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Nordi98 2025-08-04 07:40:06 +02:00
parent 354019affc
commit 7932af55cb
3 changed files with 1311 additions and 715 deletions

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@ -1,416 +1,595 @@
local QBCore = exports['qb-core']:GetCoreObject()
local playerLicenses = {}
-- Lokale Variablen
local isMenuOpen = false
local currentTarget = nil
local nearbyPlayers = {}
-- Keybind registrieren
RegisterKeyMapping(Config.Command, 'Lizenz-Menü öffnen', 'keyboard', Config.OpenKey)
-- Hilfsfunktionen
local function debugPrint(message)
if Config.Debug then
print("^3[License-System Client] " .. message .. "^7")
end
end
-- Events
RegisterNetEvent('license-system:client:openMenu', function()
TriggerServerEvent('license-system:server:getLicenses')
end)
local function safeCallback(cb, ...)
if cb and type(cb) == "function" then
cb(...)
else
debugPrint("^1Callback ist keine Funktion!^7")
end
end
RegisterNetEvent('license-system:client:receiveLicenses', function(licenses)
playerLicenses = licenses
openMainMenu()
end)
local function showNotification(message, type)
QBCore.Functions.Notify(message, type or 'primary')
end
RegisterNetEvent('license-system:client:receiveNearbyPlayers', function(players)
nearbyPlayers = {}
-- Nearby Players abrufen
local function getNearbyPlayers(radius)
radius = radius or 5.0
local players = {}
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
for _, playerId in ipairs(players) do
if playerId ~= GetPlayerServerId(PlayerId()) then
local targetPed = GetPlayerPed(GetPlayerFromServerId(playerId))
if targetPed and targetPed ~= 0 then
local targetCoords = GetEntityCoords(targetPed)
local distance = #(playerCoords - targetCoords)
for _, playerId in ipairs(GetActivePlayers()) do
local targetPed = GetPlayerPed(playerId)
if targetPed ~= playerPed then
local targetCoords = GetEntityCoords(targetPed)
local distance = #(playerCoords - targetCoords)
if distance <= radius then
local serverId = GetPlayerServerId(playerId)
local playerName = GetPlayerName(playerId)
if distance <= 5.0 then
local targetPlayer = QBCore.Functions.GetPlayerData(playerId)
table.insert(nearbyPlayers, {
id = playerId,
name = targetPlayer and (targetPlayer.charinfo.firstname .. ' ' .. targetPlayer.charinfo.lastname) or 'Unbekannt'
})
end
end
end
end
end)
RegisterNetEvent('license-system:client:viewLicense', function(licenseData, issuerName)
showLicenseOverlay(licenseData, issuerName)
end)
-- Hauptmenü
function openMainMenu()
local options = {
{
title = 'Meine Lizenzen anzeigen',
description = 'Zeige alle deine Lizenzen an',
icon = 'fas fa-eye',
onSelect = function()
showMyLicenses()
end
},
{
title = 'Lizenz zeigen',
description = 'Zeige jemandem in der Nähe eine Lizenz',
icon = 'fas fa-share',
onSelect = function()
showLicenseToPlayer()
end
}
}
-- Admin-Optionen hinzufügen
local PlayerData = QBCore.Functions.GetPlayerData()
if PlayerData.job and Config.AuthorizedJobs[PlayerData.job.name] then
table.insert(options, {
title = 'Lizenz ausstellen',
description = 'Stelle eine neue Lizenz aus',
icon = 'fas fa-plus',
onSelect = function()
issueLicenseMenu()
end
})
table.insert(options, {
title = 'Lizenz verwalten',
description = 'Entziehe oder stelle Lizenzen wieder her',
icon = 'fas fa-cog',
onSelect = function()
manageLicensesMenu()
end
})
end
lib.registerContext({
id = 'license_main_menu',
title = 'Lizenz-System',
options = options
})
lib.showContext('license_main_menu')
end
-- Meine Lizenzen anzeigen
function showMyLicenses()
local options = {}
for _, license in ipairs(playerLicenses) do
local licenseConfig = Config.Licenses[license.license_type]
if licenseConfig then
local statusText = license.is_active and "✅ Aktiv" or "❌ Entzogen"
table.insert(options, {
title = licenseConfig.label,
description = 'Status: ' .. statusText .. ' | Ausgestellt: ' .. license.issue_date,
icon = licenseConfig.icon,
onSelect = function()
showLicenseOverlay(license)
end
})
end
end
if #options == 0 then
options = {{
title = 'Keine Lizenzen vorhanden',
description = 'Du besitzt derzeit keine Lizenzen',
icon = 'fas fa-exclamation-triangle'
}}
end
lib.registerContext({
id = 'my_licenses_menu',
title = 'Meine Lizenzen',
menu = 'license_main_menu',
options = options
})
lib.showContext('my_licenses_menu')
end
-- Lizenz jemandem zeigen
function showLicenseToPlayer()
TriggerServerEvent('license-system:server:getNearbyPlayers')
Wait(500) -- Kurz warten für die Antwort
if #nearbyPlayers == 0 then
lib.notify({
title = 'Lizenz-System',
description = 'Keine Spieler in der Nähe gefunden',
type = 'error'
})
return
end
local licenseOptions = {}
for _, license in ipairs(playerLicenses) do
if license.is_active then
local licenseConfig = Config.Licenses[license.license_type]
if licenseConfig then
table.insert(licenseOptions, {
title = licenseConfig.label,
description = 'Ausgestellt: ' .. license.issue_date,
icon = licenseConfig.icon,
onSelect = function()
selectPlayerToShow(license)
end
table.insert(players, {
id = serverId,
name = playerName,
distance = math.floor(distance * 100) / 100,
ped = targetPed
})
end
end
end
if #licenseOptions == 0 then
lib.notify({
title = 'Lizenz-System',
description = 'Du hast keine aktiven Lizenzen zum Zeigen',
type = 'error'
})
return
end
lib.registerContext({
id = 'select_license_to_show',
title = 'Lizenz auswählen',
menu = 'license_main_menu',
options = licenseOptions
})
lib.showContext('select_license_to_show')
end
function selectPlayerToShow(license)
local playerOptions = {}
for _, player in ipairs(nearbyPlayers) do
table.insert(playerOptions, {
title = player.name,
description = 'Zeige diesem Spieler deine Lizenz',
icon = 'fas fa-user',
onSelect = function()
TriggerServerEvent('license-system:server:showLicense', player.id, license)
lib.notify({
title = 'Lizenz-System',
description = 'Lizenz wurde ' .. player.name .. ' gezeigt',
type = 'success'
})
end
})
end
lib.registerContext({
id = 'select_player_to_show',
title = 'Spieler auswählen',
menu = 'select_license_to_show',
options = playerOptions
})
lib.showContext('select_player_to_show')
-- Nach Entfernung sortieren
table.sort(players, function(a, b)
return a.distance < b.distance
end)
return players
end
-- Lizenz ausstellen
function issueLicenseMenu()
-- Berechtigung prüfen
local function hasPermission()
local PlayerData = QBCore.Functions.GetPlayerData()
local authorizedLicenses = Config.AuthorizedJobs[PlayerData.job.name].canIssue
if not PlayerData or not PlayerData.job then return false end
local options = {}
for _, licenseType in ipairs(authorizedLicenses) do
local licenseConfig = Config.Licenses[licenseType]
if licenseConfig then
table.insert(options, {
title = licenseConfig.label,
description = 'Stelle einen ' .. licenseConfig.label .. ' aus',
icon = licenseConfig.icon,
onSelect = function()
selectPlayerForLicense(licenseType)
end
})
end
end
lib.registerContext({
id = 'issue_license_menu',
title = 'Lizenz ausstellen',
menu = 'license_main_menu',
options = options
})
lib.showContext('issue_license_menu')
return Config.AuthorizedJobs[PlayerData.job.name] or false
end
function selectPlayerForLicense(licenseType)
TriggerServerEvent('license-system:server:getNearbyPlayers')
Wait(500)
if #nearbyPlayers == 0 then
lib.notify({
title = 'Lizenz-System',
description = 'Keine Spieler in der Nähe gefunden',
type = 'error'
})
-- Lizenz anzeigen
local function showLicense(licenseData)
if not licenseData then
showNotification(Config.Notifications.license_not_found.message, Config.Notifications.license_not_found.type)
return
end
local playerOptions = {}
for _, player in ipairs(nearbyPlayers) do
table.insert(playerOptions, {
title = player.name,
description = 'Stelle diesem Spieler eine Lizenz aus',
icon = 'fas fa-user',
onSelect = function()
openLicenseForm(player.id, licenseType)
end
})
end
lib.registerContext({
id = 'select_player_for_license',
title = 'Spieler auswählen',
menu = 'issue_license_menu',
options = playerOptions
})
lib.showContext('select_player_for_license')
end
function openLicenseForm(targetId, licenseType)
local licenseConfig = Config.Licenses[licenseType]
local input = {}
if licenseConfig.fields.name then
table.insert(input, {
type = 'input',
isRequired = true,
label = 'Name',
placeholder = 'Vor- und Nachname'
})
end
if licenseConfig.fields.birthday then
table.insert(input, {
type = 'date',
isRequired = true,
label = 'Geburtsdatum'
})
end
if licenseConfig.fields.gender then
table.insert(input, {
type = 'select',
label = 'Geschlecht',
options = Config.Genders
})
end
if licenseConfig.fields.issue_date then
table.insert(input, {
type = 'date',
isRequired = true,
label = 'Ausstellungsdatum',
default = os.date('%Y-%m-%d')
})
end
if licenseConfig.fields.expire_date then
table.insert(input, {
type = 'date',
isRequired = true,
label = 'Ablaufdatum'
})
end
if licenseConfig.fields.classes then
local classOptions = {}
for _, class in ipairs(Config.LicenseClasses) do
table.insert(classOptions, {
value = class,
label = 'Klasse ' .. class
})
end
table.insert(input, {
type = 'multi-select',
label = 'Führerscheinklassen',
options = classOptions
})
end
local dialog = lib.inputDialog('Lizenz ausstellen - ' .. licenseConfig.label, input)
if dialog then
local licenseData = {
name = dialog[1],
birthday = dialog[2],
gender = dialog[3],
issue_date = dialog[4] or os.date('%Y-%m-%d'),
expire_date = dialog[5],
classes = dialog[6]
}
TriggerServerEvent('license-system:server:issueLicense', targetId, licenseType, licenseData)
end
end
-- Lizenz-Overlay anzeigen
function showLicenseOverlay(licenseData, issuerName)
local licenseConfig = Config.Licenses[licenseData.license_type]
if not licenseConfig then return end
-- NUI öffnen
SetNuiFocus(true, true)
debugPrint("Zeige Lizenz: " .. licenseData.license.license_type)
SendNUIMessage({
action = 'showLicense',
data = {
license = licenseData,
config = licenseConfig,
issuer = issuerName
data = licenseData
})
SetNuiFocus(true, true)
isMenuOpen = true
end
-- Lizenz schließen
local function closeLicense()
SendNUIMessage({
action = 'hideLicense'
})
SetNuiFocus(false, false)
isMenuOpen = false
debugPrint("Lizenz geschlossen")
end
-- Spieler-Lizenz-Menü
local function openPlayerLicenseMenu(targetId, targetName)
debugPrint("Öffne Lizenz-Menü für Spieler: " .. targetName)
QBCore.Functions.TriggerCallback('license-system:server:getPlayerLicenses', function(licenses)
local menuOptions = {}
if licenses and #licenses > 0 then
for _, license in ipairs(licenses) do
local licenseConfig = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
}
local statusIcon = license.is_active and '' or ''
local statusText = license.is_active and 'Gültig' or 'Ungültig'
local expireText = license.expire_date or 'Unbegrenzt'
table.insert(menuOptions, {
title = licenseConfig.label,
description = 'Status: ' .. statusText .. ' | Gültig bis: ' .. expireText,
icon = licenseConfig.icon,
onSelect = function()
-- Lizenz anzeigen
local licenseData = {
license = license,
config = licenseConfig
}
showLicense(licenseData)
end,
metadata = {
{label = 'Status', value = statusText},
{label = 'Ausgestellt', value = license.issue_date or 'Unbekannt'},
{label = 'Gültig bis', value = expireText},
{label = 'Aussteller', value = license.issued_by_name or 'System'}
}
})
end
-- Aktionen hinzufügen
table.insert(menuOptions, {
title = '─────────────────',
disabled = true
})
-- Neue Lizenz ausstellen
table.insert(menuOptions, {
title = 'Neue Lizenz ausstellen',
description = 'Eine neue Lizenz für diesen Spieler ausstellen',
icon = 'fas fa-plus',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
})
-- Lizenz entziehen
table.insert(menuOptions, {
title = 'Lizenz entziehen',
description = 'Eine bestehende Lizenz entziehen',
icon = 'fas fa-minus',
onSelect = function()
openRevokeLicenseMenu(targetId, targetName, licenses)
end
})
else
table.insert(menuOptions, {
title = 'Keine Lizenzen gefunden',
description = 'Dieser Spieler hat keine Lizenzen',
icon = 'fas fa-exclamation-triangle',
disabled = true
})
table.insert(menuOptions, {
title = 'Neue Lizenz ausstellen',
description = 'Eine neue Lizenz für diesen Spieler ausstellen',
icon = 'fas fa-plus',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
})
end
-- Zurück-Option
table.insert(menuOptions, {
title = '← Zurück',
icon = 'fas fa-arrow-left',
onSelect = function()
openLicenseMenu()
end
})
lib.registerContext({
id = 'player_licenses',
title = 'Lizenzen: ' .. targetName,
options = menuOptions
})
lib.showContext('player_licenses')
end, targetId)
end
-- Lizenz ausstellen Menü
local function openIssueLicenseMenu(targetId, targetName)
local menuOptions = {}
for licenseType, config in pairs(Config.LicenseTypes) do
table.insert(menuOptions, {
title = config.label,
description = config.description or 'Keine Beschreibung verfügbar',
icon = config.icon,
onSelect = function()
if licenseType == 'drivers_license' and config.classes then
openDriversLicenseClassMenu(targetId, targetName, licenseType)
else
confirmIssueLicense(targetId, targetName, licenseType, nil)
end
end,
metadata = {
{label = 'Preis', value = config.price .. ' $'},
{label = 'Gültigkeitsdauer', value = config.validity_days and (config.validity_days .. ' Tage') or 'Unbegrenzt'}
}
})
end
table.insert(menuOptions, {
title = '← Zurück',
icon = 'fas fa-arrow-left',
onSelect = function()
openPlayerLicenseMenu(targetId, targetName)
end
})
lib.registerContext({
id = 'issue_license',
title = 'Lizenz ausstellen: ' .. targetName,
options = menuOptions
})
lib.showContext('issue_license')
end
-- Führerschein-Klassen Menü
local function openDriversLicenseClassMenu(targetId, targetName, licenseType)
local config = Config.LicenseTypes[licenseType]
local selectedClasses = {}
local function updateMenu()
local menuOptions = {}
for _, class in ipairs(config.classes) do
local isSelected = false
for _, selected in ipairs(selectedClasses) do
if selected == class then
isSelected = true
break
end
end
local classDescriptions = {
['A'] = 'Motorräder',
['A1'] = 'Leichte Motorräder (bis 125ccm)',
['A2'] = 'Mittlere Motorräder (bis 35kW)',
['B'] = 'PKW (bis 3,5t)',
['BE'] = 'PKW mit Anhänger',
['C'] = 'LKW (über 3,5t)',
['CE'] = 'LKW mit Anhänger',
['D'] = 'Bus (über 8 Personen)',
['DE'] = 'Bus mit Anhänger'
}
table.insert(menuOptions, {
title = 'Klasse ' .. class .. (isSelected and '' or ''),
description = classDescriptions[class] or 'Keine Beschreibung',
icon = isSelected and 'fas fa-check-square' or 'far fa-square',
onSelect = function()
if isSelected then
-- Klasse entfernen
for i, selected in ipairs(selectedClasses) do
if selected == class then
table.remove(selectedClasses, i)
break
end
end
else
-- Klasse hinzufügen
table.insert(selectedClasses, class)
end
updateMenu()
end
})
end
table.insert(menuOptions, {
title = '─────────────────',
disabled = true
})
table.insert(menuOptions, {
title = 'Bestätigen (' .. #selectedClasses .. ' Klassen)',
description = 'Führerschein mit ausgewählten Klassen ausstellen',
icon = 'fas fa-check',
disabled = #selectedClasses == 0,
onSelect = function()
confirmIssueLicense(targetId, targetName, licenseType, selectedClasses)
end
})
table.insert(menuOptions, {
title = '← Zurück',
icon = 'fas fa-arrow-left',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
})
lib.registerContext({
id = 'drivers_license_classes',
title = 'Führerschein-Klassen: ' .. targetName,
options = menuOptions
})
lib.showContext('drivers_license_classes')
end
updateMenu()
end
-- Lizenz-Ausstellung bestätigen
local function confirmIssueLicense(targetId, targetName, licenseType, classes)
local config = Config.LicenseTypes[licenseType]
local classText = classes and table.concat(classes, ', ') or 'Keine'
lib.registerContext({
id = 'confirm_issue_license',
title = 'Lizenz ausstellen bestätigen',
options = {
{
title = 'Spieler: ' .. targetName,
disabled = true
},
{
title = 'Lizenztyp: ' .. config.label,
disabled = true
},
{
title = 'Klassen: ' .. classText,
disabled = true
},
{
title = 'Kosten: ' .. config.price .. ' $',
disabled = true
},
{
title = '─────────────────',
disabled = true
},
{
title = '✅ Bestätigen',
description = 'Lizenz jetzt ausstellen',
icon = 'fas fa-check',
onSelect = function()
TriggerServerEvent('license-system:server:issueLicense', targetId, licenseType, classes)
lib.hideContext()
end
},
{
title = '❌ Abbrechen',
description = 'Vorgang abbrechen',
icon = 'fas fa-times',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
}
}
})
lib.showContext('confirm_issue_license')
end
-- Lizenz entziehen Menü
local function openRevokeLicenseMenu(targetId, targetName, licenses)
local menuOptions = {}
for _, license in ipairs(licenses) do
if license.is_active then
local config = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
}
table.insert(menuOptions, {
title = config.label,
description = 'Diese Lizenz entziehen',
icon = config.icon,
onSelect = function()
lib.registerContext({
id = 'confirm_revoke_license',
title = 'Lizenz entziehen bestätigen',
options = {
{
title = 'Spieler: ' .. targetName,
disabled = true
},
{
title = 'Lizenztyp: ' .. config.label,
disabled = true
},
{
title = '─────────────────',
disabled = true
},
{
title = '✅ Bestätigen',
description = 'Lizenz jetzt entziehen',
icon = 'fas fa-check',
onSelect = function()
TriggerServerEvent('license-system:server:revokeLicense', targetId, license.license_type)
lib.hideContext()
end
},
{
title = '❌ Abbrechen',
description = 'Vorgang abbrechen',
icon = 'fas fa-times',
onSelect = function()
openRevokeLicenseMenu(targetId, targetName, licenses)
end
}
}
})
lib.showContext('confirm_revoke_license')
end
})
end
end
if #menuOptions == 0 then
table.insert(menuOptions, {
title = 'Keine aktiven Lizenzen',
description = 'Dieser Spieler hat keine aktiven Lizenzen',
icon = 'fas fa-exclamation-triangle',
disabled = true
})
end
table.insert(menuOptions, {
title = '← Zurück',
icon = 'fas fa-arrow-left',
onSelect = function()
openPlayerLicenseMenu(targetId, targetName)
end
})
lib.registerContext({
id = 'revoke_license',
title = 'Lizenz entziehen: ' .. targetName,
options = menuOptions
})
lib.showContext('revoke_license')
end
-- Hauptmenü für Lizenz-System
local function openLicenseMenu()
if not hasPermission() then
showNotification(Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
return
end
nearbyPlayers = getNearbyPlayers(5.0)
if #nearbyPlayers == 0 then
showNotification(Config.Notifications.no_players_nearby.message, Config.Notifications.no_players_nearby.type)
return
end
local menuOptions = {}
for _, player in ipairs(nearbyPlayers) do
table.insert(menuOptions, {
title = player.name,
description = 'Entfernung: ' .. player.distance .. 'm',
icon = 'fas fa-user',
onSelect = function()
openPlayerLicenseMenu(player.id, player.name)
end
})
end
lib.registerContext({
id = 'license_nearby_players',
title = 'Spieler in der Nähe (' .. #nearbyPlayers .. ')',
options = menuOptions
})
lib.showContext('license_nearby_players')
end
-- Eigene Lizenzen anzeigen
local function showMyLicenses()
local menuOptions = {}
for licenseType, config in pairs(Config.LicenseTypes) do
table.insert(menuOptions, {
title = config.label,
description = 'Deine ' .. config.label .. ' anzeigen',
icon = config.icon,
onSelect = function()
QBCore.Functions.TriggerCallback('license-system:server:getMyLicense', function(licenseData)
if licenseData then
showLicense(licenseData)
else
showNotification('Du hast keine ' .. config.label .. '!', 'error')
end
end, licenseType)
end
})
end
lib.registerContext({
id = 'my_licenses',
title = 'Meine Lizenzen',
options = menuOptions
})
lib.showContext('my_licenses')
end
-- Events
RegisterNetEvent('license-system:client:showLicense', function(targetId)
QBCore.Functions.TriggerCallback('license-system:server:getLicense', function(licenseData)
showLicense(licenseData)
end, targetId)
end)
RegisterNetEvent('license-system:client:showMyLicense', function(licenseType)
QBCore.Functions.TriggerCallback('license-system:server:getMyLicense', function(licenseData)
showLicense(licenseData)
end, licenseType)
end)
RegisterNetEvent('license-system:client:openCamera', function()
SendNUIMessage({
action = 'openCamera'
})
end)
-- NUI Callbacks
RegisterNUICallback('closeLicense', function(data, cb)
SetNuiFocus(false, false)
cb('ok')
closeLicense()
safeCallback(cb, 'ok')
end)
-- Lizenz verwalten (für autorisierte Jobs)
function manageLicensesMenu()
-- Hier würde die Verwaltung für das Entziehen/Wiederherstellen von Lizenzen implementiert
-- Ähnlich wie die anderen Menüs, aber mit Suchfunktion nach Spielern
lib.notify({
title = 'Lizenz-System',
description = 'Lizenz-Verwaltung wird implementiert...',
type = 'info'
})
end
-- Foto vom Spieler machen
RegisterNetEvent('license-system:client:takePlayerPhoto', function(targetId)
local targetPed = GetPlayerPed(GetPlayerFromServerId(targetId))
if targetPed and targetPed ~= 0 then
-- Mugshot erstellen
local mugshot = RegisterPedheadshot(targetPed)
-- Warten bis Mugshot geladen ist
while not IsPedheadshotReady(mugshot) do
Wait(100)
end
-- Mugshot-Textur holen
local mugshotTxd = GetPedheadshotTxdString(mugshot)
-- An Server senden
TriggerServerEvent('license-system:server:savePlayerPhoto', QBCore.Functions.GetPlayerData().citizenid, mugshotTxd)
-- Mugshot wieder freigeben
UnregisterPedheadshot(mugshot)
RegisterNUICallback('savePhoto', function(data, cb)
if data.photo and data.citizenid then
TriggerServerEvent('license-system:server:savePhoto', data.citizenid, data.photo)
safeCallback(cb, 'ok')
else
safeCallback(cb, 'error')
end
end)
-- Commands
RegisterCommand(Config.Commands.license.name, function()
openLicenseMenu()
end, Config.Commands.license.restricted)
RegisterCommand(Config.Commands.mylicense.name, function()
showMyLicenses()
end, Config.Commands.mylicense.restricted)
-- Keybinds
if Config.Keybinds.open_license_menu then
RegisterKeyMapping(Config.Commands.license.name, Config.Keybinds.open_license_menu.description, 'keyboard', Config.Keybinds.open_license_menu.key)
end
if Config.Keybinds.show_my_licenses then
RegisterKeyMapping(Config.Commands.mylicense.name, Config.Keybinds.show_my_licenses.description, 'keyboard', Config.Keybinds.show_my_licenses.key)
end
-- Cleanup
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
if isMenuOpen then
closeLicense()
end
debugPrint("License-System Client gestoppt")
end
end)
-- Initialisierung
CreateThread(function()
debugPrint("License-System Client gestartet")
end)