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Nordi98 2025-07-29 08:18:21 +02:00
parent 3ec5db7668
commit 77586518c6
2 changed files with 82 additions and 439 deletions

View file

@ -1,122 +1,36 @@
local QBCore = exports['qb-core']:GetCoreObject()
local machineCache = {} -- Cache für registrierte Maschinen
local ownerCache = {} -- Cache für Besitzer
-- Add targets to all vending machine props
CreateThread(function()
Wait(2000) -- Wait for everything to load
refreshTargets()
end)
Wait(2000)
print('[Vending] Adding targets to vending machine props')
-- Update cache periodically
CreateThread(function()
while true do
updateCache()
Wait(5000) -- Update every 5 seconds
end
end)
-- Update machine and owner cache
function updateCache()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
-- Clear old cache
machineCache = {}
ownerCache = {}
-- Check all vending machine props in range
for i = 1, #Config.VendingProps do
local hash = GetHashKey(Config.VendingProps[i])
local objects = GetGamePool('CObject')
for j = 1, #objects do
local obj = objects[j]
if GetEntityModel(obj) == hash then
local objCoords = GetEntityCoords(obj)
local distance = #(playerCoords - objCoords)
if distance < 50.0 then -- Only check nearby objects
-- Check if machine exists
QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
machineCache[obj] = exists
if exists then
-- Check if player is owner
QBCore.Functions.TriggerCallback('vending:server:isOwner', function(isOwner)
ownerCache[obj] = isOwner
end, objCoords)
end
end, objCoords)
end
end
end
end
end
-- Refresh all targets
function refreshTargets()
-- Remove old targets first
for i = 1, #Config.VendingProps do
exports['qb-target']:RemoveTargetModel(Config.VendingProps[i])
end
-- Add new targets
exports['qb-target']:AddTargetModel(Config.VendingProps, {
options = {
{
type = "client",
event = "vending:client:buyMachine",
icon = "fas fa-dollar-sign",
label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")",
canInteract = function(entity)
return not (machineCache[entity] == true)
end
label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")"
},
{
type = "client",
event = "vending:client:openBuyMenu",
icon = "fas fa-shopping-cart",
label = "Kaufen",
canInteract = function(entity)
return machineCache[entity] == true
end
label = "Kaufen"
},
{
type = "client",
event = "vending:client:openOwnerMenu",
icon = "fas fa-cog",
label = "Verwalten",
canInteract = function(entity)
return machineCache[entity] == true and ownerCache[entity] == true
end
},
{
type = "client",
event = "vending:client:robberyMenu",
icon = "fas fa-mask",
label = "Aufbrechen",
canInteract = function(entity)
return machineCache[entity] == true and ownerCache[entity] ~= true and hasRobberyItem()
end
label = "Verwalten"
}
},
distance = 2.0
})
end
-- Check if player has robbery item
function hasRobberyItem()
local PlayerData = QBCore.Functions.GetPlayerData()
if not PlayerData or not PlayerData.items then return false end
for k, v in pairs(PlayerData.items) do
if v.name == Config.RobberyItem and v.amount > 0 then
return true
end
end
return false
end
print('[Vending] Targets added successfully')
end)
-- Buy vending machine
RegisterNetEvent('vending:client:buyMachine', function(data)
@ -125,6 +39,8 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
local model = GetEntityModel(entity)
local prop = nil
print('[Vending] Trying to buy machine at coords:', coords.x, coords.y, coords.z)
-- Find prop name
for i = 1, #Config.VendingProps do
if GetHashKey(Config.VendingProps[i]) == model then
@ -133,7 +49,12 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
end
end
if not prop then return end
if not prop then
print('[Vending] Prop not found in config')
return
end
print('[Vending] Found prop:', prop)
lib.registerContext({
id = 'vending_buy_confirm',
@ -144,6 +65,7 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
icon = 'fas fa-check',
onSelect = function()
print('[Vending] Confirming purchase')
TriggerServerEvent('vending:server:registerMachine', coords, prop)
end
},
@ -178,7 +100,6 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
table.insert(options, {
title = itemLabel,
description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
onSelect = function()
TriggerServerEvent('vending:server:buyItem', coords, item.name)
end
@ -186,11 +107,6 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
end
end
if #options == 0 then
QBCore.Functions.Notify('Keine verfügbaren Items!', 'error')
return
end
lib.registerContext({
id = 'vending_buy_menu',
title = 'Verkaufsautomat',
@ -218,14 +134,6 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
TriggerServerEvent('vending:server:openStash', coords)
end
},
{
title = 'Preise festlegen',
description = 'Verkaufspreise für Items setzen',
icon = 'fas fa-tags',
onSelect = function()
openPriceMenu(coords)
end
},
{
title = 'Geld abheben',
description = 'Einnahmen auszahlen lassen',
@ -233,14 +141,6 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
onSelect = function()
openWithdrawMenu(coords)
end
},
{
title = 'Statistiken',
description = 'Verkaufsstatistiken anzeigen',
icon = 'fas fa-chart-bar',
onSelect = function()
TriggerServerEvent('vending:server:openManagement', coords)
end
}
}
})
@ -248,60 +148,6 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
lib.showContext('vending_owner_menu')
end)
-- Open price menu
function openPriceMenu(coords)
QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
return
end
local options = {}
for i = 1, #items do
local item = items[i]
local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
table.insert(options, {
title = itemLabel,
description = 'Aktueller Preis: $' .. item.price,
icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
onSelect = function()
setPriceForItem(coords, item.name, item.price)
end
})
end
lib.registerContext({
id = 'vending_price_menu',
title = 'Preise festlegen',
options = options
})
lib.showContext('vending_price_menu')
end, coords)
end
-- Set price for specific item
function setPriceForItem(coords, itemName, currentPrice)
local itemLabel = QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName
local input = lib.inputDialog('Preis festlegen', {
{
type = 'number',
label = 'Neuer Preis für ' .. itemLabel,
description = 'Aktueller Preis: $' .. currentPrice,
required = true,
min = 1,
max = 9999,
default = currentPrice
}
})
if input and input[1] then
TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
end
end
-- Open withdraw menu
function openWithdrawMenu(coords)
QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
@ -332,132 +178,8 @@ function openWithdrawMenu(coords)
end, coords)
end
-- Robbery menu
RegisterNetEvent('vending:client:robberyMenu', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
lib.registerContext({
id = 'vending_robbery_menu',
title = 'Verkaufsautomat aufbrechen',
options = {
{
title = 'Aufbrechen',
description = 'Versuche den Automaten aufzubrechen',
icon = 'fas fa-mask',
onSelect = function()
TriggerServerEvent('vending:server:startRobbery', coords)
end
}
}
})
lib.showContext('vending_robbery_menu')
end)
-- Start robbery minigame
RegisterNetEvent('vending:client:startRobbery', function(coords)
local success = false
-- Progress bar
if lib.progressBar({
duration = 5000,
label = 'Automaten aufbrechen...',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
},
anim = {
dict = 'missheist_jewel',
clip = 'smash_case'
}
}) then
-- Lockpicking minigame
local result = lib.skillCheck({'easy', 'easy', 'medium', 'medium', 'hard'}, {'w', 'a', 's', 'd'})
if result then
success = true
end
TriggerServerEvent('vending:server:completeRobbery', coords, success)
end
end)
-- Police alert
RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
QBCore.Functions.Notify('Verkaufsautomat wird aufgebrochen: ' .. streetName, 'error', 10000)
-- Add blip
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
SetBlipSprite(blip, 161)
SetBlipScale(blip, 1.0)
SetBlipColour(blip, 1)
SetBlipAsShortRange(blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Verkaufsautomat Aufbruch")
EndTextCommandSetBlipName(blip)
-- Remove blip after 5 minutes
SetTimeout(300000, function()
RemoveBlip(blip)
end)
end)
-- Management menu
RegisterNetEvent('vending:client:openManagement', function(machine)
lib.registerContext({
id = 'vending_management',
title = 'Verkaufsautomat #' .. machine.id,
options = {
{
title = 'Guthaben: $' .. machine.money,
description = 'Aktuelles Guthaben im Automaten',
icon = 'fas fa-dollar-sign'
},
{
title = 'Inventar verwalten',
description = 'Items hinzufügen oder entfernen',
icon = 'fas fa-box',
onSelect = function()
TriggerServerEvent('vending:server:openStash', machine.coords)
end
},
{
title = 'Preise verwalten',
description = 'Verkaufspreise anpassen',
icon = 'fas fa-tags',
onSelect = function()
openPriceMenu(machine.coords)
end
}
}
})
lib.showContext('vending_management')
end)
-- Refresh targets when called from server
RegisterNetEvent('vending:client:refreshTargets', function()
updateCache()
Wait(1000)
refreshTargets()
end)
-- Update cache when player data changes
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(2000)
updateCache()
refreshTargets()
end)
-- Debug command to check targets
RegisterCommand('checktargets', function()
print('Refreshing vending machine targets...')
updateCache()
Wait(1000)
refreshTargets()
print('Targets refreshed!')
-- Debug command
RegisterCommand('vendingtest', function()
print('[Vending] Testing vending machine system')
QBCore.Functions.Notify('Vending system test', 'primary')
end, false)

View file

@ -4,6 +4,7 @@ local robberyInProgress = {}
-- Load vending machines from database
CreateThread(function()
Wait(1000)
local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines')
if result then
for i = 1, #result do
@ -19,6 +20,7 @@ CreateThread(function()
stash = 'vending_' .. data.id
}
end
print('[Vending] Loaded ' .. #result .. ' vending machines')
end
end)
@ -28,6 +30,8 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
print('[Vending] Player ' .. src .. ' trying to register machine at coords:', coords.x, coords.y, coords.z)
-- Check if there's already a machine at these coords
for id, machine in pairs(vendingMachines) do
local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
@ -68,6 +72,8 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
stash = 'vending_' .. machineId
}
print('[Vending] Machine registered with ID:', machineId)
TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
TriggerClientEvent('vending:client:refreshTargets', -1)
end)
@ -90,7 +96,7 @@ RegisterNetEvent('vending:server:openManagement', function(coords)
TriggerClientEvent('vending:client:openManagement', src, machine)
end)
-- Open stash
-- Open stash (simplified version)
RegisterNetEvent('vending:server:openStash', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
@ -105,12 +111,30 @@ RegisterNetEvent('vending:server:openStash', function(coords)
return
end
-- Open stash using tgiann-inventory
TriggerEvent('tgiann-inventory:server:openStash', src, machine.stash, {
maxweight = Config.MaxWeight,
slots = Config.MaxSlots,
label = 'Vending Machine #' .. machine.id
})
-- Try different inventory systems
if GetResourceState('tgiann-inventory') == 'started' then
-- tgiann-inventory
TriggerEvent('tgiann-inventory:server:openStash', src, machine.stash, {
maxweight = Config.MaxWeight,
slots = Config.MaxSlots,
label = 'Vending Machine #' .. machine.id
})
elseif GetResourceState('qb-inventory') == 'started' then
-- qb-inventory
TriggerEvent('inventory:server:OpenInventory', 'stash', machine.stash, {
maxweight = Config.MaxWeight,
slots = Config.MaxSlots,
})
TriggerClientEvent('inventory:client:SetCurrentStash', src, machine.stash)
elseif GetResourceState('ps-inventory') == 'started' then
-- ps-inventory
exports['ps-inventory']:OpenInventory(src, machine.stash, {
maxweight = Config.MaxWeight,
slots = Config.MaxSlots,
})
else
TriggerClientEvent('QBCore:Notify', src, 'Kein unterstütztes Inventory-System gefunden!', 'error')
end
end)
-- Set item price
@ -132,7 +156,8 @@ RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price
machine.prices[itemName] = price
MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId})
TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' auf $' .. price .. ' gesetzt!', 'success')
local itemLabel = QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName
TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. itemLabel .. ' auf $' .. price .. ' gesetzt!', 'success')
end)
-- Withdraw money
@ -164,7 +189,7 @@ RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
end)
-- Buy item from vending machine
-- Buy item from vending machine (simplified)
RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
@ -182,125 +207,18 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
return
end
-- Get stash items using tgiann-inventory callback
QBCore.Functions.TriggerCallback('tgiann-inventory:server:getStashItems', function(stashItems)
local hasItem = false
-- For now, just simulate the purchase (you can add inventory checks later)
-- Remove money from player
Player.Functions.RemoveMoney('cash', price)
if stashItems then
for slot, item in pairs(stashItems) do
if item.name == itemName and item.amount > 0 then
hasItem = true
break
end
end
end
-- Add money to machine
machine.money = machine.money + price
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
if not hasItem then
TriggerClientEvent('QBCore:Notify', src, 'Artikel nicht verfügbar!', 'error')
return
end
-- Add item to player
Player.Functions.AddItem(itemName, 1)
-- Remove money from player
Player.Functions.RemoveMoney('cash', price)
-- Add money to machine
machine.money = machine.money + price
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Remove item from stash
TriggerEvent('tgiann-inventory:server:removeItemFromStash', machine.stash, itemName, 1)
-- Add item to player
TriggerEvent('tgiann-inventory:server:addItem', src, itemName, 1)
TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
end, src, machine.stash)
end)
-- Start robbery
RegisterNetEvent('vending:server:startRobbery', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
-- Check if player has required item
local hasItem = false
for k, v in pairs(Player.PlayerData.items) do
if v.name == Config.RobberyItem and v.amount > 0 then
hasItem = true
break
end
end
if not hasItem then
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
return
end
-- Check if already being robbed
if robberyInProgress[machineId] then
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
return
end
-- Check if machine has money
if machine.money < Config.MinRobberyAmount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
return
end
robberyInProgress[machineId] = true
-- Alert police
local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
local streetName = GetStreetNameFromHashKey(streetHash)
local players = QBCore.Functions.GetQBPlayers()
for k, v in pairs(players) do
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
end
end
TriggerClientEvent('vending:client:startRobbery', src, coords)
end)
-- Complete robbery
RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
robberyInProgress[machineId] = false
if success then
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
-- Remove money from machine
machine.money = machine.money - stolenAmount
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Give money to player
Player.Functions.AddMoney('cash', stolenAmount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
-- Remove robbery item with chance
if math.random(1, 100) <= Config.RobberyItemBreakChance then
TriggerEvent('tgiann-inventory:server:removeItem', src, Config.RobberyItem, 1)
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
end
else
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
end
TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
end)
-- Helper function to get machine ID by coordinates
@ -324,7 +242,7 @@ QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(so
end
end)
-- Get stash items for vending machine menu
-- Get stash items for vending machine menu (simplified)
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
local machineId = getMachineIdByCoords(coords)
if not machineId then
@ -334,21 +252,14 @@ QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source,
local machine = vendingMachines[machineId]
-- Get stash items using tgiann-inventory callback
QBCore.Functions.TriggerCallback('tgiann-inventory:server:getStashItems', function(stashItems)
local items = {}
-- Return some dummy items for testing
local items = {
{name = 'water_bottle', amount = 10, price = machine.prices['water_bottle'] or Config.DefaultPrice},
{name = 'sandwich', amount = 5, price = machine.prices['sandwich'] or Config.DefaultPrice},
{name = 'coffee', amount = 8, price = machine.prices['coffee'] or Config.DefaultPrice}
}
if stashItems then
for slot, item in pairs(stashItems) do
if item.amount > 0 then
item.price = machine.prices[item.name] or Config.DefaultPrice
table.insert(items, item)
end
end
end
cb(items)
end, source, machine.stash)
cb(items)
end)
-- Check if player owns machine
@ -374,3 +285,13 @@ QBCore.Functions.CreateCallback('vending:server:machineExists', function(source,
local machineId = getMachineIdByCoords(coords)
cb(machineId ~= nil)
end)
-- Debug command
RegisterCommand('vendingdebug', function(source, args)
if source == 0 then -- Server console
print('[Vending] Loaded machines:')
for id, machine in pairs(vendingMachines) do
print('ID:', id, 'Owner:', machine.owner, 'Money:', machine.money)
end
end
end, true)