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Nordi98 2025-06-22 22:58:49 +02:00
parent 35451d0d0f
commit 766a023110
8 changed files with 296 additions and 2 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>UH1</handlingName>
<fMass value="6500.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.330000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="165.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.600000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="20.000000" />
<fTractionSpringDeltaMax value="0.050000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="3.000000" />
<fSuspensionCompDamp value="1.600000" />
<fSuspensionReboundDamp value="3.300000" />
<fSuspensionUpperLimit value="0.800000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.30" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.750000" />
<fDeformationDamageMult value="0.300000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="100.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="52000" />
<strModelFlags>2044000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.530000" />
<fThrustFallOff value="0.035000" />
<fThrustVectoring value="0.350000" />
<fYawMult value="-1.350000" />
<fYawStabilise value="0.0015" />
<fSideSlipMult value="0.004" />
<fRollMult value="1.70000" />
<fRollStabilise value="0.150000" />
<fPitchMult value="1.600000" />
<fPitchStabilise value="0.00100" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.800000" />
<fAttackDiveMult value="2.800000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.0005" />
<fMoveRes value="0.04" />
<vecTurnRes x="0.850000" y="0.90000" z="0.850000" />
<vecSpeedRes x="0.500000" y="0.900000" z="0.700000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="90.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.000000" />
<fInputSensitivityForDifficulty value="0.220000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
3.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.400000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
25.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.080000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>

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@ -0,0 +1,128 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>uh1</modelName>
<txdName>uh1</txdName>
<handlingId>uh1</handlingId>
<gameName>VALKYRIE</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>HUNTER</audioNameHash>
<layout>LAYOUT_HELI_SWIFT</layout>
<coverBoundOffsets>ANNIHILATOR_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>ANNIHILATOR_BONNET_CAMERA</bonnetCameraName>
<povCameraName>ANNIHILATOR_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.035000" y="-0.215000" z="-0.018000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.083000" z="-0.028000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.165000" y="0.345000" z="0.490000" />
<FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.448000" />
<PovCameraOffset x="-0.050000" y="-0.020000" z="0.645000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.055000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.080000" />
<wheelScaleRear value="0.080000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.800000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.200000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.200000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
20.000000
90.000000
130.000000
260.000000
750.000000
750.000000
</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.500000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HAS_LIVERY</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_LAZER</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
<Item>VEH_EXT_DOOR_PSIDE_R</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
<Item>VEH_EXT_DOOR_PSIDE_R</Item>
</driveableDoors>
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_SNIPERRIFLE</Item>
<Item>REWARD_AMMO_SNIPERRIFLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.500000" />
<buoyancySphereSizeScale value="0.900000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_jet_interior</parent>
<child>uh1nasa</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>

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@ -0,0 +1,26 @@
-- fxmanifest.lua
fx_version 'cerulean'
game 'gta5'
author 'Dein Name'
description 'Addon Fahrzeug-Paket'
version '1.0.0'
files {
'data/vehicles.meta',
'data/carvariations.meta',
'data/carcols.meta',
'data/handling.meta',
'data/dlctext.meta'
}
data_file 'HANDLING_FILE' 'data/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/carvariations.meta'
data_file 'DLCTEXT_FILE' 'data/dlctext.meta'
-- Stream für Modelle & Texturen
-- Modelle liegen im stream-Ordner (z.B. .yft, .ytd, .hi.yft)
-- Der stream-Ordner muss nicht extra deklariert werden, wird automatisch erkannt

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@ -91,7 +91,7 @@
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="2" />
<flags>FLAG_HAS_EXTRAS FLAG_EXTRAS_STRONG FLAG_EXTRAS_REQUIRE FLAG_HAS_INTERIOR_EXTRAS FLAG_AVERAGE_CAR</flags>
<flags>FLAG_HAS_EXTRAS FLAG_EXTRAS_STRONG FLAG_EXTRAS_REQUIRE FLAG_HAS_INTERIOR_EXTRAS FLAG_AVERAGE_CAR FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_GENTAXI</dashboardType>

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@ -4,7 +4,7 @@ const tips = [
"Konto leer? Entdecke unsere einzigartigen Jobs",
"Bleibe in deiner Rolle und verbesser das RP-Erlebnis aller",
"Keine Lust zu laufen? Besuche unsere Fahrzeughändler in der ganzen Stadt",
"Entdecke unsere custom Funktionen und Aktivitäten",
"Entdecke unsere einzigartigen Funktionen und Aktivitäten",
"Sei respektvoll gegenüber anderen Spielern und dem Team",
"Join our community events for special rewards",
"Denke daran, alle Fehler oder Probleme zu melden",