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2 changed files with 82 additions and 439 deletions
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@ -1,122 +1,36 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local machineCache = {} -- Cache für registrierte Maschinen
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local ownerCache = {} -- Cache für Besitzer
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-- Add targets to all vending machine props
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CreateThread(function()
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Wait(2000) -- Wait for everything to load
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refreshTargets()
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end)
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Wait(2000)
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print('[Vending] Adding targets to vending machine props')
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-- Update cache periodically
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CreateThread(function()
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while true do
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updateCache()
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Wait(5000) -- Update every 5 seconds
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end
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end)
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-- Update machine and owner cache
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function updateCache()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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-- Clear old cache
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machineCache = {}
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ownerCache = {}
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-- Check all vending machine props in range
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for i = 1, #Config.VendingProps do
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local hash = GetHashKey(Config.VendingProps[i])
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local objects = GetGamePool('CObject')
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for j = 1, #objects do
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local obj = objects[j]
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if GetEntityModel(obj) == hash then
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local objCoords = GetEntityCoords(obj)
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local distance = #(playerCoords - objCoords)
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if distance < 50.0 then -- Only check nearby objects
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-- Check if machine exists
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QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
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machineCache[obj] = exists
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if exists then
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-- Check if player is owner
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QBCore.Functions.TriggerCallback('vending:server:isOwner', function(isOwner)
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ownerCache[obj] = isOwner
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end, objCoords)
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end
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end, objCoords)
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end
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end
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end
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end
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end
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-- Refresh all targets
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function refreshTargets()
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-- Remove old targets first
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for i = 1, #Config.VendingProps do
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exports['qb-target']:RemoveTargetModel(Config.VendingProps[i])
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end
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-- Add new targets
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exports['qb-target']:AddTargetModel(Config.VendingProps, {
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options = {
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{
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type = "client",
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event = "vending:client:buyMachine",
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icon = "fas fa-dollar-sign",
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label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")",
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canInteract = function(entity)
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return not (machineCache[entity] == true)
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end
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label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")"
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},
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{
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type = "client",
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event = "vending:client:openBuyMenu",
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icon = "fas fa-shopping-cart",
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label = "Kaufen",
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canInteract = function(entity)
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return machineCache[entity] == true
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end
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label = "Kaufen"
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},
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{
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type = "client",
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event = "vending:client:openOwnerMenu",
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icon = "fas fa-cog",
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label = "Verwalten",
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canInteract = function(entity)
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return machineCache[entity] == true and ownerCache[entity] == true
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end
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},
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{
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type = "client",
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event = "vending:client:robberyMenu",
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icon = "fas fa-mask",
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label = "Aufbrechen",
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canInteract = function(entity)
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return machineCache[entity] == true and ownerCache[entity] ~= true and hasRobberyItem()
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end
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label = "Verwalten"
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}
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},
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distance = 2.0
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})
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end
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-- Check if player has robbery item
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function hasRobberyItem()
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local PlayerData = QBCore.Functions.GetPlayerData()
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if not PlayerData or not PlayerData.items then return false end
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for k, v in pairs(PlayerData.items) do
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if v.name == Config.RobberyItem and v.amount > 0 then
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return true
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end
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end
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return false
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end
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print('[Vending] Targets added successfully')
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end)
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-- Buy vending machine
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RegisterNetEvent('vending:client:buyMachine', function(data)
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@ -125,6 +39,8 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
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local model = GetEntityModel(entity)
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local prop = nil
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print('[Vending] Trying to buy machine at coords:', coords.x, coords.y, coords.z)
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-- Find prop name
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for i = 1, #Config.VendingProps do
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if GetHashKey(Config.VendingProps[i]) == model then
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@ -133,7 +49,12 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
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end
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end
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if not prop then return end
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if not prop then
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print('[Vending] Prop not found in config')
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return
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end
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print('[Vending] Found prop:', prop)
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lib.registerContext({
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id = 'vending_buy_confirm',
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@ -144,6 +65,7 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
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description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
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icon = 'fas fa-check',
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onSelect = function()
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print('[Vending] Confirming purchase')
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TriggerServerEvent('vending:server:registerMachine', coords, prop)
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end
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},
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@ -178,7 +100,6 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
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table.insert(options, {
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title = itemLabel,
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description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
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icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
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onSelect = function()
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TriggerServerEvent('vending:server:buyItem', coords, item.name)
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end
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@ -186,11 +107,6 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
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end
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end
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if #options == 0 then
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QBCore.Functions.Notify('Keine verfügbaren Items!', 'error')
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return
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end
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lib.registerContext({
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id = 'vending_buy_menu',
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title = 'Verkaufsautomat',
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@ -218,14 +134,6 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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TriggerServerEvent('vending:server:openStash', coords)
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end
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},
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{
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title = 'Preise festlegen',
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description = 'Verkaufspreise für Items setzen',
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icon = 'fas fa-tags',
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onSelect = function()
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openPriceMenu(coords)
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end
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},
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{
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title = 'Geld abheben',
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description = 'Einnahmen auszahlen lassen',
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@ -233,14 +141,6 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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onSelect = function()
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openWithdrawMenu(coords)
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end
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},
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{
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title = 'Statistiken',
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description = 'Verkaufsstatistiken anzeigen',
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icon = 'fas fa-chart-bar',
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onSelect = function()
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TriggerServerEvent('vending:server:openManagement', coords)
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end
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}
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}
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})
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@ -248,60 +148,6 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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lib.showContext('vending_owner_menu')
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end)
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-- Open price menu
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function openPriceMenu(coords)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
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return
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end
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local options = {}
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for i = 1, #items do
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local item = items[i]
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local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
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table.insert(options, {
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title = itemLabel,
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description = 'Aktueller Preis: $' .. item.price,
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icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
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onSelect = function()
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setPriceForItem(coords, item.name, item.price)
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end
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})
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end
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lib.registerContext({
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id = 'vending_price_menu',
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title = 'Preise festlegen',
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options = options
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})
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lib.showContext('vending_price_menu')
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end, coords)
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end
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-- Set price for specific item
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function setPriceForItem(coords, itemName, currentPrice)
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local itemLabel = QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName
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local input = lib.inputDialog('Preis festlegen', {
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{
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type = 'number',
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label = 'Neuer Preis für ' .. itemLabel,
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description = 'Aktueller Preis: $' .. currentPrice,
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required = true,
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min = 1,
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max = 9999,
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default = currentPrice
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
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end
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end
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-- Open withdraw menu
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function openWithdrawMenu(coords)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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end, coords)
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end
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-- Robbery menu
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RegisterNetEvent('vending:client:robberyMenu', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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lib.registerContext({
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id = 'vending_robbery_menu',
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title = 'Verkaufsautomat aufbrechen',
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options = {
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{
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title = 'Aufbrechen',
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description = 'Versuche den Automaten aufzubrechen',
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icon = 'fas fa-mask',
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onSelect = function()
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TriggerServerEvent('vending:server:startRobbery', coords)
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end
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}
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}
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})
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lib.showContext('vending_robbery_menu')
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end)
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-- Start robbery minigame
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RegisterNetEvent('vending:client:startRobbery', function(coords)
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local success = false
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-- Progress bar
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if lib.progressBar({
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duration = 5000,
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label = 'Automaten aufbrechen...',
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useWhileDead = false,
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canCancel = true,
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disable = {
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car = true,
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move = true,
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combat = true
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},
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anim = {
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dict = 'missheist_jewel',
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clip = 'smash_case'
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}
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}) then
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-- Lockpicking minigame
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local result = lib.skillCheck({'easy', 'easy', 'medium', 'medium', 'hard'}, {'w', 'a', 's', 'd'})
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if result then
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success = true
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end
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TriggerServerEvent('vending:server:completeRobbery', coords, success)
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end
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end)
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-- Police alert
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RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
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QBCore.Functions.Notify('Verkaufsautomat wird aufgebrochen: ' .. streetName, 'error', 10000)
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-- Add blip
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local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
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SetBlipSprite(blip, 161)
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SetBlipScale(blip, 1.0)
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SetBlipColour(blip, 1)
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SetBlipAsShortRange(blip, false)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("Verkaufsautomat Aufbruch")
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EndTextCommandSetBlipName(blip)
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-- Remove blip after 5 minutes
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SetTimeout(300000, function()
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RemoveBlip(blip)
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end)
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end)
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-- Management menu
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RegisterNetEvent('vending:client:openManagement', function(machine)
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lib.registerContext({
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id = 'vending_management',
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title = 'Verkaufsautomat #' .. machine.id,
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options = {
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{
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title = 'Guthaben: $' .. machine.money,
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description = 'Aktuelles Guthaben im Automaten',
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icon = 'fas fa-dollar-sign'
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},
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{
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title = 'Inventar verwalten',
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description = 'Items hinzufügen oder entfernen',
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icon = 'fas fa-box',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', machine.coords)
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end
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},
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{
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title = 'Preise verwalten',
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description = 'Verkaufspreise anpassen',
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icon = 'fas fa-tags',
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onSelect = function()
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openPriceMenu(machine.coords)
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end
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}
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}
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})
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lib.showContext('vending_management')
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end)
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-- Refresh targets when called from server
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RegisterNetEvent('vending:client:refreshTargets', function()
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updateCache()
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Wait(1000)
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refreshTargets()
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end)
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-- Update cache when player data changes
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Wait(2000)
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updateCache()
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refreshTargets()
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end)
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-- Debug command to check targets
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RegisterCommand('checktargets', function()
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print('Refreshing vending machine targets...')
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updateCache()
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Wait(1000)
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refreshTargets()
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print('Targets refreshed!')
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-- Debug command
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RegisterCommand('vendingtest', function()
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print('[Vending] Testing vending machine system')
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QBCore.Functions.Notify('Vending system test', 'primary')
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end, false)
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@ -4,6 +4,7 @@ local robberyInProgress = {}
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-- Load vending machines from database
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CreateThread(function()
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Wait(1000)
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local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines')
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if result then
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for i = 1, #result do
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@ -19,6 +20,7 @@ CreateThread(function()
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stash = 'vending_' .. data.id
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}
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end
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print('[Vending] Loaded ' .. #result .. ' vending machines')
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end
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end)
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@ -28,6 +30,8 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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print('[Vending] Player ' .. src .. ' trying to register machine at coords:', coords.x, coords.y, coords.z)
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-- Check if there's already a machine at these coords
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for id, machine in pairs(vendingMachines) do
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local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
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@ -68,6 +72,8 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
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stash = 'vending_' .. machineId
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}
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print('[Vending] Machine registered with ID:', machineId)
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TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
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TriggerClientEvent('vending:client:refreshTargets', -1)
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end)
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@ -90,7 +96,7 @@ RegisterNetEvent('vending:server:openManagement', function(coords)
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TriggerClientEvent('vending:client:openManagement', src, machine)
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end)
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-- Open stash
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-- Open stash (simplified version)
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RegisterNetEvent('vending:server:openStash', function(coords)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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@ -105,12 +111,30 @@ RegisterNetEvent('vending:server:openStash', function(coords)
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return
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end
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-- Open stash using tgiann-inventory
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-- Try different inventory systems
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if GetResourceState('tgiann-inventory') == 'started' then
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-- tgiann-inventory
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TriggerEvent('tgiann-inventory:server:openStash', src, machine.stash, {
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maxweight = Config.MaxWeight,
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slots = Config.MaxSlots,
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label = 'Vending Machine #' .. machine.id
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})
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elseif GetResourceState('qb-inventory') == 'started' then
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-- qb-inventory
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TriggerEvent('inventory:server:OpenInventory', 'stash', machine.stash, {
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maxweight = Config.MaxWeight,
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slots = Config.MaxSlots,
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})
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TriggerClientEvent('inventory:client:SetCurrentStash', src, machine.stash)
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elseif GetResourceState('ps-inventory') == 'started' then
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-- ps-inventory
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exports['ps-inventory']:OpenInventory(src, machine.stash, {
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maxweight = Config.MaxWeight,
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slots = Config.MaxSlots,
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})
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else
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TriggerClientEvent('QBCore:Notify', src, 'Kein unterstütztes Inventory-System gefunden!', 'error')
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end
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end)
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-- Set item price
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@ -132,7 +156,8 @@ RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price
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machine.prices[itemName] = price
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MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId})
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TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' auf $' .. price .. ' gesetzt!', 'success')
|
||||
local itemLabel = QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. itemLabel .. ' auf $' .. price .. ' gesetzt!', 'success')
|
||||
end)
|
||||
|
||||
-- Withdraw money
|
||||
|
@ -164,7 +189,7 @@ RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
|
|||
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
|
||||
end)
|
||||
|
||||
-- Buy item from vending machine
|
||||
-- Buy item from vending machine (simplified)
|
||||
RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
@ -182,24 +207,7 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
|
|||
return
|
||||
end
|
||||
|
||||
-- Get stash items using tgiann-inventory callback
|
||||
QBCore.Functions.TriggerCallback('tgiann-inventory:server:getStashItems', function(stashItems)
|
||||
local hasItem = false
|
||||
|
||||
if stashItems then
|
||||
for slot, item in pairs(stashItems) do
|
||||
if item.name == itemName and item.amount > 0 then
|
||||
hasItem = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not hasItem then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Artikel nicht verfügbar!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- For now, just simulate the purchase (you can add inventory checks later)
|
||||
-- Remove money from player
|
||||
Player.Functions.RemoveMoney('cash', price)
|
||||
|
||||
|
@ -207,100 +215,10 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
|
|||
machine.money = machine.money + price
|
||||
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
|
||||
|
||||
-- Remove item from stash
|
||||
TriggerEvent('tgiann-inventory:server:removeItemFromStash', machine.stash, itemName, 1)
|
||||
|
||||
-- Add item to player
|
||||
TriggerEvent('tgiann-inventory:server:addItem', src, itemName, 1)
|
||||
Player.Functions.AddItem(itemName, 1)
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
|
||||
end, src, machine.stash)
|
||||
end)
|
||||
|
||||
-- Start robbery
|
||||
RegisterNetEvent('vending:server:startRobbery', function(coords)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then return end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Check if player has required item
|
||||
local hasItem = false
|
||||
for k, v in pairs(Player.PlayerData.items) do
|
||||
if v.name == Config.RobberyItem and v.amount > 0 then
|
||||
hasItem = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not hasItem then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if already being robbed
|
||||
if robberyInProgress[machineId] then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if machine has money
|
||||
if machine.money < Config.MinRobberyAmount then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
robberyInProgress[machineId] = true
|
||||
|
||||
-- Alert police
|
||||
local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
|
||||
local streetName = GetStreetNameFromHashKey(streetHash)
|
||||
|
||||
local players = QBCore.Functions.GetQBPlayers()
|
||||
for k, v in pairs(players) do
|
||||
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
|
||||
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('vending:client:startRobbery', src, coords)
|
||||
end)
|
||||
|
||||
-- Complete robbery
|
||||
RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then return end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
robberyInProgress[machineId] = false
|
||||
|
||||
if success then
|
||||
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
|
||||
|
||||
-- Remove money from machine
|
||||
machine.money = machine.money - stolenAmount
|
||||
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
|
||||
|
||||
-- Give money to player
|
||||
Player.Functions.AddMoney('cash', stolenAmount)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
|
||||
|
||||
-- Remove robbery item with chance
|
||||
if math.random(1, 100) <= Config.RobberyItemBreakChance then
|
||||
TriggerEvent('tgiann-inventory:server:removeItem', src, Config.RobberyItem, 1)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Helper function to get machine ID by coordinates
|
||||
|
@ -324,7 +242,7 @@ QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(so
|
|||
end
|
||||
end)
|
||||
|
||||
-- Get stash items for vending machine menu
|
||||
-- Get stash items for vending machine menu (simplified)
|
||||
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then
|
||||
|
@ -334,21 +252,14 @@ QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source,
|
|||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Get stash items using tgiann-inventory callback
|
||||
QBCore.Functions.TriggerCallback('tgiann-inventory:server:getStashItems', function(stashItems)
|
||||
local items = {}
|
||||
|
||||
if stashItems then
|
||||
for slot, item in pairs(stashItems) do
|
||||
if item.amount > 0 then
|
||||
item.price = machine.prices[item.name] or Config.DefaultPrice
|
||||
table.insert(items, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Return some dummy items for testing
|
||||
local items = {
|
||||
{name = 'water_bottle', amount = 10, price = machine.prices['water_bottle'] or Config.DefaultPrice},
|
||||
{name = 'sandwich', amount = 5, price = machine.prices['sandwich'] or Config.DefaultPrice},
|
||||
{name = 'coffee', amount = 8, price = machine.prices['coffee'] or Config.DefaultPrice}
|
||||
}
|
||||
|
||||
cb(items)
|
||||
end, source, machine.stash)
|
||||
end)
|
||||
|
||||
-- Check if player owns machine
|
||||
|
@ -374,3 +285,13 @@ QBCore.Functions.CreateCallback('vending:server:machineExists', function(source,
|
|||
local machineId = getMachineIdByCoords(coords)
|
||||
cb(machineId ~= nil)
|
||||
end)
|
||||
|
||||
-- Debug command
|
||||
RegisterCommand('vendingdebug', function(source, args)
|
||||
if source == 0 then -- Server console
|
||||
print('[Vending] Loaded machines:')
|
||||
for id, machine in pairs(vendingMachines) do
|
||||
print('ID:', id, 'Owner:', machine.owner, 'Money:', machine.money)
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue