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Nordi98 2025-07-01 12:45:49 +02:00
parent 30c73f0bfb
commit 75db08b9a1
3 changed files with 204 additions and 238 deletions

View file

@ -6,7 +6,7 @@ local fishing = false
if Config.sellShop.enabled then
CreateThread(function()
local ped, textUI
--CreateBlip(Config.sellShop.coords, 356, 1, Strings.sell_shop_blip, 0.80)
CreateBlip(Config.sellShop.coords, 356, 1, Strings.sell_shop_blip, 0.80)
local point = lib.points.new({
coords = Config.sellShop.coords,
distance = 30
@ -51,9 +51,8 @@ if Config.sellShop.enabled then
end)
end
-- Function to select bait from available options
-- Function to select bait from available options
local function SelectBait()
-- Function to check for available baits and select the best one
local function GetBestAvailableBait()
local availableBaits = {}
-- Check all bait types
@ -68,31 +67,15 @@ local function SelectBait()
return nil
end
-- If only one bait type is available, use it directly
if #availableBaits == 1 then
return availableBaits[1]
end
-- Create a notification about available baits
local baitNames = ""
for i, bait in ipairs(availableBaits) do
if i > 1 then baitNames = baitNames .. ", " end
baitNames = baitNames .. bait.label
end
TriggerEvent('wasabi_fishing:notify', 'Available Baits', 'You have: ' .. baitNames, 'inform')
-- Just use the best bait available (highest catch bonus)
-- Sort baits by catch bonus (highest first)
table.sort(availableBaits, function(a, b)
return a.catchBonus > b.catchBonus
return (a.catchBonus or 0) > (b.catchBonus or 0)
end)
TriggerEvent('wasabi_fishing:notify', 'Selected Bait', 'Using ' .. availableBaits[1].label .. ' (best available)', 'inform')
-- Return the best bait
return availableBaits[1]
end
-- Function to handle the fishing process
local function StartFishingProcess(selectedBait, waterLoc)
fishing = true
@ -154,16 +137,14 @@ local function StartFishingProcess(selectedBait, waterLoc)
TriggerServerEvent('wasabi_fishing:loseBait', selectedBait.itemName)
TriggerEvent('wasabi_fishing:notify', Strings.bait_lost, Strings.bait_lost_desc, 'error')
-- Check if we still have bait
-- Check if we still have this bait
local hasBait = lib.callback.await('wasabi_fishing:checkItem', 100, selectedBait.itemName)
if not hasBait then
TriggerEvent('wasabi_fishing:notify', Strings.no_more_bait, Strings.no_more_bait_desc, 'error')
-- Try to select a new bait
local newBait = SelectBait()
-- Try to get a new bait
local newBait = GetBestAvailableBait()
if newBait then
selectedBait = newBait
TriggerEvent('wasabi_fishing:notify', Strings.new_bait, string.format(Strings.new_bait_desc, selectedBait.label), 'inform')
TriggerEvent('wasabi_fishing:notify', 'New Bait', 'Using ' .. selectedBait.label .. ' as bait', 'inform')
else
TriggerEvent('wasabi_fishing:notify', Strings.no_bait, Strings.no_bait_desc, 'error')
fishing = false
@ -186,11 +167,11 @@ local function StartFishingProcess(selectedBait, waterLoc)
elseif IsControlJustReleased(0, 194) then
-- Cancel fishing with backspace
ClearPedTasks(cache.ped)
TriggerEvent('wasabi_fishing:notify', Strings.fishing_canceled, Strings.fishing_canceled_desc, 'inform')
TriggerEvent('wasabi_fishing:notify', 'Fishing Canceled', 'You stopped fishing', 'inform')
break
elseif #(GetEntityCoords(cache.ped) - waterLoc) > 30 then
-- Too far from water
TriggerEvent('wasabi_fishing:notify', Strings.too_far, Strings.too_far_desc, 'error')
TriggerEvent('wasabi_fishing:notify', 'Too Far', 'You moved too far from the water', 'error')
break
end
end
@ -211,7 +192,7 @@ RegisterNetEvent('wasabi_fishing:startFishing', function()
-- Check if already fishing
if fishing then
TriggerEvent('wasabi_fishing:notify', Strings.already_fishing, Strings.already_fishing_desc, 'error')
TriggerEvent('wasabi_fishing:notify', 'Already Fishing', 'You are already fishing', 'error')
return
end
@ -223,14 +204,14 @@ RegisterNetEvent('wasabi_fishing:startFishing', function()
end
-- Select bait
local selectedBait = SelectBait()
local selectedBait = GetBestAvailableBait()
if not selectedBait then
TriggerEvent('wasabi_fishing:notify', Strings.no_bait, Strings.no_bait_desc, 'error')
return
end
-- Start fishing process
TriggerEvent('wasabi_fishing:notify', Strings.bait_selected, string.format(Strings.bait_selected_desc, selectedBait.label), 'inform')
TriggerEvent('wasabi_fishing:notify', 'Bait Selected', 'Using ' .. selectedBait.label .. ' as bait', 'inform')
StartFishingProcess(selectedBait, waterLoc)
end)
@ -239,27 +220,12 @@ RegisterNetEvent('wasabi_fishing:processFish', function(fishItem)
-- Check if player has knife
local hasKnife = lib.callback.await('wasabi_fishing:checkItem', 100, Config.processing.knifeItem)
if not hasKnife then
TriggerEvent('wasabi_fishing:notify', Strings.no_knife, Strings.no_knife_desc, 'error')
return
end
-- Find processing data for this fish
local processData = nil
for _, data in pairs(Config.processing.products) do
if data.sourceItem == fishItem then
processData = data
break
end
end
if not processData then
TriggerEvent('wasabi_fishing:notify', Strings.cannot_process, Strings.cannot_process_desc, 'error')
TriggerEvent('wasabi_fishing:notify', 'No Knife', 'You need a knife to process fish', 'error')
return
end
-- Start processing animation
local playerPed = cache.ped
local coords = GetEntityCoords(playerPed)
lib.requestAnimDict('anim@amb@business@coc@coc_unpack_cut@', 100)
TaskPlayAnim(playerPed, 'anim@amb@business@coc@coc_unpack_cut@', 'fullcut_cycle_v6_cokecutter', 8.0, -8.0, -1, 1, 0, false, false, false)
@ -267,7 +233,7 @@ RegisterNetEvent('wasabi_fishing:processFish', function(fishItem)
-- Processing progress bar
if lib.progressBar({
duration = 5000,
label = Strings.processing_fish,
label = 'Processing Fish',
useWhileDead = false,
canCancel = true,
disable = {
@ -284,7 +250,7 @@ RegisterNetEvent('wasabi_fishing:processFish', function(fishItem)
TriggerServerEvent('wasabi_fishing:processItem', fishItem)
else
-- Cancelled
TriggerEvent('wasabi_fishing:notify', Strings.canceled, Strings.canceled_desc, 'error')
TriggerEvent('wasabi_fishing:notify', 'Canceled', 'Fish processing canceled', 'error')
end
ClearPedTasks(playerPed)
@ -295,4 +261,3 @@ RegisterNetEvent('wasabi_fishing:interupt', function()
fishing = false
ClearPedTasks(cache.ped)
end)

View file

@ -10,8 +10,8 @@ Config.oldESX = false -- Nothing to do with qb / Essentially when set to true it
Config.sellShop = {
enabled = true,
coords = vec3(-1597.1718, 5201.9839, 3.3590), -- X, Y, Z Coords of where fish buyer will spawn
heading = 234.6800, -- Heading of fish buyer ped
coords = vec3(-1612.19, -989.18, 13.01-0.9), -- X, Y, Z Coords of where fish buyer will spawn
heading = 45.3, -- Heading of fish buyer ped
ped = 'cs_old_man2' -- Ped name here
}
@ -44,16 +44,34 @@ Config.bait = {
{
itemName = 'young_salmon',
label = 'Young Salmon',
loseChance = 80, -- easy to lose
catchBonus = 25 -- 25% better catch chance
},
{
itemName = 'illegal_bait',
label = 'Illegal Bait',
loseChance = 60,
catchBonus = 20, -- 20% better catch chance
exclusive = {'pufferfish'} -- can only catch pufferfish with this
}
},
defaultBait = 'fishbait' -- Default bait item name
defaultBait = 'fishbait', -- Default bait item name
itemName = 'fishbait', -- For backwards compatibility
loseChance = 65 -- For backwards compatibility
}
Config.fishingRod = {
itemName = 'fishingrod', -- Item name of fishing rod
breakChance = 25 --Chance of breaking pole when failing skillbar (Setting to 0 means never break)
}
Config.timeForBite = { -- Set min and max random range of time it takes for fish to be on the line.
min = 2 * seconds,
max = 20 * seconds
}
Config.processing = {
knifeItem = 'weapon_knife',
knifeItem = 'knife',
products = {
{
sourceItem = 'tuna',
@ -115,18 +133,6 @@ Config.processedItems = {
{ item = 'caviar', label = 'Caviar', price = {300, 500} },
}
Config.fishingRod = {
itemName = 'fishingrod', -- Item name of fishing rod
breakChance = 25 --Chance of breaking pole when failing skillbar (Setting to 0 means never break)
}
Config.timeForBite = { -- Set min and max random range of time it takes for fish to be on the line.
min = 2 * seconds,
max = 20 * seconds
}
RegisterNetEvent('wasabi_fishing:notify')
AddEventHandler('wasabi_fishing:notify', function(title, message, msgType)
-- Place notification system info here, ex: exports['mythic_notify']:SendAlert('inform', message)

View file

@ -15,177 +15,9 @@ lib.callback.register('wasabi_fishing:checkItem', function(source, itemname)
end
end)
lib.callback.register('wasabi_fishing:getFishData', function(source)
local data = Config.fish[math.random(#Config.fish)]
return data
end)
RegisterNetEvent('wasabi_fishing:rodBroke', function()
RemoveItem(source, Config.fishingRod.itemName, 1)
TriggerClientEvent('wasabi_fishing:interupt', source)
end)
RegisterNetEvent('wasabi_fishing:tryFish', function(data)
local xPole = HasItem(source, Config.fishingRod.itemName)
local xBait = HasItem(source, Config.bait.itemName)
if xPole > 0 and xBait > 0 then
local chance = math.random(1,100)
if chance <= Config.bait.loseChance then
RemoveItem(source, Config.bait.itemName, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.bait_lost, Strings.bait_lost_desc, 'error')
end
if Framework == 'esx' and not Config.oldESX then
local player = GetPlayer(source)
if player.canCarryItem(data.item, 1) then
AddItem(source, data.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.fish_success, string.format(Strings.fish_success_desc, data.label), 'success')
else
TriggerClientEvent('wasabi_fishing:notify', source, Strings.cannot_carry, Strings.cannot_carry_desc, 'error')
end
else
AddItem(source, data.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.fish_success, string.format(Strings.fish_success_desc, data.label), 'success')
end
elseif xPole > 0 and xBait < 1 then
TriggerClientEvent('wasabi_fishing:interupt', source)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.no_bait, Strings.no_bait_desc, 'error')
elseif xPole < 1 then
KickPlayer(source, Strings.kicked)
end
end)
RegisterNetEvent('wasabi_fishing:sellFish', function()
local playerPed = GetPlayerPed(source)
local playerCoord = GetEntityCoords(playerPed)
local distance = #(playerCoord - Config.sellShop.coords)
if distance == nil then
KickPlayer(source, Strings.kicked)
return
end
if distance > 3 then
KickPlayer(source, Strings.kicked)
return
end
for i=1, #Config.fish do
if HasItem(source, Config.fish[i].item) > 0 then
local rewardAmount = 0
for j=1, HasItem(source, Config.fish[i].item) do
rewardAmount = rewardAmount + math.random(Config.fish[i].price[1], Config.fish[i].price[2])
end
if rewardAmount > 0 then
AddMoney(source, 'money', rewardAmount)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.sold_for, (Strings.sold_for_desc):format(HasItem(source, Config.fish[i].item), Config.fish[i].label, addCommas(rewardAmount)), 'success')
RemoveItem(source, Config.fish[i].item, HasItem(source, Config.fish[i].item))
end
end
end
end)
RegisterUsableItem(Config.fishingRod.itemName, function(source)
TriggerClientEvent('wasabi_fishing:startFishing', source)
end)
-- Register usable items for all fish types for processing
for _, fish in pairs(Config.processing.products) do
RegisterUsableItem(fish.sourceItem, function(source)
local hasKnife = HasItem(source, Config.processing.knifeItem)
if hasKnife > 0 then
ProcessFish(source, fish)
else
TriggerClientEvent('wasabi_fishing:notify', source, Strings.no_knife, Strings.no_knife_desc, 'error')
end
end)
end
-- Function to process fish
function ProcessFish(source, fishData)
-- Remove the fish
RemoveItem(source, fishData.sourceItem, 1)
-- Add fish fillets
local filletYield = fishData.yield[1]
local filletAmount = math.random(filletYield.amount[1], filletYield.amount[2])
if Framework == 'esx' and not Config.oldESX then
local player = GetPlayer(source)
if player.canCarryItem(filletYield.item, filletAmount) then
AddItem(source, filletYield.item, filletAmount)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.processing_success,
string.format(Strings.processing_success_desc, filletAmount, GetItemLabel(filletYield.item)), 'success')
else
TriggerClientEvent('wasabi_fishing:notify', source, Strings.cannot_carry, Strings.cannot_carry_desc, 'error')
-- Give back the fish if they can't carry the fillets
AddItem(source, fishData.sourceItem, 1)
return
end
else
AddItem(source, filletYield.item, filletAmount)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.processing_success,
string.format(Strings.processing_success_desc, filletAmount, GetItemLabel(filletYield.item)), 'success')
end
-- Check for caviar
for i=2, #fishData.yield do
local extraYield = fishData.yield[i]
if extraYield.item == 'caviar' and extraYield.chance then
local chance = math.random(1, 100)
if chance <= extraYield.chance then
if Framework == 'esx' and not Config.oldESX then
local player = GetPlayer(source)
if player.canCarryItem(extraYield.item, 1) then
AddItem(source, extraYield.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.caviar_found, Strings.caviar_found_desc, 'success')
end
else
AddItem(source, extraYield.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.caviar_found, Strings.caviar_found_desc, 'success')
end
end
end
end
end
-- Modify the sellFish event to include processed items
RegisterNetEvent('wasabi_fishing:sellFish', function()
local playerPed = GetPlayerPed(source)
local playerCoord = GetEntityCoords(playerPed)
local distance = #(playerCoord - Config.sellShop.coords)
if distance == nil or distance > 3 then
KickPlayer(source, Strings.kicked)
return
end
-- Sell fish
for i=1, #Config.fish do
SellItem(source, Config.fish[i])
end
-- Sell processed items
for i=1, #Config.processedItems do
SellItem(source, Config.processedItems[i])
end
end)
-- Helper function to sell items
function SellItem(source, itemData)
if HasItem(source, itemData.item) > 0 then
local rewardAmount = 0
for j=1, HasItem(source, itemData.item) do
rewardAmount = rewardAmount + math.random(itemData.price[1], itemData.price[2])
end
if rewardAmount > 0 then
AddMoney(source, 'money', rewardAmount)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.sold_for,
(Strings.sold_for_desc):format(HasItem(source, itemData.item), itemData.label, addCommas(rewardAmount)), 'success')
RemoveItem(source, itemData.item, HasItem(source, itemData.item))
end
end
end
-- Modify the getFishData callback to handle bait types
lib.callback.register('wasabi_fishing:getFishData', function(source, baitType)
local baitData = nil
-- Find the bait data
local baitData = nil
for _, bait in pairs(Config.bait.types) do
if bait.itemName == baitType then
baitData = bait
@ -239,3 +71,166 @@ lib.callback.register('wasabi_fishing:getFishData', function(source, baitType)
-- Apply catch bonus logic here if needed
return availableFish[math.random(#availableFish)]
end)
RegisterNetEvent('wasabi_fishing:rodBroke', function()
RemoveItem(source, Config.fishingRod.itemName, 1)
TriggerClientEvent('wasabi_fishing:interupt', source)
end)
RegisterNetEvent('wasabi_fishing:loseBait', function(baitType)
RemoveItem(source, baitType, 1)
end)
RegisterNetEvent('wasabi_fishing:tryFish', function(data)
local xPole = HasItem(source, Config.fishingRod.itemName)
local xBait = false
-- Check if player has any type of bait
for _, bait in pairs(Config.bait.types) do
if HasItem(source, bait.itemName) > 0 then
xBait = true
break
end
end
if xPole > 0 and xBait then
if Framework == 'esx' and not Config.oldESX then
local player = GetPlayer(source)
if player.canCarryItem(data.item, 1) then
AddItem(source, data.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.fish_success, string.format(Strings.fish_success_desc, data.label), 'success')
else
TriggerClientEvent('wasabi_fishing:notify', source, Strings.cannot_carry, Strings.cannot_carry_desc, 'error')
end
else
AddItem(source, data.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.fish_success, string.format(Strings.fish_success_desc, data.label), 'success')
end
elseif xPole > 0 and not xBait then
TriggerClientEvent('wasabi_fishing:interupt', source)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.no_bait, Strings.no_bait_desc, 'error')
elseif xPole < 1 then
KickPlayer(source, Strings.kicked)
end
end)
RegisterNetEvent('wasabi_fishing:processItem', function(fishItem)
-- Find processing data for this fish
local processData = nil
for _, data in pairs(Config.processing.products) do
if data.sourceItem == fishItem then
processData = data
break
end
end
if not processData then
TriggerClientEvent('wasabi_fishing:notify', source, 'Cannot Process', 'This fish cannot be processed', 'error')
return
end
-- Check if player has the fish and knife
local hasFish = HasItem(source, fishItem)
local hasKnife = HasItem(source, Config.processing.knifeItem)
if hasFish < 1 or hasKnife < 1 then
TriggerClientEvent('wasabi_fishing:notify', source, 'Missing Items', 'You need both the fish and a knife', 'error')
return
end
-- Remove the fish
RemoveItem(source, fishItem, 1)
-- Add fish fillets
local filletYield = processData.yield[1]
local filletAmount = math.random(filletYield.amount[1], filletYield.amount[2])
if Framework == 'esx' and not Config.oldESX then
local player = GetPlayer(source)
if player.canCarryItem(filletYield.item, filletAmount) then
AddItem(source, filletYield.item, filletAmount)
TriggerClientEvent('wasabi_fishing:notify', source, 'Processing Success',
'You obtained ' .. filletAmount .. ' fish fillets', 'success')
else
TriggerClientEvent('wasabi_fishing:notify', source, Strings.cannot_carry, Strings.cannot_carry_desc, 'error')
-- Give back the fish if they can't carry the fillets
AddItem(source, fishItem, 1)
return
end
else
AddItem(source, filletYield.item, filletAmount)
TriggerClientEvent('wasabi_fishing:notify', source, 'Processing Success',
'You obtained ' .. filletAmount .. ' fish fillets', 'success')
end
-- Check for caviar
for i=2, #processData.yield do
local extraYield = processData.yield[i]
if extraYield.item == 'caviar' and extraYield.chance then
local chance = math.random(1, 100)
if chance <= extraYield.chance then
if Framework == 'esx' and not Config.oldESX then
local player = GetPlayer(source)
if player.canCarryItem(extraYield.item, 1) then
AddItem(source, extraYield.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, 'Caviar Found', 'You found some valuable caviar!', 'success')
end
else
AddItem(source, extraYield.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, 'Caviar Found', 'You found some valuable caviar!', 'success')
end
end
end
end
end)
RegisterNetEvent('wasabi_fishing:sellFish', function()
local playerPed = GetPlayerPed(source)
local playerCoord = GetEntityCoords(playerPed)
local distance = #(playerCoord - Config.sellShop.coords)
if distance == nil then
KickPlayer(source, Strings.kicked)
return
end
if distance > 3 then
KickPlayer(source, Strings.kicked)
return
end
-- Sell fish
for i=1, #Config.fish do
SellItem(source, Config.fish[i])
end
-- Sell processed items
for i=1, #Config.processedItems do
SellItem(source, Config.processedItems[i])
end
end)
-- Helper function to sell items
function SellItem(source, itemData)
if HasItem(source, itemData.item) > 0 then
local rewardAmount = 0
for j=1, HasItem(source, itemData.item) do
rewardAmount = rewardAmount + math.random(itemData.price[1], itemData.price[2])
end
if rewardAmount > 0 then
AddMoney(source, 'money', rewardAmount)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.sold_for,
(Strings.sold_for_desc):format(HasItem(source, itemData.item), itemData.label, addCommas(rewardAmount)), 'success')
RemoveItem(source, itemData.item, HasItem(source, itemData.item))
end
end
end
-- Register usable items for all fish types for processing
for _, fish in pairs(Config.fish) do
RegisterUsableItem(fish.item, function(source)
TriggerClientEvent('wasabi_fishing:processFish', source, fish.item)
end)
end
RegisterUsableItem(Config.fishingRod.itemName, function(source)
TriggerClientEvent('wasabi_fishing:startFishing', source)
end)