthorizedJobs[playerJob] then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung für diese Aktion!', 'error')
return
end
MySQL.Async.execute('UPDATE player_licenses SET is_active = TRUE WHERE id = ?', {
licenseId
}, function(affectedRows)
if affectedRows > 0 then
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich wiederhergestellt!', 'success')
if targetId then
TriggerClientEvent('QBCore:Notify', targetId, 'Eine deiner Lizenzen wurde wiederhergestellt!', 'success')
end
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Wiederherstellen der Lizenz!', 'error')
end
end)
end)
-- Hilfsfunktionen
function hasPermission(permissions, licenseType)
for _, permission in ipairs(permissions) do
if permission == licenseType then
return true
end
end
return false
end
-- Erweiterte Funktionen für Lizenzverwaltung
RegisterNetEvent('license-system:server:searchPlayer', function(searchTerm)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Job-Berechtigung prüfen
local playerJob = Player.PlayerData.job.name
if not Config.AuthorizedJobs[playerJob] then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung für diese Aktion!', 'error')
return
end
-- Spieler suchen
MySQL.Async.fetchAll('SELECT citizenid, charinfo FROM players WHERE JSON_EXTRACT(charinfo, "$.firstname") LIKE ? OR JSON_EXTRACT(charinfo, "$.lastname") LIKE ? LIMIT 10', {
'%' .. searchTerm .. '%',
'%' .. searchTerm .. '%'
}, function(result)
local players = {}
for _, player in ipairs(result) do
local charinfo = json.decode(player.charinfo)
table.insert(players, {
citizenid = player.citizenid,
name = charinfo.firstname .. ' ' .. charinfo.lastname
})
end
TriggerClientEvent('license-system:client:receiveSearchResults', src, players)
end)
end)
RegisterNetEvent('license-system:server:getPlayerLicenses', function(citizenid)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Job-Berechtigung prüfen
local playerJob = Player.PlayerData.job.name
if not Config.AuthorizedJobs[playerJob] then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung für diese Aktion!', 'error')
return
end
MySQL.Async.fetchAll('SELECT * FROM player_licenses WHERE citizenid = ? ORDER BY created_at DESC', {
citizenid
}, function(result)
TriggerClientEvent('license-system:client:receivePlayerLicenses', src, result, citizenid)
end)
end)
-- Lizenz-Historie hinzufügen
function addLicenseHistory(licenseId, action, performedBy, performedByName, reason)
MySQL.Async.execute('INSERT INTO license_history (license_id, action, performed_by, performed_by_name, reason) VALUES (?, ?, ?, ?, ?)', {
licenseId,
action,
performedBy,
performedByName,
reason or ''
})
end
-- Erweiterte Revoke-Funktion mit Grund
RegisterNetEvent('license-system:server:revokeLicenseWithReason', function(licenseId, reason)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local playerJob = Player.PlayerData.job.name
if not Config.AuthorizedJobs[playerJob] then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung für diese Aktion!', 'error')
return
end
local playerName = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname
MySQL.Async.execute('UPDATE player_licenses SET is_active = FALSE, revoked_by = ?, revoked_by_name = ?, revoked_date = NOW(), revoked_reason = ? WHERE id = ?', {
Player.PlayerData.citizenid,
playerName,
reason,
licenseId
}, function(affectedRows)
if affectedRows > 0 then
addLicenseHistory(licenseId, 'revoked', Player.PlayerData.citizenid, playerName, reason)
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich entzogen!', 'success')
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Entziehen der Lizenz!', 'error')
end
end)
end)
-- Automatische Lizenz-Überprüfung (läuft alle 24 Stunden)
CreateThread(function()
while true do
Wait(24 * 60 * 60 * 1000) -- 24 Stunden
-- Abgelaufene Lizenzen deaktivieren
MySQL.Async.execute('UPDATE player_licenses SET is_active = FALSE WHERE expire_date < CURDATE() AND is_active = TRUE', {}, function(affectedRows)
if affectedRows > 0 then
print('^3[License-System]^7 ' .. affectedRows .. ' abgelaufene Lizenzen wurden deaktiviert.')
end
end)
end
end)
-- Export-Funktionen für andere Ressourcen
exports('hasLicense', function(citizenid, licenseType)
local result = MySQL.Sync.fetchScalar('SELECT COUNT(*) FROM player_licenses WHERE citizenid = ? AND license_type = ? AND is_active = TRUE', {
citizenid, licenseType
})
return result > 0
end)
exports('getLicenses', function(citizenid)
return MySQL.Sync.fetchAll('SELECT * FROM player_licenses WHERE citizenid = ? AND is_active = TRUE', {
citizenid
})
end)
exports('hasLicenseClass', function(citizenid, class)
local result = MySQL.Sync.fetchAll('SELECT classes FROM player_licenses WHERE citizenid = ? AND license_type = "drivers_license" AND is_active = TRUE', {
citizenid
})
for _, license in ipairs(result) do
if license.classes then
local classes = json.decode(license.classes)
for _, licenseClass in ipairs(classes) do
if licenseClass == class then
return true
end
end
end
end
return false
end)
-- Spieler-Foto aus QBCore holen
RegisterNetEvent('license-system:server:getPlayerPhoto', function(targetId)
local src = source
local TargetPlayer = QBCore.Functions.GetPlayer(targetId)
if TargetPlayer then
-- Mugshot vom Spieler machen
TriggerClientEvent('license-system:client:takePlayerPhoto', src, targetId)
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
debugPrint("License-System Server gestoppt")
end
end)
-- Foto-URL speichern
RegisterNetEvent('license-system:server:savePlayerPhoto', function(citizenid, photoUrl)
MySQL.Async.execute('UPDATE player_licenses SET photo_url = ? WHERE citizenid = ? AND id = ?', {
photoUrl,
citizenid,
-- Hier die aktuelle Lizenz-ID
})
end)